Witam.
Chciałem skąplikować plugin lecz w kompilatorze mam takie błędy
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright © 1997-2013 ITB CompuPhase, AMX Mod X Teambf2/cmds.inl(421) : error 017: undefined symbol "deaglekills"bf2/cmds.inl(421) : warning 215: expression has no effectbf2/cmds.inl(421) : error 001: expected token: ";", but found "]"bf2/cmds.inl(421) : error 029: invalid expression, assumed zerobf2/cmds.inl(421) : fatal error 107: too many error messages on one lineCompilation aborted.4 Errors.
Plugin dodam tu i w załączniku
Spoiler
// Zapis n SQL, odkomentuj aby włączyć
//#define SQL
// Flaga uprawnien do dawania odznak oraz restartowania ranku
#define ADMIN_UPRAWNIENIA ADMIN_IMMUNITY
// Aby wlaczyc kolorowy say(colorchat) w grze odkomentuj
#define KOLOROWY_SAY
//Nowy wyglad Hud
#define NOWY_HUD
//V.I.P
//#define VIP_BF2
#if defined VIP_BF2
// Flaga V.i.P
#define VIP ADMIN_LEVEL_G
#endif
//Standardowy HUD
//#define STANDARDOWY_HUD
// Aby wlaczyc kolorowy stary hud w grze odkomentuj
//#define KOLOROWY_HUD
#if defined KOLOROWY_HUD
//#define CZERWONY_STARY_HUD
//#define NIEBIESKI_STARY_HUD
//#define SZARY_STARY_HUD
//#define ZOLTY_STARY_HUD
//#define DRUZYNOWY_STARY_HUD
#endif
// Aby wlaczyc prefix w say odkomentuj
#define PREFIX
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <csx>
#include <engine>
#include <fun>
#include <fakemeta_util>
#include <hamsandwich>
new const gNazwaPluginu[] = "Battlefield 2: Rank Mod";
new const gWersjaPluginu[] = "1.5.1a";
new const gAutorPluginu[] = "MisieQ";
//Message sending variables
#if defined KOLOROWY_SAY
new gmsgScreenFade;
new gmsgScreenShake;
#else
new gmsgScreenFade;
new gmsgScreenShake;
new gmsgSayText;
#endif
#if defined STANDARDOWY_HUD
new gmsgStatusText;
#endif
#if defined NOWY_HUD
new gHUD;
#define TASK_HUD 9897
#endif
new gHudSyncAimInfo;
new gMaxPlayers;
new bool:gCZBotRegisterHam;
#define MAX_RANKS 17
#define MAX_BADGES 12
//Motd variables
new configsdir[200];
new configfile[200];
//Cvar vars
new gPcvarBF2Active;
new gPcvarBadgesActive;
new gPcvarFreeAwp;
new gPcvarXpMultiplier;
new gPcvarIconTime;
new gPcvarFlagKills;
new gPcvarHelpUrl;
new gPcvarBadgePowers;
new gPcvarFlagRoundPoints;
new gPcvarFlagMatchPoints;
new gPcvarXpMinPlayers;
new gPcvarHudOptions;
new gPcvarStatusText;
new gPcvarFFA;
new gPcvarSaveType;
new gPcvarRankBots;
new gPcvarBotQuota;
new gPcvarSVLan;
#if defined SQL
//Cvars SQL
new pPcvarDBHost;
new pPcvarDBUser;
new pPcvarDBPassword;
new pPcvarDBBase;
#endif
//Cvary Odznaki
new gPcvarHP;
new gPcvarSpeed;
new gPcvarKasa;
new gPcvarGrav1;
new gPcvarGrav2;
new gPcvarGrav3;
new gPcvarGrav4;
new gPcvarGrav5;
new gPcvarGrav6;
new gPcvarArmor1;
new gPcvarArmor2;
new gPcvarArmor3;
new gPcvarArmor4;
new gPcvarArmor5;
new gPcvarArmor6;
//Cvar vars new
new gPcvarWymus;
new gPcvarBomba;
new gGracze[32];
new gZablokuj;
//Current players info
new gPlayerJump[33];
new g_PlayerRank[33];
