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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

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L4D2 Boomette All Maps (coop)


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#1 Adminek AMXX.PL

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Napisano 08.10.2016 10:49

<div>Unlock fake boomette l4d1 maps<br /><br />where I can post it?<br /><br /><div style="margin: 5px;">
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<b>Spoiler</b> <input value="Show" style="margin: 0px; padding: 0px; width: 45px; font-size: 10px;" onclick="if(this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != 'inline')
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<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">#include &lt;sourcemod&gt;<br />#include &lt;sdktools&gt;<br />#include &lt;sdkhooks&gt;<br />#pragma semicolon 1<br /><br />#define PLUGIN_VERSION &quot;1.0&quot;<br /><br />#define TEAM_INFECTED 3<br /><br />#define ZOMBIECLASS_BOOMER 2<br /><br />#define MODEL_BOOMER1&nbsp; &quot;models/infected/boomer.mdl&quot; <br />#define MODEL_BOOMER2&nbsp; &quot;models/infected/boomette.mdl&quot; <br />#define MODEL_EXPGIRL&nbsp; &nbsp; &quot;models/infected/limbs/exploded_boomette.mdl&quot; <br /><br />public Plugin:myinfo = <br />{<br />&nbsp; &nbsp; &nbsp; &nbsp; name = &quot;boomette_all_maps&quot;,<br />&nbsp; &nbsp; &nbsp; &nbsp; author = &quot;Mister Crazy&quot;,<br />&nbsp; &nbsp; &nbsp; &nbsp; description = &quot;Random model&quot;,<br />&nbsp; &nbsp; &nbsp; &nbsp; version = PLUGIN_VERSION,<br />&nbsp; &nbsp; &nbsp; &nbsp; url = &quot;[url="https://new.vk.com/left4deadapocalypse""]https://new.vk.com/left4deadapocalypse&quot;<br[/url]/>}<br />&nbsp; &nbsp; &nbsp; &nbsp; <br />public OnPluginStart()<br />{&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />&nbsp; &nbsp; &nbsp; &nbsp; HookEvent(&quot;player_spawn&quot;, ePlayer_Spawn); <br />}<br /><br />public OnMapStart()<br />{&nbsp; &nbsp; &nbsp; &nbsp; <br />&nbsp; &nbsp; &nbsp; &nbsp; PrecacheModel(MODEL_BOOMER1, true);<br />&nbsp; &nbsp; &nbsp; &nbsp; PrecacheModel(MODEL_BOOMER2, true);<br />&nbsp; &nbsp; &nbsp; &nbsp; PrecacheModel(MODEL_EXPGIRL, true);<br />}<br /><br />public ePlayer_Spawn(Handle:hEvent, String:sEventName[], bool:bDontBroadcast) <br />{<br />&nbsp; &nbsp; &nbsp; &nbsp; static iClient;<br />&nbsp; &nbsp; &nbsp; &nbsp; iClient&nbsp; = GetClientOfUserId(GetEventInt(hEvent, &quot;userid&quot;));<br />&nbsp; <br />&nbsp; &nbsp; &nbsp; &nbsp; if(iClient &lt; 1 || iClient &gt; MaxClients)<br />&nbsp; &nbsp; &nbsp; &nbsp; return;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; if(!IsClientInGame(iClient) || !IsPlayerAlive(iClient))<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return;<br />&nbsp; &nbsp; <br />&nbsp; &nbsp; &nbsp; &nbsp; if(GetClientTeam(iClient) == 3)<br />&nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; switch (GetEntProp(iClient, Prop_Send, &quot;m_zombieClass&quot;)) <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; case ZOMBIECLASS_BOOMER:<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; switch(GetRandomInt(1,2)) <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; case 1:<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SetEntityModel(iClient, MODEL_BOOMER1);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; case 2:<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SetEntityModel(iClient, MODEL_BOOMER2);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; }<br />}</code><hr />
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<a href="http://www.sourcemod...09"><strong>GetPlugin</strong></a> or
<a href="https://forums.allie...1475920061">GetSource</a> (boomette_all_maps.sp - 1.4 KB)


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