Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright © 1997-2006 ITB CompuPhase, AMX Mod X Team
Warning: Symbol is assigned a value that is never used: "lx" on line 5363
Header size: 9548 bytes
Code size: 306868 bytes
Data size: 205680 bytes
Stack/heap size: 16384 bytes; max. usage is unknown, due to recursion
Total requirements: 538480 bytes
1 Warning.
Done.
Caly kod:
public select_class(id,lx[])
{
if(is_user_bot(id)) return
new flags[20]
get_cvar_string("diablo_classes",flags,19)
new text[512]
//new keys = read_flags(flags)
asked_klass[id]=0
format(text, 511,"\yWybierz Klase - ^n")
for(new i=0;i<9;i++)
{
format(text, 511,"\r%s%s%d. \w%s \yLevel :%d ^n",text,(keyss)&(1<<i)?"\w":"\d",i+1,Race[i+1], player_class_lvl[id][i+1])
}
format(text, 511,"%s^n\r0. \yDalej^n",text)
show_menu(id, keyss, text)
}
public select_class_menu(id, key)
{
new lx[19]
g_haskit[id] = 0
switch(key)
{
case 0:
{
player_class[id] = Czarodziejka
}
case 1:
{
player_class[id] = Druid
}
case 2:
{
player_class[id] = Paladyn
}
case 3:
{
player_class[id] = Zabojczyni
}
case 4:
{
player_class[id] = Nekromanta
g_haskit[id] = 1
}
case 5:
{
player_class[id] = Barbarzynca
}
case 6:
{
player_class[id] = Ninja
}
case 7:
{
player_class[id] = Hunter
g_GrenadeTrap[id] = 1
}
case 8:
{
player_class[id] = Griswold
}
case 9:
{
ShowKlasy(id,lx)
}
}
LoadXP(id, player_class[id])
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
public ShowKlasy(id,lx[]) {
new text2[512]
asked_klass[id]=0
format(text2, 511,"\yWybierz klase : ^n\r1. \wGriswold \yLevel :%i^n\r2. \wAndariel \yLevel :%i^n\r3. \wDuriel \yLevel :%i^n\r4. \wMefisto \yLevel :%i^n\r5. \wIzual \yLevel :%i^n\r6. \wNihlathak \yLevel :%i^n\r7. \wMadawc \yLevel :%i^n\r8. \wDiablo \yLevel :%i^n^n\r9. \wPanMamba \yLevel :%i^n^n\r0. \wPaniMamba \yLevel :%i^n^n",player_class_lvl[id][9],player_class_lvl[id][10],player_class_lvl[id][11],player_class_lvl[id][12],
player_class_lvl[id][13],player_class_lvl[id][14],player_class_lvl[id][15],player_class_lvl[id][16],player_class_lvl[id][17],player_class_lvl[id][18])
show_menu(id, KeysKlasy,text2, -1, "Klasy")
}
public PressedKlasy(id, key) {
/* Menu:
* Wybierz klase:
* 1:Griswold
* 2:Andariel
* 3:Duriel
* 4:Mefisto
* 5:Izual
* 6:Nihlathak
* 7:Madawc
* 8:Diablo
* 9:PanMamba
* 0:PaniMamba
*/
new lx[19]
g_haskit[id] = 0
switch (key) {
case 0: { // 1
player_class[id] = Andariel
}
case 1: { // 2
player_class[id] = Duriel
}
case 2: { // 3
player_class[id] = Mefisto
}
case 3: { // 4
player_class[id] = Izual
}
case 4: { // 5
player_class[id] = Nihlathak
}
case 5: { // 6
player_class[id] = Madawc
}
case 6: { // 7
player_class[id] = Diablo
}
case 7: { // 8
player_class[id] = Griswold
}
case 8: { // 9
player_class[id] = PanMamba
}
case 9: { // 0
player_class[id] = PaniMamba
}
}
LoadXP(id, player_class[id])
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
Dokladnie tutaj wystepuje :
}
Z gory thx...