Witam ostatnio robię itemy do diablomoda wszystko tyka, tylko nie wiem jak się do kilku zabrać ;/
Itemy których potrzebuje to:
-1/1 zabicie z noża
-1/1 z M3 (niekoniecznie)
Bardzo bym prosił o pomoc dam +
Pozdrawiam, Woffer.
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Item
Temat rozp. Woffer, 10.12.2009 15:26
7 odpowiedzi w tym temacie
#1
Napisano 10.12.2009 15:26
#2
Napisano 10.12.2009 16:24
oho... zaraz na każdym serwerze będą te same itemy...
Musisz stworzyć coś na wzór player_b_sniper i player_addsniper_bonus
Musisz stworzyć coś na wzór player_b_sniper i player_addsniper_bonus
#3
Napisano 10.12.2009 16:40
Itemy robię dla siebie, nie mam żadnej sieci etc.
Że na ten wzór wiem że muszę zrobić tylko właśnie nie ogarniam tego
Że na ten wzór wiem że muszę zrobić tylko właśnie nie ogarniam tego
#4
Napisano 10.12.2009 17:16
Ja daję podpowiedź, jesli nie potrafisz sam zrobić takich rzeczy, to co zrobisz później?
Jak poszukasz w dziale DIablo to znajdziesz poradnik jak się piszę własne funkcje
Jak poszukasz w dziale DIablo to znajdziesz poradnik jak się piszę własne funkcje
#5
Napisano 15.12.2009 17:42
Refresh, ktoś inny się wypowie?
#6
Napisano 15.12.2009 18:26
funkcje do scouta sobie z double'uj i zamien nazwe broni na knife
#7
Napisano 15.12.2009 18:29
Do 1/1 z noża
Znajdź:
[quote]new player_b_sniper[33] = 1 //Ability to kill in 1/sniper with scout[/quote]
dodaj pod tym to:
[quote]new player_b_knifemaster[33] = 1 //Ability to kill in 1/sniper with knife[/quote]
Znajdź:
[quote]player_b_sniper[id] = 0 //Ability to kill faster with scout[/quote]
dodaj pod tym to:
[quote]player_b_knifemaster[id] = 0 //Ability to kill faster with knife[/quote]
Znajdź:
[quote] if (player_b_sniper[id] > 0)
{
num_to_str(player_b_sniper[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze scouta
")
}[/quote]
dodaj pod tym to:
[quote] if (player_b_knifemaster[id] > 0)
{
num_to_str(player_b_knifemaster[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze noza
")
}[/quote]
Znajdź:
[quote] case 68:
{
player_item_name[id] = "Ultra Armor"
player_item_id[id] = 68
player_ultra_armor[id]=random_num(7,11)
player_ultra_armor_left[id]=player_ultra_armor[id]
show_hudmessage (id, "Znalazles przedmiot : %s :: Twoj pancerz moze odbic do %i pociskow",player_item_name[id],player_ultra_armor[id])
}[/quote]
dodaj pod tym to:
[quote] case 69:
{
player_item_name[id] = "Knife Master"
player_item_id[id] = rannum
player_b_knifemaster[id] = random_num(1,1)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia nozem",player_item_name[id],player_b_knifemaster[id])
}[/quote]
Znajdź:
[quote]set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 4.0, 0.2, 0.3, 5)
new rannum = random_num(1,68)[/quote]
zamień na:
[quote]set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 4.0, 0.2, 0.3, 5)
new rannum = random_num(1,69)[/quote]
Znajdź:
[quote] if(player_b_sniper[id]>0)
{
if(player_b_sniper[id]>5) player_b_sniper[id]-=random_num(0,2)
else if(player_b_sniper[id]>2) player_b_sniper[id]-=random_num(0,1)
else if(player_b_sniper[id]>1) player_b_sniper[id]-=random_num(-1,1)
}[/quote]
dodaj pod tym to:
[quote] if(player_b_knifemaster[id]>0)
{
if(player_b_knifemaster[id]>5) player_b_knifemaster[id]-=random_num(0,2)
else if(player_b_knifemaster[id]>2) player_b_knifemaster[id]-=random_num(0,1)
else if(player_b_knifemaster[id]>1) player_b_knifemaster[id]-=random_num(-1,1)
}[/quote]
Znajdź:
[quote]/* ==================================================================================================== */
public add_bonus_scoutdamage(attacker_id,id,weapon)
{
if (player_b_sniper[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_SCOUT && player_class[id]!=Ninja)
{
if (!is_user_alive(id))
return PLUGIN_HANDLED
if (random_num(1,player_b_sniper[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"scout")
