Witam jak ukryć to żeby komedny ./skiny /skin /modele nie byly poprostu widocznie na chacie?
Czy za to odpowiada PLUGIN_HANDLED?
Tylko gdzie go umiejscowić i jak
#include <amxmodx> #include <amxmisc> #include <engine> #include <vault> #include <fun> #define PLUGIN "Menu Skinów DD2" #define VERSION "1.1" #define AUTHOR "K@MILOVVSKY edit cwaniaK" new model_noza[33] new model_m4[33] new model_ak[33] new model_awp[33] new model_deagle[33] public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("CurWeapon","CurWeapon","be","1=1") register_clcmd("say /skiny", "menuWyboru") register_clcmd("say /skin", "menuWyboru") register_clcmd("say /modele", "menuWyboru") } public plugin_precache() { precache_model("models/v_knife.mdl") // zwykly precache_model("models/skiny_cwaniak/knife/bayonet2/v_knife.mdl") precache_model("models/skiny_cwaniak/knife/bowie/v_knife.mdl") precache_model("models/skiny_cwaniak/knife/navaja/v_knife.mdl") precache_model("models/skiny_cwaniak/knife/bayonet3/v_knife.mdl") precache_model("models/skiny_cwaniak/knife/gamma/v_knife.mdl") precache_model("models/skiny_cwaniak/knife/butterfly2/v_knife.mdl") precache_model("models/skiny_cwaniak/knife/flip2/v_knife.mdl") precache_model("models/v_m4a1.mdl") // zwykla precache_model("models/skiny_cwaniak/m4a1/Mecha/v_m4a1.mdl") precache_model("models/skiny_cwaniak/m4a1/Decimator/v_m4a1.mdl") precache_model("models/skiny_cwaniak/m4a1/condor/v_m4a1.mdl") precache_model("models/skiny_cwaniak/m4a1/Golden/v_m4a1.mdl") precache_model("models/skiny_cwaniak/m4a1/cyrex/v_m4a1.mdl") precache_model("models/skiny_cwaniak/m4a1/howl/v_m4a1.mdl") precache_model("models/skiny_cwaniak/m4a1/icarus_fell/v_m4a1.mdl") precache_model("models/v_ak47.mdl") // zwykly precache_model("models/skiny_cwaniak/ak47/aqua/v_ak47.mdl") precache_model("models/skiny_cwaniak/ak47/deluxe/v_ak47.mdl") precache_model("models/skiny_cwaniak/ak47/EliteBuild/v_ak47.mdl") precache_model("models/skiny_cwaniak/ak47/fireserpent/v_ak47.mdl") precache_model("models/skiny_cwaniak/ak47/frontside_misty/v_ak47.mdl") precache_model("models/skiny_cwaniak/ak47/vulkan/v_ak47.mdl") precache_model("models/skiny_cwaniak/ak47/anubis/v_ak47.mdl") precache_model("models/v_awp.mdl") // zwykla precache_model("models/skiny_cwaniak/awp/zbl/v_awp.mdl") precache_model("models/skiny_cwaniak/awp/longun/v_awp.mdl") precache_model("models/skiny_cwaniak/awp/boom/v_awp.mdl") precache_model("models/skiny_cwaniak/awp/asiimov2/v_awp.mdl") precache_model("models/skiny_cwaniak/awp/annihilator/v_awp.mdl") precache_model("models/skiny_cwaniak/awp/Phobos/v_awp.mdl") precache_model("models/skiny_cwaniak/awp/HyperBeast/v_awp.mdl") precache_model("models/v_deagle.mdl") // zwykla precache_model("models/skiny_cwaniak/deagle/Tiger/v_deagle.mdl") precache_model("models/skiny_cwaniak/deagle/orochi/v_deagle.mdl") precache_model("models/skiny_cwaniak/deagle/Blazee/v_deagle.mdl") precache_model("models/skiny_cwaniak/deagle/conspiracy/v_deagle.mdl") precache_model("models/skiny_cwaniak/deagle/CoNstable/v_deagle.mdl") precache_model("models/skiny_cwaniak/deagle/black_dragon/v_deagle.mdl") precache_model("models/skiny_cwaniak/deagle/CarbonDeagle/v_deagle.mdl") } public menuWyboru(id) { new menuBody[512] formatex(menuBody, charsmax(menuBody), "\w[\d* \rStara-Gwardia.pl \d*\w] \wSystem Skinow") new menu = menu_create(menuBody, "skinsmenu") menu_additem(menu, "\yNoz") menu_additem(menu, "\yM4A1") menu_additem(menu, "\yAK47") menu_additem(menu, "\yAWP") menu_additem(menu, "\yDeagle") menu_setprop(menu, MPROP_BACKNAME, "Wroc"); menu_setprop(menu, MPROP_NEXTNAME, "Dalej"); menu_setprop(menu, MPROP_EXITNAME, "Wyjscie"); menu_display(id, menu); } public skinsmenu(id, menu, item) { if(item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_HANDLED; } switch(item) { case 0: menu_noze(id) case 1: menu_m4(id) case 2: menu_ak(id) case 3: menu_awp(id) case 4: menu_deagle(id) default: return PLUGIN_HANDLED } return PLUGIN_HANDLED } public menu_noze(id) { new menuBody[512] formatex(menuBody, charsmax(menuBody), "\ySkiny do \rNoza:") new menu = menu_create(menuBody, "knifemenu") new aktywna=menu_makecallback("aktywna_func"); new nieaktywna=menu_makecallback("nieaktywna_func"); menu_additem(menu, "\wUstaw zwykly skin") menu_additem(menu, "\wM9Bayonet - Slaughter \y[Dla Wszystkich]") menu_additem(menu, "\wBowie Knife \y[Dla Wszystkich]") menu_additem(menu, "\wNavaja Knife \y[Dla Wszystkich]") if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wBayonet - Galaxy \r[Posiadasz VIP]","",0, aktywna) else menu_additem(menu, "\wBayonet - Galaxy \r[Tylko dla VIP'a]","",0, nieaktywna) if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wKarambit - GammaDopler \r[Posiadasz VIP]","",0, aktywna) else menu_additem(menu, "\wKarambit - GammmaDopler \r[Tylko dla VIP'a]","",0, nieaktywna) if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wButterfly - Night \r[Posiadasz VIP]","",0, aktywna) else menu_additem(menu, "\wButterfly - Night \r[Tylko dla VIP'a]","",0, nieaktywna) if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wFlip | Fade \r[Posiadasz VIP]","",0, aktywna) else menu_additem(menu, "\wFlip - Fade \r[Tylko dla VIP'a]","",0, nieaktywna) menu_setprop(menu, MPROP_BACKNAME, "Wroc"); menu_setprop(menu, MPROP_NEXTNAME, "Dalej"); menu_setprop(menu, MPROP_EXITNAME, "Wyjscie"); menu_display(id, menu); } public knifemenu(id, menu, item) { switch(item) { case 0: SetKnife(id , 0) case 1: SetKnife(id , 1) case 2: SetKnife(id , 2) case 3: SetKnife(id , 3) case 4: SetKnife(id , 4) case 5: SetKnife(id , 5) case 6: SetKnife(id , 6) case 7: SetKnife(id , 7) default: return PLUGIN_HANDLED } ZapiszNoz(id) return PLUGIN_HANDLED } public SetKnife(id , Knife) { model_noza[id] = Knife new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) if ( Weapon != CSW_KNIFE ) return PLUGIN_HANDLED new vModel[56] switch(Knife) { case 0: { format(vModel,55,"models/v_knife.mdl") } case 1: { format(vModel,55,"models/skiny_cwaniak/knife/bayonet2/v_knife.mdl") } case 2: { format(vModel,55,"models/skiny_cwaniak/knife/bowie/v_knife.mdl") } case 3: { format(vModel,55,"models/skiny_cwaniak/knife/navaja/v_knife.mdl") } case 4: { format(vModel,55,"models/skiny_cwaniak/knife/bayonet3/v_knife.mdl") } case 5: { format(vModel,55,"models/skiny_cwaniak/knife/gamma/v_knife.mdl") } case 6: { format(vModel,55,"models/skiny_cwaniak/knife/butterfly2/v_knife.mdl") } case 7: { format(vModel,55,"models/skiny_cwaniak/knife/flip2/v_knife.mdl") } } entity_set_string(id, EV_SZ_viewmodel, vModel) return PLUGIN_HANDLED; } public