/* Biohazard configs
*
* by Cheap_Suit
*
* This file is provided as is (no warranties).
*/
#if defined _biohazardcfg_included
#endinput
#endif
#define _biohazardcfg_included
// fog settings
#define FOG_ENABLE 1
#define FOG_DENSITY "0.0012"
#define FOG_COLOR "255 0 0"
// default zombie setting
#define DEFAULT_PMODEL "models/player/slum/slum.mdl"
#define DEFAULT_WMODEL "models/v_knife_zombie.mdl"
#define DEFAULT_HEALTH 300.0 //Health value
#define DEFAULT_SPEED 270.0 //Speed value
#define DEFAULT_GRAVITY 1.0 //Gravity multiplier
#define DEFAULT_ATTACK 2.0 //Zombie damage multiplier
#define DEFAULT_DEFENCE 0.087 //Bullet damage multiplier
#define DEFAULT_HEDEFENCE 1.0 //HE damage multiplier
#define DEFAULT_HITSPEED 0.89 //Pain speed multiplier
#define DEFAULT_HITDELAY 0.28 //Pain speed delay value
#define DEFAULT_REGENDLY 0.18 //Regeneration delay value
#define DEFAULT_HITREGENDLY 2.0 //Pain regeneration delay value
#define DEFAULT_KNOCKBACK 1.0 //Knockback multiplier
new g_zombie_weapname[] = "melee"
new g_infection_name[] = "infection"
// primary weapons (menu|game)
new g_primaryweapons[][][] =
{
{ "M4A1", "weapon_m4a1" },
{ "AK47", "weapon_ak47" },
{ "AUG", "weapon_aug" },
{ "SG552", "weapon_sg552" },
{ "Galil", "weapon_galil" },
{ "Famas", "weapon_famas" },
{ "MP5 Navy", "weapon_mp5navy" },
{ "XM1014", "weapon_xm1014" },
{ "M3", "weapon_m3" },
{ "P90", "weapon_p90" },
{ "AWP", "weapon_awp" },
{ "SG550", "weapon_sg550" },
{ "G3SG1", "weapon_g3sg1" }
}
// secondary weapons (menu|game)
new g_secondaryweapons[][][] =
{
{ "Deagle", "weapon_deagle" },
{ "USP", "weapon_usp" },
{ "Elite", "weapon_elite" }
}
// grenade loadout (game)
new g_grenades[][] =
{
"weapon_hegrenade",
"weapon_flashbang",
"weapon_smokegrenade"
}
new Float:g_knockbackpower[] =
{
6.0, // KBPOWER_357SIG
7.0, // KBPOWER_762NATO
13.5, // KBPOWER_BUCKSHOT
5.0, // KBPOWER_45ACP
6.5, // KBPOWER_556NATO
5.0, // KBPOWER_9MM
6.5, // KBPOWER_57MM
18.0, // KBPOWER_338MAGNUM
8.0, // KBPOWER_556NATOBOX
6.8 // KBPOWER_50AE
}
new g_survivor_win_sounds[][] =
{
"biohazard/survivor_win1.wav",
"biohazard/survivor_win2.wav",
"biohazard/survivor_win3.wav"
}
new g_zombie_win_sounds[][] =
{
"biohazard/zombie_win1.wav",
"biohazard/zombie_win2.wav",
"biohazard/zombie_win3.wav"
}
new g_scream_sounds[][] =
{
"biohazard/scream1.wav",
"biohazard/scream2.wav",
"biohazard/scream3.wav"
}
new g_zombie_miss_sounds[][] =
{
"zombie/claw_miss1.wav",
"zombie/claw_miss2.wav"
}
new g_zombie_hit_sounds[][] =
{
"zombie/claw_strike1.wav",
"zombie/claw_strike2.wav",
"zombie/claw_strike3.wav"
}
new g_zombie_die_sounds[][] =
{
"biohazard/death1.wav",
"biohazard/death2.wav",
"biohazard/death3.wav"
}