Normalny kod wyglada tak:
public add_bonus_darksteel(attacker,id,damage) { if (player_b_darksteel[attacker] > 0) { if (UTIL_In_FOV(attacker,id) && !UTIL_In_FOV(id,attacker)) { [size="2"]new dam = floatround[/size] (15+player_strength[id]*2*player_b_darksteel[id]/10.0) Effect_Bleed(id,248) change_health(id,-dam,attacker,"world") } } }
A ja zrobilem tak i nie wiem czy zadziala:
public add_bonus_darksteel(attacker,id,damage) { if (player_b_darksteel[attacker] > 0) { if (UTIL_In_FOV(attacker,id) && !UTIL_In_FOV(id,attacker)) { [size="2"] [size="2"]new dam = 50[/size][/size] Effect_Bleed(id,248) change_health(id,-dam,attacker,"world") } } }
PS:
Komplikuje sie bez zarzutu ale nie wiem czy dziala;)
Z gory thx...