public plugin_precache()
{
precache_model("models/rpgrocket.mdl")
precache_model("models/bag.mdl")
precache_model("models/zombie.mdl")
precache_model("addons/amxmodx/diablo/mine.mdl")
precache_model("addons/amxmodx/diablo/totem_ignite.mdl")
precache_model("addons/amxmodx/diablo/totem_heal.mdl")
precache_model("models/player/arctic/arctic.mdl")
precache_model("models/player/leet/leet.mdl")
precache_model("models/player/guerilla/guerilla.mdl")
precache_model("models/player/terror/terror.mdl")
precache_model("models/player/urban/urban.mdl")
precache_model("models/player/sas/sas.mdl")
precache_model("models/player/gsg9/gsg9.mdl")
precache_model("models/player/gign/gign.mdl")
precache_model(SWORD_VIEW)
precache_model(SWORD_PLAYER)
precache_model(KNIFE_VIEW)
precache_model(KNIFE_PLAYER)
precache_model(C4_VIEW)
precache_model(C4_PLAYER)
precache_model(HE_VIEW)
precache_model(HE_PLAYER)
precache_model(FL_VIEW)
precache_model(FL_PLAYER)
precache_model(SE_VIEW)
precache_model(SE_PLAYER)
precache_sound("weapons/xbow_hit2.wav")
precache_sound("weapons/xbow_fire1.wav")
sprite_blood_drop = precache_model("sprites/blood.spr")
sprite_blood_spray = precache_model("sprites/bloodspray.spr")
sprite_ignite = precache_model("addons/amxmodx/diablo/flame.spr")
sprite_smoke = precache_model("sprites/steam1.spr")
sprite_laser = precache_model("sprites/laserbeam.spr")
sprite_boom = precache_model("sprites/zerogxplode.spr")
sprite_line = precache_model("sprites/dot.spr")
sprite_lgt = precache_model("sprites/lgtning.spr")
sprite_white = precache_model("sprites/white.spr")
sprite_fire = precache_model("sprites/explode1.spr")
sprite_gibs = precache_model("models/hgibs.mdl")
sprite_beam = precache_model("sprites/zbeam4.spr")
precache_model("models/player/arctic/arctic.mdl")
precache_model("models/player/terror/terror.mdl")
precache_model("models/player/leet/leet.mdl")
precache_model("models/player/guerilla/guerilla.mdl")
precache_model("models/player/gign/gign.mdl")
precache_model("models/player/sas/sas.mdl")
precache_model("models/player/gsg9/gsg9.mdl")
precache_model("models/player/urban/urban.mdl")
precache_model("models/player/vip/vip.mdl")
precache_model("models/player/nazwa/nazwa.mdl")
precache_sound(SOUND_START)
precache_sound(SOUND_FINISHED)
precache_sound(SOUND_FAILED)
precache_sound(SOUND_EQUIP)
precache_sound("weapons/knife_hitwall1.wav")
precache_sound("weapons/knife_hit4.wav")
precache_sound("weapons/knife_deploy1.wav")
precache_model("models/diablomod/w_throwingknife.mdl")
precache_model("models/diablomod/bm_block_platform.mdl")
precache_model(cbow_VIEW)
precache_model(cvow_PLAYER)
precache_model(cbow_bolt)
}
i
public select_class_menu(id, key)
{
g_haskit[id] = 0
switch(key)
{
case 0:
{
player_class[id] = Mag
cs_set_user_model(id, "nazwa")
}
case 1:
{
player_class[id] = Mnich
}
case 2:
{
player_class[id] = Paladyn
}
case 3:
{
player_class[id] = Zabojca
}
case 4:
{
player_class[id] = Nekromanta
g_haskit[id] = 1
}
case 5:
{
player_class[id] = Barbarzynca
}
case 6:
{
player_class[id] = Ninja
}
case 7:
{
player_class[id] = Hunter
g_GrenadeTrap[id] = 1
}
case 8:
{
ShowKlasy(id,lx)
}
LoadXP(id, player_class[id])
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
Czemu moze nie dziala to?