new g_PlayerBadges[33][MAX_BADGES];
new knifekills[33];
new pistolkills[33];
new sniperkills[33];
new parakills[33];
new defuses[33];
new plants[33];
new explosions[33];
new accuracy[33];
new totalkills[33];
new gSaveKey[33][32];
new smgkills[33];
new shotgunkills[33];
new riflekills[33];
new grenadekills[33];
new g_count;
new bronze[33];
new silver[33];
new gold[33];
//Temp storage variables
new numofbadges[33];
new bool:newplayer[33];
new g_lastwpn[33];
new bool:g_imobile[33];
new bool:freezetime;
new highestrank;
new highestrankid;
new gStatsLoaded[33];
new gCurrentFOV[33];
new g_friend[33];
new bool:g_invis[33];
new bool:g_grav[33];
new bool:g_silent[33];
new bool:gPlayerMedkitUsed[33];
new bool:is_on_knife[33];
new menuselection[33];
//Server stats
new highestrankserver, highestrankservername[32], mostkills, mostkillsid, mostkillsname[32], mostwins, mostwinsname[32];
new menuselected[33][3];
//0 - Badge/Kills selected 0/1
//1 - Badgenum/Kills
//2 - Badgelevel
//Sound Vars
new gSoundRank[] = "bf2rank/bf2rank_promotion.wav"; //Rank gained sound
new gSoundBadge[] = "bf2rank/bf2rank_award.wav"; //Badges earned sound
//Sprite vars
new gSprite[22], g_healspr;
new const sprite_heal[] = "sprites/bf2rankspr/heal.spr"
#if defined SQL
//SQl vars
#include <sqlx>
new Handle:g_SqlTuple;
new g_Cache[512];
new bool:SQLenabled;
new bool:gIntermission;
#else
//nVault
#include <nvault>
new g_Vault;
new gPcvarPruneDays;
#endif
new gPlayerName;
//Bf2 includes
#if defined KOLOROWY_SAY
#include <colorchat>
#endif
#if defined KOLOROWY_HUD
#include <colorstatus>
#endif
#if defined VIP_BF2
#include "bf2/vip.inl"
#endif
#include "bf2/const.inl"
#include "bf2/effect.inl"
#include "bf2/cmds.inl"
#include "bf2/events.inl"
#include "bf2/save.inl"
#include "bf2/forwards.inl"
#include "bf2/check.inl"
#include "bf2/badgepowers.inl"
#include "bf2/menu.inl"
#include "bf2/hud.inl"
#include "bf2/othermods.inl"
#include "bf2/csx.inl"
#include "bf2/ham.inl"
#include "bf2/apteczka.inl"
#if defined SQL
#include "bf2/sql.inl"
#endif
public plugin_init()
{
register_plugin(gNazwaPluginu, gWersjaPluginu, gAutorPluginu);
#if defined KOLOROWY_HUD
initColorStatus();
#endif
#if defined VIP_BF2
initVip();
#endif
//Register all the say commands
//Public
register_clcmd("say /ranks","show_rankhelp",0, "Pokazuje Informacje o Ranku");
register_clcmd("say_team /ranks","show_rankhelp",0, "Pokazuje Informacje o Ranku");
register_clcmd("say /badges1","show_badgehelp",0, "Pokazuje Informacje o Odznakach");
register_clcmd("say_team /badges1","show_badgehelp",0, "Pokazuje Informacje o Odznakach");
register_clcmd("say /odznaki1","show_badgehelp",0, "Pokazuje Informacje o Odznakach");
register_clcmd("say_team /odznaki1","show_badgehelp",0, "Pokazuje Informacje o Odznakach");
register_clcmd("say /badges2","show_badgehelp2",0, "Pokazuje Informacje o Odznakach 2");
register_clcmd("say_team /badges2","show_badgehelp2",0, "Pokazuje Informacje o Odznakach 2");
