Mam problem z pluginem afkbomb - mianowicie chodzi o czas po którym wypada paka - standardowo jest on ustawiony na 20 sekund, chciałem zmienić na 10 sekund więc zmienilem w cvarze mp_afktime 10 i nic - paka dalej wypada po 20 sekundach więc postanowiłem w samym kodzie zmienić wartość z 20 na 10 - to samo paka nadal wypada po 20 sekundach, dopisałem nawet do server.cfg mp_afktime 10 i bez rezultatu...
O co może chodzić?
Załączam kod:
/* * * Author: BlackFlagg based on Cheesy Peteza generic AFK kicker * Date: 06-July-2004 * * * Description: Drop bomb when player is AFK for 30 secs * * Cvars: * mp_afktime 20 Time a player is allowed to be AFK in seconds before they drop bomb * They time is only accumulated while they are alive. * mp_afkminplayers 1 Minimum number of players required . * * * Requirements: AMXModX * * */ #include <amxmodx> #define MIN_AFK_TIME 20 // I use this incase stupid admins accidentally set mp_afktime to something silly. #define CHECK_FREQ 5 // This is also the warning message frequency. new g_oldangles[33][3] new g_afktime[33] new bool:g_spawned[33] = {true, ...} public plugin_init() { register_plugin("AFK Bomb Drop","1.0","BlackFlagg") register_cvar("afk_version", "1.0a", FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_SPONLY) register_cvar("mp_afktime", "10") // Drop bomb if AFK longer than this time register_cvar("mp_afkminplayers", "1") // at least this many players on the server set_task(float(CHECK_FREQ),"checkPlayers",_,_,_,"b") register_event("ResetHUD", "playerSpawned", "be") } public checkPlayers() { for (new i = 1; i <= get_maxplayers(); i++) { if (is_user_alive(i) && is_user_connected(i) && !is_user_bot(i) && !is_user_hltv(i) && g_spawned[i]) { new newangle[3] get_user_origin(i, newangle) if ( newangle[0] == g_oldangles[i][0] && newangle[1] == g_oldangles[i][1] && newangle[2] == g_oldangles[i][2] ) { g_afktime[i] += CHECK_FREQ check_afktime(i) } else { g_oldangles[i][0] = newangle[0] g_oldangles[i][1] = newangle[1] g_oldangles[i][2] = newangle[2] g_afktime[i] = 0 } } } return PLUGIN_HANDLED } check_afktime(id) { new numplayers = get_playersnum() new minplayers = get_cvar_num("mp_afkminplayers") if (numplayers >= minplayers) { new maxafktime = get_cvar_num("mp_afktime") if (maxafktime < MIN_AFK_TIME) { log_amx("cvar mp_afktime %i is too low. Minimum value is %i.", maxafktime, MIN_AFK_TIME) maxafktime = MIN_AFK_TIME set_cvar_num("mp_afktime", MIN_AFK_TIME) } if (g_afktime[id] > maxafktime) { new name[32] get_user_name(id, name, 31) client_cmd(id,"drop weapon_c4 ") } } } public client_putinserver(id) { g_afktime[id] = 0 return PLUGIN_HANDLED } public playerSpawned(id) { g_spawned[id] = false new sid[1] sid[0] = id set_task(0.75, "delayedSpawn",_, sid, 1) // Give the player time to drop to the floor when spawning return PLUGIN_HANDLED } public delayedSpawn(sid[]) { get_user_origin(sid[0], g_oldangles[sid[0]]) g_spawned[sid[0]] = true return PLUGIN_HANDLED }