menu_m4(id) { new menuBody[512] formatex(menuBody, charsmax(menuBody), "\ySkiny do \rM4A1:") new menu = menu_create(menuBody, "m4menu") new aktywna=menu_makecallback("aktywna_func"); new nieaktywna=menu_makecallback("nieaktywna_func"); menu_additem(menu, "\wUstaw zwykly skin") //0 menu_additem(menu, "\wM4A1 - MechalNstrudes \y[Dla Wszystkich]") //1 menu_additem(menu, "\wM4A1 - Decimator \y[Dla Wszystkich]") //2 menu_additem(menu, "\wM4A1 - Condor \y[Dla Wszystkich]") //3 if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wM4A1 - GolenCoil \r[Posiadasz VIP]","",0, aktywna) else menu_additem(menu, "\wM4A1 - GoldenCoil \r[Tylko dla VIP'a]","",0, nieaktywna) //4 if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wM4A1 - Cyrex \r[Posiadasz VIP]","",0, aktywna) //5 else menu_additem(menu, "\wM4A1 - Cyrex \r[Tylko dla VIP'a]","",0, nieaktywna) if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wM4A1 - Howl \r[Posiadasz VIP]","",0, aktywna) else menu_additem(menu, "\wM4A1 - Howl \r[Tylko dla VIP'a]","",0, nieaktywna) //6 if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wM4A1 - Icarus Fell \r[Posiadasz VIP]","",0, aktywna) else menu_additem(menu, "\wM4A1 - Icarus Fell \r[Tylko dla VIP'a]","",0, nieaktywna) //7 menu_setprop(menu, MPROP_BACKNAME, "Wroc"); menu_setprop(menu, MPROP_NEXTNAME, "Dalej"); menu_setprop(menu, MPROP_EXITNAME, "Wyjscie"); menu_display(id, menu); } public m4menu(id, menu, item) { switch(item) { case 0: SetM4A1(id , 0) case 1: SetM4A1(id , 1) case 2: SetM4A1(id , 2) case 3: SetM4A1(id , 3) case 4: SetM4A1(id , 4) case 5: SetM4A1(id , 5) case 6: SetM4A1(id , 6) case 7: SetM4A1(id , 7) default: return PLUGIN_HANDLED } ZapiszM4(id) return PLUGIN_HANDLED } public SetM4A1(id , M4A1) { model_m4[id] = M4A1 new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) if ( Weapon != CSW_M4A1 ) return PLUGIN_HANDLED new vModel[56] switch(M4A1) { case 0: { format(vModel,55,"models/v_m4a1.mdl") } case 1: { format(vModel,55,"models/skiny_cwaniak/m4a1/Mecha/v_m4a1.mdl") } case 2: { format(vModel,55,"models/skiny_cwaniak/m4a1/Decimator/v_m4a1.mdl") } case 3: { format(vModel,55,"models/skiny_cwaniak/m4a1/condor/v_m4a1.mdl") } case 4: { format(vModel,55,"models/skiny_cwaniak/m4a1/Golden/v_m4a1.mdl") } case 5: { format(vModel,55,"models/skiny_cwaniak/m4a1/cyrex/v_m4a1.mdl") } case 6: { format(vModel,55,"models/skiny_cwaniak/m4a1/howl/v_m4a1.mdl") } case 7: { format(vModel,55,"models/skiny_cwaniak/m4a1/icarus_fell/v_m4a1.mdl") } } entity_set_string(id, EV_SZ_viewmodel, vModel) return PLUGIN_HANDLED; } public menu_ak(id) { new menuBody[512] formatex(menuBody, charsmax(menuBody), "\ySkiny do \rAK47:") new menu = menu_create(menuBody, "akmenu") new aktywna=menu_makecallback("aktywna_func"); new nieaktywna=menu_makecallback("nieaktywna_func"); menu_additem(menu, "\wUstaw zwykly skin") //0 menu_additem(menu, "\wAK47 - AquaMarine \y[Dla Wszystkich]") //1 menu_additem(menu, "\wAK47 - Deluxe \y[Dla Wszystkich]") //2 menu_additem(menu, "\wAK47 - EliteBuild \y[Dla Wszystkich]") //3 if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wAK47 - FireSerpent \r[Posiadasz VIP]","",0, aktywna) else menu_additem(menu, "\wAK47 - FireSerpent \r[Tylko dla VIP'a]","",0, nieaktywna) //4 