register_clcmd("say /odznaki2","show_badgehelp2",0, "Pokazuje Informacje o Odznakach 2");
register_clcmd("say_team /odznaki2","show_badgehelp2",0, "Pokazuje Informacje o Odznakach 2");
register_clcmd("say /badges3","show_badgehelp3",0, "Pokazuje Informacje o Odznakach 3");
register_clcmd("say_team /badges3","show_badgehelp3",0, "Pokazuje Informacje o Odznakach 3");
register_clcmd("say /odznaki3","show_badgehelp3",0, "Pokazuje Informacje o Odznakach 3");
register_clcmd("say_team /odznaki3","show_badgehelp3",0, "Pokazuje Informacje o Odznakach 3");
register_clcmd("say /badges4","show_badgehelp4",0, "Pokazuje Informacje o Odznakach 4");
register_clcmd("say_team /badges4","show_badgehelp4",0, "Pokazuje Informacje o Odznakach 4");
register_clcmd("say /odznaki4","show_badgehelp4",0, "Pokazuje Informacje o Odznakach 4");
register_clcmd("say_team /odznaki4","show_badgehelp4",0, "Pokazuje Informacje o Odznakach 4");
register_clcmd("say /badges5","show_badgehelp5",0, "Pokazuje Informacje o Odznakach 5");
register_clcmd("say_team /badges5","show_badgehelp5",0, "Pokazuje Informacje o Odznakach 5");
register_clcmd("say /odznaki5","show_badgehelp5",0, "Pokazuje Informacje o Odznakach 5");
register_clcmd("say_team /odznaki5","show_badgehelp5",0, "Pokazuje Informacje o Odznakach 5");
register_clcmd("say", "cmd_say", 0, "<target> ");
register_clcmd("say_team", "cmd_say", 0, "<target> ");
register_clcmd("say /who", "cmd_who", 0, "Wyswietla liste graczy i ich pozimy");
register_clcmd("say_team /who", "cmd_who", 0, "Wyswietla liste graczy i ich pozimy");
register_clcmd("say /gracze", "cmd_who", 0, "Wyswietla liste graczy i ich pozimy");
register_clcmd("say_team /gracze", "cmd_who", 0, "Wyswietla liste graczy i ich pozimy");
register_clcmd("say /help", "cmd_help", 0, "Pokaz pomoc BF2Mod");
register_clcmd("say_team /help", "cmd_help", 0, "Pokaz pomoc BF2Mod");
register_clcmd("say /bf2menu", "Bf2menu", 0, "Pokazuje Menu");
register_clcmd("say_team /bf2menu", "Bf2menu", 0, "Pokazuje Menu");
register_clcmd("say bf2menu", "Bf2menu", 0, "Pokazuje Menu");
register_clcmd("say_team bf2menu", "Bf2menu", 0, "Pokazuje Menu");
register_clcmd("say /bf2", "Bf2menu", 0, "Pokazuje Menu");
register_clcmd("say_team /bf2", "Bf2menu", 0, "Pokazuje Menu");
register_clcmd("say bf2", "Bf2menu", 0, "Pokazuje Menu");
register_clcmd("say_team bf2", "Bf2menu", 0, "Pokazuje Menu");
register_clcmd("say menu", "Bf2menu", 0, "Pokazuje Menu");
register_clcmd("say_team menu", "Bf2menu", 0, "Pokazuje Menu");
register_clcmd("say /help", "Bf2menu", 0, "Pokazuje Menu");
register_clcmd("say_team /help", "Bf2menu", 0, "Pokazuje Menu");
register_clcmd("say help", "Bf2menu", 0, "Pokazuje Menu");
register_clcmd("say_team help", "Bf2menu", 0, "Pokazuje Menu");
register_clcmd("say /bf2helpmenu", "helpmenu", 0, "Pokazuje Menu Pomocy");
register_clcmd("say_team /bf2helpmenu", "helpmenu", 0, "Pokazuje Menu Pomocy");
