Witam, czy jest może mozliwosc zablokowania stawiania min koło siebie podobnie jak z blokada w małych pomieszczeniach
Spoiler
#include <amxmodx>#include <amxmisc>#include <codmod>#include <engine>#include <hamsandwich>#include <fakemeta>new const nazwa[] = "Saper";new const opis[] = "Posiada 3 miny aug i glocka";new const bronie = (1<<CSW_AUG)|(1<<CSW_GLOCK18);new const zdrowie = 30;new const kondycja = 0;new const inteligencja = 20;new const wytrzymalosc = 0;new const model[] = "models/QTM_CodMod/mine.mdl"new ilosc_min_gracza[33];new sprite_blast;public plugin_init(){register_plugin(nazwa, "1.0", "QTM_Peyote");cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);register_event("HLTV", "NowaRunda", "a", "1=0", "2=0");register_event("ResetHUD", "ResetHUD", "abe");register_touch("mine", "player", "DotykMiny");register_clcmd("blabla", "stawianie");}public plugin_precache(){precache_model(model);sprite_blast = precache_model("sprites/dexplo.spr");}public cod_class_enabled(id)ilosc_min_gracza[id] = 3;public cod_class_skill_used(id){new Float:vfOrigin[3];new name [32];get_user_name(id, name, 31);pev(id, pev_origin, vfOrigin);if(czyDuzoMiejsca(vfOrigin, 150.0))client_cmd(id, "blabla");elseclient_print(id, print_chat, "Nie uzywamy tego w malych pomieszczeniach!");}czyDuzoMiejsca(const Float:vfPunkt[3], Float:odleglosc){new Float:vfStart[3], Float:vfEnd[3];vfStart[0] = vfEnd[0] = vfPunkt[0];vfStart[1] = vfEnd[1] = vfPunkt[1];vfStart[2] = vfEnd[2] = vfPunkt[2];//1vfStart[0] += odleglosc;vfEnd[0] -= odleglosc;if(engfunc( EngFunc_PointContents, vfStart ) != CONTENTS_EMPTY&& engfunc( EngFunc_PointContents, vfEnd ) != CONTENTS_EMPTY)return 0;//2vfStart[0] -= odleglosc;vfEnd[0] += odleglosc;vfStart[1] += odleglosc;vfEnd[1] -= odleglosc;if(engfunc( EngFunc_PointContents, vfStart ) != CONTENTS_EMPTY&& engfunc( EngFunc_PointContents, vfEnd ) != CONTENTS_EMPTY)return 0;return 1;}public stawianie(id){if (!ilosc_min_gracza[id]){client_print(id, print_center, "Wykorzystales juz wszystkie miny!");return PLUGIN_CONTINUE;}ilosc_min_gracza[id]--;new Float:origin[3];entity_get_vector(id, EV_VEC_origin, origin);new ent = create_entity("info_target");entity_set_string(ent ,EV_SZ_classname, "mine");entity_set_edict(ent ,EV_ENT_owner, id);entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS);entity_set_origin(ent, origin);entity_set_int(ent, EV_INT_solid, SOLID_BBOX);entity_set_model(ent, model);entity_set_size(ent,Float:{-16.0,-16.0,0.0},Float:{16.0,16.0,2.0});drop_to_floor(ent);set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,50);return PLUGIN_CONTINUE;}public DotykMiny(ent, id){if(!is_valid_ent(ent))return;new attacker = entity_get_edict(ent, EV_ENT_owner);if (get_user_team(attacker) != get_user_team(id)){new Float:fOrigin[3];entity_get_vector( ent, EV_VEC_origin, fOrigin);new iOrigin[3];for(new i=0;i<3;i++)iOrigin[i] = floatround(fOrigin[i]);message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);write_byte(TE_EXPLOSION);write_coord(iOrigin[0]);write_coord(iOrigin[1]);write_coord(iOrigin[2]);write_short(sprite_blast);write_byte(32);write_byte(20);write_byte(0);message_end();new entlist[33];new numfound = find_sphere_class(ent,"player", 90.0 ,entlist, 32);for (new i=0; i < numfound; i++){new pid = entlist[i];if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid))continue;cod_inflict_damage(attacker, pid, 60.0, 0.9, ent, (1<<24));}remove_entity(ent);}}public ResetHUD(id)ilosc_min_gracza[id] = 3;public NowaRunda(){new ent = find_ent_by_class(-1, "mine");while(ent > 0){remove_entity(ent);ent = find_ent_by_class(ent, "mine");}}public client_disconnect(id){new ent = find_ent_by_class(0, "mine");while(ent > 0){if(entity_get_edict(id, EV_ENT_owner) == id)remove_entity(ent);ent = find_ent_by_class(ent, "mine");}}