Witam
Mam problem z tym pluginem (biniarkami)
Tzn działa ten sposób na przerobienie v47 i v48 ale czemu na serwerze non steam jest jak się wpisze: STATUS to pisze: STEAM_ID_LAN zamiast VALVE_ID_LAN ?
Przy wejściu przez steam jest normalnie że mi pokazuje np: STEAM_ID:9125125 a innych widze: STEAM_ID_LAN a powinienem widzieć VALVE_ID_LAN skoro grają przez non steam.
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
DProto 3.5.0
Temat rozp.
radek_b11
, 23.09.2009 17:54
7 odpowiedzi w tym temacie
#1
Napisano 23.09.2009 17:54
#2
Napisano 23.09.2009 19:04
Wklej dproto config
#3
Napisano 23.09.2009 19:07
Bo to są ludzie ns, daj to w dproto.cfg
# ======================================================== # DPROTO CONFIGURATION # ======================================================== #LoggingMode: # 1 = Console # 2 = Log Files # 3 = Both LoggingMode = 2 # UserinfoVerification - Userinfo verification mode # 1 = Check for max size when user connecting (Use MaxUserInfoSize with this mode) # 2 = Remove unneeded fields in userinfo (Use ValidInfoFields with this mode) # 3 = Both # Verification needed to avoid overflows in userinfo. Overflows may cause svc_bad messages for clients UserinfoVerification = 3 MaxUserInfoSize = 230 ValidInfoFields_Engine = namebottomcolortopcolormodelcl_lccl_lwcl_updateratecl_dlmaxrate_pw*hltvpasswordlang ValidInfoFields_cstrike = _vgui_menus_cl_autowepswitch ValidInfoFields_ag = cl_autowepswitch # ======================================================== # AUTHID MANAGEMENT # ======================================================== # ClientIDs (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666 # Use this to set authid's for clients # for HLTV cid_HLTV = 7 # for clients that do not support unique id generation cid_NoSteam47 = 10 cid_NoSteam48 = 10 # For Legit Steam clients cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) cid_SteamPending = 9 # For players having revEmu ( >= 9.74) on client-side: cid_RevEmu = 1 # For players having old revEmu on client-side: cid_OldRevEmu = 1 # For players having hCupa's SteamEmu on client-side: cid_SteamEmu = 1 # SteamEmuCompatMode (0 / 1) # An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. # Affects only Old RevEmu and SteamEmu emulators. SteamEmuCompatMode = 1 # OldEstCompatMode (0 / 1) # Enables/Disables fix for steamids generated by eST in 0.3.1 version. # Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions. OldEstCompatMode = 0 # IPGen_Prefix1 (int) # STEAM_a:b:c # ^ - this prefix for authids generated by IP IPGen_Prefix1 = 0 # IPGen_Prefix2 (int) # STEAM_a:b:c # ^ - this prefix for authids generated by IP IPGen_Prefix2 = 4 # Note that banid will use steamid WITHOUT any prefixes! # ======================================================== # OTHER STUFF # ======================================================== # DisableNativeAuth (0/1) # Disables valve/steam auth system. # For p.47 Based: Server will not connect to auth servers. # For All: Server will not call authorization functions. # This is a fix for startup freeze for old (p.47) servers. DisableNativeAuth = 0 # ServerInfoAnswerType (0/1) # Sets server answer type for query requests # 0 = New style (Source Engine) # 1 = Old Style (Fix favorites list for p.47 clients) # 2 = Hybrid mode - best solution for now, server is visible anywhere ServerInfoAnswerType = 2 # MasterClient (0/1) # Enables master-client emulation; it helps to register server on master list # if you having "You server is old" error. # USE THIS ONLY WITH -nomaster MODE! # you can use Master_GameVersion to set version of game MasterClient = 0 # Master_GameVersion (string) # Sets version of game that master-client will send on master-server Master_GameVersion = 1.1.2.6/Stdio # SubServer_Enable (0/1) # Enables secondary mini-server that redirects clients on main server. # Use the SubServer_AnswerType parameter to set answer type to info queries # Use the SubServer_Port parameter to set secondary server port # Use the SubServer_MasterClient parameter to enable master-client for secondary server. # This is useful feature if you want all clients to see you server. # Its possible if you set different answer types for main and secondary servers. # Clients which cant "see" main server will be able to see secondary SubServer_Enable = 0 SubServer_Port = 28015 SubServer_MasterClient = 0 SubServer_AnswerType = 0 SubServer_RedirectCommand = connect 169.254.141.3:27015 # Game_Name (string) # Sets game name displayed for clients # If Game_Name is empty, native game name will be used Game_Name = # Enables fix for proper player id displaing on HLStats server monitoring # Enable this only if you have HLStats HLStatsPlayerIdFix = 0 # ExportVersion (0 / 1) # Enables/Disables exporting of dp_version cvar # 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW) # 0 = dp_version cvar will not be exported to server rules. ExportVersion = 1
#4
Napisano 23.09.2009 19:34
A czy da się w jakiś sposób zmienić informację (jak łączymy się do serwera) angielską: This server using VAC. Cheat on this server is permamently na PL: Serwer z ochrona VAC. Czitowania skończy się banem Permamentnym tak jak to na steam pisze normalnie.
#5
Napisano 23.09.2009 19:35
Nie da się
#6
Napisano 24.09.2009 08:29
Zmieniłem i ludzie z nonsteam dalej mają: STEAM_ID_LAN
#7
Napisano 24.09.2009 08:32
A restartowałeś serwer? Czy tylko mapkę zmieniłeś?
#8
Napisano 24.09.2009 08:57
he hmm chyba tylko mapkę zmieniłem
[ Dodano: 24-09-2009, 10:03 ]
Dałem Res i działa
[ Dodano: 24-09-2009, 10:03 ]
Dałem Res i działa
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