Witam Nie wiem czy to jakiś bug ale z klasy nie da się natychmiastowo zabić z noża choć w kodzie jest wszystko dobrze proszę o pomoc może cos się buguje
kod
Spoiler
#include <amxmodx> #include <codmod> #include <engine> #include <fakemeta> #include <hamsandwich> #include <cstrike> #include <colorchat> #define DMG_BULLET (1<<1) #define DMG_HEGRENADE (1<<24) new const nazwa[] = "Super Nozownik"; new const opis[] = "12 skoków,12 rakiet,autobh,mniejsza gravita,niewidka na kosie, knife 1/1 PPM,M3 1/2,XM1014 1/5, deagle 1/3, HE 1/2,ubranie wroga,norecoil"; new const bronie = 1<<CSW_M3 | 1<<CSW_XM1014 | 1<<CSW_DEAGLE | 1<<CSW_HEGRENADE | 1<<CSW_KNIFE; new const zdrowie = 700; new const kondycja = 700; new const inteligencja = 700; new const wytrzymalosc = 700; new ilosc_rakiet_gracza[33]; new sprite_blast; new poprzednia_rakieta_gracza[33]; new bool: ma_klase[33]; new skoki[33]; new CT_Skins[4][] = {"sas","gsg9","urban","gign"}; new Terro_Skins[4][] = {"arctic","leet","guerilla","terror"}; public plugin_init() { register_plugin(nazwa, "1.1", "FinalRing"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_event("ResetHUD", "ResetHUD", "abe"); register_event("CurWeapon","CurWeapon","be", "1=1") register_forward(FM_CmdStart, "fwCmdStart_MultiJump"); register_forward(FM_PlayerPreThink, "fwPrethink_AutoBH"); register_forward(FM_PlayerPreThink, "PreThink"); register_forward(FM_UpdateClientData, "UpdateClientData", 1) register_touch("rocket", "*" , "DotykRakiety"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); RegisterHam(Ham_TakeDamage, "player", "knifekill"); } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_H && get_user_flags(id) & ADMIN_LEVEL_C)) { ColorChat(id, RED, "Nie masz uprawnien, aby uzywac tej klasy.") return COD_STOP; } ColorChat(id, GREEN, "Klasa stworzona przez FinalRing ") ma_klase[id] = true; entity_set_float(id, EV_FL_gravity, 650.0/800.0); ilosc_rakiet_gracza[id] = 12; ZmienUbranie(id, 0); return COD_CONTINUE; } public cod_class_disabled(id) { ma_klase[id] = false; entity_set_float(id, EV_FL_gravity, 800.0/800.0); ZmienUbranie(id, 1); } public ResetHUD(id) { ilosc_rakiet_gracza[id] = 12; if(ma_klase[id]) entity_set_float(id, EV_FL_gravity, 650.0/800.0); } public fwCmdStart_MultiJump(id, uc_handle) { if(!is_user_alive(id) || !ma_klase[id]) return FMRES_IGNORED; new flags = pev(id, pev_flags); if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]) { skoki[id]--; new Float:velocity[3]; pev(id, pev_velocity,velocity); velocity[2] = random_float(265.0,285.0); set_pev(id, pev_velocity,velocity); } else if(flags & FL_ONGROUND) skoki[id] = 12; return FMRES_IGNORED; } public fwPrethink_AutoBH(id) { if(!ma_klase[id]) return PLUGIN_CONTINUE if (pev(id, pev_button) & IN_JUMP) { new flags = pev(id, pev_flags) if (flags & FL_WATERJUMP) return FMRES_IGNORED; if ( pev(id, pev_waterlevel) >= 2 ) return FMRES_IGNORED; if ( !(flags & FL_ONGROUND) ) return FMRES_IGNORED; new Float:velocity[3]; pev(id, pev_velocity, velocity); velocity[2] += 250.0; set_pev(id, pev_velocity, velocity); set_pev(id, pev_gaitsequence, 6); } return FMRES_IGNORED; } public plugin_precache() { sprite_blast = precache_model("sprites/dexplo.spr"); precache_model("models/rpgrocket.mdl"); } public cod_class_skill_used(id) { if (!ilosc_rakiet_gracza[id]) { client_print(id, print_center, "Wykorzystales juz wszystkie rakiety!"); return PLUGIN_CONTINUE; } if(poprzednia_rakieta_gracza[id] + 2.0 > get_gametime()) { client_print(id, print_center, "Rakiet mozesz uzywac co 2 sekundy!"); return PLUGIN_CONTINUE; } if (is_user_alive(id)) { poprzednia_rakieta_gracza[id] = floatround(get_gametime()); ilosc_rakiet_gracza[id]--; new Float: Origin[3], Float: vAngle[3], Float: Velocity[3]; entity_get_vector(id, EV_VEC_v_angle, vAngle); entity_get_vector(id, EV_VEC_origin , Origin); new Ent = create_entity("info_target"); entity_set_string(Ent, EV_SZ_classname, "rocket"); entity_set_model(Ent, "models/rpgrocket.mdl"); vAngle[0] *= -1.0; entity_set_origin(Ent, Origin); entity_set_vector(Ent, EV_VEC_angles, vAngle); entity_set_int(Ent, EV_INT_effects, 2); entity_set_int(Ent, EV_INT_solid, SOLID_BBOX); entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY); entity_set_edict(Ent, EV_ENT_owner, id); VelocityByAim(id, 1000 , Velocity); entity_set_vector(Ent, EV_VEC_velocity ,Velocity); } return PLUGIN_CONTINUE; } public DotykRakiety(ent) { if (!is_valid_ent(ent)) return; new attacker = entity_get_edict(ent, EV_ENT_owner); new Float:fOrigin[3]; entity_get_vector(ent, EV_VEC_origin, fOrigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); new entlist[33]; new numfound = find_sphere_class(ent, "player", 190.0, entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid)) continue; cod_inflict_damage(attacker, pid, 20.0, 0.6, ent, (1<<24)); } remove_entity(ent); } public client_disconnect(id) { new ent = find_ent_by_class(0, "rocket"); while(ent > 0) { if(entity_get_edict(id, EV_ENT_owner) == id) remove_entity(ent); ent = find_ent_by_class(ent, "rocket"); } } public CurWeapon(id) { if(!ma_klase[id]) return; new wid = read_data(2) if(wid == CSW_KNIFE) { set_rendering(id,kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 38); } else { set_rendering(id,kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 255); } } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_M3 && damagebits & DMG_BULLET && random_num(1, 2) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_XM1014 && damagebits & DMG_BULLET && random_num(1, 5) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_DEAGLE && damagebits & DMG_BULLET && random_num(1, 3) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); if(damagebits & DMG_HEGRENADE && random_num(1, 2) == 1) { cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); } if(get_user_weapon(idattacker) == CSW_KNIFE && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; } public ZmienUbranie(id,reset){ if (!is_user_connected(id)) return PLUGIN_CONTINUE; if (reset) { cs_reset_user_model(id); } else { new num = random_num(0,3); cs_set_user_model(id, (get_user_team(id) == 1)? CT_Skins[num]: Terro_Skins[num]); } return PLUGIN_CONTINUE; } public PreThink(id) { if(ma_klase[id]) set_pev(id, pev_punchangle, {0.0,0.0,0.0}) } public UpdateClientData(id, sw, cd_handle) { if(ma_klase[id]) set_cd(cd_handle, CD_PunchAngle, {0.0,0.0,0.0}) }