register_clcmd("say /bf2statsmenu", "helpmenu", 0, "Pokazuje Menu Statystyk");
register_clcmd("say_team /bf2statsmenu", "helpmenu", 0, "Pokazuje Menu Statystyk");
register_clcmd("say /bf2adminmenu", "adminmenu", 0, "Pokazuje Menu Admina");
register_clcmd("say_team /bf2adminmenu", "adminmenu", 0, "Pokazuje Menu Admina");
register_clcmd("say /bf2stats", "show_stats", 0, "Pokazuje twoje aktualne statystyki");
register_clcmd("say_team /bf2stats", "show_stats", 0, "Pokazuje twoje aktualne statystyki");
register_clcmd("say /serverstats", "show_server_stats", 0, "Pokazuje aktualne statystyki serwera");
register_clcmd("say_team /serverstats", "show_server_stats", 0, "Pokazuje aktualne statystyki serwera");
register_clcmd("say /bf2save", "save_badges", 0, "Zapisuje Aktualne Statystyki");
register_clcmd("say_team /bf2save", "save_badges", 0, "Zapisuje Aktualne Statystyki");
//Admin
register_clcmd("bf2_addbadge", "add_badge", ADMIN_UPRAWNIENIA, "<player> <badge#> <level#>");
register_clcmd("bf2_addkills", "add_kills", ADMIN_UPRAWNIENIA, "<player> <kills#>");
//Cvars
//FCVAR_SERVER cvar for game monitor.
register_cvar("bf2_version", gWersjaPluginu, FCVAR_SERVER);
// Set cvar to update version in case new version loaded while server still running
set_cvar_string("bf2_version", gWersjaPluginu);
gPcvarBF2Active = register_cvar("bf2_active", "1");
gPcvarBadgesActive = register_cvar("bf2_badges", "1");
gPcvarFreeAwp = register_cvar("bf2_awp", "1");
gPcvarXpMultiplier = register_cvar("bf2_xpmultiplier", "0.1");
gPcvarXpMinPlayers = register_cvar("bf2_xpminplayers", "2");
gPcvarIconTime = register_cvar("bf2_icon_time", "1.5");
gPcvarHelpUrl = register_cvar("bf2_help_url", "http://misieq.elsat.net.pl/amxx");
gPcvarBadgePowers = register_cvar("bf2_badgepowers", "1");
gPcvarHudOptions = register_cvar("bf2_hud_options", "abcde");
gPcvarStatusText = register_cvar("bf2_statustext", "1");
#if !defined SQL
gPcvarPruneDays = register_cvar("bf2_reset_days", "21");
#endif
gPcvarFFA = register_cvar("bf2_ffa", "0");
gPcvarWymus = register_cvar("bf2_wymus", "1");
gPcvarBomba = register_cvar("bf2_bomba", "1");
gPcvarFlagKills = register_cvar("bf2_flag_kills", "2");
gPcvarFlagRoundPoints = register_cvar("bf2_flag_round_kills", "0");
gPcvarFlagMatchPoints = register_cvar("bf2_flag_match_kills", "0");
// Cvary Odznak
gPcvarHP = register_cvar("bf2_odznaka_hp", "10");
gPcvarSpeed = register_cvar("bf2_odznaka_szybkosc", "15.0");
gPcvarKasa = register_cvar("bf2_odznaka_kasa", "150");
gPcvarGrav1 = register_cvar("bf2_odznaka_grawitacja_1", "0.9375");
gPcvarGrav2 = register_cvar("bf2_odznaka_grawitacja_2", "0.875");
gPcvarGrav3 = register_cvar("bf2_odznaka_grawitacja_3", "0.8125");
gPcvarGrav4 = register_cvar("bf2_odznaka_grawitacja_4", "0.75");
gPcvarGrav5 = register_cvar("bf2_odznaka_grawitacja_5", "0.65625");
gPcvarGrav6 = register_cvar("bf2_odznaka_grawitacja_6", "0.5625");
gPcvarArmor1 = register_cvar("bf2_dodatkowy_armor_1", "50");
