#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <fun>
#include <fakemeta>
#include <cstrike>
#include <colorchat>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
new bool:ma_klase[33];
new const nazwa[] = "Eliminator";
new const opis[] = "Brak rozrzutu broni oraz ubranie wroga";
new const bronie = (1<<CSW_FAMAS);
new const zdrowie = 10;
new const kondycja = 10;
new const inteligencja = 0;
new const wytrzymalosc = -5;
new Ubrania_CT[4][] = {"sas","gsg9","urban","gign"};
new Ubrania_TT[4][] = {"arctic","leet","guerilla","terror"};
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl"); // edytowane przez ZjadaczPasztetow
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_forward(FM_PlayerPreThink, "PreThink");
register_forward(FM_UpdateClientData, "UpdateClientData", 1)
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
ColorChat(id, GREEN, "Klasa %s zostala napisana przez ZjadaczPasztetow!", nazwa);
if(!(get_user_flags(id) & ADMIN_LEVEL_E))
{
client_print(id, print_chat, "To klasa premium! Nie masz uprawnien to grania eliminatorem!")
return COD_STOP;
}
ma_klase[id] = true;
give_item(id, "weapon_hegrenade");
ZmienUbranie(id, 0);
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
ZmienUbranie(id, 1);
ma_klase[id] = false;
}
public PreThink(id)
{
if(ma_klase[id])
set_pev(id, pev_punchangle, {0.0,0.0,0.0})
}
public UpdateClientData(id, sw, cd_handle)
{
if(ma_klase[id])
set_cd(cd_handle, CD_PunchAngle, {0.0,0.0,0.0})
}
public ZmienUbranie(id,reset){
if (!is_user_connected(id))
return PLUGIN_CONTINUE;
if (reset)
cs_reset_user_model(id);
else{
new num = random_num(0,3);
cs_set_user_model(id, (get_user_team(id) == 1)? Ubrania_CT[num]: Ubrania_TT[num]);
}
return PLUGIN_CONTINUE;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_BULLET)
{
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_FAMAS)
cod_inflict_damage(idattacker, this, 5.0, 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}