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Kilka pytań. - Nieoficjalny polski support AMX Mod X I skoki nadal się zerują gdy dostane item . Zrobiłem jak mówił verticus , czego to może być wina?
new Float:agi=BASE_SPEED
new round_status
new DemageTake[33]
new DemageTake1[33]
new c_jump[33]
if (player_b_jumpx[id] > 0 || c_jump[id] > 0) Prethink_Doublejump(id)
if (player_b_blink[id] > 0) Prethink_Blink(id)
if (player_b_usingwind[id] == 1) Prethink_usingwind(id)
if (player_b_oldsen[id] > 0) Prethink_confuseme(id)
if (player_b_froglegs[id] > 0) Prethink_froglegs(id)
g_haskit[id] = 0
c_jump[id] = 0
switch(key)
}
case 8:
{
player_class[id] = Moja klasa
c_jump[id] = 5
public Prethink_Doublejump(id)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED
if((get_user_button(id) & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(get_user_oldbutton(id) & IN_JUMP))
{
if((jumps[id] < player_b_jumpx[id]) || (jumps[id] < c_jump[id]))
public client_PostThink( id )
{
if (player_b_jumpx[id] > 0 || c_jump[id] > 0) Prethink_Doublejump(id)
if (earthstomp[id] != 0 && is_user_alive(id))