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dbmod_5.9.sma 238,9 KB
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dbmod_5.9.amxx
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Napisano 24.06.2010 22:00
Napisano 24.06.2010 22:07
Napisano 25.06.2010 08:21
}
case 82:
{
player_item_name[id] = "Anty M3 Master"
player_item_id[id] = rannum
player_b_antym3[id] = random_num(1,3)
show_hudmessage(id, "Znalazles przedmiot : %s :: Masz 1/%i ochrony przed natychmiastowym zabiciem z itemu M3 Master", player_item_name[id], player_b_antym3[id])
}
case 82:
{
player_item_name[id] = "Anty M3 Master"
player_item_id[id] = 82
player_b_antym3[id] = random_num(1,3)
show_hudmessage(id, "Znalazles przedmiot : %s :: Masz 1/%i ochrony przed natychmiastowym zabiciem z itemu M3 Master", player_item_name[id], player_b_antym3[id])
Użytkownik TaKieCos edytował ten post 25.06.2010 08:48
Napisano 26.06.2010 10:07
public reset_item_skills(id){
item_boosted[id] = 0
item_durability[id] = 0
jumps[id] = 0
gravitytimer[id] = 0
player_b_vampire[id] = 0 //Vampyric damage
player_b_damage[id] = 0 //Bonus damage
player_b_money[id] = 0 //Money bonus
player_b_gravity[id] = 0 //Gravity bonus : 1 = best
player_b_inv[id] = 0 //Invisibility bonus
player_b_grenade[id] = 0 //Grenade bonus = 1/chance to kill
player_b_reduceH[id] = 0 //Reduces player health each round start
player_b_theif[id] = 0 //Amount of money to steal
player_b_respawn[id] = 0 //Chance to respawn upon death
player_b_explode[id] = 0 //Radius to explode upon death
player_b_heal[id] = 0 //Ammount of hp to heal each 5 second
player_b_blind[id] = 0 //Chance 1/Value to blind the enemy
player_b_fireshield[id] = 0 //Protects against explode and grenade bonus
player_b_meekstone[id] = 0 //Ability to lay a fake c4 and detonate
player_b_teamheal[id] = 0 //How many hp to heal when shooting a teammate
player_b_redirect[id] = 0 //How much damage will the player redirect
player_b_fireball[id] = 0 //Ability to shot off a fireball value = radius *
player_b_ghost[id] = 0 //Ability to walk through walls
player_b_eye[id] = 0 //Ability to snarkattack
player_b_blink[id] = 0 //Abiliy to use railgun
player_b_windwalk[id] = 0 //Ability to windwalk
player_b_usingwind[id] = 0 //Is player using windwalk
player_b_froglegs[id] = 0
player_b_silent[id] = 0
player_b_dagon[id] = 0 //Abliity to nuke opponents
player_b_sniper[id] = 0 //Ability to kill faster with scout
player_b_awpmaster[id] = 0 //Ability to kill faster with awp
player_b_m3master[id] = 0 //Ability to kill faster with m3
player_b_knifemaster[id] = 0 //Ability to kill faster with knife
player_b_jumpx[id] = 0
player_b_smokehit[id] = 0
player_b_extrastats[id] = 0
player_b_firetotem[id] = 0
player_b_hook[id] = 0
player_b_darksteel[id] = 0
player_b_illusionist[id] = 0
player_b_kusza[id] = 0
player_b_mine[id] = 0
player_b_bohy[id] = 0
player_b_latarka[id] = 0
wear_sun[id] = 0
player_sword[id] = 0
player_ultra_armor_left[id]=0
player_ultra_armor[id]=0
}
public reset_item_skills(id){
item_boosted[id] = 0
item_durability[id] = 0
jumps[id] = 0
gravitytimer[id] = 0
player_b_vampire[id] = 0 //Vampyric damage
player_b_damage[id] = 0 //Bonus damage
player_b_money[id] = 0 //Money bonus
player_b_gravity[id] = 0 //Gravity bonus : 1 = best
player_b_inv[id] = 0 //Invisibility bonus
player_b_grenade[id] = 0 //Grenade bonus = 1/chance to kill
player_b_reduceH[id] = 0 //Reduces player health each round start
player_b_theif[id] = 0 //Amount of money to steal
player_b_respawn[id] = 0 //Chance to respawn upon death
player_b_explode[id] = 0 //Radius to explode upon death
player_b_heal[id] = 0 //Ammount of hp to heal each 5 second
player_b_blind[id] = 0 //Chance 1/Value to blind the enemy
player_b_fireshield[id] = 0 //Protects against explode and grenade bonus
player_b_meekstone[id] = 0 //Ability to lay a fake c4 and detonate
player_b_teamheal[id] = 0 //How many hp to heal when shooting a teammate
player_b_redirect[id] = 0 //How much damage will the player redirect
player_b_fireball[id] = 0 //Ability to shot off a fireball value = radius *
player_b_ghost[id] = 0 //Ability to walk through walls
player_b_eye[id] = 0 //Ability to snarkattack
player_b_blink[id] = 0 //Abiliy to use railgun
player_b_windwalk[id] = 0 //Ability to windwalk
player_b_usingwind[id] = 0 //Is player using windwalk
player_b_froglegs[id] = 0
player_b_silent[id] = 0
player_b_dagon[id] = 0 //Abliity to nuke opponents
player_b_sniper[id] = 0 //Ability to kill faster with scout
player_b_awpmaster[id] = 0 //Ability to kill faster with awp
player_b_m3master[id] = 0 //Ability to kill faster with m3
player_b_knifemaster[id] = 0 //Ability to kill faster with knife
player_b_jumpx[id] = 0
player_b_smokehit[id] = 0
player_b_extrastats[id] = 0
player_b_firetotem[id] = 0
player_b_hook[id] = 0
player_b_darksteel[id] = 0
player_b_illusionist[id] = 0
player_b_kusza[id] = 0
player_b_mine[id] = 0
player_b_bohy[id] = 0
player_b_latarka[id] = 0
wear_sun[id] = 0
player_sword[id] = 0
player_ultra_armor_left[id]=0
player_ultra_armor[id]=0
player_b_antyawp[id] = 0
player_b_antym3[id] = 0
player_b_antyknife[id] = 0
player_b_antysniper[id] = 0
}
Użytkownik Owner123 edytował ten post 26.06.2010 10:10
Napisano 27.06.2010 02:13
Napisano 27.06.2010 10:30
0 użytkowników, 2 gości, 0 anonimowych