Witam, posiadam serwer CS GO i mam do was pytanko,
chciabym zrobic typ dd2/inf/nuke, lecz jak wywalilem z maps i mapcycle mapy to nic nie lapie. Pokazuje, ze zmieni na de_inferno lecz nie zmienia. proszę o pomoc.
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Napisano 28.01.2015 15:34
Witam, posiadam serwer CS GO i mam do was pytanko,
chciabym zrobic typ dd2/inf/nuke, lecz jak wywalilem z maps i mapcycle mapy to nic nie lapie. Pokazuje, ze zmieni na de_inferno lecz nie zmienia. proszę o pomoc.
Napisano 02.02.2015 21:44
Po zakończeniu 15 rund pisze ze zaczyna się nowy mecz, dochodzi do 0 i jest od nowa dd2.
L 02/02/2015 - 12:06:51: SourceMod log file session started (file "L20150202.log") (Version "1.6.2-dev+4568") L 02/02/2015 - 12:06:51: -------- Mapchange to de_nuke -------- L 02/02/2015 - 12:26:38: -------- Mapchange to de_nuke -------- L 02/02/2015 - 12:54:32: -------- Mapchange to de_nuke -------- L 02/02/2015 - 14:20:49: -------- Mapchange to de_nuke -------- L 02/02/2015 - 16:23:51: -------- Mapchange to de_nuke -------- L 02/02/2015 - 16:50:45: -------- Mapchange to de_nuke -------- L 02/02/2015 - 17:05:45: -------- Mapchange to de_nuke -------- L 02/02/2015 - 17:50:54: -------- Mapchange to de_nuke -------- L 02/02/2015 - 17:54:33: -------- Mapchange to de_nuke -------- L 02/02/2015 - 18:38:00: -------- Mapchange to de_nuke -------- L 02/02/2015 - 19:19:44: -------- Mapchange to de_nuke -------- L 02/02/2015 - 19:47:50: -------- Mapchange to de_nuke -------- L 02/02/2015 - 19:58:30: -------- Mapchange to de_nuke -------- L 02/02/2015 - 21:07:50: SourceMod log file session started (file "L20150202.log") (Version "1.6.2-dev+4568") L 02/02/2015 - 21:07:50: -------- Mapchange to de_dust2 -------- L 02/02/2015 - 21:07:54: -------- Mapchange to de_dust2 -------- L 02/02/2015 - 21:07:55: [UPDATER] Successfully updated gamedata file "sm-cstrike.games/game.csgo.txt" L 02/02/2015 - 21:07:55: [UPDATER] SourceMod has been updated, please reload it or restart your server. L 02/02/2015 - 21:11:42: -------- Mapchange to de_dust2 -------- L 02/02/2015 - 21:18:56: [basechat.smx] "HaXiuu<3><STEAM_1:1:47836056><>" triggered sm_csay (text atest) L 02/02/2015 - 21:19:47: [basechat.smx] "HaXiuu<3><STEAM_1:1:47836056><>" triggered sm_csay (text test) L 02/02/2015 - 21:45:42: -------- Mapchange to de_dust2 --------
Użytkownik KryzysMajatkowy edytował ten post 02.02.2015 21:47
Napisano 03.02.2015 11:53
dodaj je tylko do
mapcycle
Napisano 03.02.2015 15:54
a w maps nic ? Wszystko ma zostać puste?
Napisano 03.02.2015 20:30
Wgraj sobie te 3 mapki do maps i dodaj też nazwy tych 3 map do mapcycle. Reszte map z mapcycle wyrzuć.
Użytkownik VENTEX edytował ten post 03.02.2015 20:31
Napisano 04.02.2015 00:08
Napisano 04.02.2015 10:52
Witam, nie mogę zedytować tamtego postu.
Może w gamemodes.example albo w gamemodes mam coś źle?
gamemodes.servers.example
// To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt "GameModes_Server.txt"{"gameTypes"{"classic"{"gameModes"{ ///////////////////////////////////////// // COMPETITIVE ///////////////////////////////////////// "competitive"{ "maxplayers" "11" // Note that maxplayers doesn't go in the convar block. // Another way to set maxplayers is to add -maxplayers_override XX to the cmd line. "exec" { // Any config files listed here will be executed after the ones in gamemodes.txt. "exec" "server_last.cfg" } "mg_bomb" // List of mapgroups valid for this game mode ( competitive ) { "moje_mapy" "" } } ///////////////////////////////////////// // CASUAL ///////////////////////////////////////// "casual"{ "maxplayers" "30" "exec" { "exec" "server_last.cfg" } "mg_bomb" // List of mapgroups valid for this game mode ( casual ) { "moje_mapy" "" } }}}"gungame"{"gameModes"{ ///////////////////////////////////////// // ARMS RACE ///////////////////////////////////////// "gungameprogressive"{ "maxplayers" "10" // These are the configs that get executed when a game mode of this type is created "exec" { "exec" "server_last.cfg" } "mapgroupsMP" { "mg_armsrace" "" } "weaponprogression_ct" { "deagle" { "kills" "5" } "awp" { "kills" "5" } "knifegg" { "kills" "1" } } "weaponprogression_t" { "deagle" { "kills" "5" } "awp" { "kills" "5" } "knifegg" { "kills" "1" } } ///////////////////////////////////////// // DEMOLITION ///////////////////////////////////////// "gungametrbomb" { "maxplayers" "10" // These are the configs that get executed when a game mode of this type is created "exec" { "exec" "server_last.cfg" } "mapgroupsMP" { "mg_demolition" "" } "weaponprogression_ct" { "m4a1" { "kills" "1" } "awp" { "kills" "1" } "Scar20" { "kills" "1" } } "weaponprogression_t" { "ak47" { "kills" "1" } "awp" { "kills" "1" } "g3sg1" { "kills" "1" } } }}}} ////////////////////////////////////////////////////////////////////////////////////////////// // Map groups // // To use a mapgroup, it needs to be defined in a keyvalues // block such as the example below, as well as listed in the // 'mapgroupsMP' block within the game mode that will run it, // such as the example above. // // Then launch the server with '+mapgroup MAPGROUPNAME' // // Example: // // srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se // // // Check the developer wiki for updated community info // https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers ////////////////////////////////////////////////////////////////////////////////////////////// "mapgroups" { "mg_bomb" // mapgroup definition { "name" "moje_mapy" "maps" { "de_dust2" "" "de_nuke" "" "de_inferno" "" } } } }
gamemodes
// DO NOT MODIFY THIS FILE // // To customize your server, see gamemodes_server.txt.example "GameModes.txt" { "gameTypes" { "classic" { "value" "0" "nameID" "#SFUI_GameTypeClassic" "gameModes" { "casual" { "value" "0" "nameID" "#SFUI_GameModeCasual" "descID" "#SFUI_GameModeCasualDesc" "descID_List" "#SFUI_GameModeCasualDescSPList" "matchmakingvalue" "casual" "uid" "1" "maxplayers" "20" // These are the descriptive ui elements to display in the information box on. // These key/values should be pairs of strings. The "key" will appear in the left // column, the "value" will appear in the right column. "ui" { "0" { "label" "#SFUI_CashColon" "value" "$400" } "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" } "2" { "label" "#SFUI_TimePerRoundColon" "value" "3 #SFUI_Minutes" } "3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" } "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" } "5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" } } // These are the configs that get executed when a game mode of this type is created "exec" { "exec" "gamemode_casual.cfg" "exec" "gamemode_casual_server.cfg" } // Map groups for offline modes "mapgroupsSP" { "random_classic" "0" //Operation Maps Here "mg_cs_workout" "1" "mg_cs_backalley" "2" "mg_de_marquis" "3" "mg_de_facade" "4" "mg_de_season" "5" "mg_de_bazaar" "6" //active maps "mg_de_dust2" "7" "mg_de_nuke" "8" "mg_de_mirage" "9" "mg_de_inferno" "10" "mg_de_cbble" "11" "mg_de_overpass" "12" "mg_de_cache" "13" //inactive maps "mg_de_train" "14" "mg_de_aztec" "15" "mg_de_dust" "16" "mg_de_vertigo" "17" "mg_cs_office" "18" "mg_cs_italy" "19" "mg_cs_assault" "20" "mg_cs_militia" "21" } // Map groups for online modes "mapgroupsMP" { //Operation Map Group "mg_op_op05" "0" //Other Maps Groups "mg_active" "1" "mg_reserves" "2" } } "competitive" { "value" "1" "nameID" "#SFUI_GameModeCompetitive" "descID" "#SFUI_GameModeCompetitiveDesc" "descID_List" "#SFUI_GameModeCompetitiveDescList" "matchmakingvalue" "competitive" "uid" "2" "maxplayers" "10" "show_rich_presence_map_game" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive" "show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive" "show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive" // These are the descriptive ui elements to display in the information box on. // These