if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wAK47 - Frontside Misty \r[Posiadasz VIP]","",0, aktywna) else menu_additem(menu, "\wAK47 - Frontside Misty \r[Tylko dla VIP'a]","",0, nieaktywna) //5 if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wAK47 - Vulkan \r[Posiadasz VIP]","",0, aktywna) else menu_additem(menu, "\wAK47 - Vulkan \r[Tylko dla VIP'a]","",0, nieaktywna) //6 if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wAK47 - Anubis \r[Posiadasz VIP]","",0, aktywna) else menu_additem(menu, "\wAK47 - Anubis \r[Tylko dla VIP'a]","",0, nieaktywna) //7 menu_setprop(menu, MPROP_BACKNAME, "Wroc"); menu_setprop(menu, MPROP_NEXTNAME, "Dalej"); menu_setprop(menu, MPROP_EXITNAME, "Wyjscie"); menu_display(id, menu); } public akmenu(id, menu, item) { switch(item) { case 0: SetAK47(id , 0) case 1: SetAK47(id , 1) case 2: SetAK47(id , 2) case 3: SetAK47(id , 3) case 4: SetAK47(id , 4) case 5: SetAK47(id , 5) case 6: SetAK47(id , 6) case 7: SetAK47(id , 7) default: return PLUGIN_HANDLED } ZapiszAK(id) return PLUGIN_HANDLED } public SetAK47(id , AK47) { model_ak[id] = AK47 new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) if ( Weapon != CSW_AK47 ) return PLUGIN_HANDLED new vModel[56] switch(AK47) { case 0: { format(vModel,55,"models/v_ak47.mdl") } case 1: { format(vModel,55,"models/skiny_cwaniak/ak47/aqua/v_ak47.mdl") } case 2: { format(vModel,55,"models/skiny_cwaniak/ak47/deluxe/v_ak47.mdl") } case 3: { format(vModel,55,"models/skiny_cwaniak/ak47/EliteBuild/v_ak47.mdl") } case 4: { format(vModel,55,"models/skiny_cwaniak/ak47/fireserpent/v_ak47.mdl") } case 5: { format(vModel,55,"models/skiny_cwaniak/ak47/frontside_misty/v_ak47.mdl") } case 6: { format(vModel,55,"models/skiny_cwaniak/ak47/vulkan/v_ak47.mdl") } case 7: { format(vModel,55,"models/skiny_cwaniak/ak47/anubis/v_ak47.mdl") } } entity_set_string(id, EV_SZ_viewmodel, vModel) return PLUGIN_HANDLED; } public menu_awp(id) { new menuBody[512] formatex(menuBody, charsmax(menuBody), "\ySkiny do \rAWP:") new menu = menu_create(menuBody, "awpmenu") new aktywna=menu_makecallback("aktywna_func"); new nieaktywna=menu_makecallback("nieaktywna_func"); menu_additem(menu, "\wUstaw zwykly skin") //0 menu_additem(menu, "\wAWP - ZBL \y[Dla Wszystkich]") //1 menu_additem(menu, "\wAWP - LonGun \y[Dla Wszystkich]") //2 menu_additem(menu, "\wAWP - BOOM \y[Dla Wszystkich]") //3 if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wAWP - Asiimov \r[Posiadasz VIP]","",0, aktywna) else menu_additem(menu, "\wAWP - Asiimov \r[Tylko dla VIP'a]","",0, nieaktywna) //4 if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wAWP - Annihilator \r[Posiadasz VIP]","",0, aktywna) else menu_additem(menu, "\wAWP - Annihilator \r[Tylko dla VIP'a]","",0, nieaktywna) //5 if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wAWP - Phobos \r[Posiadasz VIP]","",0, aktywna) else menu_additem(menu, "\wAWP - Phobos \r[Tylko dla VIP'a]","",0, nieaktywna) //6 if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wAWP - HyperBeast \r[Posiadasz VIP]","",0, aktywna) else menu_additem(menu, "\wAWP - HyperBeast \r[Tylko dla VIP'a]","",0, nieaktywna) //7 menu_setprop(menu, MPROP_BACKNAME, "Wroc"); menu_setprop(menu, MPROP_NEXTNAME, "Dalej"); menu_setprop(menu, MPROP_EXITNAME, "Wyjscie"); menu_display(id, menu); } public