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Armoury Manager


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Napisano 10.01.2016 20:44

<div><font face="Book Antiqua"><font size="6"><font color="Indigo">Armoury Manager</font></font><font color="Indigo"><br /><font size="2">v0.1</font></font><br /><br /><font size="3"><font color="Black">For those that do not know what an armoury_entity is, they are the weapons that are on the ground on maps such as fy_snow and fy_iceworld that are free for players to pickup. They are not the same as weapons that have been dropped.<br /><br />This plugin allows you to:<ul><li><font face="Book Antiqua"><font size="3">Create new armoury_entity's</font></font></li>
<li><font face="Book Antiqua"><font size="3">Change existing armoury_entity weapon type and/or count</font></font></li>
<li><font face="Book Antiqua"><font size="3">Delete existing armoury_entity's</font></font></li>
</ul><br />All changes to armoury_entity's are stored separately for each map so you can create/modify/delete them on each map independently. Each change is specific to the exact one that was selected so changing one weapon will not affect any other weapons in the map. All changes are re-applied when the map is changed. The changes are saved to amxmodxconfigsArmouryManager and the file name is the map name.</font></font><br /><br /><font size="4"><font color="Indigo"><b>Commands</b></font></font><ul><li><font face="Book Antiqua"><font size="3"><b>am_enable</b> - This enables the Armoury Manager. It will make all armoury_entity's, even empty or deleted ones, display on the map. When the manager is enabled, you will get a HUD message when aiming at a weapon which tells you details about the weapon as well as a message telling you to hold Use to select the item. When aiming at an empty area, a HUD message will display which tells you that an item can be created. You cannot pickup any armoury_entity's while the manager is enabled so you can walk over them while you are making changes without picking them up.</font></font></li>
<li><font face="Book Antiqua"><font size="3"><b>am_disable</b> - This disables the Armoury Manager. It will put all armoury_entity changes into effect and re-hide any unmodified armoury_entity's if they are empty.</font></font></li>
<li><font face="Book Antiqua"><font size="3"><b>am_info</b> - This displays a status of all armoury_entity's which have either been created or modified in the MOTD window. Due to limitations of the MOTD window, it cannot display the status of more than ~12 so I had to restrict this to only ones that have been changed. If you notice that you are missing data, it is because of this limitation.</font></font></li>
<li><font face="Book Antiqua"><font size="3"><b>am_deletemapconfig</b> - This deletes all saved changes for the current map. To restore all entities to their original state you must change the map.</font></font></li>
</ul><br /><font size="4"><font color="Indigo"><b>Usage</b></font></font><ol style="list-style-type: decimal"><li><font face="Book Antiqua"><font size="3">Use am_enable command to enable the Armoury Manager.</font></font></li>
<li><font face="Book Antiqua"><font size="3">Aim at a weapon until the HUD message appears. Hold the Use button to select the weapon. It will turn blue when selected and you will see a menu appear with change options.</font></font></li>
<li><font face="Book Antiqua"><font size="3">Select an action to take on the weapon. As of now the options are <b>Change Type</b>, <b>Change Count</b> and <b>Delete Item</b>.</font></font></li>
<li><font face="Book Antiqua"><font size="3">When you are done making changes to all weapons that you wish to modify, use the am_disable command to disable the manager.</font></font></li>
</ol></font><br /><font face="Book Antiqua"><font size="4"><font color="Indigo"><b>Screen shots</b></font></font></font><br /><font face="Book Antiqua"><font size="3">In this example, I am going to modify the weapon type of an existing armoury_entity.</font></font><ol style="list-style-type: decimal"><li><font face="Book Antiqua"><font size="3">Aiming at weapon that I want to make a change to.</font></font><br /><img src="https://dl.dropboxus...AimWeapon1.jpg"border="0" alt="" /><br /></li>
<li><font face="Book Antiqua"><font size="3">I held <b>Use</b> to select the weapon. I then selected <b>Change Type</b>.</font></font><br /><img src="https://dl.dropboxus...ectWeapon2.jpg"border="0" alt="" /><br /></li>
<li><font face="Book Antiqua"><font size="3">A menu appears with change values. I selected m4a1.</font></font><br /><img src="https://dl.dropboxus...hangeMenu3.jpg"border="0" alt="" /><br /></li>
<li><font face="Book Antiqua"><font size="3">Weapon type successfully changed.</font></font><br /><img src="https://dl.dropboxus...eComplete4.jpg"border="0" alt="" /></li>
</ol><br /><font face="Book Antiqua"><font size="3">Please let me know if you discover any bugs and/or if there are any features that you think could make this better.</font></font></div>


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<a href="http://www.amxmodx.o...87"><strong>GetPlugin</strong></a> or
<a href="https://forums.allie...1452455466">GetSource</a> (armoury_manager.sma - 22.9 KB)

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