Mam mały problem z silnikiem cod'a z sklepem.
Gdy wrzucam go na kompilator to wyświetla mi się błąd:
Czytałem na forum o colorchat, lecz mi nic z tego nie działa. Dodałem to przed silnikiem i nadal nie działaWelcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright © 1997-2006 ITB CompuPhase, AMX Mod X Team
QTM_CodMod.sma(9) : fatal error 100: cannot read from file: "ColorChat"
Compilation aborted.
1 Error.
Pomocy!#define MAXSLOTS 32
enum Color{
YELLOW = 1, // Yellow
GREEN, // Green Color
TEAM_COLOR, // Red, grey, blue
GREY, // grey
RED, // Red
BLUE, // Blue
}
new TeamName[][] = {
"",
"TERRORIST",
"CT",
"SPECTATOR"
}
public ColorChat(id, Color:type, const msg[], {Float,Sql,Result,_}:...)
{
static message[256];
switch(type)
{
case YELLOW:{ // Yellow
message[0] = 0x01;
}
case GREEN:{// Green
message[0] = 0x04;
}
default:{ // White, Red, Blue
message[0] = 0x03;
}
}
vformat(message[1], 251, msg, 4);
// Make sure message is not longer than 192 character. Will crash the server.
message[192] = '^0';
new team, ColorChange, index, MSG_Type;
if(!id) {
index = FindPlayer();
MSG_Type = MSG_ALL;
} else {
MSG_Type = MSG_ONE;
index = id;
}
if(!is_user_connected(index))
return;
team = get_user_team(index);
ColorChange = ColorSelection(index, MSG_Type, type);
ShowColorMessage(index, MSG_Type, message);
if(ColorChange){
Team_Info(index, MSG_Type, TeamName[team]);
}
}
ShowColorMessage(id, type, message[]){
message_begin(type, 76, _, id);
write_byte(id)
write_string(message);
message_end();
}
Team_Info(id, type, team[]){
message_begin(type, 86, _, id);
write_byte(id);
write_string(team);
message_end();
return 1;
}
ColorSelection(index, type, Color:Type){
switch(Type) {
case RED: {
return Team_Info(index, type, TeamName[1]);
}
case BLUE: {
return Team_Info(index, type, TeamName[2]);
}
case GREY: {
return Team_Info(index, type, TeamName[0]);
}
}
return 0;
}
FindPlayer(){
new i = -1;
while(i <= MAXSLOTS){
if(is_user_connected(++i)){
return i;
}
}
return -1;
}