5.8d:
Spoiler
Usuń:
Usuń:
Usuń:
Usuń:
Znajdź:
Zamień na:
Znajdź:
Zamień na:
Znajdź:
Zamień na:
Znajdź:
Po dodaj:
Usuń:
if(player_class[id]==Paladyn && weapon == CSW_KNIFE && JumpsLeft[id]>0){
fm_set_user_longjump(id,true,true)
}
else{
fm_set_user_longjump(id,false,true)
}
Usuń:
public Forward_FM_PlayerPreThink(id)
{
static Float:fPunchAngle[3]
pev(id, pev_punchangle, fPunchAngle)
if( fPunchAngle[0] == -5)
{
if(fm_get_user_longjump(id) && JumpsLeft[id]>0)JumpsLeft[id]--
write_hud(id)
if(JumpsLeft[id]<1) fm_set_user_longjump(id,false,true)
return FMRES_HANDLED
}
return FMRES_IGNORED
}
Usuń:
new clip,ammo
new weapon=get_user_weapon(id,clip,ammo)
if(weapon == CSW_KNIFE && JumpsMax[id]>0) fm_set_user_longjump(id,true,true)
Usuń:
register_forward(FM_PlayerPreThink, "Forward_FM_PlayerPreThink")
Znajdź:
new weapon, clip, ammo
Zamień na:
//new weapon, clip, ammo
Znajdź:
if ((is_user_connected(id)) && (id!=0) && (is_user_connected(attacker)) && (attacker!=0))
{
weapon = get_user_weapon(attacker,clip,ammo)
Zamień na:
if ((is_user_connected(id)) && (id!=0) && (is_user_connected(attacker)) && (attacker!=0))
{
new ammo, clip, weapon = get_user_weapon(attacker,clip,ammo)
Znajdź:
new wpn[32]
wpnid = get_user_weapon(id, clip, ammo)
Zamień na:
new wpn[32], clip, ammo
wpnid = get_user_weapon(id, clip, ammo)
Znajdź:
new clip,ammo
new weapon = get_user_weapon(id,clip,ammo)
new button2 = get_user_button(id);
Po dodaj:
if(player_class[id]==Paladyn && weapon == CSW_KNIFE && freeze_ended)
{
if((button2 & IN_DUCK) && (button2 & IN_JUMP))
{
if(JumpsLeft[id]>0)
{
new flags = pev(id,pev_flags)
if(flags & FL_ONGROUND)
{
set_pev ( id, pev_flags, flags-FL_ONGROUND )
JumpsLeft[id]--
new Float:va[3],Float:v[3]
entity_get_vector(id,EV_VEC_v_angle,va)
v[0]=floatcos(va[1]/180.0*M_PI)*560.0
v[1]=floatsin(va[1]/180.0*M_PI)*560.0
v[2]=300.0
entity_set_vector(id,EV_VEC_velocity,v)
write_hud(id)
}
}
}
}
5.9l
Spoiler
Usuń:
Usuń:
Usuń:
Znajdź:
Zamień na:
if(player_class[id]==Paladyn && on_knife[id] && JumpsLeft[id]>0){
fm_set_user_longjump(id,true,true)
}
else{
fm_set_user_longjump(id,false,true)
}
Usuń:
public Forward_FM_PlayerPreThink(id)
{
static Float:fPunchAngle[3]
pev(id, pev_punchangle, fPunchAngle)
if( fPunchAngle[0] == -5)
{
if(fm_get_user_longjump(id) && JumpsLeft[id]>0)JumpsLeft[id]--
write_hud(id)
if(JumpsLeft[id]<1) fm_set_user_longjump(id,false,true)
return FMRES_HANDLED
}
return FMRES_IGNORED
}
Usuń:
if(on_knife[id] && JumpsMax[id]>0) fm_set_user_longjump(id,true,true)
Znajdź:
new button2 = get_user_button(id);
if(flashlight[id] && flashbattery[id] && (get_cvar_num("flashlight_custom")) && (player_class[id] == Mag)) {
Zamień na:
new clip,ammo
new weapon = get_user_weapon(id,clip,ammo)
new button2 = get_user_button(id);
if(player_class[id]==Paladyn && weapon == CSW_KNIFE && freeze_ended)
{
if((button2 & IN_DUCK) && (button2 & IN_JUMP))
{
if(JumpsLeft[id]>0)
{
new flags = pev(id,pev_flags)
if(flags & FL_ONGROUND)
{
set_pev ( id, pev_flags, flags-FL_ONGROUND )
JumpsLeft[id]--
new Float:va[3],Float:v[3]
entity_get_vector(id,EV_VEC_v_angle,va)
v[0]=floatcos(va[1]/180.0*M_PI)*560.0
v[1]=floatsin(va[1]/180.0*M_PI)*560.0
v[2]=300.0
entity_set_vector(id,EV_VEC_velocity,v)
write_hud(id)
}
}
}
}
if(flashlight[id] && flashbattery[id] && (get_cvar_num("flashlight_custom")) && (player_class[id] == Mag)) {
Gdyby coś nie działało poproszę PW