}
return PLUGIN_HANDLED
}
/* ==================================================================================================== */[/quote]
dodaj pod tym to:
[quote]public add_bonus_knifemasterdamage(attacker_id,id,weapon)
{
if (player_b_knifemaster[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_KNIFE)
{
if (!is_user_alive(id))
return PLUGIN_HANDLED
if (random_num(1,player_b_knifemaster[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"knife")
}
return PLUGIN_HANDLED
}
/* ==================================================================================================== */[/quote]
Znajdź:
[quote]add_bonus_scoutdamage(attacker_id,id,weapon)[/quote]
dodaj pod tym to:
[quote]add_bonus_knifemasterdamage(attacker_id,id,weapon) [/quote]
Znajdź:
[quote]register_event("CurWeapon","CurWeapon","be")[/quote]
zamień na:
[quote]register_event("CurWeapon","CurWeapon","be", "1=1") [/quote]
Do 1/1 z m3
Znajdź:
[quote]new player_b_sniper[33] = 1 //Ability to kill in 1/sniper with scout[/quote]
dodaj pod tym to:
[quote]new player_b_m3master[33] = 1 //Ability to kill in 1/sniper with knife[/quote]
Znajdź:
[quote]player_b_sniper[id] = 0 //Ability to kill faster with scout[/quote]
dodaj pod tym to:
[quote]player_b_m3master[id] = 0 //Ability to kill faster with knife[/quote]
Znajdź:
[quote] if (player_b_sniper[id] > 0)
{
num_to_str(player_b_sniper[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze scouta
")
}[/quote]
dodaj pod tym to:
[quote] if (player_b_m3master[id] > 0)
{
num_to_str(player_b_m3master[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze noza
")
}[/quote]
Znajdź:
[quote] case 68:
{
player_item_name[id] = "Ultra Armor"
player_item_id[id] = 68
player_ultra_armor[id]=random_num(7,11)
player_ultra_armor_left[id]=player_ultra_armor[id]
show_hudmessage (id, "Znalazles przedmiot : %s :: Twoj pancerz moze odbic do %i pociskow",player_item_name[id],player_ultra_armor[id])
}[/quote]
dodaj pod tym to:
[quote] case 69:
{
player_item_name[id] = "M3 Master"
player_item_id[id] = rannum
player_b_m3master[id] = random_num(1,1)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia nozem",player_item_name[id],player_b_m3master[id])
}[/quote]
Znajdź:
[quote]set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 4.0, 0.2, 0.3, 5)
new rannum = random_num(1,68)[/quote]
zamień na:
[quote]set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 4.0, 0.2, 0.3, 5)
new rannum = random_num(1,69)[/quote]
Znajdź:
[quote] if(player_b_sniper[id]>0)
{
if(player_b_sniper[id]>5) player_b_sniper[id]-=random_num(0,2)
else if(player_b_sniper[id]>2) player_b_sniper[id]-=random_num(0,1)
else if(player_b_sniper[id]>1) player_b_sniper[id]-=random_num(-1,1)
}[/quote]
dodaj pod tym to:
[quote] if(player_b_m3master[id]>0)
{
if(player_b_m3master[id]>5) player_b_m3master[id]-=random_num(0,2)
else if(player_b_m3master[id]>2) player_b_m3master[id]-=random_num(0,1)
else if(player_b_m3master[id]>1) player_b_m3master[id]-=random_num(-1,1)
}[/quote]
Znajdź:
[quote]/* ==================================================================================================== */
public add_bonus_scoutdamage(attacker_id,id,weapon)
{
if (player_b_sniper[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_SCOUT && player_class[id]!=Ninja)
{
if (!is_user_alive(id))
return PLUGIN_HANDLED
if (random_num(1,player_b_sniper[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"scout")
}
return PLUGIN_HANDLED
}
/* ==================================================================================================== */[/quote]
dodaj pod tym to:
[quote]public add_bonus_m3masterdamage(attacker_id,id,weapon)
{
if (player_b_m3master[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_M3 && player_class[id]!=Ninja)
{
if (!is_user_alive(id))