key/values should be pairs of strings. The "key" will appear in the left // column, the "value" will appear in the right column. "ui" { "0" { "label" "#SFUI_CashColon" "value" "$800" } "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Rounds" } "2" { "label" "#SFUI_TimePerRoundColon" "value" "2 #SFUI_Minutes" } "3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" } "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" } "5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" } } // These are the configs that get executed when a game mode of this type is created "exec" { "exec" "gamemode_competitive.cfg" "exec" "gamemode_competitive_server.cfg" } // Map groups for offline modes "mapgroupsSP" { "random_classic" "0" //Operation Maps Here "mg_cs_workout" "1" "mg_cs_backalley" "2" "mg_de_marquis" "3" "mg_de_facade" "4" "mg_de_season" "5" "mg_de_bazaar" "6" //active maps "mg_de_dust2" "7" "mg_de_nuke" "8" "mg_de_mirage" "9" "mg_de_inferno" "10" "mg_de_cbble" "11" "mg_de_overpass" "12" "mg_de_cache" "13" //inactive maps "mg_de_train" "14" "mg_de_aztec" "15" "mg_de_dust" "16" "mg_de_vertigo" "17" "mg_cs_office" "18" "mg_cs_italy" "19" "mg_cs_assault" "20" "mg_cs_militia" "21" } // Map groups for online modes "mapgroupsMP" { // Original Comp Mapgroup //Operation Maps Here "mg_cs_workout" "0" "mg_cs_backalley" "1" "mg_de_marquis" "2" "mg_de_facade" "3" "mg_de_season" "4" "mg_de_bazaar" "5" //active maps "mg_de_dust2" "6" "mg_de_nuke" "7" "mg_de_mirage" "8" "mg_de_inferno" "9" "mg_de_cbble" "10" "mg_de_overpass" "11" "mg_de_cache" "12" //inactive maps "mg_de_train" "13" "mg_de_aztec" "14" "mg_de_dust" "15" "mg_de_vertigo" "16" "mg_cs_office" "17" "mg_cs_italy" "18" "mg_cs_assault" "19" "mg_cs_militia" "20" } } } } "gungame" { "value" "1" "nameID" "#SFUI_GameTypeGungame" // This is the list of game modes supported by this game type. "gameModes" { "gungameprogressive" { "value" "0" "nameID" "#SFUI_GameModeGGProgressive" "descID" "#SFUI_GameModeGGProgressiveDesc" "descID_List" "#SFUI_GameModeGGProgressiveDescList" "matchmakingvalue" "competitive" "uid" "11" "maxplayers" "10" // These are the descriptive ui elements to display in the information box on. // These key/values should be pairs of strings. The "key" will appear in the left // column, the "value" will appear in the right column. "ui" { "0" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" } "1" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" } "2" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" } } // These are the configs that get executed when a game mode of this type is created "exec" { "exec" "gamemode_armsrace.cfg" "exec" "gamemode_armsrace_server.cfg" } // Map groups for offline modes "mapgroupsSP" { "random_ar" "0" "mg_ar_baggage" "1" "mg_ar_monastery" "2" "mg_ar_shoots" "3" "mg_ar_lake" "4" "mg_ar_stmarc" "5" "mg_ar_safehouse" "6" } // Map groups for online modes "mapgroupsMP" { "mg_armsrace" "0" } "weaponprogression_ct" { "bizon" { "kills" "2" } "ump45" { "kills" "2" } "p90" { "kills" "2" } "nova" { "kills" "2" } "mag7" { "kills" "2" } "xm1014" { "kills" "2" } "sawedoff" { "kills" "2" } "galilar" { "kills" "2" } "ak47" { "kills" "2" } "m4a1" { "kills" "2" } "sg556" { "kills" "2" } "aug" { "kills" "2" } "awp" { "kills" "2" } "scar20" { "kills" "2" } "negev" { "kills" "2" } "tec9" { "kills" "2" } "p250" { "kills" "2" } "deagle" { "kills" "2" } "fiveseven" { "kills" "2" } "elite" { "kills" "2" } "knifegg" { "kills" "1" } } "weaponprogression_t" { "bizon" { "kills" "2" } "ump45" { "kills" "2" } "p90" { "kills" "2" } "nova" { "kills" "2" } "mag7" { "kills" "2" } "xm1014" { "kills" "2" } "sawedoff" { "kills" "2" } "galilar" { "kills" "2" } "ak47" { "kills" "2" } "m4a1" { "kills" "2" } "sg556" { "kills" "2" } "aug" { "kills" "2" } "awp" { "kills" "2" } "scar20" { "kills" "2" } "negev" { "kills" "2" } "tec9" { "kills" "2" } "p250" { "kills" "2" } "deagle" { "kills" "2" } "fiveseven" { "kills" "2" } "elite" { "kills" "2" } "knifegg" { "kills" "1" } } } "gungametrbomb" { "value" "1" "nameID" "#SFUI_GameModeGGBomb" "descID" "#SFUI_GameModeGGBombDesc" "descID_List" "#SFUI_GameModeGGBombDescList" "matchmakingvalue" "competitive" "uid" "12" "maxplayers" "10" // These are the descriptive ui elements to display in the information box on. // These key/values should be pairs of strings. The "key" will appear in the left // column, the "value" will appear in the right column. "ui" { "0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" } "1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" } "2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" } "3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" } } // These are the configs that get executed when a game mode of this type is created "exec" { "exec" "gamemode_demolition.cfg" "exec" "gamemode_demolition_server.cfg" } // Map groups for offline modes "mapgroupsSP" { "random_demo" "0" "mg_de_bank" "1" "mg_de_lake" "2" "mg_de_safehouse" "3" "mg_de_sugarcane" "4" "mg_de_stmarc" "5" "mg_de_shorttrain" "6" "mg_de_shortdust" "7" } // Map groups for online modes "mapgroupsMP" { "mg_demolition" "0" } "weaponprogression_ct" { "m4a1" { "kills" "1" } //"m4a1_silencer" { "kills" "1" } "p90" { "kills" "1" } "ump45" { "kills" "1" } "deagle" { "kills" "1" } "nova" { "kills" "1" } "fiveseven" { "kills" "1" } "hkp2000" { "kills" "1" } //"usp_silencer" { "kills" "1" } "ssg08" { "kills" "1" } "awp" { "kills" "1" } "Scar20" { "kills" "1" } } "weaponprogression_t" { "ak47" { "kills" "1" } "p90" { "kills" "1" } "bizon" { "kills" "1" } "deagle" { "kills" "1" } "nova" { "kills" "1" } "p250" { "kills" "1" } "glock" { "kills" "1" } "ssg08" { "kills" "1" } "awp" { "kills" "1" } "g3sg1" { "kills" "1" } } } "deathmatch" { "value" "2" "nameID" "#SFUI_Deathmatch" "descID" "#SFUI_DeathmatchDesc" "descID_List" "#SFUI_GameModeCasualDescSPList" "matchmakingvalue" "competitive" "uid" "13" "maxplayers" "16" // These are the descriptive ui elements to display in the information box on. // These key/values should be pairs of strings. The "key" will appear in the left // column, the "value" will appear in the right column. "ui" { "0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" } "1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" } "2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" } "3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" } } // These are the configs that get executed when a game mode of this type is created "exec" { "exec" "gamemode_deathmatch.cfg" "exec" "gamemode_deathmatch_server.cfg" } "mapgroupsSP" { "random_classic" "0" //operation maps "mg_cs_workout" "1" "mg_cs_backalley" "2" "mg_de_marquis" "3" "mg_de_facade" "4" "mg_de_season" "5" "mg_de_bazaar" "6" //active maps "mg_de_dust2" "7" "mg_de_nuke" "8" "mg_de_mirage" "9" "mg_de_inferno" "10" "mg_de_cbble" "11" "mg_de_overpass" "12" "mg_de_cache" "13" //inactive maps "mg_de_train" "14" "mg_de_aztec" "15" "mg_de_dust" "16" "mg_de_vertigo" "17" "mg_cs_office" "18" "mg_cs_italy" "19" "mg_cs_assault" "20" "mg_cs_militia" "21" "mg_de_bank" "22" "mg_de_lake" "23" "mg_de_safehouse" "24" "mg_de_sugarcane" "25" "mg_de_stmarc" "26" "mg_de_shorttrain" "27" "mg_de_shortdust" "28" "mg_ar_baggage" "29" "mg_ar_monastery" "30" "mg_ar_shoots" "31" "mg_ar_lake" "32" "mg_ar_stmarc" "33" "mg_ar_safehouse" "34" } // Map groups for online modes "mapgroupsMP" { //operation maps map group "mg_op_op05" "0" //Other maps groups "mg_active" "1" "mg_reserves" "2" } } } } "training" { "value" "2" "nameID" "#SFUI_GameTypeFreestyle" "singleplayeronly" "1" "gameModes" { "training" { "value" "0" "nameID" "#SFUI_GameTypeTraining" "descID" "#SFUI_GameModeTrainingDesc" "descID_List" "#SFUI_GameModeTrainingDescList" "showdisclaimer" "1" "uid" "21" "maxplayers" "1" // These are the descriptive ui elements to display in the information box on. // These key/values should be pairs of