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[TF2] Random Round Modifiers [0.01 BETA] [5/13/2016]


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Napisano 14.05.2016 03:28

<div><div align="center"><font size="3"><font size="6">[TF2] Random Round Modifier</font></font><br /><font size="5">Version: 0.01 BETA</font></div><br /><font size="5">Introduction: </font><br />This game mode is inspired by another game called Destiny where there is a game mode that has modifiers that change on different rounds. <br />If you don't know what i'm talking about...<br />Every round there will be a random modifier choosen and a random value for these modifiers will also be set.<br /><br />For example, one of the modifiers is 'Backstab Damage', a random value will be set for example...0.1<br />This means that all backstab damage has been reduced by 90%<br />Another example is if the value was set to 1.5<br />This means that all backstab damage has been increased by 50%<br /><br />This plugin has a core that does all the randomization and management. There are sub-plugins(modifiers) that place themselves into the core so that the core can choose to execute them.<br />Currently there are 10 modifiers, but you can write your own modifiers and add them in to the core pretty easily! If you want to write your own core check our post #2 of this thread.<br /><br />This plugin should work for any map that triggers rounds.<br /><br />There can only be 1 active modifier at all times!<br /><br /><font size="5">List of modifiers: </font><br />1. <u><b>Critical</b></u> - Critical chance will be randomly set between 0.5-1.0.<br />2. <u><b>Damage</b></u> - All damage will be randomly set 0.3-3.0 (Normal is 1.0).<br />3. <u><b>Explosive Headshots</b></u> - All headshots will cause player to explode.<br />4. <u><b>Backstab Damage</b></u> - Damage will be randomly set between 0.01-1.5 (Normal is 1.0).<br />5. <u><b>Heal On Hit</b></u> - Player will heal by a randomly percent between 0.05-0.20.<br />6. <u><b>Head Shot Damage</b></u> - Player head shot damage will be randomly set between 0.1-2.0 (Normal is 1.0).<br />7. <u><b>Melee Only</b></u> - Players are stripped for the round to melee weapons.<br />8. <u><b>Scary Bullets</b></u> - Chance bullets will scare players will be randomly set between 0.1-1.0.<br />9. <u><b>Sentry Damage</b></u> - Sentry damage will be randomly set between 0.1-1.0.<br />10. <u><b>Speed</b></u> - Player speed will be randomly set between 0.5-2.0.<br /><u><b>These values are percentage (0.1 = 10%, 0.01 = 1%... etc)</b></u><br /><br /><font size="5">Dependency: </font><br />- Sourcemod 1.7+<br />- Metamod 1.10+<br />- TF2Attributes<br />- morecolors.inc to compile<br />- rrm.inc to compile<br /><br /><font size="5">Installation: </font><br />Download RRM.7z and unpack it. Open and place addons/ folder to your /tf directory<br />Make sure to place rrm.smx in plugins folder and the subplugins in plugins/rrm directory<br /><br /><font size="5">How to remove a modifier?: </font><br />Each modifier is a sub-plugin<br />1. Go to plugins/rrm folder<br />2. Find the plugin of the modifier you don't want<br />3. Delete it<br />After doing that unload/load or restart server and that modifier will be removed from the core<br /><br /><font size="5">Commands:</font><br />sm_rrmroll - Rerolls the modifier<br /><br /><font size="5">Convars:</font><br />Currently since this plugin is BETA, i have not written convars values for the sub-plugins and hardcoded them. If you want to change them you can edit it and change the MIN-MAX which i defined on the top of every sub-plugin file.<br /><br /><font size="5">Version Log:</font><br />0.01 - Beta testing release<br /><br />Github source: <a href="https://github.com/xcalvinsz/RRM/"target="_blank">Here</a><br /><br />Since this plugin is beta, there will be bugs. If you encounter any bugs just report it here and i will try to fix it asap.<br /><br />Enjoy :wink:</div>


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