robisz tak jak 1/iles ze scouta tylko zamiast health'a dajesz kod
createBlockAiming(id_ofiary)
nie czaje tego health'a powiedz ktora linijke
public add_bonus_scoutdamage(attacker_id,id,weapon)
{
if (player_b_sniper[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_SCOUT)
{
if (!is_user_alive(id))
return PLUGIN_HANDLED
if (random_num(1,player_b_sniper[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"scout")
}
return PLUGIN_HANDLED
}
tutaj raczej nie
if(player_b_sniper[id]>0)
{
if(player_b_sniper[id]>5) player_b_sniper[id]-=random_num(0,2)
else if(player_b_sniper[id]>2) player_b_sniper[id]-=random_num(0,1)
else if(player_b_sniper[id]>1) player_b_sniper[id]-=random_num(-1,1)
}
Użytkownik Mesh edytował ten post 11.06.2010 21:03