plik z prezentami:
#include <amxmodx> #include <prezenty> #include <cstrike> #include <fakemeta_util> #include <ColorChat> new const g_szPrefix[] = "Prezenty" new const g_szWeaponNames[][] = { "weapon_glock18", "weapon_usp", "weapon_p228", "weapon_deagle", "weapon_fiveseven", "weapon_elite", "weapon_m3", "weapon_xm1014", "weapon_mp5navy", "weapon_tmp", "weapon_mac10", "weapon_p90", "weapon_ump45", "weapon_ak47", "weapon_awp", "weapon_m4a1", "weapon_famas", "weapon_galil", "weapon_g3sg1", "weapon_m249", "weapon_sg552", "weapon_sg550", "weapon_aug", "weapon_scout" }; public plugin_init() { register_plugin("Presents", "0.1", "MarWit") register_gift("Paczka z granatami", "presentGrenadePack"); register_gift("Losowa bron", "presentRandomWeapon"); register_gift("Losowa ilosc $", "presentRadnomMoney"); register_gift("Apteczka", "presentAidKit"); register_event("HLTV", "eventRoundInit", "a", "1=0", "2=0"); } public eventRoundInit() { gifts_clear_map(); set_task(5.0, "taskSpawnGift", 2368); } public taskSpawnGift() { gift_spawn(); } public presentGrenadePack(id) { fm_give_item(id, "weapon_hegrenade"); fm_give_item(id, "weapon_smokegrenade"); fm_give_item(id, "weapon_flashbang"); ColorChat(id, RED, "[%s]^x01 Zebrales^x04 Paczke z granatami!^x01 :D", g_szPrefix); } public presentRandomWeapon(id) { fm_give_item(id, g_szWeaponNames[random(sizeof(g_szWeaponNames))]); ColorChat(id, RED, "[%s]^x01 Zebrales^x04 Losowa bron!^x01 :D", g_szPrefix); } public presentRadnomMoney(id) { new iMoney = random_num(2000, 16000) + cs_get_user_money(id); iMoney = iMoney > 16000 ? 16000 : iMoney; cs_set_user_money(id, iMoney); ColorChat(id, RED, "[%s]^x01 Zebrales^x04 Losowa ilosc $!^x01 :D", g_szPrefix); } public presentAidKit(id) { set_pev(id, pev_health, 100.0); ColorChat(id, RED, "[%s]^x01 Zebrales^x04 Aptecze!^x01 :D", g_szPrefix); }
Użytkownik LaKuL edytował ten post 01.12.2015 18:54