Mam problem po dodanie nowych klas do /klasa wyskakuje mi bład :
Error: Undefined symbol "select_class" on line 4711 Error: Undefined symbol "select_class" on line 4756 Error: Invalid expression, assumed zero on line 4760 Error: Undefined symbol "select_class" on line 4760 Warning: Function "select_class_handle" should return a value on line 4763 Error: Undefined symbol "lx" on line 4774 Warning: Expression has no effect on line 4774 Error: Expected token: ";", but found "]" on line 4774 Error: Invalid expression, assumed zero on line 4774 Error: Too many error messages on one line on line 4774
oto jak dodalem /klasa
public select_class(id,lx[])
{
if(is_user_bot(id)) return
new flags[13]
get_cvar_string("diablo_classes",flags,13)
new text[512]
//new keys = read_flags(flags)
asked_klass[id]=0
format(text, 511,"\yWybierz Klase - ^n")
for(new i=0;i<8;i++)
{
format(text, 511,"%s%s%d. %s Level :%d ^n",text,(keyss)&(1<<i)?"\w":"\d",i+1,Race[i+1], lx[i+1])
}
format(text, 511,"%s^n9. Dalej^n",text)
show_menu(id, keyss, text)
}
public select_class_menu(id, key)
{
new lx[13]
g_haskit[id] = 0
switch(key)
{
case 0:
{
player_class[id] = Mag
}
case 1:
{
player_class[id] = Mnich
}
case 2:
{
player_class[id] = Paladyn
}
case 3:
{
player_class[id] = Zabojca
}
case 4:
{
player_class[id] = Barbarzynca
g_haskit[id] = 1
}
case 5:
{
player_class[id] = Barbarzynca
}
case 8:
{
ShowKlasy(id,lx)
}
}
}
LoadXP(id, player_class[id])
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
public ShowKlasy(id,lx[]) {
new text2[512]
asked_klass[id]=0
format(text2, 511,"\yWybierz klase : ^n\r1. \wNinja \yLevel :%i^n\r2. \wLowca \yLevel :%i^n\r3. \wSzaman \yLevel :%i^n\r4. \wKnigth \yLevel :%i^n\r5. \wDestroyer \yLevel :%i^n\r6. \wMafisto \yLevel :%i^n^n",player_class_lvl[id][7],player_class_lvl[id][8],player_class_lvl[id][9],player_class_lvl[id][10],player_class_lvl[id][11],player_class_lvl[id][12])
show_menu(id, KeysKlasy,text2, -1, "Klasy")
}
public PressedKlasy(id, key) {
/* Menu:
* Wybierz klase:
* 1:Ninja
* 2:Hunter
* 3:Szaman
* 4:Knigth
* 5:Destroyer
* 6:Mafisto
*/
g_haskit[id] = 0
switch (key) {
case 0:
{
player_class[id] = Ninja
}
case 1:
{
player_class[id] = Hunter
g_GrenadeTrap[id] = 1
}
case 2:
{
player_class[id] = Szaman
g_szaman[id] = 1
}
case 3:
{
player_class[id] = Knigth
give_item(id, "weapon_shield")
g_modemoc2Trap[id] = 1
}
case 4:
{
player_class[id] = Destroyer
give_item(id, "weapon_ak47")
g_modmoc[id] = 1
}
case 5:
{
player_class[id] = Mafisto
give_item(id, "weapon_m4a1")
give_item(id, "weapon_daegl")
}
}
LoadXP(id, player_class[id])
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}