fm_spawn_ent(szClassname[] = "info_target", szModel[]="", Float:fMins[3] = {-1.0, -1.0, -1.0}, Float:fMaxs[3] = {1.0, 1.0, 1.0}, iSolid = SOLID_NOT, Float:fOrigin[3] = {0.0, 0.0, 0.0}, Float:fHealth = 100.0, Float:fTakedamage = DAMAGE_YES, iMovetype = MOVETYPE_NONE)
{
new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
if(!pev_valid(ent))
return 0;
set_pev(ent, pev_classname, classname)
engfunc(EngFunc_SetModel, ent, model)
dllfunc(DLLFunc_Spawn, ent)
set_pev(ent, pev_mins, mins)
set_pev(ent, pev_maxs, maxs)
set_pev(ent, pev_solid, solid)
set_pev(ent, pev_origin, fOrigin)
set_pev(ent, pev_health, health)
set_pev(ent, pev_takedamage, takedamage)
set_pev(ent, pev_movetype, movetype)
return ent;
}
Myślę że komuś może się przydać.
Użytkownik Owner123 edytował ten post 24.05.2010 18:08