//ported by Oj@eKiLLzZz
// *******************************************************************************
// Admin Listen 2.3x, Also Copyright 2004, /dev/ urandom. No Warranties,
// either expressed or implied.
// Props to Maxim for the remake of Luke Sankeys original plugin.
// Props to Luke Sankey for the original AdminMod plugin (SankListen).
// Inspired by PsychoListen by PsychoGuard
//
// Allows administrators (with flag "n") to see all team chats, and dead chats.
//
// Use amx_adminlisten_voice 0|1 to turn off and on the hearing of voicecomms
// In 2.0 the Chat Engine was totally rewritten from ground up,
// a different, more efficent method, was used to pick up say messages,
// also fewer calculations and variables in this version.
//
// 2.1 - VoiceComm rewrite, fixed a few typos in the comments.
//
// 2.2 - Updated for Condition Zero 1.2, Note that while I've attempted to keep
// backwards compatability with other mods, I cannot vouch for it working
// in other mods as I only have a CS:CZ server to test it in.
//
// 2.3 - Updated to work with Counter-Strike after steams update June 14, 2004.
// *******************************************************************************
#include <amxmodx>
#include <amxmisc>
#include <engine>
// Counter for the SayText event.
new count[32][32]
new g_voice_status[2]
public catch_say(id)
{
new reciever = read_data(0) //Reads the ID of the message recipient
new sender = read_data(1) //Reads the ID of the sender of the message
if(!is_user_connected(sender) || !is_user_connected(reciever)) return 0
new message[151] //Variable for the message
new channel[151]
new sender_name[32]
if (is_running("czero")||is_running("cstrike"))
{
read_data(2,channel,150)
read_data(4,message,150)
get_user_name(sender, sender_name, 31)
} else {
read_data(2,message,150)
}
// DEBUG.
// console_print(0, "DEBUG MESSAGE: %s", message)
// console_print(0, "DEBUG channel: %s", channel)
// console_print(0, "DEBUG sender: %s, %i", sender_name, sender)
// console_print(0, "DEBUG receiver: %i", reciever)
//With the SayText event, the message is sent to the person who sent it last.
//It's sent to everyone else before the sender recieves it.
// Keeps count of who recieved the message
count[sender][reciever] = 1
// If current SayText message is the last then...
if (sender == reciever)
{
new player_count = get_playersnum() //Gets the number of players on the server
new players[32] //Player IDs
get_players(players, player_count, "c")
for (new i = 0; i < player_count; i++)
{
// If the player is an admin...
if (get_user_flags(players[i]) & ADMIN_LEVEL_B)
{
// If the player did not recieve the message then...
if (count[sender][players[i]] != 1)
{
message_begin(MSG_ONE, get_user_msgid("SayText"),{0,0,0},players[i])
// Appends the ID of the sender to the message, so the engine knows what color to make the name.
write_byte(sender)
// Appends the message to the message (depending on the mod).
if (is_running("czero")||is_running("cstrike"))
{
write_string(channel)
write_string(sender_name)
}
write_string(message)
message_end()
}
}
count[sender][players[i]] = 0 //Set everyone's counter to 0 so it's ready for the next SayText
}
}
return PLUGIN_CONTINUE
}
public plugin_init(){
register_plugin("AdminListen","2.3x","/dev/ urandom")
register_srvcmd("amx_adminlisten_voice","voice_status")
register_event("SayText","catch_say","b")
return PLUGIN_CONTINUE
}
public plugin_modules(){
require_module("engine")
}
// *********************
// VoiceComm Stuff
// *********************
public client_infochanged(id)
{
if ((get_user_flags(id) & ADMIN_LEVEL_B) && equal(g_voice_status,"1")) set_speak(id, 4)
}
public client_connect(id)
{
if ((get_user_flags(id) & ADMIN_LEVEL_B) && equal(g_voice_status,"1")) set_speak(id, 4)
}
public voice_status(){
read_argv(1,g_voice_status,1)
new player_count = get_playersnum()
new players[32] //Player IDs
get_players(players, player_count, "c")
for (new i = 0; i < player_count; i++) {
if ((get_user_flags(players[i]) & ADMIN_LEVEL_B)){
if (equal(g_voice_status,"0")) set_speak(players[i], 0)
if (equal(g_voice_status,"1")) set_speak(players[i], 4)
}
}
}