#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <hamsandwich>
#include <cstrike>
#include <fakemeta>
#include <fun>
new const nazwa[] = "Assasin";
new const opis[] = "bardzo szybki, calkowita niewidka na nożu! , obrazenia nie sa oslabione, 1/1 Kosa PPM, przebranie wroga, + 3 skoki, grawitacja 670, + 2 dynamity";
new const bronie = (1<<CSW_SMOKEGRENADE);
new const zdrowie = -99;
new const kondycja = 100;
new const inteligencja = 30;
new const wytrzymalosc = 0;
new dynamit_gracza[33];
new ilosc_dynamitow_gracza[33];
new sprite_blast_dynamit, sprite_white_dynamit;
new ostatnio_prawym[33];
new skoki[33];
new bool: ma_klase[33];
new CT_Skins[4][] = {"sas","gsg9","urban","gign"};
new Terro_Skins[4][] = {"arctic","leet","guerilla","terror"};
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_event("CurWeapon", "eventKnife_Niewidzialnosc", "be", "1=1");
RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1);
register_event("HLTV", "NowaRunda_Dynamit", "a", "1=0", "2=0");
RegisterHam(Ham_Spawn, "player", "fwSpawn_Dynamit", 1);
RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenCios");
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_knife", "fwPrimaryAttack_JedenCios");
RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fwSecondaryAttack_JedenCios");
register_forward(FM_CmdStart, "fwCmdStart_MultiJump");
}
public plugin_precache()
{
sprite_blast_dynamit = precache_model("sprites/dexplo.spr");
sprite_white_dynamit = precache_model("sprites/white.spr");
precache_model("models/QTM_CodMod/dynamite.mdl");
}
public client_disconnect(id)
{
new entDynamit = find_ent_by_class(0, "dynamite");
while(entDynamit > 0)
{
if(entity_get_edict(entDynamit, EV_ENT_owner) == id)
remove_entity(entDynamit);
entDynamit = find_ent_by_class(entDynamit, "dynamite");
}
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_E))
{
client_print(id, print_chat, "[Assasin] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
entity_set_float(id, EV_FL_gravity, 670.0/800.0);
ilosc_dynamitow_gracza[id] = 2;
give_item(id, "weapon_smokegrenade");
ZmienUbranie(id, 0);
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
entity_set_float(id, EV_FL_gravity, 1.0);
ZmienUbranie(id, 1);
ma_klase[id] = false;
}
public cod_class_skill_used(id)
{
if(is_user_alive(id)){
if(!ilosc_dynamitow_gracza[id])
{
client_print(id, print_center, "Wykorzystales juz wszystkie dynamity!");
}
else{
static dynamit_gracza[33];
if(is_valid_ent(dynamit_gracza[id]))
{
ilosc_dynamitow_gracza[id]--;
new Float:fOrigin[3];
entity_get_vector(dynamit_gracza[id], EV_VEC_origin, fOrigin);
new iOrigin[3];
for(new i=0;i<3;i++)
iOrigin[i] = floatround(fOrigin[i]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast_dynamit);
write_byte(32);
write_byte(20);
write_byte(0);
message_end();
message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
write_byte( TE_BEAMCYLINDER );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] );
write_coord( iOrigin[2] );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] + 250 );
write_coord( iOrigin[2] + 250 );
write_short( sprite_white_dynamit );
write_byte( 0 );
write_byte( 0 );
write_byte( 10 );
write_byte( 10 );
write_byte( 255 );
write_byte( 255 );
write_byte( 100 );
write_byte( 100 );
write_byte( 128 );
write_byte( 0 );
message_end();
new entlist[33];
new numfound = find_sphere_class(dynamit_gracza[id], "player", 250.0 , entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (is_user_alive(pid) && get_user_team(id) != get_user_team(pid))
cod_inflict_damage(id, pid, 95.0, 0.8, dynamit_gracza[id], (1<<24));
}
remove_entity(dynamit_gracza[id]);
}
else
{
new Float:origin[3];
entity_get_vector(id, EV_VEC_origin, origin);
dynamit_gracza[id] = create_entity("info_target");
entity_set_string(dynamit_gracza[id], EV_SZ_classname, "dynamite");
entity_set_edict(dynamit_gracza[id], EV_ENT_owner, id);
entity_set_int(dynamit_gracza[id], EV_INT_movetype, MOVETYPE_TOSS);
entity_set_origin(dynamit_gracza[id], origin);
entity_set_int(dynamit_gracza[id], EV_INT_solid, SOLID_BBOX);
entity_set_model(dynamit_gracza[id], "models/QTM_CodMod/dynamite.mdl");
entity_set_size(dynamit_gracza[id], Float:{-16.0,-16.0,0.0}, Float:{16.0,16.0,2.0});
drop_to_floor(dynamit_gracza[id]);
}
}
}
}
public eventKnife_Niewidzialnosc(id)
{
if(!ma_klase[id])
return;
if( read_data(2) == CSW_KNIFE )
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 1);
}
else
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
}
}
public fwSpawn_Grawitacja(id)
{
if(ma_klase[id])
entity_set_float(id, EV_FL_gravity, 670.0/800.0);
}
public fwSpawn_Dynamit(id)
{
client_disconnect(id);
ilosc_dynamitow_gracza[id] = 2;
}
public NowaRunda_Dynamit()
{
new ent = find_ent_by_class(-1, "dynamite");
while(ent > 0)
{
remove_entity(ent);
ent = find_ent_by_class(ent, "dynamite");
}
}
public fwTakeDamage_JedenCios(id, ent, attacker)
{
if(is_user_alive(attacker) && ma_klase[attacker] && get_user_weapon(attacker) == CSW_KNIFE && ostatnio_prawym[id])
{
cs_set_user_armor(id, 0, CS_ARMOR_NONE);
SetHamParamFloat(4, float(get_user_health(id) + 1));
return HAM_HANDLED;
}
return HAM_IGNORED;
}
public fwPrimaryAttack_JedenCios(ent)
{
new id = pev(ent, pev_owner);
ostatnio_prawym[id] = 1;
}
public fwSecondaryAttack_JedenCios(ent)
{
new id = pev(ent, pev_owner);
ostatnio_prawym[id] = 0;
}
public ZmienUbranie(id,reset)
{
if (!is_user_connected(id))
return PLUGIN_CONTINUE;
if (reset)
cs_reset_user_model(id);
else
{
new num = random_num(0,3);
cs_set_user_model(id, (get_user_team(id) == 1)? CT_Skins[num]: Terro_Skins[num]);
}
return PLUGIN_CONTINUE;
}
public fwCmdStart_MultiJump(id, uc_handle)
{
if(!is_user_alive(id) || !ma_klase[id])
return FMRES_IGNORED;
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id])
{
skoki[id]--;
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity,velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 3;
return FMRES_IGNORED;
}