awpmenu(id, menu, item) { switch(item) { case 0: SetAWP(id , 0) case 1: SetAWP(id , 1) case 2: SetAWP(id , 2) case 3: SetAWP(id , 3) case 4: SetAWP(id , 4) case 5: SetAWP(id , 5) case 6: SetAWP(id , 6) case 7: SetAWP(id , 7) default: return PLUGIN_HANDLED } ZapiszAWP(id) return PLUGIN_HANDLED } public SetAWP(id , AWP) { model_awp[id] = AWP new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) if ( Weapon != CSW_AWP ) return PLUGIN_HANDLED new vModel[56] switch(AWP) { case 0: { format(vModel,55,"models/v_awp.mdl") } case 1: { format(vModel,55,"models/skiny_cwaniak/awp/zbl/v_awp.mdl") } case 2: { format(vModel,55,"models/skiny_cwaniak/awp/longun/v_awp.mdl") } case 3: { format(vModel,55,"models/skiny_cwaniak/awp/boom/v_awp.mdl") } case 4: { format(vModel,55,"models/skiny_cwaniak/awp/asiimov2/v_awp.mdl") } case 5: { format(vModel,55,"models/skiny_cwaniak/awp/annihilator/v_awp.mdl") } case 6: { format(vModel,55,"models/skiny_cwaniak/awp/Phobos/v_awp.mdl") } case 7: { format(vModel,55,"models/skiny_cwaniak/awp/HyperBeast/v_awp.mdl") } } entity_set_string(id, EV_SZ_viewmodel, vModel) return PLUGIN_HANDLED; } public menu_deagle(id) { new menuBody[512] formatex(menuBody, charsmax(menuBody), "\ySkiny do \rDeagle:") new menu = menu_create(menuBody, "deaglemenu") new aktywna=menu_makecallback("aktywna_func"); new nieaktywna=menu_makecallback("nieaktywna_func"); menu_additem(menu, "\wUstaw zwykly skin") //0 menu_additem(menu, "\wDeagle - Tiger \y[Dla Wszystkich]") //1 menu_additem(menu, "\wDeagle - Orochi \y[Dla Wszystkich]") //2 menu_additem(menu, "\wDeagle - Blazze \y[Dla Wszystkich]") //3 if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wDeagle - Conspiracy \r[Posiadasz VIP]","",0, aktywna) else menu_additem(menu, "\wDeagle - Conspiracy \r[Tylko dla VIP'a]","",0, nieaktywna) //4 if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wDeagle - ConStable \r[Posiadasz VIP]","",0, aktywna) else menu_additem(menu, "\wDeagle - ConStable \r[Tylko dla VIP'a]","",0, nieaktywna) //5 if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wDeagle - BlackDragon \r[Posiadasz VIP]","",0, aktywna) else menu_additem(menu, "\wDeagle - BlackDragon \r[Tylko dla VIP'a]","",0, nieaktywna) //6 if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wDeagle - CarbonDeagle \r[Posiadasz VIP]","",0, aktywna) else menu_additem(menu, "\wDeagle - CarbonDeagle \r[Tylko dla VIP'a]","",0, nieaktywna) //7 menu_setprop(menu, MPROP_BACKNAME, "Wroc"); menu_setprop(menu, MPROP_NEXTNAME, "Dalej"); menu_setprop(menu, MPROP_EXITNAME, "Wyjscie"); menu_display(id, menu); } public deaglemenu(id, menu, item) { switch(item) { case 0: SetDEAGLE(id , 0) case 1: SetDEAGLE(id , 1) case 2: SetDEAGLE(id , 2) case 3: SetDEAGLE(id , 3) case 4: SetDEAGLE(id , 4) case 5: SetDEAGLE(id , 5) case 6: SetDEAGLE(id , 6) case 7: SetDEAGLE(id , 7) default: return PLUGIN_HANDLED } ZapiszDEAGLE (id) return PLUGIN_HANDLED } public SetDEAGLE(id , DEAGLE) { model_deagle[id] = DEAGLE new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) if ( Weapon != CSW_DEAGLE ) return PLUGIN_HANDLED new vModel[56] switch(DEAGLE) { case 0: { format(vModel,55,"models/v_deagle.mdl") } case 1: { format(vModel,55,"models/skiny_cwaniak/deagle/Tiger/v_deagle.mdl") } case 