w tych modelach co dales brak modelu p_knife
z seri zrob to sam
w
public plugin_precache() {
precache_model("models/knife-mod/v_bayonet.mdl")
precache_model("models/knife-mod/p_bayonet.mdl")
precache_model("models/knife-mod/v_huntsman.mdl")
precache_model("models/knife-mod/p_huntsman.mdl")
precache_model("models/knife-mod/v_flip.mdl")
precache_model("models/knife-mod/p_flip.mdl")
precache_model("models/knife-mod/v_karambit.mdl")
precache_model("models/knife-mod/p_karambit.mdl")
precache_model("models/v_knife.mdl")
precache_model("models/p_knife.mdl")
}
zmieniasz lokalizacje swoich kos
w
public display_knife(id) {
new menuBody[512]
add(menuBody, 511, "\rMenu Nozy\w^n^n")
add(menuBody, 511, "1. bayonet \y(Duze obrazenia/Mala Prędkosc)\w^n")
add(menuBody, 511, "2. huntsman \y(Nie slychac krokow)\w^n")
add(menuBody, 511, "3. flip knife \y(Duza predkosc)\w^n")
add(menuBody, 511, "4. karambit \y(Niska Grawitacja)\w^n")
add(menuBody, 511, "5. Noz Domyslny \y(regeneruje Zycie)\w^n^n")
add(menuBody, 511, "0. Exit^n")
new keys = ( 1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<4 | 1<<9 )
show_menu(id, keys, menuBody, -1, "Knife Mod")
}
zmieniasz nazwy z menu
w
case 0: {
format(vModel,55,"models/v_knife.mdl")
format(pModel,55,"models/p_knife.mdl")
}
case 1: {
format(vModel,55,"models/knife-mod/v_bayonet.mdl")
format(pModel,55,"models/knife-mod/p_bayonet.mdl")
}
case 2: {
format(vModel,55,"models/knife-mod/v_flip.mdl")
format(pModel,55,"models/knife-mod/p_flip.mdl")
}
case 3: {
format(vModel,55,"models/knife-mod/v_karambit.mdl")
format(pModel,55,"models/knife-mod/p_karambit.mdl")
}
case 4: {
format(vModel,55,"models/knife-mod/v_huntsman.mdl")
format(pModel,55,"models/knife-mod/p_huntsman.mdl")
}
}
zmieniasz lokalizacje takie jak dodałeś w public plugin_precache() {