public select_class(id,lx[]) { if(is_user_bot(id)) return new flags[12] get_cvar_string("diablo_classes",flags,12) new text[512] new keys if( get_user_flags(id) & ADMIN_LEVEL_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' /> { keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9) } else { keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7) } asked_klass[id]=0 format(text, 511,"\yWybierz Klase - ^n") for(new i=0;i<9;i++) { format(text, 511,"%s%s%d. %s Level :%d ^n",text,(keys)&(1<<i)?"\w":"\d",i+1,Race[i+1], lx[i+1]) } format(text, 511,"%s^n0. Nowe Klasy Premium^n",text) show_menu(id, keys, text) } public select_class_menu(id, key) { new lx[13] g_haskit[id] = 0 switch(key) { case 0: { player_class[id] = Latarnik if(on_knife[id]){ } } case 1: { player_class[id] = Szaman } case 2: { player_class[id] = Paladyn } case 3: { player_class[id] = Wampir } case 4: { player_class[id] = Nekromanta g_haskit[id] = 1 } case 5: { player_class[id] = Barbarzynca } case 6: { player_class[id] = Zabojczyni } case 7: { player_class[id] = Hunter g_GrenadeTrap[id] = 1 } case 8: { player_class[id] = Tytan show_hudmessage (id, "Wybrales Klase Premium Gratuluje Kupna <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/smile.gif' class='bbc_emoticon' alt=':)' /> TomI") } case 9: { ShowKlasy(id,lx) } } LoadXP(id, player_class[id]) CurWeapon(id) give_knife(id) return PLUGIN_HANDLED } /*=========*/ public ShowKlasy(id,lx[]) { new text2[512] new keysss if( get_user_flags(id) & ADMIN_LEVEL_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' /> { keysss = (1<<0)|(1<<1)|(1<<2)|(1<<9) } else { keysss = (1<<9) } asked_klass[id]=0 format(text2, 511,"\yWybierz klase - ^n\w1. Alchemik Level :%i^n2. Straznik Level :%i^n3. Zlodziej Level :%i^n^n0.Wstecz^n",player_class_lvl[id][10],player_class_lvl[id][11],player_class_lvl[id][12]) show_menu(id, KeysKlasy,text2, -1, "Klasy") } public PressedKlasy(id, key) { /* Menu: * Wybierz klase: * 1:klasa1 * 2:klasa2 * 3:klasa3 * 0:Wstecz */ new lx[13] g_haskit[id] = 0 switch (key) { case 0: { player_class[id] = Alchemik show_hudmessage (id, "Wybrales Klase Premium Gratuluje Kupna <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/smile.gif' class='bbc_emoticon' alt=':)' /> TomI") } case 1: { player_class[id] = Straznik show_hudmessage (id, "Wybrales Klase Premium Gratuluje Kupna <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/smile.gif' class='bbc_emoticon' alt=':)' /> TomI") } case 2: { player_class[id] = Zlodziej show_hudmessage (id, "Wybrales Klase Premium Gratuluje Kupna <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/smile.gif' class='bbc_emoticon' alt=':)' /> TomI") } case 9: { select_class(id,lx) } } LoadXP(id, player_class[id]) CurWeapon(id) give_knife(id) return PLUGIN_HANDLED }
Czy da sie zrobić tak aby na pierwszej stronie były klasy ale np 1,2,3,4,6,7,8,10 a nie 1-9 ; ) ?
Bo jak zmieniłem to i tak dalej było to samo : <
to 1 pytanie , a czy da sie zrobić coś takiego że w menu jest
if( get_user_flags(id) & ADMIN_LEVEL_D) { keysss = (1<<0)|(1<<9) } if( get_user_flags(id) & ADMIN_LEVEL_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' /> { keysss = (1<<1)|(1<<9) } if( get_user_flags(id) & ADMIN_LEVEL_C) { keysss = (1<<2)|(1<<9) } else { keysss = (1<<9) }Bo Cos mi nie dziala : /
Użytkownik TomI edytował ten post 21.04.2010 07:04