gPcvarArmor2 = register_cvar("bf2_dodatkowy_armor_2", "100");
gPcvarArmor3 = register_cvar("bf2_dodatkowy_armor_3", "150");
gPcvarArmor4 = register_cvar("bf2_dodatkowy_armor_4", "200");
gPcvarArmor5 = register_cvar("bf2_dodatkowy_armor_5", "250");
gPcvarArmor6 = register_cvar("bf2_dodatkowy_armor_6", "300");
#if defined SQL
/* SQL */
pPcvarDBHost = register_cvar("bf2_db_host", "127.0.0.1");
pPcvarDBUser = register_cvar("bf2_db_user", "rabka_misieq");
pPcvarDBPassword = register_cvar("bf2_db_pass", "jw1553");
pPcvarDBBase = register_cvar("bf2_db_database", "rabka_misieq");
#endif
gPcvarSaveType = get_cvar_pointer("csstats_rank");
gPcvarRankBots = get_cvar_pointer("csstats_rankbots");
gPcvarBotQuota = get_cvar_pointer("bot_quota");
gPcvarSVLan = get_cvar_pointer("sv_lan");
//Message sending.
#if defined KOLOROWY_SAY
gmsgScreenFade = get_user_msgid("ScreenFade");
gmsgScreenShake = get_user_msgid("ScreenShake");
#else
gmsgScreenFade = get_user_msgid("ScreenFade");
gmsgScreenShake = get_user_msgid("ScreenShake");
gmsgSayText = get_user_msgid("SayText");
#endif
#if defined STANDARDOWY_HUD
gmsgStatusText = get_user_msgid("StatusText");
#endif
//Register events, logs and forwards to be captured
register_event("HLTV", "Event_HLTV", "a", "1=0", "2=0"); //add freeztime start code
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1");
register_event("SetFOV", "Event_SetFOV", "be");
register_event("DeathMsg", "Event_DeathMsg", "a");
register_logevent("LogEvent_Round_Start", 2, "0=World triggered", "1=Round_Start"); //freezetime end code
register_logevent("LogEvent_Round_End", 2, "1=Round_End");
register_message(SVC_INTERMISSION, "Message_Intermission");
#if defined STANDARDOWY_HUD
register_message(get_user_msgid("StatusValue"), "Message_StatusValue");
#endif
register_event("StatusValue", "setTeam", "be", "1=1");
register_event("StatusValue", "on_ShowStatus", "be", "1=2", "2!0");
register_event("StatusValue", "on_HideStatus", "be", "1=1", "2=0");
// Must use post or else is_user_alive will return false when dead player respawns
RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1); // cz bots won't hook here must RegisterHamFromEntity
RegisterHam(Ham_TakeDamage, "player", "Ham_TakeDamage_Pre");
#if defined NOWY_HUD
RegisterHam(Ham_Killed, "player", "Ham_Death_Player", 1);
#endif
gHudSyncAimInfo = CreateHudSyncObj();
gMaxPlayers = get_maxplayers();
gPlayerName = get_xvar_id("PlayerName");
register_forward(FM_PlayerPreThink, "PlayerPreThink")
register_forward(FM_CmdStart, "FM_CmdStart1");
register_forward(FM_EmitSound, "EmitSound1");
get_players(gGracze, gZablokuj, "ch");
#if defined NOWY_HUD
gHUD = CreateHudSyncObj();
#endif
#if defined PREFIX
register_message(get_user_msgid("SayText"),"PrefixCzat");
#endif
}
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bf2rank.sma 14,28 KB 66 Ilość pobrań
bf2rank.amxx
Użytkownik SteelTeamSS edytował ten post 03.05.2015 18:52