strings. The "key" will appear in the left // column, the "value" will appear in the right column. "ui" { "0" { "label" "#SFUI_CashColon" "value" "$16,000" } "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" } "2" { "label" "#SFUI_TimePerRoundColon" "value" "5 #SFUI_Minutes" } "3" { "label" "#SFUI_BuyTimeColon" "value" "90 #SFUI_Seconds" } "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" } // Bot data is determined by user selection. } // These are the configs that get executed when a game mode of this type is created "exec" { "exec" "gamemode_training.cfg" "exec" "gamemode_training_server.cfg" } // Map groups for offline modes "mapgroupsSP" { "mg_training1" "0" } } } } "custom" { "value" "3" "nameID" "#SFUI_GameTypeCustom" "gameModes" { "custom" { "value" "0" "nameID" "#SFUI_GameModeCustom" "descID" "#SFUI_GameModeCustomDesc" "descID_List" "#SFUI_GameModeCustomDescList" "showdisclaimer" "1" "uid" "30" "maxplayers" "100" // These are the descriptive ui elements to display in the information box on. // These key/values should be pairs of strings. The "key" will appear in the left // column, the "value" will appear in the right column. "ui" { "0" { "label" "#SFUI_CashColon" "value" "$16,000" } "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" } "2" { "label" "#SFUI_TimePerRoundColon" "value" "5 #SFUI_Minutes" } "3" { "label" "#SFUI_BuyTimeColon" "value" "90 #SFUI_Seconds" } "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" } // Bot data is determined by user selection. } // These are the configs that get executed when a game mode of this type is created "exec" { //"exec" "gamemode_custom.cfg" } } } } } "mapgroups" { // // Map cycle groups // // add operation group here is active "mg_op_op05" { "imagename" "mapgroup-vanguard" "nameID" "#SFUI_Mapgroup_op_op05" "tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Active" "tooltipMaps" "cs_workout,cs_backalley,de_marquis,de_facade,de_season,de_bazaar" "name" "mg_op_op05" "requires_attr" "season access" "requires_attr_value" "4" "requires_attr_reward" "minutes played" "show_medal_icon" "5Operation$Community Season Five Summer 2014" "show_rich_presence" "_vanguard" "grouptype" "op_op05" "maps" { "cs_workout" "" "cs_backalley" "" "de_marquis" "" "de_facade" "" "de_season" "" "de_bazaar" "" } } "mg_active" { "imagename" "mapgroup-active" "nameID" "#SFUI_Mapgroup_active" "tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Active" "tooltipMaps" "de_dust2,de_nuke,de_mirage,de_inferno,de_cbble,de_overpass,de_cache" "name" "mg_active" "grouptype" "active" "maps" { "de_dust2" "" "de_nuke" "" "de_mirage" "" "de_inferno" "" "de_cbble" "" "de_overpass" "" "de_cache" "" } } "mg_reserves" { "imagename" "mapgroup-reserves" "nameID" "#SFUI_Mapgroup_reserves" "tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Reserves" "tooltipMaps" "de_train,de_aztec,de_dust,de_vertigo,cs_office,cs_italy,cs_assault,cs_militia" "name" "mg_reserves" "grouptype" "reserves" "maps" { "de_train" "" "de_aztec" "" "de_dust" "" "de_vertigo" "" "cs_office" "" "cs_italy" "" "cs_assault" "" "cs_militia" "" } } "mg_deathmatch" { "imagename" "mapgroup-bomb" "nameID" "#SFUI_Mapgroup_allclassic" "tooltipID" "#SFUI_MapGroup_Tooltip_Desc_DeathMatch" "name" "mg_deathmatch" "maps" { "de_dust2" "" "de_train" "" "de_inferno" "" "de_mirage" "" "de_cbble" "" "de_overpass" "" "de_dust" "" "de_aztec" "" "de_nuke" "" "de_vertigo" "" "cs_militia" "" "cs_assault" "" "cs_office" "" "cs_italy" "" "ar_monastery" "" "ar_shoots" "" "ar_baggage" "" "de_lake" "" "de_stmarc" "" "de_sugarcane" "" "de_bank" "" "de_safehouse" "" "de_shorttrain" "" "de_shortdust" "" } } "mg_armsrace" { "imagename" "mapgroup-armsrace" "nameID" "#SFUI_Mapgroup_armsrace" "tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Armsrace" "tooltipMaps" "ar_monastery,ar_shoots,ar_baggage,de_lake,de_stmarc,de_bank,de_safehouse" "name" "mg_armsrace" "maps" { "ar_monastery" "" "ar_shoots" "" "ar_baggage" "" "de_lake" "" "de_stmarc" "" "de_safehouse" "" } } "mg_demolition" { "imagename" "mapgroup-demolition" "nameID" "#SFUI_Mapgroup_demolition" "tooltipID" "#SFUI_MapGroup_Tooltip_Desc_demo" "tooltipMaps" "de_lake,de_stmarc,de_sugarcane,de_bank,de_safehouse,de_shorttrain,de_shortdust" "name" "mg_demolition" "maps" { "de_lake" "" "de_stmarc" "" "de_sugarcane" "" "de_bank" "" "de_safehouse" "" "de_shorttrain" "" "de_shortdust" "" } } // not used currently // "mg_hostage" // { // "imagename" "mapgroup-hostage" // "nameID" "#SFUI_Mapgroup_hostage" // "name" "mg_hostage" // "maps" // { // "cs_militia" "" // "cs_assault" "" // "cs_office" "" // "cs_italy" "" // } // } // // "mg_bomb" // { // "imagename" "mapgroup-bomb" // "nameID" "#SFUI_Mapgroup_bomb" // "name" "mg_bomb" // "maps" // { // "de_dust2" "" // "de_train" "" // "de_inferno" "" // "de_mirage" "" // "de_cbble" "" // "de_overpass" "" // "de_dust" "" // "de_aztec" "" // "de_nuke" "" // "de_vertigo" "" // "de_cache" "" // } // } // end of not used currently // // Single map groups // "mg_de_train" { "imagename" "map-train-overall" "nameID" "#SFUI_Map_de_train" "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves" "name" "mg_de_train" "icontag" "bomb" "grouptype" "reserves" "maps" { "de_train" "" } } "mg_de_dust" { "imagename" "map-dust-overall" "nameID" "#SFUI_Map_de_dust" "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves" "name" "mg_de_dust" "icontag" "bomb" "grouptype" "reserves" "maps" { "de_dust" "" } } "mg_de_dust2" { "imagename" "map-dust2-overall" "nameID" "#SFUI_Map_de_dust2" "tooltipID" "#SFUI_Map_Tooltip_Desc_Active" "name" "mg_de_dust2" "icontag" "bomb" "grouptype" "active" "maps" { "de_dust2" "" } } "mg_de_aztec" { "imagename" "map-aztec-overall" "nameID" "#SFUI_Map_de_aztec" "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves" "name" "mg_de_aztec" "icontag" "bomb" "grouptype" "reserves" "maps" { "de_aztec" "" } } "mg_de_inferno" { "imagename" "map-inferno-overall" "nameID" "#SFUI_Map_de_inferno" "tooltipID" "#SFUI_Map_Tooltip_Desc_Active" "name" "mg_de_inferno" "icontag" "bomb" "grouptype" "active" "maps" { "de_inferno" "" } } "mg_de_mirage" { "imagename" "map-mirage-overall" "nameID" "#SFUI_Map_de_mirage" "tooltipID" "#SFUI_Map_Tooltip_Desc_Active" "name" "mg_de_mirage" "icontag" "bomb" "grouptype" "active" "maps" { "de_mirage" "" } } "mg_de_nuke" { "imagename" "map-nuke-overall" "nameID" "#SFUI_Map_de_nuke" "tooltipID" "#SFUI_Map_Tooltip_Desc_Active" "name" "mg_de_nuke" "icontag" "bomb" "grouptype" "active" "maps" { "de_nuke" "" } } "mg_de_vertigo" { "imagename" "map-vertigo-overall" "nameID" "#SFUI_Map_de_vertigo" "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves" "name" "mg_de_vertigo" "icontag" "bomb" "grouptype" "reserves" "maps" { "de_vertigo" "" } } "mg_cs_italy" { "imagename" "map-italy-overall" "nameID" "#SFUI_Map_cs_italy" "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves" "name" "mg_cs_italy" "icontag" "hostage" "grouptype" "reserves" "maps" { "cs_italy" "" } } "mg_cs_office" { "imagename" "map-office-overall" "nameID" "#SFUI_Map_cs_office" "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves" "name" "mg_cs_office" "icontag" "hostage" "grouptype" "reserves" "maps" { "cs_office" "" } } "mg_cs_militia" { "imagename" "map-militia-overall" "nameID" "#SFUI_Map_cs_militia" "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves" "name" "mg_cs_militia" "icontag" "hostage" "grouptype" "reserves" "maps" { "cs_militia" "" } } "mg_cs_assault" { "imagename" "map-assault-overall" "nameID" "#SFUI_Map_cs_assault" "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves" "name" "mg_cs_assault" "icontag" "hostage" "grouptype" "reserves" "maps" { "cs_assault" "" } } "mg_de_overpass" { "imagename" "map-overpass-overall" "nameID" "#SFUI_Map_de_overpass" "tooltipID" "#SFUI_Map_Tooltip_Desc_Active" "name" "mg_de_overpass" "icontag" "bomb" "grouptype" "active" "maps" { "de_overpass" "" } } "mg_de_cbble" { "imagename" "map-cbble-overall" "nameID" "#SFUI_Map_de_cbble" "tooltipID" "#SFUI_Map_Tooltip_Desc_Active" "name" "mg_de_cbble" "icontag" "bomb" "grouptype" "active" "maps" { "de_cbble" "" } } //Operation