Cześć, mam problem z HLTV. Nagrywa ono demka, ale nie da się ich rozpakować. HLTV zmienione z gameserv na pukawke.
Logi:
Console initialized. FileSystem initialized. Network uses 144.76.16.8 as host IP. Network initialized. Setting breakpad minidump AppID = 10 gameserver.cpp (730) : Assertion Failed: m_CMInterface.GetLogonState() == k_ELogonStateNotLoggedOn Assert( Assertion Failed: m_CMInterface.GetLogonState() == k_ELogonStateNotLoggedOn ):/home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/clientdll/gameserver.cpp:730 Master module initialized. Server module initialized. World module initialized. Demo client initialized. Executing file hltv.cfg. System::OpenLogFile: error while opening logfile. WARNING! System::DispatchCommand: command "forcemaster 0 " not registered. Recording initialized. Proxy module initialized. Type 'help' for a list of commands. Challenging 79.xxx.192.xxx:27098 (1/3). Get challenge (HASHEDCDKEY) Connecting to 79.xxx.192.xxx:27098 (1/3). > BUILD 6027 SERVER (0 CRC) Server # 16 Added 794 resources. Received baseline with 69 entities. Error:/home/servers/s40442/cstrike/dlls/director_i386.so: cannot open shared object file: No such file or directory Couldn't open config file director.cfg. Director module initialized.