Witam mam prosbe :3 Przerobilby ktos ten plugin zeby byl tylko pod flaga ADMIN_LEVEL_H czyli "t" z gory dziekuje
/* AMX Mod script * * (c) 20012, AlejandroSk, PePe * This file is provided as is (no warranties). * */ #include <amxmodx> #include <fakemeta> #include <fun> #include <hamsandwich> #include <cstrike> #include <amxmisc> #define is_valid_player(%1) (1 <= %1 <= 32) new AK_V_MODEL[64] = "models/v_platinium_awp.mdl" new AK_P_MODEL[64] = "models/p_platinium_awp.mdl" /* Pcvars */ new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip, cvar_cost new bool:g_HasAk[33] new g_hasZoom[ 33 ] new bullets[ 33 ] // Sprite new m_spriteTexture const Wep_ak47 = ((1<<CSW_AWP)) public plugin_init() { /* CVARS */ cvar_dmgmultiplier = register_cvar("goldenak_dmg_multiplier", "5") cvar_custommodel = register_cvar("goldenak_custom_model", "1") cvar_goldbullets = register_cvar("goldenak_gold_bullets", "1") cvar_uclip = register_cvar("goldenak_unlimited_clip", "0") cvar_cost = register_cvar("goldenak_cost", "16000") // Register The Buy Cmd register_clcmd("say /pawp", "CmdBuyAk") register_clcmd("say_team /pawp", "CmdBuyAk") register_concmd("amx_pawp", "CmdGiveAk", ADMIN_IMMUNITY, "<name>") // Register The Plugin register_plugin("Platinium AWP", "1.0", "AlejandroSk, PePe") // Death Msg register_event("DeathMsg", "Death", "a") // Weapon Pick Up register_event("WeapPickup","checkModel","b","1=19") // Current Weapon Event register_event("CurWeapon","checkWeapon","be","1=1") register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0") // Ham TakeDamage RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward( FM_CmdStart, "fw_CmdStart" ) RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1) } public client_connect(id) { g_HasAk[id] = false } public client_disconnect(id) { g_HasAk[id] = false } public Death() { g_HasAk[read_data(2)] = false } public fwHamPlayerSpawnPost(id) { g_HasAk[id] = false } public plugin_precache() { precache_model(AK_V_MODEL) precache_model(AK_P_MODEL) m_spriteTexture = precache_model("sprites/dot1.spr") precache_sound("weapons/zoom.wav") } public checkModel(id) { if ( !g_HasAk[id] ) return PLUGIN_HANDLED new szWeapID = read_data(2) if ( szWeapID == CSW_AWP && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) ) { set_pev(id, pev_viewmodel2, AK_V_MODEL) set_pev(id, pev_weaponmodel2, AK_P_MODEL) } return PLUGIN_HANDLED } public checkWeapon(id) { new plrClip, plrAmmo, plrWeap[32] new plrWeapId plrWeapId = get_user_weapon(id, plrClip , plrAmmo) if (plrWeapId == CSW_AWP && g_HasAk[id]) { checkModel(id) } else { return PLUGIN_CONTINUE } if (plrClip == 0 && get_pcvar_num(cvar_uclip)) { // If the user is out of ammo.. get_weaponname(plrWeapId, plrWeap, 31) // Get the name of their weapon give_item(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) } return PLUGIN_HANDLED } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AWP && g_HasAk[attacker] ) { SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) ) } } public fw_CmdStart( id, uc_handle, seed ) { if( !is_user_alive( id ) ) return PLUGIN_HANDLED } public make_tracer(id) { if (get_pcvar_num(cvar_goldbullets)) { new clip,ammo new wpnid = get_user_weapon(id,clip,ammo) new pteam[16] get_user_team(id, pteam, 15) if ((bullets[id] > clip) && (wpnid == CSW_AWP) && g_HasAk[id]) { new vec1[3], vec2[3] get_user_origin(id, vec1, 1) // origin; your camera point. get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte (0) //TE_BEAMENTPOINTS 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short( m_spriteTexture ) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte( 255 ) // r, g, b write_byte( 215 ) // r, g, b write_byte( 0 ) // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end() } bullets[id] = clip } } public CmdBuyAk(id) { if ( !is_user_alive(id) ) { client_print(id,print_chat, "[AWP_DD2] Musisz byc zywy, by kupic platinium AWP!") return PLUGIN_HANDLED } new money = cs_get_user_money(id) if (money >= get_pcvar_num(cvar_cost)) { cs_set_user_money(id, money - get_pcvar_num(cvar_cost)) give_item(id, "weapon_awp") g_HasAk[id] = true } else { client_print(id, print_chat, "[AWP_DD2] Nie masz wystaraczajaco duzo pieniedzy, by kupic AWP. Koszt: $%d ", get_pcvar_num(cvar_cost)) } return PLUGIN_HANDLED } public CmdGiveAk(id,level,cid) { if (!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED; new arg[32]; read_argv(1,arg,31); new player = cmd_target(id,arg,7); if (!player) return PLUGIN_HANDLED; new name[32]; get_user_name(player,name,31); give_item(player, "weapon_awp") g_HasAk[player] = true return PLUGIN_HANDLED } stock drop_prim(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (Wep_awp & (1<<weapons[i])) { static wname[32] get_weaponname(weapons[i], wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par } */