#define KeysKlasy (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9) // Keys: 1234567890
#define KeysKlasy2 (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9) // Keys: 1234567890
#define keyss (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9) // Keys: 1234567890
register_menucmd(register_menuid("Klasy"), KeysKlasy, "PressedKlasy")
register_menucmd(register_menuid("Klasy2"), KeysKlasy2, "PressedKlasy2")
public select_class(id,lx[])
{
if(is_user_bot(id)) return
new flags[23]
get_cvar_string("diablo_classes",flags,22)
new text[512]
//new keys = read_flags(flags)
asked_klass[id]=0
format(text, 511,"\yWybierz Klase - ^n")
for(new i=0;i<8;i++)
{
format(text, 511,"%s%s%d. %s Level :%d ^n",text,(keyss)&(1<<i)?"\w":"\d",i+1,Race[i+1], lx[i+1])
}
format(text, 511,"%s^n9. Dalej^n",text)
show_menu(id, keyss, text)
}
public select_class_menu(id, key)
{
new lx[15]
g_haskit[id] = 0
switch(key)
{
case 0:
{
player_class[id] = Mag
}
case 1:
{
player_class[id] = Mnich
}
case 2:
{
player_class[id] = Paladyn
}
case 3:
{
player_class[id] = Zabojca
}
case 4:
{
player_class[id] = Nekromanta
g_haskit[id] = 1
}
case 5:
{
player_class[id] = Barbarzynca
}
case 6:
{
player_class[id] = Ninja
}
case 7:
{
player_class[id] = Hunter
g_GrenadeTrap[id] = 1
}
case 8:{
ShowKlasy(id,lx)
}
}
LoadXP(id, player_class[id])
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
public ShowKlasy(id,lx[]) {
new text2[512]
asked_klass[id]=0
format(text2, 511,"\yWybierz klase - ^n1. \tDruid \wLevel :\d%i^n2. \yRycerz \wLevel :\d%i^n3. \yNiesmiertelny \wLevel :\d%i^n4. \yCzarodziejka \wLevel :\d%i^n5. \yZabojczyni \wLevel :\d%i^n6. \yAmazonka \wLevel :\d%i^n7. \yAndariel \wLevel :\d%i^n8. \yDiablo \wLevel :\d%i^n^n\d9.\yDalej^n\d0.\yWstecz^n",player_class_lvl[id][9],player_class_lvl[id][10],player_class_lvl[id][11],player_class_lvl[id][12],player_class_lvl[id][13],player_class_lvl[id][14],player_class_lvl[id][15],player_class_lvl[id][16])
show_menu(id, KeysKlasy,text2, -1, "Klasy")
}
public PressedKlasy(id, key) {
new lx[23]
g_GrenadeTrap[id]=0
switch (key) {
case 0: { // 1
player_class[id] = Druid
}
case 1: { // 2
player_class[id] = Rycerz
}
case 2: { // 3
player_class[id] = Niesmiertelny
}
case 3: { // 4
player_class[id] = Czarodziejka
}
case 4: { // 5
player_class[id] = Zabojczyni
}
case 5: { // 6
player_class[id] = Amazonka
}
case 6:{ //7
player_class[id] = Andariel
}
case 7:{//8
player_class[id] = Diablo
}
case 8:{//9
ShowKlasy2(id,lx)
}
case 9: { // 0
select_class(id,lx)
}
}
LoadXP(id, player_class[id])
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
public ShowKlasy2(id,lx[]) {
new text3[512]
asked_klass[id]=0
format(text3, 511,"\yWybierz klase - ^n1. \yBaal \wLevel :\d%i^n2. \ySzkielet \wLevel :\d%i^n3. \ySzaman \wLevel :\d%i^n4. \yIzual \wLevel :\d%i^n^n0.\yWstecz^n",player_class_lvl[id][17],player_class_lvl[id][18],player_class_lvl[id][19],player_class_lvl[id][20])
show_menu(id, KeysKlasy2,text3, -1, "Klasy2")
}
public PressedKlasy2(id, key) {
new lx[23]
g_GrenadeTrap[id]=0
switch (key) {
case 0: { // 1
player_class[id] = Baal
}
case 1: { // 2
player_class[id] = Szkielet
}
case 2: { // 3
player_class[id] = Szaman
}
case 3: { // 4
player_class[id] = Izual
}
case 4: { // 5
}
case 5: { // 6
}
case 6:{ //7
}
case 7:{//8
}
case 8:{//9
}
case 9: { // 0
ShowKlasy(id,lx)
}
}
LoadXP(id, player_class[id])
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
Pomoze ktos ;d;d?
18 maj 2010 - 16:48:
Reup
18 maj 2010 - 17:00:
Mozna close problem rozwiazany ;d;d Poradzilem sobie ;D:D