Mam problem z klasą komandoss otóż chce by miała 1/1 z kosy PPM i 1/2 na resp u wroga ale gdy dodam resp u wroga kosa przestaje działać czy moglibyście mi pomóc??
niżej daje kod
Spoiler
#include <amxmodx> #include <codmod> #include <hamsandwich> #include <cstrike> #define DMG_BULLET (1<<1) new const nazwa[] = "Komandoss; new const opis[] = "1/1 z kosy PPM,1/2 na resp u wroga,"; new const bronie = 1<<CSW_KNIFE; new const zdrowie = 250; new const kondycja = 250; new const inteligencja = 250; new const wytrzymalosc = 250; new bool: ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.1", "FinalRing"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); RegisterHam(Ham_Spawn, "player", "Spawn", 1); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); } public cod_class_enabled(id) { ma_klase[id] = true; } public cod_class_disabled(id) { ma_klase[id] = false; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_weapon(idattacker) == CSW_KNIFE && damagebits & DMG_BULLET && damage > 20.0) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_SUPERCEDE; } public Spawn(id) { if(!is_user_alive(id)) return; if(!ma_klase[id]) return; if(random_num(1,2) == 1) { new CsTeams:team = cs_get_user_team(id); cs_set_user_team(id, (team == CS_TEAM_CT)? CS_TEAM_T: CS_TEAM_CT); ExecuteHam(Ham_CS_RoundRespawn, id); cs_set_user_team(id, team); } }