Vanguard "mg_cs_workout" { "imagename" "map-workout-overall" "nameID" "#SFUI_Map_cs_workout" "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation" "descriptionID" "#SFUI_Map_Tooltip_Desc_workout" "authorID" "Skybex" "name" "mg_cs_workout" "icontag" "hostage" "requires_attr" "season access" "requires_attr_value" "4" "requires_attr_reward" "minutes played" "show_medal_icon" "5Operation$Community Season Five Summer 2014" "show_rich_presence" "_vanguard" "grouptype" "op_op05" "maps" { "cs_workout" "" } } "mg_cs_backalley" { "imagename" "map-backalley-overall" "nameID" "#SFUI_Map_cs_backalley" "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation" "descriptionID" "#SFUI_Map_Tooltip_Desc_backalley" "authorID" "H.Grunt" "name" "mg_cs_backalley" "icontag" "hostage" "requires_attr" "season access" "requires_attr_value" "4" "requires_attr_reward" "minutes played" "show_medal_icon" "5Operation$Community Season Five Summer 2014" "show_rich_presence" "_vanguard" "grouptype" "op_op05" "maps" { "cs_backalley" "" } } "mg_de_marquis" { "imagename" "map-marquis-overall" "nameID" "#SFUI_Map_de_marquis" "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation" "descriptionID" "#SFUI_Map_Tooltip_Desc_marquis" "authorID" "Kane and DamDam" "name" "mg_de_marquis" "icontag" "bomb" "requires_attr" "season access" "requires_attr_value" "4" "requires_attr_reward" "minutes played" "show_medal_icon" "5Operation$Community Season Five Summer 2014" "show_rich_presence" "_vanguard" "grouptype" "op_op05" "maps" { "de_marquis" "" } } "mg_de_facade" { "imagename" "map-facade-overall" "nameID" "#SFUI_Map_de_facade" "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation" "descriptionID" "#SFUI_Map_Tooltip_Desc_facade" "authorID" "TopHATTwaffle and maxgiddens" "name" "mg_de_facade" "icontag" "bomb" "requires_attr" "season access" "requires_attr_value" "4" "requires_attr_reward" "minutes played" "show_medal_icon" "5Operation$Community Season Five Summer 2014" "show_rich_presence" "_vanguard" "grouptype" "op_op05" "maps" { "de_facade" "" } } "mg_de_season" { "imagename" "map-season-overall" "nameID" "#SFUI_Map_de_season" "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation" "descriptionID" "#SFUI_Map_Tooltip_Desc_season" "authorID" "ted and FMPONE" "name" "mg_de_season" "icontag" "bomb" "requires_attr" "season access" "requires_attr_value" "4" "requires_attr_reward" "minutes played" "show_medal_icon" "5Operation$Community Season Five Summer 2014" "show_rich_presence" "_vanguard" "grouptype" "op_op05" "maps" { "de_season" "" } } "mg_de_bazaar" { "imagename" "map-bazaar-overall" "nameID" "#SFUI_Map_de_bazaar" "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation" "descriptionID" "#SFUI_Map_Tooltip_Desc_bazaar" "authorID" "Skybex" "name" "mg_de_bazaar" "icontag" "bomb" "requires_attr" "season access" "requires_attr_value" "4" "requires_attr_reward" "minutes played" "show_medal_icon" "5Operation$Community Season Five Summer 2014" "show_rich_presence" "_vanguard" "grouptype" "op_op05" "maps" { "de_bazaar" "" } } //Operation Breakout "mg_de_castle" { "imagename" "map-castle-overall" "nameID" "#SFUI_Map_de_castle" "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation" "descriptionID" "#SFUI_Map_Tooltip_Desc_castle" "authorID" "Yanzl" "name" "mg_de_castle" "icontag" "bomb" "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014" "grouptype" "op_breakout" "maps" { "de_castle" "" } } "mg_de_overgrown" { "imagename" "map-overgrown-overall" "nameID" "#SFUI_Map_de_overgrown" "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation" "descriptionID" "#SFUI_Map_Tooltip_Desc_overgrown" "authorID" "Psy" "name" "mg_de_overgrown" "icontag" "bomb" "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014" "grouptype" "op_breakout" "maps" { "de_overgrown" "" } } "mg_de_blackgold" { "imagename" "map-blackgold-overall" "nameID" "#SFUI_Map_de_blackgold" "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation" "descriptionID" "#SFUI_Map_Tooltip_Desc_blackgold" "authorID" "az, Holiest Cow, The Horse Strangler" "name" "mg_de_blackgold" "icontag" "bomb" "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014" "grouptype" "op_breakout" "maps" { "de_blackgold" "" } } "mg_cs_rush" { "imagename" "map-rush-overall" "nameID" "#SFUI_Map_cs_rush" "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation" "descriptionID" "#SFUI_Map_Tooltip_Desc_rush" "authorID" "Invalid nick" "name" "mg_cs_rush" "icontag" "hostage" "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014" "grouptype" "op_breakout" "maps" { "cs_rush" "" } } "mg_de_mist" { "imagename" "map-mist-overall" "nameID" "#SFUI_Map_de_mist" "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation" "descriptionID" "#SFUI_Map_Tooltip_Desc_mist" "authorID" "Invalid nick" "name" "mg_de_mist" "icontag" "bomb" "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014" "grouptype" "op_breakout" "maps" { "de_mist" "" } } "mg_cs_insertion" { "imagename" "map-insertion-overall" "nameID" "#SFUI_Map_cs_insertion" "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation" "descriptionID" "#SFUI_Map_Tooltip_Desc_insertion" "authorID" "Oskmos" "name" "mg_cs_insertion" "icontag" "hostage" "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014" "grouptype" "op_breakout" "maps" { "cs_insertion" "" } } //Operation Pheonix maps "mg_de_cache" { "imagename" "map-cache-overall" "nameID" "#SFUI_Map_de_cache" "tooltipID" "#SFUI_Map_Tooltip_Desc_Active" "name" "mg_de_cache" "icontag" "bomb" "grouptype" "active" "maps" { "de_cache" "" } } "mg_de_ali" { "imagename" "map-ali-overall" "nameID" "#SFUI_Map_de_ali" "name" "mg_de_ali" "icontag" "bomb" "maps" { "de_ali" "" } } "mg_de_seaside" { "imagename" "map-seaside-overall" "nameID" "#SFUI_Map_de_seaside" "name" "mg_de_seaside" "icontag" "bomb" "maps" { "de_seaside" "" } } "mg_cs_agency" { "imagename" "map-agency-overall" "nameID" "#SFUI_Map_cs_agency" "name" "mg_cs_agency" "icontag" "hostage" "maps" { "cs_agency" "" } } "mg_cs_thunder" { "imagename" "map-thunder-overall" "nameID" "#SFUI_Map_cs_thunder" "name" "mg_cs_thunder" "icontag" "hostage" "maps" { "cs_thunder" "" } } "mg_de_favela" { "imagename" "map-favela-overall" "nameID" "#SFUI_Map_de_favela" "name" "mg_de_favela" "icontag" "bomb" "maps" { "de_favela" "" } } "mg_cs_downtown" { "imagename" "map-downtown-overall" "nameID" "#SFUI_Map_cs_downtown" "name" "mg_cs_downtown" "icontag" "hostage" "maps" { "cs_downtown" "" } } "mg_cs_motel" { "imagename" "map-motel-overall" "nameID" "#SFUI_Map_cs_motel" "name" "mg_cs_motel" "icontag" "hostage" "maps" { "cs_motel" "" } } //old operation maps so that old saved matches can use this info "mg_de_gwalior" { "imagename" "map-gwalior-overall" "nameID" "#SFUI_Map_de_gwalior" "name" "mg_de_gwalior" "icontag" "bomb" "maps" { "de_gwalior" "" } } "mg_de_chinatown" { "imagename" "map-chinatown-overall" "nameID" "#SFUI_Map_de_chinatown" "name" "mg_de_chinatown" "icontag" "bomb" "maps" { "de_chinatown" "" } } "mg_cs_siege" { "imagename" "map-siege-overall" "nameID" "#SFUI_Map_cs_siege" "name" "mg_cs_siege" "icontag" "hostage" "maps" { "cs_siege" "" } } "mg_cs_museum" { "imagename" "map-museum-overall" "nameID" "#SFUI_Map_cs_museum" "name" "mg_cs_museum" "icontag" "hostage" "maps" { "cs_museum" "" } } "mg_de_library" { "imagename" "map-library-overall" "nameID" "#SFUI_Map_de_library" "name" "mg_de_library" "icontag" "bomb" "maps" { "de_library" "" } } "mg_de_ruins" { "imagename" "map-ruins-overall" "nameID" "#SFUI_Map_de_ruins" "name" "mg_de_ruins" "icontag" "bomb" "maps" { "de_ruins" "" } } //end old operation Maps "mg_ar_baggage" { "imagename" "map-baggage-overall" "nameID" "#SFUI_Map_ar_baggage" "name" "mg_ar_baggage" "maps" { "ar_baggage" "" } } "mg_ar_shoots" { "imagename" "map-vietnam-overall" "nameID" "#SFUI_Map_ar_shoots" "name" "mg_ar_shoots" "maps" { "ar_shoots" "" } } "mg_ar_monastery" { "imagename" "map-monastery-overall" "nameID" "#SFUI_Map_ar_monastery" "name" "mg_ar_monastery" "maps" { "ar_monastery" "" } } "mg_ar_lake" { "imagename" "map-boathouse-overall" "nameID" "#SFUI_Map_de_lake" "name" "mg_ar_lake" "maps" { "de_lake" "" } } "mg_ar_stmarc" { "imagename" "map-shacks-overall" "nameID" "#SFUI_Map_de_stmarc" "name" "mg_ar_stmarc" "maps" { "de_stmarc" "" } } "mg_ar_safehouse" { "imagename" "map-house-overall" "nameID" "#SFUI_Map_de_safehouse" "name" "mg_ar_safehouse" "maps" { "de_safehouse" "" } } "mg_de_bank" { "imagename" "map-bank-overall" "nameID" "#SFUI_Map_de_bank" "name" "mg_de_bank" "icontag" "bomb" "maps" { "de_bank" "" } } "mg_de_lake" { "imagename" "map-boathouse-overall" "nameID" "#SFUI_Map_de_lake" "name" "mg_de_lake" "icontag" "bomb" "maps" { "de_lake" "" } } "mg_de_safehouse" { "imagename" "map-house-overall" "nameID" "#SFUI_Map_de_safehouse" "name" "mg_de_safehouse" "icontag" "bomb" "maps" { "de_safehouse" "" } } "mg_de_sugarcane" { "imagename" "map-mill-overall" "nameID" "#SFUI_Map_de_sugarcane" "name" "mg_de_sugarcane" "icontag" "bomb" "maps" { "de_sugarcane" "" } } "mg_de_stmarc" { "imagename" "map-shacks-overall" "nameID" "#SFUI_Map_de_stmarc" "name" "mg_de_stmarc" "icontag" "bomb" "maps" { "de_stmarc" "" } } "mg_de_shorttrain" { "imagename" "map-train-overall" "nameID" "#SFUI_Map_de_shorttrain" "name" "mg_de_shorttrain" "icontag" "bomb" "maps" { "de_shorttrain" "" } } "mg_de_shortdust" { "imagename" "map-dust-overall" "nameID" "#SFUI_Map_de_shortdust" "name" "mg_de_shortdust" "icontag" "bomb" "maps" { "de_shortdust" "" } } "mg_training1" { "imagename" "map-alleyway-overall" "nameID" "#SFUI_Map_training1" "name" "mg_training1" "maps" { "training1" "" } } "random_ar" { "nameID" "#SFUI_Map_random" "imagename" "map-random-ar" "name" "random" "maps" { //Empty } } "random_demo" { "nameID" "#SFUI_Map_random" "imagename" "map-random-demo" "name" "random" "maps" { //Empty } } "random_classic" { "nameID" "#SFUI_Map_random" "imagename" "map-random-overall" "name" "random" "maps" { //Empty } } } "maps" { // // Classic Maps // "cs_italy" { "nameID" "#SFUI_Map_cs_italy" "name" "cs_italy" "imagename" "map-italy-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_separatist.mdl" "t_models" { "tm_separatist" "" "tm_separatist_variantA" "" "tm_separatist_variantB" "" "tm_separatist_variantC" "" "tm_separatist_variantD" "" } "ct_arms" "models/weapons/ct_arms_gign.mdl" "ct_models" { //"ctm_gign" "" //"ctm_gign_variantA" "" //"ctm_gign_variantB" "" "ctm_gign_variantC" "" "ctm_gign_variantD" "" } "hostage_models" { "models/hostage/hostage.mdl" "" "models/hostage/hostage_variantA.mdl" "" "models/hostage/hostage_variantB.mdl" "" "models/hostage/hostage_variantC.mdl" "" } } "cs_office" { "nameID" "#SFUI_Map_cs_office" "name" "cs_office" "imagename" "map-office-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_anarchist.mdl" "t_models" { "tm_anarchist" "" "tm_anarchist_variantA" "" "tm_anarchist_variantb" "" "tm_anarchist_variantc" "" "tm_anarchist_variantd" "" } "ct_arms" "models/weapons/ct_arms_fbi.mdl" "ct_models" { //"ctm_fbi" "" //"ctm_fbi_variantA" "" //"ctm_fbi_variantB" "" "ctm_fbi_variantC" "" "ctm_fbi_variantD" "" } "hostage_models" { "models/hostage/hostage.mdl" "" "models/hostage/hostage_variantA.mdl" "" "models/hostage/hostage_variantB.mdl" "" "models/hostage/hostage_variantC.mdl" "" } } "cs_militia" { "nameID" "#SFUI_Map_cs_militia" "name" "cs_militia" "imagename" "map-militia-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_phoenix.mdl" "t_models" { "tm_phoenix" "" "tm_phoenix_variantA" "" "tm_phoenix_variantB" "" "tm_phoenix_variantC" "" "tm_phoenix_variantD" "" } "ct_arms" "models/weapons/ct_arms_fbi.mdl" "ct_models" { //"ctm_fbi" "" //"ctm_fbi_variantA" "" //"ctm_fbi_variantB" "" "ctm_fbi_variantC" "" "ctm_fbi_variantD" "" } "hostage_models" { "models/hostage/hostage.mdl" "" "models/hostage/hostage_variantA.mdl" "" "models/hostage/hostage_variantB.mdl" "" "models/hostage/hostage_variantC.mdl" "" } } "cs_assault" { "nameID" "#SFUI_Map_cs_assault" "name" "cs_assault" "imagename" "map-assault-overall" "default_game_type" "0" // Classic "default_game_mode" "0" // Casual "t_arms" "models/weapons/t_arms_phoenix.mdl" "t_models" { "tm_phoenix" "" "tm_phoenix_variantA" "" "tm_phoenix_variantB" "" "tm_phoenix_variantC" "" "tm_phoenix_variantD" "" } "ct_arms" "models/weapons/ct_arms_fbi.mdl" "ct_models" { //"ctm_fbi" "" //"ctm_fbi_variantA" "" //"ctm_fbi_variantB" "" "ctm_fbi_variantC" "" "ctm_fbi_variantD" "" } } "de_aztec" { "nameID" "#SFUI_Map_de_aztec" "name" "de_aztec" "imagename" "map-aztec-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_phoenix.mdl" "t_models" { "tm_phoenix" "" "tm_phoenix_variantA" "" "tm_phoenix_variantB" "" "tm_phoenix_variantC" "" "tm_phoenix_variantD" "" } "ct_arms" "models/weapons/ct_arms_st6.mdl" "ct_models" { "ctm_st6" "" "ctm_st6_variantA" "" "ctm_st6_variantB" "" "ctm_st6_variantC" "" "ctm_st6_variantD" "" } } "de_train" { "nameID" "#SFUI_Map_de_train" "name" "de_train" "imagename" "map-train-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_balkan.mdl" "t_models" { "tm_balkan_variantA" "" "tm_balkan_variantB" "" //"tm_balkan_variantC" "" "tm_balkan_variantD" "" "tm_balkan_variantE" "" } "ct_arms" "models/weapons/ct_arms_st6.mdl" "ct_models" { "ctm_st6" "" "ctm_st6_variantA" "" "ctm_st6_variantB" "" "ctm_st6_variantC" "" "ctm_st6_variantD" "" } } "de_dust" { "nameID" "#SFUI_Map_de_dust" "name" "de_dust" "imagename" "map-dust-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms.mdl" "t_models" { "tm_leet_variantA" "" "tm_leet_variantB" "" "tm_leet_variantC" "" "tm_leet_variantD" "" "tm_leet_variantE" "" } "ct_arms" "models/weapons/ct_arms_idf.mdl" "ct_models" { "ctm_idf" "" "ctm_idf_variantB" "" "ctm_idf_variantC" "" "ctm_idf_variantD" "" "ctm_idf_variantE" "" } } "de_dust2" { "nameID" "#SFUI_Map_de_dust2" "name" "de_dust2" "imagename" "map-dust2-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms.mdl" "t_models" { "tm_leet_variantA" "" "tm_leet_variantB" "" "tm_leet_variantC" "" "tm_leet_variantD" "" "tm_leet_variantE" "" } "ct_arms" "models/weapons/ct_arms_idf.mdl" "ct_models" { "ctm_idf" "" "ctm_idf_variantB" "" "ctm_idf_variantC" "" "ctm_idf_variantD" "" "ctm_idf_variantE" "" } } "de_inferno" { "nameID" "#SFUI_Map_de_inferno" "name" "de_inferno" "imagename" "map-inferno-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_separatist.mdl" "t_models" { "tm_separatist" "" "tm_separatist_variantA" "" "tm_separatist_variantB" "" "tm_separatist_variantC" "" "tm_separatist_variantD" "" } "ct_arms" "models/weapons/ct_arms_sas.mdl" "ct_models" { "ctm_sas" "" "ctm_sas_variantA" "" "ctm_sas_variantB" "" "ctm_sas_variantC" "" "ctm_sas_variantD" "" } } "de_mirage" { "nameID" "#SFUI_Map_de_mirage" "name" "de_mirage" "imagename" "map-mirage-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_leet.mdl" "t_models" { "tm_leet_variantA" "" "tm_leet_variantB" "" "tm_leet_variantC" "" "tm_leet_variantD" "" "tm_leet_variantE" "" } "ct_arms" "models/weapons/ct_arms_sas.mdl" "ct_models" { "ctm_sas" "" "ctm_sas_variantA" "" "ctm_sas_variantB" "" "ctm_sas_variantC" "" "ctm_sas_variantD" "" } } "de_nuke" { "nameID" "#SFUI_Map_de_nuke" "name" "de_nuke" "imagename" "map-nuke-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_balkan.mdl" "t_models" { "tm_balkan_variantA" "" "tm_balkan_variantB" "" //"tm_balkan_variantC" "" "tm_balkan_variantD" "" "tm_balkan_variantE" "" } "ct_arms" "models/weapons/ct_arms_sas.mdl" "ct_models" { "ctm_sas_variantA" "" "ctm_sas_variantB" "" "ctm_sas_variantC" "" "ctm_sas_variantD" "" "ctm_sas" "" } } "de_vertigo" { "nameID" "#SFUI_Map_de_vertigo" "name" "de_vertigo" "imagename" "map-vertigo-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_professional.mdl" "t_models" { "tm_professional" "" "tm_professional_var1" "" "tm_professional_var2" "" "tm_professional_var3" "" "tm_professional_var4" "" } "ct_arms" "models/weapons/ct_arms_swat.mdl" "ct_models" { "ctm_swat" "" "ctm_swat_variantA" "" "ctm_swat_variantB" "" "ctm_swat_variantC" "" "ctm_swat_variantD" "" } } "de_overpass" { "nameID" "#SFUI_Map_de_overpass" "name" "de_overpass" "imagename" "map-overpass-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_phoenix.mdl" "ct_arms" "models/weapons/ct_arms_gsg9.mdl" "t_models" { "tm_phoenix" "" "tm_phoenix_variantA" "" "tm_phoenix_variantB" "" "tm_phoenix_variantC" "" "tm_phoenix_variantD" "" } "ct_models" { //"ctm_gsg9" "" //"ctm_gsg9_variantA" "" //"ctm_gsg9_variantB" "" "ctm_gsg9_variantC" "" "ctm_gsg9_variantD" "" } } "de_cbble" { "nameID" "#SFUI_Map_de_cbble" "name" "de_cbble" "imagename" "map-cbble-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_phoenix.mdl" "t_models" { "tm_phoenix" "" "tm_phoenix_variantA" "" "tm_phoenix_variantB" "" "tm_phoenix_variantC" "" "tm_phoenix_variantD" "" } "ct_arms" "models/weapons/ct_arms_gign.mdl" "ct_models" { //"ctm_gign" "" //"ctm_gign_variantA" "" //"ctm_gign_variantB" "" "ctm_gign_variantC" "" "ctm_gign_variantD" "" } } // //operation maps // "cs_workout" { "nameID" "#SFUI_Map_cs_workout" "name" "cs_workout" "imagename" "map-workout-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "requires_attr" "season access" "requires_attr_value" "4" "requires_attr_reward" "minutes played" "show_medal_icon" "5Operation$Community Season Five Summer 2014" "t_arms" "models/weapons/t_arms_professional.mdl" "t_models" { "tm_professional" "" "tm_professional_var1" "" "tm_professional_var2" "" "tm_professional_var3" "" "tm_professional_var4" "" } "ct_arms" "models/weapons/ct_arms_sas.mdl" "ct_models" { "ctm_sas_variantA" "" "ctm_sas_variantB" "" "ctm_sas_variantC" "" "ctm_sas_variantD" "" "ctm_sas" "" } } "cs_backalley" { "nameID" "#SFUI_Map_cs_backalley" "name" "cs_backalley" "imagename" "map-backalley-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "requires_attr" "season access" "requires_attr_value" "4" "requires_attr_reward" "minutes played" "show_medal_icon" "5Operation$Community Season Five Summer 2014" "t_arms" "models/weapons/t_arms_professional.mdl" "t_models" { "tm_professional" "" "tm_professional_var1" "" "tm_professional_var2" "" "tm_professional_var3" "" "tm_professional_var4" "" } "ct_arms" "models/weapons/ct_arms_fbi.mdl" "ct_models" { "ctm_fbi" "" "ctm_fbi_variantA" "" "ctm_fbi_variantB" "" "ctm_fbi_variantC" "" "ctm_fbi_variantD" "" } } "de_marquis" { "nameID" "#SFUI_Map_de_marquis" "name" "de_marquis" "imagename" "map-marquis-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "requires_attr" "season access" "requires_attr_value" "4" "requires_attr_reward" "minutes played" "show_medal_icon" "5Operation$Community Season Five Summer 2014" "t_arms" "models/weapons/t_arms_anarchist.mdl" "t_models" { "tm_anarchist" "" "tm_anarchist_variantA" "" "tm_anarchist_variantb" "" "tm_anarchist_variantc" "" "tm_anarchist_variantd" "" } "ct_arms" "models/weapons/ct_arms_gign.mdl" "ct_models" { //"ctm_gign" "" //"ctm_gign_variantA" "" //"ctm_gign_variantB" "" "ctm_gign_variantC" "" "ctm_gign_variantD" "" } } "de_facade" { "nameID" "#SFUI_Map_de_facade" "name" "de_facade" "imagename" "map-facade-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "requires_attr" "season access" "requires_attr_value" "4" "requires_attr_reward" "minutes played" "show_medal_icon" "5Operation$Community Season Five Summer 2014" "t_arms" "models/weapons/t_arms_professional.mdl" "t_models" { "tm_professional" "" "tm_professional_var1" "" "tm_professional_var2" "" "tm_professional_var3" "" "tm_professional_var4" "" } "ct_arms" "models/weapons/ct_arms_swat.mdl" "ct_models" { "ctm_swat" "" "ctm_swat_variantA" "" "ctm_swat_variantB" "" "ctm_swat_variantC" "" "ctm_swat_variantD" "" } } "de_season" { "nameID" "#SFUI_Map_de_season" "name" "de_season" "imagename" "map-season-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "requires_attr" "season access" "requires_attr_value" "4" "requires_attr_reward" "minutes played" "show_medal_icon" "5Operation$Community Season Five Summer 2014" "t_arms" "models/weapons/t_arms_phoenix.mdl" "t_models" { "tm_phoenix" "" "tm_phoenix_variantA" "" "tm_phoenix_variantB" "" "tm_phoenix_variantC" "" "tm_phoenix_variantD" "" } "ct_arms" "models/weapons/ct_arms_sas.mdl" "ct_models" { "ctm_sas_variantA" "" "ctm_sas_variantB" "" "ctm_sas_variantC" "" "ctm_sas_variantD" "" "ctm_sas" "" } } "de_bazaar" { "nameID" "#SFUI_Map_de_bazaar" "name" "de_bazaar" "imagename" "map-bazaar-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "requires_attr" "season access" "requires_attr_value" "4" "requires_attr_reward" "minutes played" "show_medal_icon" "5Operation$Community Season Five Summer 2014" "t_arms" "models/weapons/t_arms_leet.mdl" "t_models" { "tm_leet_variantA" "" "tm_leet_variantB" "" "tm_leet_variantC" "" "tm_leet_variantD" "" "tm_leet_variantE" "" } "ct_arms" "models/weapons/ct_arms_sas.mdl" "ct_models" { "ctm_sas_variantA" "" "ctm_sas_variantB" "" "ctm_sas_variantC" "" "ctm_sas_variantD" "" "ctm_sas" "" } } "de_castle" { "nameID" "#SFUI_Map_de_castle" "name" "de_castle" "imagename" "map-castle-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014" "t_arms" "models/weapons/t_arms_balkan.mdl" "t_models" { "tm_balkan_variantA" "" "tm_balkan_variantB" "" "tm_balkan_variantC" "" "tm_balkan_variantD" "" "tm_balkan_variantE" "" } "ct_arms" "models/weapons/ct_arms_sas.mdl" "ct_models" { "ctm_sas" "" "ctm_sas_variantA" "" "ctm_sas_variantB" "" "ctm_sas_variantC" "" "ctm_sas_variantD" "" "ctm_sas_variantE" "" } } "de_overgrown" { "nameID" "#SFUI_Map_de_overgrown" "name" "de_overgrown" "imagename" "map-overgrown-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014" "t_arms" "models/weapons/t_arms_leet.mdl" "t_models" { "tm_leet_variantA" "" "tm_leet_variantB" "" "tm_leet_variantC" "" "tm_leet_variantD" "" "tm_leet_variantE" "" } "ct_arms" "models/weapons/ct_arms_sas.mdl" "ct_models" { "ctm_sas" "" "ctm_sas_variantA" "" "ctm_sas_variantB" "" "ctm_sas_variantC" "" "ctm_sas_variantD" "" "ctm_sas_variantE" "" } } "de_blackgold" { "nameID" "#SFUI_Map_de_blackgold" "name" "de_blackgold" "imagename" "map-blackgold-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014" "t_arms" "models/weapons/t_arms_phoenix.mdl" "t_models" { "tm_phoenix" "" "tm_phoenix_variantA" "" "tm_phoenix_variantB" "" "tm_phoenix_variantC" "" "tm_phoenix_variantD" "" } "ct_arms" "models/weapons/ct_arms_st6.mdl" "ct_models" { "ctm_st6" "" "ctm_st6_variantA" "" "ctm_st6_variantB" "" "ctm_st6_variantC" "" "ctm_st6_variantD" "" } } "cs_rush" { "nameID" "#SFUI_Map_cs_rush" "name" "cs_rush" "imagename" "map-rush-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014" "t_arms" "models/weapons/t_arms_pirate.mdl" "t_models" { "tm_pirate" "" "tm_pirate_variantA" "" "tm_pirate_variantC" "" "tm_pirate_variantD" "" "tm_pirate_variantB" "" } "ct_arms" "models/weapons/ct_arms_sas.mdl" "ct_models" { "ctm_sas" "" "ctm_sas_variantA" "" "ctm_sas_variantB" "" "ctm_sas_variantC" "" "ctm_sas_variantD" "" "ctm_sas_variantE" "" } } "de_mist" { "nameID" "#SFUI_Map_de_mist" "name" "de_mist" "imagename" "map-mist-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014" "t_arms" "models/weapons/t_arms_phoenix.mdl" "t_models" { "tm_phoenix" "" "tm_phoenix_variantA" "" "tm_phoenix_variantB" "" "tm_phoenix_variantC" "" "tm_phoenix_variantD" "" } "ct_arms" "models/weapons/ct_arms_st6.mdl" "ct_models" { "ctm_st6" "" "ctm_st6_variantA" "" "ctm_st6_variantB" "" "ctm_st6_variantC" "" "ctm_st6_variantD" "" } } "cs_insertion" { "nameID" "#SFUI_Map_cs_insertion" "name" "cs_insertion" "imagename" "map-insertion-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014" "t_arms" "models/weapons/t_arms_phoenix.mdl" "t_models" { "tm_phoenix" "" "tm_phoenix_variantA" "" "tm_phoenix_variantB" "" "tm_phoenix_variantC" "" "tm_phoenix_variantD" "" } "ct_arms" "models/weapons/ct_arms_st6.mdl" "ct_models" { "ctm_st6" "" "ctm_st6_variantA" "" "ctm_st6_variantB" "" "ctm_st6_variantC" "" "ctm_st6_variantD" "" } } // //old