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#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <fakemeta>
new const nazwa[] = "Elitarny Graves";
new const opis[] = "Ma M4A1 i AK47 Bezlik ammo i no recoil na stałe";
new const bronie = (1<<CSW_M4A1)|(1<<CSW_AK47);
new const zdrowie = 20;
new const kondycja = 10;
new const inteligencja = 20;
new const wytrzymalosc = 30;
new CSW_MAXAMMO[33]= {-2, 52, 0, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120, 30, 120, 200, 32, 90, 120, 90, 2, 35, 90, 90, 0, 100, -1, -1}
new bool:ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "Klasa By Qlop");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_event("CurWeapon", "event_curweapon", "be", "1=1")
register_forward(FM_PlayerPreThink, "PreThink");
register_forward(FM_UpdateClientData, "UpdateClientData", 1)
}
public event_curweapon(id)
{
if(!is_user_alive(id))
return PLUGIN_CONTINUE;
new weaponID= read_data(2)
if(weaponID==CSW_C4 || weaponID==CSW_KNIFE || weaponID==CSW_HEGRENADE || weaponID==CSW_SMOKEGRENADE || weaponID==CSW_FLASHBANG)
return PLUGIN_CONTINUE;
if(cs_get_user_bpammo(id, weaponID)!=CSW_MAXAMMO[weaponID])
cs_set_user_bpammo(id, weaponID, CSW_MAXAMMO[weaponID])
return PLUGIN_CONTINUE;
}public PreThink(id)
{
if(ma_klase[id])
set_pev(id, pev_punchangle, {0.0,0.0,0.0})
}
public UpdateClientData(id, sw, cd_handle)
{
if(ma_klase[id])
set_cd(cd_handle, CD_PunchAngle, {0.0,0.0,0.0})
}
public cod_class_enabled(id)
{
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}