Witam. Chcę dodać sobie kolejne dwa modele do knife moda.
Część już sam zrobiłem. Chcę dodać dwa modele, mianowicie:
Butterfly Slaughter Knife czyli v_slaughter.mdl, i Flip Fade Knife czyli v_flip.mdl i p_flip.mdl
Tak jak pisałem, część zrobiłem sam czyli dodałem nazwy do menu i ścieżki do modeli. Ale zatrzymałem się na:
public knifemenu(id, key) { switch(key) { case 0: SetKnife(id , 4) case 1: SetKnife(id , 2) case 2: SetKnife(id , 3) case 3: SetKnife(id , 1) case 4: SetKnife(id , 0) default: return PLUGIN_HANDLED } SaveData(id) return PLUGIN_HANDLED }
Nie wiem jak tutaj mam edytować żeby dodać te dwie nowe kosy. Niżej daje wam cały kod .sma:
#include <amxmodx> #include <amxmisc> #include <engine> #include <vault> #include <fun> #pragma semicolon 0 #define PLUGIN "Knife Mod" #define VERSION "1.0" #define AUTHOR "spunko" new knife_model[33] new g_Menu public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("CurWeapon","CurWeapon","be","1=1") g_Menu = register_menuid("Knife Mod") register_menucmd(g_Menu, 1023, "knifemenu") register_clcmd("say /knife", "display_knife") set_task(480.0, "kmodmsg", 0, _, _, "b") } public plugin_precache() { precache_model("models/noze/v_knife.mdl") precache_model("models/noze/p_knife.mdl") precache_model("models/noze/v_gut.mdl") precache_model("models/noze/v_huntsman.mdl") precache_model("models/noze/v_karambit.mdl") precache_model("models/noze/v_slaughter.mdl") precache_model("models/moze/p_flip.mdl") precache_model("models/moze/v_flip.mdl") precache_model("models/v_knife.mdl") precache_model("models/p_knife.mdl") } public display_knife(id) { new menuBody[512] add(menuBody, 511, "\rKnife Mod\w^n^n") add(menuBody, 511, "1. Tribal ButterFly Knife^n")//0 add(menuBody, 511, "2. Karambit Knife^n")//1 add(menuBody, 511, "3. Gut Knife^n")//2 add(menuBody, 511, "4. Huntsman Knife^n")//3 add(menuBody, 511, "5. Butterfly Slaughter Knife^n")//4 add(menuBody, 511, "6. Flip Fade Knife^n")//5 add(menuBody, 511, "7. Default Knife^n")//6 add(menuBody, 511, "0. Exit^n") new keys = ( 1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<4 | 1<<9 ) show_menu(id, keys, menuBody, -1, "Knife Mod") } public knifemenu(id, key) { switch(key) { case 0: SetKnife(id , 4) case 1: SetKnife(id , 2) case 2: SetKnife(id , 3) case 3: SetKnife(id , 1) case 4: SetKnife(id , 0) default: return PLUGIN_HANDLED } SaveData(id) return PLUGIN_HANDLED } public SetKnife(id , Knife) { knife_model[id] = Knife new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) if ( Weapon != CSW_KNIFE ) return PLUGIN_HANDLED new vModel[56],pModel[56] switch(Knife) { case 0: { format(vModel,55,"models/v_knife.mdl") format(pModel,55,"models/p_knife.mdl") } case 1: { format(vModel,55,"models/noze/v_huntsman.mdl") } case 2: { format(vModel,55,"models/noze/v_karambit.mdl") } case 3: { format(vModel,55,"models/noze/v_gut.mdl") } case 4: { format(vModel,55,"models/noze/v_knife.mdl") format(pModel,55,"models/noze/p_knife.mdl") } } entity_set_string(id, EV_SZ_viewmodel, vModel) entity_set_string(id, EV_SZ_weaponmodel, pModel) return PLUGIN_HANDLED; } public CurWeapon(id){ SetKnife(id, knife_model[id]) } public kmodmsg() { client_print(0,print_chat,"Wpisz /knife by zmienic wyglad swojego noza!") } public client_authorized(id){ LoadData(id) } SaveData(id) { new authid[32] get_user_authid(id, authid, 31) new vaultkey[64] new vaultdata[64] format(vaultkey, 63, "KMOD_%s", authid) format(vaultdata, 63, "%d", knife_model[id]) set_vaultdata(vaultkey, vaultdata) } LoadData(id) { new authid[32] get_user_authid(id,authid,31) new vaultkey[64], vaultdata[64] format(vaultkey, 63, "KMOD_%s", authid) get_vaultdata(vaultkey, vaultdata, 63) knife_model[id] = str_to_num(vaultdata) }
Użytkownik michal7840 edytował ten post 07.05.2015 16:39