Witam mam mały problem chciałem zrobić na swoim zm modzie hud kolorowy ktory jest po środku niestety nie zbyt to potrafię ktoś byłby w stanie mi pomóc ?
public ShowHUD(taskid)
{static idid = ID_SHOWHUD;// Player died?if (!g_isalive[id]){// Get spectating targetid = pev(id, PEV_SPEC_TARGET)// Target not aliveif (!g_isalive[id]) return;}// Format classnamestatic class[32]if (g_zombie[id]) // zombies{if (g_nemesis[id])formatex(class, charsmax(class), "%L", ID_SHOWHUD, "CLASS_NEMESIS")elsecopy(class, charsmax(class), g_zombie_classname[id])}else // humans{if (g_survivor[id])formatex(class, charsmax(class), "%L", ID_SHOWHUD, "CLASS_SURVIVOR")elseformatex(class, charsmax(class), "%L", ID_SHOWHUD, "CLASS_HUMAN")}// Spectating someone else?if (id != ID_SHOWHUD){// Show name, health, class, and ammo packsset_hudmessage(255, 255, 255, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync2, "%L %s^nHP: %d - %L %s - %L %d", ID_SHOWHUD, "SPECTATING", g_playername[id], pev(id, pev_health), ID_SHOWHUD, "CLASS_CLASS", class, ID_SHOWHUD, "AMMO_PACKS1", g_ammopacks[id])}else{static cache[512]format(cache, 511, "[%L: %d] [%L%s] [%L%d] [LVL: %d] [EXP: %d / %d]", id, "ZOMBIE_ATTRIB1", pev(ID_SHOWHUD, pev_health), ID_SHOWHUD, "CLASS_CLASS", class, ID_SHOWHUD, "AMMO_PACKS1", g_ammopacks[ID_SHOWHUD], gPlayerData[ id ][ spdLevel ] , gPlayerData[ id ][ spdExp ] , MAX_LEVELS[ gPlayerData[ id ][ spdLevel ] ])message_begin(MSG_ONE_UNRELIABLE, g_msgStatusText, {0,0,0}, ID_SHOWHUD)write_byte(0)write_string(cache)message_end()}}