Kiedy kompiluję mapę, a znajduje na niej obojętnie jaki byt, wtedy tworzy się leak i cała mapa jest jaskrawa. Problem pojawił się z kompilacji na kompilację, i gdy na mapie jest sam info_player_start bądz sam light_env~ to jest leak.
Log:
** Executing... ** Command: Change Directory ** Parameters: "D:Program FilesXTCS" ** Executing... ** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe ** Parameters: "c:program filesvhemapsde_squary" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe "c:program filesvhemapsde_squary" Entering c:program filesvhemapsde_squary.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds) SetModelCenters: (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.09 seconds) Using Wadfile: program filesxtcscstrikecs_dust.wad - Contains 10 used textures, 83.33 percent of map (28 textures in wad) Using Wadfile: program filesxtcscstrikecs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad) Using Wadfile: program filesxtcscstrikede_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: program filesxtcscstrikecs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: program filesxtcscstrikecs_747.wad - Contains 0 used textures, 0.00 percent of map (143 textures in wad) Using Wadfile: program filesxtcsvalvehalflife.wad - Contains 2 used textures, 16.67 percent of map (3116 textures in wad) Using Wadfile: program filesxtcsvalvecached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) added 4 additional animating textures. Texture usage is at 0.37 mb (of 4.00 mb MAX) 1.41 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe ** Parameters: "c:program filesvhemapsde_squary" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe "c:program filesvhemapsde_squary" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity info_player_start @ (-368,1016, 16) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated 1.17 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:PROGRA~1VALVEH~1toolshlvis.exe ** Parameters: "c:program filesvhemapsde_squary" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:PROGRA~1VALVEH~1toolshlvis.exe "c:program filesvhemapsde_squary" >> There was a problem compiling the map. >> Check the file c:program filesvhemapsde_squary.log for the cause. ----- END hlvis ----- ** Executing... ** Command: C:PROGRA~1VALVEH~1toolshlrad.exe ** Parameters: "c:program filesvhemapsde_squary" hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:PROGRA~1VALVEH~1toolshlrad.exe "c:program filesvhemapsde_squary" >> There was a problem compiling the map. >> Check the file c:program filesvhemapsde_squary.log for the cause. ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:program filesvhemapsde_squary.bsp" "D:Program FilesXTCScstrikemapsde_squary.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:program filesvhemapsde_squary.pts" "D:Program FilesXTCScstrikemapsde_squary.pts"