1) po przerobieniu na 400 lvl max i tak jest max 47% zredukowana zręczność , nie zależnie ile bym dał 47 ptk czy 100 ptk jest tak samo
2) po dodaniu około 30 itemów to od początku nikt nie miał żadnego itemu
3) czy można tak zrobić jak się ma mały lvl i kupuje zal to żeby zależało to od lvl ile się dostaje ?
itemy , może coś jest źle więc pytam
case 69: { player_item_name[id] = "Hardened Ring" player_item_id[id] = rannum player_b_reduceH[id] = 50 player_b_inv[id] = 2 if (is_user_alive(id)) set_user_health(id,50) show_hudmessage(id, "Znalazles przedmiot: %s :: Masz 50 zycia, jestes niewidoczny",player_item_name[id]) } case 70: { player_item_name[id] = "Xenion Armor" player_item_id[id] = 70 player_ultra_armor[id]=random_num(15,25) player_ultra_armor_left[id]=player_ultra_armor[id] show_hudmessage (id, "Znalazles przedmiot : %s :: Twoj pancerz moze odbic do %i pociskow",player_item_name[id],player_ultra_armor[id]) } case 71: { player_item_name[id] = "FireDevils Atrios" player_item_id[id] = rannum player_b_fireball[id] = random_num(300,500) show_hudmessage(id, "Znalazles przedmiot: %s :: Uszkadza wszystko w promieniu %i",player_item_name[id],player_b_fireball[id]) } case 72: { player_item_name[id] = "Ghasteros Rope" player_item_id[id] = rannum player_b_ghost[id] = random_num(10,25) show_hudmessage(id, "Znalazles przedmiot: %s :: Mozesz przenikac przez sciany przez %i sekund",player_item_name[id],player_b_ghost[id]) } case 73: { player_item_name[id] = "Vampyric Aura" player_item_id[id] = rannum player_b_vampire[id] = random_num(20,50) show_hudmessage(id, "Znalazles przedmiot: %s :: wysysasz %i hp przeciwnikowi",player_item_name[id],player_b_vampire[id]) } case 74: { player_item_name[id] = "Big Gold Bag" player_item_id[id] = rannum player_b_money[id] = random_num(4200,12000) show_hudmessage(id, "Znalazles przedmiot: %s :: dostajesz %i zlota w kazdej rundzie. Uzyj, zeby chronil cie.",player_item_name[id],player_b_money[id]+player_intelligence[id]*50) } case 75: { player_item_name[id] = "Phoenix Armor" player_item_id[id] = rannum player_b_respawn[id] = random_num(1,1) player_ultra_armor[id]=random_num(10,20) show_hudmessage(id, "Znalazles przedmiot: %s :: Masz 100% szans na odrodzenie. Twoj pancerz moze odbic do %i pociskow",player_item_name[id],player_ultra_armor[id]) } case 76: { player_item_name[id] = "Hetrions Detrion" player_item_id[id] = rannum player_b_heal[id] = random_num(40,75) show_hudmessage(id, "Znalazles przedmiot: %s :: Regeneruje %i hp co kazde 5 sekund. Uzyj, zeby polozyc totem ktory bedzie leczyl wszystkich w zasiegu %i",player_item_name[id],player_b_heal[id],player_b_heal[id]) } case 77: { player_item_name[id] = "Deagle Frions" player_item_id[id] = rannum player_b_deagle[id] = random_num(4,6) show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia deaglem",player_item_name[id],player_b_deagle[id]) } case 78: { player_item_name[id] = "Deagle Horionis" player_item_id[id] = rannum player_b_deagle[id] = random_num(3,5) show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia deaglem",player_item_name[id],player_b_deagle[id]) } case 79: { player_item_name[id] = "Deagle Anihil" player_item_id[id] = rannum player_b_deagle[id] = random_num(2,3) show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia deaglem",player_item_name[id],player_b_deagle[id]) } case 80: { player_item_name[id] = "Devil Wings" player_item_id[id] = rannum player_b_gravity[id] = random_num(9,11) if (is_user_alive(id)) set_gravitychange(id) show_hudmessage(id, "Znalazles przedmiot: %s :: +%i premia wyzszego skoku - Wcisnij e zeby uzyc",player_item_name[id],player_b_gravity[id]) } case 81: { player_item_name[id] = "Knife Premius" player_item_id[id] = rannum player_b_knifemaster[id] = random_num(4,6) show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia nozem",player_item_name[id],player_b_knifemaster[id]) } case 82: { player_item_name[id] = "Knife Torinhos" player_item_id[id] = rannum player_b_knifemaster[id] = random_num(3,5) show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia nozem",player_item_name[id],player_b_knifemaster[id]) } case 83: { player_item_name[id] = "Knife Bernio" player_item_id[id] = rannum player_b_knifemaster[id] = random_num(2,3) show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia nozem",player_item_name[id],player_b_knifemaster[id]) } case 84: { player_item_name[id] = "Moorowing Ring" player_item_id[id] = rannum player_b_reduceH[id] = 75 player_b_inv[id] = 2 player_b_knifemaster[id] = random_num(2,3) player_b_silent[id] = 1 if (is_user_alive(id)) set_user_health(id,25) show_hudmessage(id, "Znalazles przedmiot: %s :: Masz 25 zycia, jestes niewidoczny, twoj bieg cichnie oraz dodatkow zabijasz 1 ciosem z noza",player_item_name[id],player_b_knifemaster[id],player_b_silent[id]) } case 85: { player_item_name[id] = "Devils Power" player_item_id[id] = rannum player_b_grenade[id] = random_num(3,5) player_b_inv[id] = 1 if (is_user_alive(id)) set_user_health(id,20) show_hudmessage(id, "Znalazles przedmiot: %s :: +1/%i szans natychmiastowego zabicia granatem HE. Masz tylko 20 Zycia, jestes niewidzialny.",player_item_name[id],player_b_grenade[id]) } case 86: { player_item_name[id] = "Devils Strong" player_item_id[id] = rannum player_b_grenade[id] = random_num(2,3) player_b_inv[id] = 1 player_b_silent[id] = 1 if (is_user_alive(id)) set_user_health(id,10) show_hudmessage(id, "Znalazles przedmiot: %s :: +1/%i szans natychmiastowego zabicia granatem HE. Masz tylko 10 Zycia, jestes niewidzialny oraz dodatkowo nie slychac twoich krokow",player_item_name[id],player_b_grenade[id],player_b_silent[id]) } case 87: { player_item_name[id] = "Kraton Ringo" player_item_id[id] = rannum player_b_inv[id] = 50 player_ultra_armor[id]=random_num(30,50) if (is_user_alive(id)) set_user_health(id,100) show_hudmessage(id, "Znalazles przedmiot: %s :: Bogowie zagubili ten ring dawno temu, podobno osoba ktora go posiada jest niesmiertelna!",player_item_name[id]) } case 88: { player_item_name[id] = "Xerionis Power" player_item_id[id] = rannum player_b_extrastats[id] = random_num(20,40) BoostStats(id,player_b_extrastats[id]) show_hudmessage(id, "Znalazles przedmiot: %s :: Ten item posiada czesc mocy jednego z Bogow wojny! [+%i]",player_item_name[id],player_b_extrastats[id]) } case 89: { player_item_name[id] = "Popions Smition" player_item_id[id] = rannum player_b_m3master[id] = random_num(4,6) show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia m3",player_item_name[id],player_b_m3master[id]) } case 90: { player_item_name[id] = "Popions Pergin" player_item_id[id] = rannum player_b_m3master[id] = random_num(3,5) show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia m3",player_item_name[id],player_b_m3master[id]) } case 91: { player_item_name[id] = "Popions Herning" player_item_id[id] = rannum player_b_m3master[id] = random_num(2,3) show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia m3",player_item_name[id],player_b_m3master[id]) } case 92: { player_item_name[id] = "Chaos Zren" player_item_id[id] = rannum player_b_explode[id] = random_num(300,550) show_hudmessage(id, "Znalazles przedmiot: %s :: Wybuchniesz zaraz po smierci w promieniu %i",player_item_name[id],player_b_explode[id]) } case 93: { player_item_name[id] = "Torch of Magic" player_item_id[id] = rannum player_b_latarka[id] = 1 show_hudmessage(id, "Znalazles przedmiot : %s :: Mozesz uzywac latarki i zdemaskowac ninje", player_item_name[id]) } case 94: { player_item_name[id] = "Crossbow of Mystic Power" player_item_id[id] = rannum player_b_kusza[id] = 1 show_hudmessage(id, "Znalazles przedmiot : %s :: Mozesz uzywac kuszy takiej jak ma lowca", player_item_name[id]) } } BoostRing(id) return PLUGIN_CONTINUE }
Użytkownik RyanAner edytował ten post 14.03.2010 14:59