operation maps // "de_cache" { "nameID" "#SFUI_Map_de_cache" "name" "de_cache" "imagename" "map-cache-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_phoenix.mdl" "t_models" { "tm_phoenix" "" "tm_phoenix_variantA" "" "tm_phoenix_variantB" "" "tm_phoenix_variantC" "" "tm_phoenix_variantD" "" } "ct_arms" "models/weapons/ct_arms_gign.mdl" "ct_models" { //"ctm_gign" "" //"ctm_gign_variantA" "" //"ctm_gign_variantB" "" "ctm_gign_variantC" "" "ctm_gign_variantD" "" } } "de_ali" { "nameID" "#SFUI_Map_de_ali" "name" "de_ali" "imagename" "map-ali-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_separatist.mdl" "t_models" { "tm_separatist" "" "tm_separatist_variantA" "" "tm_separatist_variantB" "" "tm_separatist_variantC" "" "tm_separatist_variantD" "" } "ct_arms" "models/weapons/ct_arms_sas.mdl" "ct_models" { "ctm_sas_variantA" "" "ctm_sas_variantB" "" "ctm_sas_variantC" "" "ctm_sas_variantD" "" "ctm_sas" "" } } "de_seaside" { "nameID" "#SFUI_Map_de_seaside" "name" "de_seaside" "imagename" "map-seaside-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_pirate.mdl" "t_models" { "tm_pirate" "" "tm_pirate_variantA" "" "tm_pirate_variantC" "" "tm_pirate_variantD" "" "tm_pirate_variantB" "" } "ct_arms" "models/weapons/ct_arms_fbi.mdl" "ct_models" { "ctm_fbi" "" "ctm_fbi_variantA" "" "ctm_fbi_variantB" "" "ctm_fbi_variantC" "" "ctm_fbi_variantD" "" } } "cs_agency" { "nameID" "#SFUI_Map_cs_agency" "name" "cs_agency" "imagename" "map-agency-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_professional.mdl" "t_models" { "tm_professional" "" "tm_professional_var1" "" "tm_professional_var2" "" "tm_professional_var3" "" "tm_professional_var4" "" } "ct_arms" "models/weapons/ct_arms_fbi.mdl" "ct_models" { "ctm_fbi" "" "ctm_fbi_variantA" "" "ctm_fbi_variantB" "" "ctm_fbi_variantC" "" "ctm_fbi_variantD" "" } } "cs_downtown" { "nameID" "#SFUI_Map_cs_downtown" "name" "cs_downtown" "imagename" "map-downtown-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_professional.mdl" "t_models" { "tm_professional" "" "tm_professional_var1" "" "tm_professional_var2" "" "tm_professional_var3" "" "tm_professional_var4" "" } "ct_arms" "models/weapons/ct_arms_fbi.mdl" "ct_models" { "ctm_fbi" "" "ctm_fbi_variantA" "" "ctm_fbi_variantB" "" "ctm_fbi_variantC" "" "ctm_fbi_variantD" "" } } "de_favela" { "nameID" "#SFUI_Map_de_favela" "name" "de_favela" "imagename" "map-favela-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_pirate.mdl" "t_models" { "tm_pirate" "" "tm_pirate_variantA" "" "tm_pirate_variantC" "" "tm_pirate_variantD" "" "tm_pirate_variantB" "" } "ct_arms" "models/weapons/ct_arms_st6.mdl" "ct_models" { "ctm_st6" "" "ctm_st6_variantA" "" "ctm_st6_variantB" "" "ctm_st6_variantC" "" "ctm_st6_variantD" "" } } "cs_motel" { "nameID" "#SFUI_Map_cs_motel" "name" "cs_motel" "imagename" "map-motel-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_phoenix.mdl" "t_models" { "tm_phoenix" "" "tm_phoenix_variantA" "" "tm_phoenix_variantB" "" "tm_phoenix_variantC" "" "tm_phoenix_variantD" "" } "ct_arms" "models/weapons/ct_arms_swat.mdl" "ct_models" { "ctm_swat" "" "ctm_swat_variantA" "" "ctm_swat_variantB" "" "ctm_swat_variantC" "" "ctm_swat_variantD" "" } } "de_gwalior" { "nameID" "#SFUI_Map_de_gwalior" "name" "de_gwalior" "imagename" "map-gwalior-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_balkan.mdl" "t_models" { "tm_balkan_variantA" "" "tm_balkan_variantB" "" "tm_balkan_variantC" "" "tm_balkan_variantD" "" "tm_balkan_variantE" "" } "ct_arms" "models/weapons/ct_arms_sas.mdl" "ct_models" { "ctm_sas_variantA" "" "ctm_sas_variantB" "" "ctm_sas_variantC" "" "ctm_sas_variantD" "" "ctm_sas" "" } } "de_ruins" { "nameID" "#SFUI_Map_de_ruins" "name" "de_ruins" "imagename" "map-ali-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_phoenix.mdl" "t_models" { "tm_phoenix" "" "tm_phoenix_variantA" "" "tm_phoenix_variantB" "" "tm_phoenix_variantC" "" "tm_phoenix_variantD" "" } "ct_arms" "models/weapons/ct_arms_st6.mdl" "ct_models" { "ctm_st6" "" "ctm_st6_variantA" "" "ctm_st6_variantB" "" "ctm_st6_variantC" "" "ctm_st6_variantD" "" } } "de_chinatown" { "nameID" "#SFUI_Map_de_chinatown" "name" "de_chinatown" "imagename" "map-chinatown-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_professional.mdl" "t_models" { "tm_professional" "" "tm_professional_var1" "" "tm_professional_var2" "" "tm_professional_var3" "" "tm_professional_var4" "" } "ct_arms" "models/weapons/ct_arms_swat.mdl" "ct_models" { "ctm_swat" "" "ctm_swat_variantA" "" "ctm_swat_variantB" "" "ctm_swat_variantC" "" "ctm_swat_variantD" "" } } "cs_siege" { "nameID" "#SFUI_Map_cs_siege" "name" "cs_siege" "imagename" "map-siege-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_pirate.mdl" "t_models" { "tm_pirate" "" "tm_pirate_variantA" "" "tm_pirate_variantC" "" "tm_pirate_variantD" "" "tm_pirate_variantB" "" } "ct_arms" "models/weapons/ct_arms_swat.mdl" "ct_models" { "ctm_swat" "" "ctm_swat_variantA" "" "ctm_swat_variantB" "" "ctm_swat_variantC" "" "ctm_swat_variantD" "" } } "de_library" { "nameID" "#SFUI_Map_de_library" "name" "de_library" "imagename" "map-library-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_phoenix.mdl" "t_models" { "tm_phoenix" "" "tm_phoenix_variantA" "" "tm_phoenix_variantB" "" "tm_phoenix_variantC" "" "tm_phoenix_variantD" "" } "ct_arms" "models/weapons/ct_arms_gsg9.mdl" "ct_models" { //"ctm_gsg9" "" //"ctm_gsg9_variantA" "" //"ctm_gsg9_variantB" "" "ctm_gsg9_variantC" "" "ctm_gsg9_variantD" "" } } "cs_museum" { "nameID" "#SFUI_Map_cs_museum" "name" "cs_museum" "imagename" "map-museum-overall" "default_game_type" "0" // classic "default_game_mode" "0" // casual "t_arms" "models/weapons/t_arms_anarchist.mdl" "t_models" { "tm_anarchist" "" "tm_anarchist_variantA" "" "tm_anarchist_variantb" "" "tm_anarchist_variantc" "" "tm_anarchist_variantd" "" } "ct_arms" "models/weapons/ct_arms_fbi.mdl" "ct_models" { "ctm_fbi" "" "ctm_fbi_variantA" "" "ctm_fbi_variantB" "" "ctm_fbi_variantC" "" "ctm_fbi_variantD" "" } } // // Gun Game Maps // "ar_baggage" { "nameID" "#SFUI_Map_ar_baggage" "name" "ar_baggage" "imagename" "map-baggage-overall" "default_game_type" "1" // GunGame "default_game_mode" "0" // Progressive "t_arms" "models/weapons/t_arms_phoenix.mdl" "t_models" { "tm_phoenix" "" "tm_phoenix_variantA" "" "tm_phoenix_variantB" "" "tm_phoenix_variantC" "" "tm_phoenix_variantD" "" } "ct_arms" "models/weapons/ct_arms_gsg9.mdl" "ct_models" { //"ctm_gsg9" "" //"ctm_gsg9_variantA" "" //"ctm_gsg9_variantB" "" "ctm_gsg9_variantC" "" "ctm_gsg9_variantD" "" } } "ar_shoots" { "nameID" "#SFUI_Map_ar_shoots" "name" "ar_shoots" "imagename" "map-vietnam-overall" "default_game_type" "1" // GunGame "default_game_mode" "0" // Progressive "t_arms" "models/weapons/t_arms_pirate.mdl" "t_models" { "tm_pirate" "" "tm_pirate_variantA" "" "tm_pirate_variantC" "" "tm_pirate_variantD" "" "tm_pirate_variantB" "" } "ct_arms" "models/weapons/ct_arms_gign.mdl" "ct_models" { //"ctm_gign" "" //"ctm_gign_variantA" "" //"ctm_gign_variantB" "" "ctm_gign_variantC" "" "ctm_gign_variantD" "" } } "ar_monastery" { "nameID" "#SFUI_Map_ar_monastery" "name" "ar_monastery" "imagename" "map-tibet-overall" "default_game_type" "1" // GunGame "default_game_mode" "0" // Progressive "t_arms" "models/weapons/t_arms_balkan.mdl" "t_models" { "tm_balkan_variantA" "" "tm_balkan_variantB" "" //"tm_balkan_variantC" "" "tm_balkan_variantD" "" "tm_balkan_variantE" "" } "ct_arms" "models/weapons/ct_arms_gsg9.mdl" "ct_models" { //"ctm_gsg9" "" //"ctm_gsg9_variantA" "" //"ctm_gsg9_variantB" "" "ctm_gsg9_variantC" "" "ctm_gsg9_variantD" "" } } "de_lake" { "nameID" "#SFUI_Map_de_lake" "name" "de_lake" "imagename" "map-boathouse-overall" "default_game_type" "1" // GunGame "default_game_mode" "1" // Bomb "t_arms" "models/weapons/t_arms_phoenix.mdl" "t_models" { "tm_phoenix" "" "tm_phoenix_variantA" "" "tm_phoenix_variantB" "" "tm_phoenix_variantC" "" "tm_phoenix_variantD" "" } "ct_arms" "models/weapons/ct_arms_st6.mdl" "ct_models" { "ctm_st6" "" "ctm_st6_variantA" "" "ctm_st6_variantB" "" "ctm_st6_variantC" "" "ctm_st6_variantD" "" } } "de_bank" { "nameID" "#SFUI_Map_de_bank" "name" "de_bank" "imagename" "map-bank-overall" "default_game_type" "1" // GunGame "default_game_mode" "1" // Bomb "t_arms" "models/weapons/t_arms_professional.mdl" "t_models" { "tm_professional" "" "tm_professional_var1" "" "tm_professional_var2" "" "tm_professional_var3" "" "tm_professional_var4" "" } "ct_arms" "models/weapons/ct_arms_swat.mdl" "ct_models" { "ctm_swat" "" "ctm_swat_variantA" "" "ctm_swat_variantB" "" "ctm_swat_variantC" "" "ctm_swat_variantD" "" } } "de_safehouse" { "nameID" "#SFUI_Map_de_safehouse" "name" "de_safehouse" "imagename" "map-house-overall" "default_game_type" "1" // GunGame "default_game_mode" "1" // Bomb "t_arms" "models/weapons/t_arms_professional.mdl" "t_models" { "tm_professional" "" "tm_professional_var1" "" "tm_professional_var2" "" "tm_professional_var3" "" "tm_professional_var4" "" } "ct_arms" "models/weapons/ct_arms_swat.mdl" "ct_models" { "ctm_swat" "" "ctm_swat_variantA" "" "ctm_swat_variantB" "" "ctm_swat_variantC" "" "ctm_swat_variantD" "" } } "de_sugarcane" { "nameID" "#SFUI_Map_de_sugarcane" "name" "de_sugarcane" "imagename" "map-mill-overall" "default_game_type" "1" // GunGame "default_game_mode" "1" // Bomb "t_arms" "models/weapons/t_arms_pirate.mdl" "t_models" { "tm_pirate" "" "tm_pirate_variantA" "" "tm_pirate_variantC" "" "tm_pirate_variantD" "" "tm_pirate_variantB" "" } "ct_arms" "models/weapons/ct_arms_gign.mdl" "ct_models" { //"ctm_gign" "" //"ctm_gign_variantA" "" //"ctm_gign_variantB" "" "ctm_gign_variantC" "" "ctm_gign_variantD" "" } } "de_stmarc" { "nameID" "#SFUI_Map_de_stmarc" "name" "de_stmarc" "imagename" "map-shacks-overall" "default_game_type" "1" // GunGame "default_game_mode" "1" // Bomb "t_arms" "models/weapons/t_arms_pirate.mdl" "t_models" { "tm_pirate" "" "tm_pirate_variantA" "" "tm_pirate_variantC" "" "tm_pirate_variantD" "" "tm_pirate_variantB" "" } "ct_arms" "models/weapons/ct_arms_gign.mdl" "ct_models" { //"ctm_gign" "" //"ctm_gign_variantA" "" //"ctm_gign_variantB" "" "ctm_gign_variantC" "" "ctm_gign_variantD" "" } } "de_shorttrain" { "nameID" "#SFUI_Map_de_shorttrain" "name" "de_shorttrain" "imagename" "map-train-overall" "default_game_type" "1" // GunGame "default_game_mode" "1" // Bomb "t_arms" "models/weapons/t_arms_balkan.mdl" "t_models" { "tm_balkan_variantA" "" "tm_balkan_variantB" "" //"tm_balkan_variantC" "" "tm_balkan_variantD" "" "tm_balkan_variantE" "" } "ct_arms" "models/weapons/ct_arms_sas.mdl" "ct_models" { "ctm_sas_variantA" "" "ctm_sas_variantB" "" "ctm_sas_variantC" "" "ctm_sas_variantD" "" "ctm_sas" "" } } "de_shortdust" { "nameID" "#SFUI_Map_de_shortdust" "name" "de_shortdust" "imagename" "map-dust-overall" "default_game_type" "1" // GunGame "default_game_mode" "1" // Bomb "t_arms" "models/weapons/t_arms.mdl" "t_models" { "tm_leet_variantA" "" "tm_leet_variantB" "" "tm_leet_variantC" "" "tm_leet_variantD" "" "tm_leet_variantE" "" } "ct_arms" "models/weapons/ct_arms_idf.mdl" "ct_models" { "ctm_idf" "" "ctm_idf_variantB" "" "ctm_idf_variantC" "" "ctm_idf_variantD" "" "ctm_idf_variantE" "" } } // // Random Map // "random" { "nameID" "#SFUI_Map_random" "name" "random" "minplayers" "#SFUI_VariesByMap" "maxplayers" "#SFUI_VariesByMap" "imagename" "map-random-overall" "t_models" { // these will be pulled from the assigned map } "ct_models" { // these will be pulled from the assigned map } } "training1" { "nameID" "#SFUI_Map_training1" "name" "training1" "minplayers" "1" "maxplayers" "1" "extraspectators" "2" "imagename" "map-alleyway-overall" "default_game_type" "2" // Training "default_game_mode" "0" // "t_arms" "models/weapons/t_arms_phoenix.mdl" "t_models" { "tm_phoenix" "" } "ct_arms" "models/weapons/ct_arms_st6.mdl" "ct_models" { "ctm_st6" "" } } } "botDifficulty" { "none" { "nameID" "#SFUI_BotDifficulty0" "value" "0" "awardProgressDisabled" "1" "convars" { "bot_difficulty" "0" "bot_dont_shoot" "1" "bot_quota" "0" } } "dumb" { "nameID" "#SFUI_BotDifficulty1" "value" "1" "awardProgressDisabled" "1" "convars" { "bot_difficulty" "0" "bot_dont_shoot" "1" } } "easy" { "nameID" "#SFUI_BotDifficulty2" "value" "2" "awardProgressDisabled" "0" "convars" { "bot_difficulty" "0" "bot_dont_shoot" "0" } } "medium" { "nameID" "#SFUI_BotDifficulty3" "value" "3" "awardProgressDisabled" "0" "convars" { "bot_difficulty" "1" "bot_dont_shoot" "0" } } "hard" { "nameID" "#SFUI_BotDifficulty4" "value" "4" "awardProgressDisabled" "0" "convars" { "bot_difficulty" "2" "bot_dont_shoot" "0" } } "expert" { "nameID" "#SFUI_BotDifficulty5" "value" "5" "awardProgressDisabled" "0" "convars" { "bot_difficulty" "3" "bot_dont_shoot" "0" } } } "mpSessionVisibility" { "public" { "nameID" "#SFUI_SessionVisibilityPublic" "value" "0" "matchmakingvalue" "public" } "private" { "nameID" "#SFUI_SessionVisibilityPrivate" "value" "1" "matchmakingvalue" "private" } } "maptypes" { "de_" { "nameID" "#SFUI_BombMap" "imagename" "icon-overview-bomb" } "cs_" { "nameID" "#SFUI_HostageMap" "imagename" "icon-overview-hostage" } "gungameprogressive" { "nameID" "#SFUI_GunGameProgressiveMap" "imagename" "icon-overview-progressive" } "gungametrbomb" { "nameID" "#SFUI_GunGameTRMap" "imagename" "icon-overview-trbomb" } "training" { "nameID" "#SFUI_TrainingSelectMap" "imagename" "icon-overview-select" } "unknown" { "nameID" "?" } } }
Napisano 04.02.2015 14:51
To use this file, rename it to GameModes_Server.txt
Zrobiłeś to? plik na pierwszy rzut oka wygląda okej.
Użytkownik maRoff edytował ten post 04.02.2015 14:53
Napisano 04.02.2015 18:05
Tak, teraz zmieniłem z gamemodes_server.txt.example na to co wyżej podałeś. Dam znać czy coś poszło
Napisano 04.02.2015 18:35
Dalej się nie zmienia,
dodaje plik:
hostname "PsychoFrags [Only DD2/INF/NUKE] @ Zabijaka.pl" sv_password "" rcon_password "twojrconserwera_-------" writeid writeip exec banned_user.cfg exec banned_ip.cfg log on host_name_store "1" host_info_show "1" host_players_show "2" sv_pure "1" sv_lan "0" sv_cheats "0" sv_log_onefile "0" sv_logbans "0" sv_logecho "1" sv_logfile "1" sv_logflush "0" sv_debug_ugc_downloads "1" sv_workshop_allow_other_maps "1" sv_allowdownload "1" sv_allowupload "1" sv_downloadurl "http://twojsid.fd.zabijaka.pl/" sv_region "3" sv_tags "Zabijaka.pl" sv_alltalk "0" sv_deadtalk "1" sv_full_alltalk "0" sv_spawn_afk_bomb_drop_time "30" sv_competitive_official_5v5 "1" sv_friction "4.1" sv_accelerate "4.8" sv_airaccelerate "16" sv_hibernate_when_empty "1" sv_hibernate_postgame_delay "0" sv_broadcast_ugc_downloads "1" sv_broadcast_ugc_download_progress_interval "60" sv_quota_stringcmdspersecond "128" sv_infinite_ammo "0" sv_showimpacts "0" mp_ignore_round_win_conditions "0" developer "0" ds_get_newest_subscribed_files mp_join_grace_time "30" mp_match_end_restart "1" mp_afterroundmoney "0" mp_autokick "0" mp_playercashawards "1" mp_teamcashawards "1" mp_death_drop_defuser "1" mp_defuser_allocation "0" mp_forcecamera "1" mp_death_drop_gun "1" mp_death_drop_grenade "2" bot_difficulty "3" bot_chatter "off" bot_join_after_player "0" bot_quota "0" bot_quota_mode "fill" sv_allow_votes 0 sv_allow_wait_command 0
proszę o pomoc, moge komus nawet powierzyć ftp..
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