return PLUGIN_HANDLED
if (random_num(1,player_b_m3master[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"m3")
}
return PLUGIN_HANDLED
}
/* ==================================================================================================== */[/quote]
Znajdź:
[quote]add_bonus_scoutdamage(attacker_id,id,weapon)[/quote]
dodaj pod tym to:
[quote]add_bonus_m3masterdamage(attacker_id,id,weapon) [/quote]
Znajdź:
[quote]register_event("CurWeapon","CurWeapon","be")[/quote]
zamień na:
[quote]register_event("CurWeapon","CurWeapon","be", "1=1") [/quote]
Znajdź:
[quote]new player_b_sniper[33] = 1 //Ability to kill in 1/sniper with scout[/quote]
dodaj pod tym to:
[quote]new player_b_knifemaster[33] = 1 //Ability to kill in 1/sniper with knife[/quote]
Znajdź:
[quote]player_b_sniper[id] = 0 //Ability to kill faster with scout[/quote]
dodaj pod tym to:
[quote]player_b_knifemaster[id] = 0 //Ability to kill faster with knife[/quote]
Znajdź:
[quote] if (player_b_sniper[id] > 0)
{
num_to_str(player_b_sniper[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze scouta
")
}[/quote]
dodaj pod tym to:
[quote] if (player_b_knifemaster[id] > 0)
{
num_to_str(player_b_knifemaster[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze noza
")
}[/quote]
Znajdź:
[quote] case 68:
{
player_item_name[id] = "Ultra Armor"
player_item_id[id] = 68
player_ultra_armor[id]=random_num(7,11)
player_ultra_armor_left[id]=player_ultra_armor[id]
show_hudmessage (id, "Znalazles przedmiot : %s :: Twoj pancerz moze odbic do %i pociskow",player_item_name[id],player_ultra_armor[id])
}[/quote]
dodaj pod tym to:
[quote] case 69:
{
player_item_name[id] = "Knife Master"
player_item_id[id] = rannum
player_b_knifemaster[id] = random_num(1,1)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia nozem",player_item_name[id],player_b_knifemaster[id])
}[/quote]
Znajdź:
[quote]set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 4.0, 0.2, 0.3, 5)
new rannum = random_num(1,68)[/quote]
zamień na:
[quote]set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 4.0, 0.2, 0.3, 5)
new rannum = random_num(1,69)[/quote]
Znajdź:
[quote] if(player_b_sniper[id]>0)
{
if(player_b_sniper[id]>5) player_b_sniper[id]-=random_num(0,2)
else if(player_b_sniper[id]>2) player_b_sniper[id]-=random_num(0,1)
else if(player_b_sniper[id]>1) player_b_sniper[id]-=random_num(-1,1)
}[/quote]
dodaj pod tym to:
[quote] if(player_b_knifemaster[id]>0)
{
if(player_b_knifemaster[id]>5) player_b_knifemaster[id]-=random_num(0,2)
else if(player_b_knifemaster[id]>2) player_b_knifemaster[id]-=random_num(0,1)
else if(player_b_knifemaster[id]>1) player_b_knifemaster[id]-=random_num(-1,1)
}[/quote]
Znajdź:
[quote]/* ==================================================================================================== */
public add_bonus_scoutdamage(attacker_id,id,weapon)
{
if (player_b_sniper[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_SCOUT && player_class[id]!=Ninja)
{
if (!is_user_alive(id))
return PLUGIN_HANDLED
if (random_num(1,player_b_sniper[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"scout")
}
return PLUGIN_HANDLED
}
/* ==================================================================================================== */[/quote]
dodaj pod tym to:
[quote]public add_bonus_knifemasterdamage(attacker_id,id,weapon)
{
if (player_b_knifemaster[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_KNIFE)
{
if (!is_user_alive(id))
return PLUGIN_HANDLED
if (random_num(1,player_b_knifemaster[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"knife")
}
return PLUGIN_HANDLED
}
/* ==================================================================================================== */[/quote]
Znajdź:
[quote]add_bonus_scoutdamage(attacker_id,id,weapon)[/quote]
dodaj pod tym to:
