Witam, mam problem z plikiem gunxmodmenu.cfg a mianowicie dodaniem levela - nie wiem czy dobrze czy źle bo restartująć serwer czy zmieniając mape to i jest tak samo jakby bez zmian. Próbowałem z innym plikiem który miał max level 24 ale też nie działał przed zmianą był na max 41 (42lvl-1000000exp oraz 43lvl-9999999999). Chciałbym zwiększyć jak najwięcej się da. Moja prósba jest taka abyście dodali te levele, jak można i nazwy leveli (gdyby była potrzeba)
#define MAXLEVEL 51 // I suggest don't edit #define MAX_PISTOLS_MENU 6 // I suggest don't edit /*================================================================================ [!-->All those settings can be modified<--!] =================================================================================*/ /*================================================================================ [Commenting/uncommenting MODS.] =================================================================================*/ /*Normal mod,means simple cs style, without other mods.*/ //#define NORMAL_MOD /*Uncomment it if you are using Zombie Swarm and comment other.*/ #define ZOMBIE_SWARM /*Uncomment it if you are using Zombie Infection style mods and comment other.*/ //#define ZOMBIE_INFECTION /*================================================================================ [Uncomment it if ZOMBIE_INFECTION and select zombie style MOD.] =================================================================================*/ //#define ZOMBIE_BIOHAZARD //#define ZOMBIE_PLAGUE /*================================================================================ [End of MODS.] =================================================================================*/ /*================================================================================ [Admin 'Flag' for giving extra Experience to admins each kill.] =================================================================================*/ #define ADMIN_EXTRA ADMIN_LEVEL_H /*================================================================================ [End of flags.] =================================================================================*/ /*================================================================================ [Sounds, Level Up wave sound.] =================================================================================*/ new const LevelUp[] = "umbrella/levelup.wav"; /*================================================================================ [End of sounds.] =================================================================================*/ /*================================================================================ [XP Table, rank,gun level names.] =================================================================================*/ new const LEVELS[MAXLEVEL] = { 100, // Needed on level 1 300, // Needed on level 2 600, // Needed on level 3 1000, // Needed on level 4 1500, // Needed on level 5 2500, // Needed on level 6 3500, // Needed on level 7 4600, // Needed on level 8 5700, // Needed on level 9 6900, // Needed on level 10 8100, // Needed on level 11 9400, // Needed on level 12 10700, // Needed on level 13 12400, // Needed on level 14 14000, // Needed on level 15 15600, // Needed on level 16 17300, // Needed on level 17 19000, // Needed on level 18 20700, // Needed on level 19 22400, // Needed on level 20 24100, // Needed on level 21 26900, // Needed on level 22 28700, // Needed on level 23 30500, // Needed on level 24 33500, // Needed on level 25 36500, // Needed on level 26 39500, // Needed on level 27 42600, // Needed on level 28 45700, // Needed on level 29 48900, // Needed on level 30 51100, // Needed on level 31 54400, // Needed on level 32 57700, // Needed on level 33 61100, // Needed on level 34 65500, // Needed on level 35 69000, // Needed on level 36 73500, // Needed on level 37 77100, // Needed on level 38 82700, // Needed on level 39 87400, // Needed on level 40 95000, // Needed on level 41 100000, // Needed on level 42 130000, // Needed on level 43 175000, // Needed on level 44 235000, // Needed on level 45 300000, // Needed on level 46 345000, // Needed on level 47 380000, // Needed on level 48 450000, // Needed on level 49 550000, // Needed on level 50 }; // Needed Xp on each Levels new const GUN_LEVELS[MAXLEVEL] = { 0, // level 0, Glock. 1, // level 1, USP. 2, // level 2, P228. 3, // level 3, Fiveseven. 4, // level 4, Deagle. 5, // level 5, Elite. // End of Secondary Weapons. 