Zrobilem Tak :
/* =================================================================================================== */
public show_menu_klasy(id)
{
new text[513]
format(text, 512, "\yinfo klas - ^n\w1. Champion^n\w2. Kojot^n\w3. Duch^n\w4. Wilkolak^n\w5. Obronca^n\w6. Uzdrowiciel^n\w7. Assasyn^n\w8. Paker^n\w9. Dalej^n^n\w0 Exit")
new keys
keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)
show_menu(id, keys, text)
return PLUGIN_HANDLED
}
public klasy(id, key)
{
switch(key)
{
case 0:
{
champion(id)
}
case 1:
{
kojot(id)
}
case 2:
{
duch(id)
}
case 3:
{
wilkolak(id)
}
case 4:
{
obronca(id)
}
case 5:
{
uzdrowiciel(id)
}
case 6:
{
assasyn(id)
}
case 7:
{
paker(id)
}
case 8:
{
show_menu_klasy2(id)
}
case 9:
{
return PLUGIN_HANDLED
}
}
return PLUGIN_HANDLED
}
public champion(id){
showitem(id,"Champion"," "," ","<br>Champion Posiada Mini Archy, Oraz Podstawowe Skille Maga.<br><br>")
}
public kojot(id){
showitem(id,"Kojot"," "," ","<br>Kojot Po Naladowanie Noza Dostaje Magiczne Pociski<br> , Oraz Ma Redukcje Obrazen o 25 <br> <br><br>")
}
public duch(id){
showitem(id,"Duch"," "," ","<br>Duch Moze Przenikac Przez Sciany.<br><br>")
}
public wilkolak(id){
showitem(id,"Wilkolak"," "," ","<br>Wilkolak Ma +50 Do Wszystkich Stat.<br><br>")
}
public obronca(id){
showitem(id,"Obronca"," "," ","<br>Obronca Po Naladowaniu Noza Dostaje M4A1, Szybciej Biega , Oraz Jest Niewidzidzialny(noz).<br><br>")
}
public uzdrowiciel(id){
showitem(id,"Nekromanta"," "," ","<br>Dostaje 16K co Runde, i moze wskrzeszac umarlych(za co Dostaje EXP).<br><br>")
}
public assasyn(id){
showitem(id,"Assasyn"," "," ","<br>Jest prawie niewidoczny, ma Nowy Model Noza, Po Naladowaniu Noza Strzela FireBollem, Oraz Za Kazdym Razem Oslepia Wroga.<br><br>")
}
public paker(id){
showitem(id,"Paker"," "," ","<br>Posiada Kusze (wybierz noz a potem reload by wyjac)<br>Moze zastawiac pulapki z granatow (zmiana trybow PPM)<br>Gdy postrzeli przeciwnika pistoletem, zostawia on za soba slad<br><br>")
}
///////////////////////////////////////////////////
public show_menu_klasy2(id)
{
new text[513]
format(text, 512, "\yinfo klas - ^n\w1. Snajper^n\w2. Speeder^n\w3. Heiker^n\w4. Defender^n\w5. Zeus^n^n\w0 Exit")
new keys
keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)
show_menu(id, keys, text)
return PLUGIN_HANDLED
}
public klasy2(id, key)
{
switch(key)
{
case 0:
{
snajper(id)
}
case 1:
{
speeder(id)
}
case 2:
{
heiker(id)
}
case 3:
{
defender(id)
}
case 4:
{
zeus(id)
}
case 5:
{
return PLUGIN_HANDLED
}
}
return PLUGIN_HANDLED
}
public snajper(id){
showitem(id,"Snajper"," "," ","<br>Snajper Po Naladowaniu Noza Dostaje Scouta, oraz Posiada 1/3 z Scouta. (Po Zakupie Karabinu, a Dopiero potem Naladowaniu Noza Dostanie 2 Bronie.)<br><br>")
}
public speeder(id){
showitem(id,"Speeder"," "," ","<br>Speeder Bardzo Szybko Biega, Oraz Ma 4 Skoki w Powietrzu .<br> <br><br>")
}
public heiker(id){
showitem(id,"Heiker"," "," ","<br>Heikerowi Nie Koncza Sie He , i Ma 1/5 z He, oraz Wysysa 20HP co HIT.<br><br>")
}
public defender(id){
showitem(id,"Defender"," "," ","<br>Ma Redukcje HP o 45.<br><br>")
}
public zeus(id){
showitem(id,"Zeus<PREMIUM>"," "," ","<br>Zeus Posiada 10 Skokow W Powietrzu, Nie Posiada Rozzutu<br> , Ma Redukcje Obrazen o 25 <br> <br><br>")
}
/* =====================================*/
/* ==================================================================================================== */
i po pojawieniu sie 2 menu czyta klasy z 1 menu .
proszę o Pomoc .