[quote]add_bonus_knifemasterdamage(attacker_id,id,weapon) [/quote]
Znajdź:
[quote]register_event("CurWeapon","CurWeapon","be")[/quote]
zamień na:
[quote]register_event("CurWeapon","CurWeapon","be", "1=1") [/quote]
Do 1/1 z m3
Znajdź:
[quote]new player_b_sniper[33] = 1 //Ability to kill in 1/sniper with scout[/quote]
dodaj pod tym to:
[quote]new player_b_m3master[33] = 1 //Ability to kill in 1/sniper with knife[/quote]
Znajdź:
[quote]player_b_sniper[id] = 0 //Ability to kill faster with scout[/quote]
dodaj pod tym to:
[quote]player_b_m3master[id] = 0 //Ability to kill faster with knife[/quote]
Znajdź:
[quote] if (player_b_sniper[id] > 0)
{
num_to_str(player_b_sniper[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze scouta
")
}[/quote]
dodaj pod tym to:
[quote] if (player_b_m3master[id] > 0)
{
num_to_str(player_b_m3master[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze noza
")
}[/quote]
Znajdź:
[quote] case 68:
{
player_item_name[id] = "Ultra Armor"
player_item_id[id] = 68
player_ultra_armor[id]=random_num(7,11)
player_ultra_armor_left[id]=player_ultra_armor[id]
show_hudmessage (id, "Znalazles przedmiot : %s :: Twoj pancerz moze odbic do %i pociskow",player_item_name[id],player_ultra_armor[id])
}[/quote]
dodaj pod tym to:
[quote] case 69:
{
player_item_name[id] = "M3 Master"
player_item_id[id] = rannum
player_b_m3master[id] = random_num(1,1)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia nozem",player_item_name[id],player_b_m3master[id])
}[/quote]
Znajdź:
[quote]set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 4.0, 0.2, 0.3, 5)
new rannum = random_num(1,68)[/quote]
zamień na:
[quote]set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 4.0, 0.2, 0.3, 5)
new rannum = random_num(1,69)[/quote]
Znajdź:
[quote] if(player_b_sniper[id]>0)
{
if(player_b_sniper[id]>5) player_b_sniper[id]-=random_num(0,2)
else if(player_b_sniper[id]>2) player_b_sniper[id]-=random_num(0,1)
else if(player_b_sniper[id]>1) player_b_sniper[id]-=random_num(-1,1)
}[/quote]
dodaj pod tym to:
[quote] if(player_b_m3master[id]>0)
{
if(player_b_m3master[id]>5) player_b_m3master[id]-=random_num(0,2)
else if(player_b_m3master[id]>2) player_b_m3master[id]-=random_num(0,1)
else if(player_b_m3master[id]>1) player_b_m3master[id]-=random_num(-1,1)
}[/quote]
Znajdź:
[quote]/* ==================================================================================================== */
public add_bonus_scoutdamage(attacker_id,id,weapon)
{
if (player_b_sniper[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_SCOUT && player_class[id]!=Ninja)
{
if (!is_user_alive(id))
return PLUGIN_HANDLED
if (random_num(1,player_b_sniper[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"scout")
}
return PLUGIN_HANDLED
}
/* ==================================================================================================== */[/quote]
dodaj pod tym to:
[quote]public add_bonus_m3masterdamage(attacker_id,id,weapon)
{
if (player_b_m3master[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_M3 && player_class[id]!=Ninja)
{
if (!is_user_alive(id))
return PLUGIN_HANDLED
if (random_num(1,player_b_m3master[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"m3")
}
return PLUGIN_HANDLED
}
/* ==================================================================================================== */[/quote]
Znajdź:
[quote]add_bonus_scoutdamage(attacker_id,id,weapon)[/quote]
dodaj pod tym to:
[quote]add_bonus_m3masterdamage(attacker_id,id,weapon) [/quote]
Znajdź:
[quote]register_event("CurWeapon","CurWeapon","be")[/quote]
zamień na:
[quote]register_event("CurWeapon","CurWeapon","be", "1=1") [/quote]
#8
Napisano 19.12.2009 13:38
Dzięki tylko że knife nie zabija na raz ;/
@edit
Juz działa, jest ok
@edit
Juz działa, jest ok
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