6, // level 6, Scout. 7, // level 7, --//-- 8, // level 8, AWP. 9, // level 9, --//-- 10, // level 10, TMP. 11, // level 11, --//-- 12, // level 12, MAC-10. 13, // level 13, --//-- 14, // level 14, UMP 45. 15, // level 15, --//-- 16, // level 16, MP5 Navy. 17, // level 17, --//-- 18, // level 18, P90. 19, // level 19, --//-- 20, // level 20, Famas. 21, // level 21, --//-- 22, // level 22, Galil. 23, // level 23, --//-- 24, // level 24, M3/Pump. 25, // level 25, --//-- 26, // level 26, XM1014/Auto-pump. 27, // level 27, --//-- 28, // level 28, Ak47. 29, // level 29, --//-- 30, // level 30, M4a1. 31, // level 31, --//-- 32, // level 32, AUG. 33, // level 33, --//-- 34, // level 34, SG552. 35, // level 35, --//-- 36, // level 36, SG550. 37, // level 37, --//-- 38, // level 38, G3SG1. 39, // level 39, --//-- 40, // level 40, M249/Machinegun. 41, // level 41, --//-- 42, // level 42, Ak47. 43, // level 43, --//-- 44, // level 44, M4a1. 45, // level 45, --//-- 46, // level 46, AUG. 47, // level 47, --//-- 48, // level 48, M249/Machinegun 49, // level 49, --//-- 50, // level 50, Dzida // End of Primary Weapons. }; // Needed Level to choose gun from menu new const RANKLEVELS[MAXLEVEL][] = { "Bezbronne Dziecko", "Zwykly Smiertelnik", "Zbieracz Flakow", "Sprzatacz Trupow", "Kolekcjoner Kosci", "Rozprowacz Bebechow", "Mroczny Zwiadowca", "Krwawy Zwiadowca", "Mroczny Snajper", "Krwawy Snajper", "Zabojca Szwendaczy", "Eliminator Szwendaczy", "Poskramiacz Truposzy", "Masakrator Truposzy", "Tropiciel Czaszek", "Tropiciel Mozgow", "Zimny Zabojca", "Zimny Morderca", "Lowca Glow", "Lowca Cial", "Postrach Zombie", "Zgroza Zombie", "Mroczny Msciciel", "Krwawy Msciciel", "Bezinteresowny Egzekutor", "Bezwzgledny Egzekutor", "Killer Nieumarlych", "Niszczyciel Nieumralych", "Zombie Destruktor", "Zombie Dezintegrator", "Kompletny Anahilator", "Totalny Anahilator", "Super Asasyn", "Mega Asasyn", "Pan Smierci", "Wladca Smierci", "Profesjonalny Mysliwy", "Elitarny Mysliwy", "Bohater Narodu", "Bohater Ludzkosci", "Czlowiek-Gigant", "Czlowiek-Legenda", "Fabregasovy" }; // Rank Level Names new const RANK[MAXLEVEL][] = { "Glock 18C", "USP .45 ACP Tactical", "P228 Compact", "FiveseveN", "Desert Eagle .50 AE", "Dual Elite Berettas", "Scout [NOB]", "Scout [PRO]", "AWP Magnum Sniper [NOB]", "AWP Magnum Sniper [PRO]", "Schmidt TMP [NOB]", "Schmidt TMP [PRO]", "Ingram MAC-10 [NOB]", "Ingram MAC-10 [PRO]", "UMP 45 [NOB]", "UMP 45 [PRO]", "MP5 Navy [NOB]", "MP5 Navy [PRO]", "ES P90 [NOB]", "ES P90 [PRO]", "Famas [NOB]", "Famas [PRO]", "IMI Galil [NOB]", "IMI Galil [PRO]", "M3 Super 90 [NOB]", "M3 Super 90 [PRO]", "XM1014 M4 [NOB]", "XM1014 M4 [PRO]", "AK-47 [NOB]", "AK-47 [PRO]", "M4A1 Carbine [NOB]", "M4A1 Carbine [PRO]", "Steyr AUG A1 [NOB]", "Steyr AUG A1 [PRO]", "SG-552 Commando [NOB]", "SG-552 Commando [PRO]", "SG-550 Auto-Sniper [NOB]", "SG-550 Auto-Sniper [PRO]", "G3SG1 Auto-Sniper [NOB]", "G3SG1 Auto-Sniper [PRO]", "M249 Para Machinegun [NOB]", "M249 Para Machinegun [PRO]", "AK-47 [NOB]", "AK-47 [PRO]", "M4A1 Carbine [NOB]", "M4A1 Carbine [PRO]", "Steyr AUG A1 [NOB]", "Steyr AUG A1 [PRO]" "M249 Para Machinegun [FABS]" }; // Gun Level Rank Names /*================================================================================ [End of XP Table.] =================================================================================*/ /*================================================================================ [Grenades on each level settings.] =================================================================================*/ new const FLASHBANG_LEVEL[MAXLEVEL][] = { "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang" }; // Give Flashbangs on current level new const HEGRENADE_LEVEL[MAXLEVEL][] = { "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade" }; // Give Hegrenade on current level new const SMOKEGRENADE_LEVEL[MAXLEVEL][] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "" }; // Give Smokegrenade on current level /*================================================================================ [Weapon's backpack ammo on spawn/menu choose.] =================================================================================*/ new const AMMO2CONST[MAXLEVEL] = { 400, 400, 400, 400, 400, 400, 200, 200, 90, 90, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 80, 80, 80, 80, 400, 400, 400, 400, 400, 400, 400, 400, 200, 200, 200, 200, 400, 400, 400 }; // Weapons Ammo