#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <hamsandwich>
new oneonone[33][31];
new const nazwa[] = "[P] Assasin ";
new const opis[] = "Niewidka 1/255 , 1/1 z kosy | Koszt 4.92";
new const bronie = 0;
new const zdrowie = 1;
new const kondycja = 25;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_)
{
client_print(id, print_chat, "[[P] Assasin ] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
oneonone[id][CSW_KNIFE] = 1
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 1);
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
ma_klase[id] = false;
oneonone[id][CSW_KNIFE] = 0
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(!(damagebits & (1<<1)))
return HAM_IGNORED;
new hp_ofiary = get_user_health(this)
new bron_atakujacego = get_user_weapon(idattacker)
if (oneonone[idattacker][bron_atakujacego] > 0)
{
if (random_num(1,oneonone[idattacker][bron_atakujacego]) == 1) cod_inflict_damage(idattacker, this, float(hp_ofiary), 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}