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[CS:GO] ZombieDecapitation (v3.0)


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Napisano 02.09.2016 13:45

<div><font size="3"><b><u>Description:</u></b></font><br /><br />This plugin allows players to decapitate each other via headshots, knife and grenades.<br /><a href="https://www.youtube.com/watch?v=2F5pAbg6iOc" target="_blank">Video demonstration</a><br /><br /><font size="3"><b><u>Configuration:</u></b></font><br /><br /><b>Main cfg file can be found here</b>: <i>csgo/cfg/sourcemod/ZombieDecapitation.txt</i><br /><br /><u>Console Variables:</u><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">// HE grenade critical hit damage<br />// -<br />// Default: &quot;1500&quot;<br />sm_decap_crit_dmg_he &quot;1500&quot;<br /><br />// Knife critical hit damage<br />// -<br />// Default: &quot;3000&quot;<br />sm_decap_crit_dmg_knife &quot;3000&quot;<br /><br />// Enable/Disable critical hit with HE grenade<br />// -<br />// Default: &quot;0&quot;<br />// Minimum: &quot;0.000000&quot;<br />// Maximum: &quot;1.000000&quot;<br />sm_decap_crit_he &quot;0&quot;<br /><br />// Enable/Disable critical hit with knife<br />// -<br />// Default: &quot;1&quot;<br />// Minimum: &quot;0.000000&quot;<br />// Maximum: &quot;1.000000&quot;<br />sm_decap_crit_knife &quot;1&quot;<br /><br />// Victim's HP must be less or equal for decapitation (except knife/he instant decapitation)<br />// -<br />// Default: &quot;2000&quot;<br />sm_decap_dmg &quot;2000&quot;<br /><br />// Enable/Disable victim's FOV change after decapitation<br />// -<br />// Default: &quot;1&quot;<br />// Minimum: &quot;0.000000&quot;<br />// Maximum: &quot;1.000000&quot;<br />sm_decap_fov &quot;1&quot;<br /><br />// FOV for decapitated players<br />// -<br />// Default: &quot;120&quot;<br />sm_decap_fov_num &quot;120&quot;<br /><br />// Enable/Disable HE grenade decapitation<br />// -<br />// Default: &quot;1&quot;<br />// Minimum: &quot;0.000000&quot;<br />// Maximum: &quot;1.000000&quot;<br />sm_decap_he &quot;1&quot;<br /><br />// Enable/Disable instant decapitation with HE grenade<br />// -<br />// Default: &quot;0&quot;<br />// Minimum: &quot;0.000000&quot;<br />// Maximum: &quot;1.000000&quot;<br />sm_decap_he_inst &quot;0&quot;<br /><br />// Enable/Disable headshot decapitation<br />// -<br />// Default: &quot;1&quot;<br />// Minimum: &quot;0.000000&quot;<br />// Maximum: &quot;1.000000&quot;<br />sm_decap_headshot &quot;1&quot;<br /><br />// Enable/Disable knife decapitation<br />// -<br />// Default: &quot;1&quot;<br />// Minimum: &quot;0.000000&quot;<br />// Maximum: &quot;1.000000&quot;<br />sm_decap_knife &quot;1&quot;<br /><br />// Enable/Disable instant decapitation with knife<br />// -<br />// Default: &quot;1&quot;<br />// Minimum: &quot;0.000000&quot;<br />// Maximum: &quot;1.000000&quot;<br />sm_decap_knife_inst &quot;1&quot;<br /><br />// Maximum number of heads on the ground<br />// -<br />// Default: &quot;16&quot;<br />sm_decap_max_heads &quot;16&quot;<br /><br />// Enable/Disable blood effect<br />// -<br />// Default: &quot;1&quot;<br />// Minimum: &quot;0.000000&quot;<br />// Maximum: &quot;1.000000&quot;<br />sm_decap_particles &quot;1&quot;<br /><br />// Enable/Disable victim's screen shaking after decapitation<br />// -<br />// Default: &quot;1&quot;<br />// Minimum: &quot;0.000000&quot;<br />// Maximum: &quot;1.000000&quot;<br />sm_decap_shake &quot;1&quot;<br /><br />// Enable/Disable decapitation sound<br />// -<br />// Default: &quot;1&quot;<br />// Minimum: &quot;0.000000&quot;<br />// Maximum: &quot;1.000000&quot;<br />sm_decap_sound &quot;1&quot;<br /><br />// Sound path<br />// -<br />// Default: &quot;misc/decapitation/headshot.mp3&quot;<br />sm_decap_soundpath &quot;misc/decapitation/headshot.mp3&quot;<br /><br />// Sound path for knife decapitation<br />// -<br />// Default: &quot;misc/decapitation/crit.mp3&quot;<br />sm_decap_soundpath_crit &quot;misc/decapitation/crit.mp3&quot;</code><hr />
</div><b>You also need to set up your models in</b> <i>csgo/cfg/sourcemod/ZombieDecapitation_models.txt</i> (It already contains most of the known models.)<br /><u>Example:</u><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&quot;zombie_v3&quot;<br />{<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;oldmodel&quot; &quot;models/player/custom_player/legacy/zombie/zombie_v3.mdl&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;bodymodel&quot; &quot;models/player/custom_player/legacy/zombie/zombie_v3_hs.mdl&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;headmodel&quot; &quot;models/player/custom_player/legacy/zombie/zombie_v3_head.mdl&quot;<br />}</code><hr />
</div><font size="4"><b><u>Known supported models:</u></b></font><br /><br /><a href="http://gamebanana.com/skins/149018"target="_blank">Decapitation pack 2</a><br /><a href="http://gamebanana.com/skins/146450" target="_blank">Hellknight v2</a><br /><a href="http://gamebanana.com/skins/146584" target="_blank">Frozen Zombie</a><br /><a href="http://gamebanana.com/skins/147205" target="_blank">William Birkin pack</a><br /><a href="http://gamebanana.com/skins/146156" target="_blank">Zeds pack</a><br /><br /><b><u>Requirements:</u></b> needed <a href="https://forums.alliedmods.net/showthread.php?t=237045" target="_blank">emitsoundany.inc</a> to compile.<br /><br />It was originally made for use on zombie mod servers, but despite the title this plugin has no zombie:reloaded dependencies and can be used in any other gamemode if you have appropriate models for it.</div>


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