działa, tylko, że nie tak ja bym chciał, chyba coś źle w cvarach, więc działa w ten sposób, że zamraża tylko TT a jak już zamraża to na stałe do końca mapy lub do śmierci. A chciałbym żeby zamrażało wyłącznie CT i tak na 5sec.
Cvary:
fn_enabled 1 (default 1) - toggles the plugin. fn_override 1 (default 1) - if set, frost grenades override your regular grenades. otherwise, you have to type /fn or /frostnade to buy one. fn_nadetypes 4 (default 4) - controls which grenades can be frost grenades. 1 = flashbang, 2 = HE grenade, 4 = smoke grenade — add the numbers together for multiple grenade types. fn_teams 3 (default 3) - which teams are allowed to buy/use frost grenades. 1 = T only, 2 = CT only, 3 = both teams. fn_price 300 (default 300) - how much a frost grenade costs, if not using fn_override. fn_icon 1 (default 1) - controls when the snowflake icon is shown. if set to 1, it is show when you own a frost grenade. if set to 2, it is shown when you are chilled or frozen. if set to 0, it is never shown. fn_limit 0 (default 0) - if set above 0, you can only buy this many frost grenades per life, if not using fn_override. fn_buyzone 1 (default 1) - if you have to be in a buyzone to buy a frost grenade, if not using fn_override. fn_color 0 206 209 (default "0 206 209") - the RGB color of the frost grenade. set this to "team" to use the color of the team of the player who threw it. fn_by_radius 0.0 (default 0.0) - if set above 0.0, frost grenades work slightly differently. they will always chill you, and will always freeze you if you are at least this percentage close to the blast. ie: set this to 60.0, and you will always be frozen if you are at least 60% from the edge of the circle to the center. suggested by X-olent. fn_hitself 0 (default 1) - if a player can be hit by his own frost grenade. fn_los 1 (default 1) - if a player has to be in the line of sight of a frost grenade to get hit by it. fn_maxdamage 20.0 (default 20.0) - damage dealt to a player at the center of the blast. fn_mindamage 1.0 (default 1.0) - damage dealt to a player at the edge of the blast. fn_chill_maxchance 100.0 (default 100.0) - chance that a player at the center of the blast will get chilled, if not using fn_by_radius. fn_chill_minchance 100.0 (default 100.0) - chance that a player at the edge of the blast will get chilled, if not using fn_by_radius. fn_chill_duration 7.0 (default 7.0) - how long, in seconds, the chill effect lasts. fn_chill_variance 1.0 (default 1.0) - the variance in how long the chill lasts. ie: duration = 7.0, variance = 1.0, it can last anywhere from 6.0 to 8.0 seconds. fn_chill_speed 10.0 (default 60.0) - the percentage of regular speed that a player moves while chilled. fn_freeze_maxchance 110.0 (default 110.0) - chance that a player at the center of the blast will get frozen, if not using fn_by_radius. fn_freeze_minchance 40.0 (default 40.0) - chance that a player at the edge of the blast will get frozen, if not using fn_by_radius. fn_freeze_duration 4.0 (default 4.0) - how long, in seconds, the freeze effect lasts. fn_freeze_variance 0.5 (default 0.5) - the variance in how long the freeze lasts. ie: duration = 4.0, variance = 0.5, it can last anywhere from 3.5 to 4.5 seconds.