2: { format(vModel,55,"models/skiny_cwaniak/deagle/orochi/v_deagle.mdl") } case 3: { format(vModel,55,"models/skiny_cwaniak/deagle/Blazee/v_deagle.mdl") } case 4: { format(vModel,55,"models/skiny_cwaniak/deagle/conspiracy/v_deagle.mdl") } case 5: { format(vModel,55,"models/skiny_cwaniak/deagle/CoNstable/v_deagle.mdl") } case 6: { format(vModel,55,"models/skiny_cwaniak/deagle/black_dragon/v_deagle.mdl") } case 7: { format(vModel,55,"models/skiny_cwaniak/deagle/CarbonDeagle/v_deagle.mdl") } } entity_set_string(id, EV_SZ_viewmodel, vModel) return PLUGIN_HANDLED; } public CurWeapon(id) { if(!is_user_alive(id)) return PLUGIN_HANDLED; SetKnife(id, model_noza[id]) SetM4A1(id, model_m4[id]) SetAK47(id, model_ak[id]) SetAWP(id, model_awp[id]) SetDEAGLE(id, model_deagle[id]) return PLUGIN_HANDLED } public client_authorized(id) { ZaladujNoze(id) ZaladujM4(id) ZaladujAK(id) ZaladujAWP(id) ZaladujDEAGLE(id) } ZapiszNoz(id) { new authid[32] get_user_authid(id, authid, 31) new vaultkey[64] new vaultdata[64] format(vaultkey, 63, "Knife_%s", authid) format(vaultdata, 63, "%d", model_noza[id]) set_vaultdata(vaultkey, vaultdata) } ZaladujNoze(id) { new authid[32] get_user_authid(id,authid,31) new vaultkey[64], vaultdata[64] format(vaultkey, 63, "Knife_%s", authid) get_vaultdata(vaultkey, vaultdata, 63) model_noza[id] = str_to_num(vaultdata) } ZapiszM4(id) { new authid[32] get_user_authid(id, authid, 31) new vaultkey[64] new vaultdata[64] format(vaultkey, 63, "M4A1_%s", authid) format(vaultdata, 63, "%d", model_m4[id]) set_vaultdata(vaultkey, vaultdata) } ZaladujM4(id) { new authid[32] get_user_authid(id,authid,31) new vaultkey[64], vaultdata[64] format(vaultkey, 63, "M4A1_%s", authid) get_vaultdata(vaultkey, vaultdata, 63) model_m4[id] = str_to_num(vaultdata) } ZapiszAK(id) { new authid[32] get_user_authid(id, authid, 31) new vaultkey[64] new vaultdata[64] format(vaultkey, 63, "AK47_%s", authid) format(vaultdata, 63, "%d", model_ak[id]) set_vaultdata(vaultkey, vaultdata) } ZaladujAK(id) { new authid[32] get_user_authid(id,authid,31) new vaultkey[64], vaultdata[64] format(vaultkey, 63, "AK47_%s", authid) get_vaultdata(vaultkey, vaultdata, 63) model_ak[id] = str_to_num(vaultdata) } ZapiszAWP(id) { new authid[32] get_user_authid(id, authid, 31) new vaultkey[64] new vaultdata[64] format(vaultkey, 63, "AWP_%s", authid) format(vaultdata, 63, "%d", model_awp[id]) set_vaultdata(vaultkey, vaultdata) } ZaladujAWP(id) { new authid[32] get_user_authid(id,authid,31) new vaultkey[64], vaultdata[64] format(vaultkey, 63, "AWP_%s", authid) get_vaultdata(vaultkey, vaultdata, 63) model_awp[id] = str_to_num(vaultdata) } ZapiszDEAGLE(id) { new authid[32] get_user_authid(id, authid, 31) new vaultkey[64] new vaultdata[64] format(vaultkey, 63, "DEAGLE_%s", authid) format(vaultdata, 63, "%d", model_deagle[id]) set_vaultdata(vaultkey, vaultdata) } ZaladujDEAGLE(id) { new authid[32] get_user_authid(id,authid,31) new vaultkey[64], vaultdata[64] format(vaultkey, 63, "DEAGLE_%s", authid) get_vaultdata(vaultkey, vaultdata, 63) model_deagle[id] = str_to_num(vaultdata) } public aktywna_func(id, menu, item){ return ITEM_ENABLED; } public nieaktywna_func(id, menu, item){ return ITEM_DISABLED; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par } */