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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Jak ustawic zeby mapa sie zmieniala


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#1 KryzysMajatkowy

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Napisano 28.01.2015 15:34

Witam, posiadam serwer CS GO i mam do was pytanko, 

chciabym zrobic typ dd2/inf/nuke, lecz jak wywalilem z maps i mapcycle mapy to nic nie lapie. Pokazuje, ze zmieni na de_inferno lecz nie zmienia. proszę o pomoc. 


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#2 0-0-0

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Napisano 31.01.2015 22:00

Jakieś logi cokolwiek? Co się dzieje na końcu mapy?
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b_350_20_692108_381007_FFFFFF_000000.png - CS:GO [4FUN][Ruletka]
b_350_20_692108_381007_FFFFFF_000000.png - CS:GO [DM]
b_350_20_692108_381007_FFFFFF_000000.png - CS:GO [FFA]
b_350_20_692108_381007_FFFFFF_000000.png - CS:GO [Only Dust2]
b_350_20_692108_381007_FFFFFF_000000.png - CS:GO [Call of Duty]

#3 KryzysMajatkowy

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Napisano 02.02.2015 21:44

Po zakończeniu 15 rund pisze ze zaczyna się nowy mecz, dochodzi do 0 i jest od nowa dd2.

L 02/02/2015 - 12:06:51: SourceMod log file session started (file "L20150202.log") (Version "1.6.2-dev+4568")
L 02/02/2015 - 12:06:51: -------- Mapchange to de_nuke --------
L 02/02/2015 - 12:26:38: -------- Mapchange to de_nuke --------
L 02/02/2015 - 12:54:32: -------- Mapchange to de_nuke --------
L 02/02/2015 - 14:20:49: -------- Mapchange to de_nuke --------
L 02/02/2015 - 16:23:51: -------- Mapchange to de_nuke --------
L 02/02/2015 - 16:50:45: -------- Mapchange to de_nuke --------
L 02/02/2015 - 17:05:45: -------- Mapchange to de_nuke --------
L 02/02/2015 - 17:50:54: -------- Mapchange to de_nuke --------
L 02/02/2015 - 17:54:33: -------- Mapchange to de_nuke --------
L 02/02/2015 - 18:38:00: -------- Mapchange to de_nuke --------
L 02/02/2015 - 19:19:44: -------- Mapchange to de_nuke --------
L 02/02/2015 - 19:47:50: -------- Mapchange to de_nuke --------
L 02/02/2015 - 19:58:30: -------- Mapchange to de_nuke --------
L 02/02/2015 - 21:07:50: SourceMod log file session started (file "L20150202.log") (Version "1.6.2-dev+4568")
L 02/02/2015 - 21:07:50: -------- Mapchange to de_dust2 --------
L 02/02/2015 - 21:07:54: -------- Mapchange to de_dust2 --------
L 02/02/2015 - 21:07:55: [UPDATER] Successfully updated gamedata file "sm-cstrike.games/game.csgo.txt"
L 02/02/2015 - 21:07:55: [UPDATER] SourceMod has been updated, please reload it or restart your server.
L 02/02/2015 - 21:11:42: -------- Mapchange to de_dust2 --------
L 02/02/2015 - 21:18:56: [basechat.smx] "HaXiuu<3><STEAM_1:1:47836056><>" triggered sm_csay (text atest)
L 02/02/2015 - 21:19:47: [basechat.smx] "HaXiuu<3><STEAM_1:1:47836056><>" triggered sm_csay (text test)
L 02/02/2015 - 21:45:42: -------- Mapchange to de_dust2 --------


Użytkownik KryzysMajatkowy edytował ten post 02.02.2015 21:47

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#4 mastah7991

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Napisano 03.02.2015 11:53

dodaj je tylko do 

mapcycle

 

 


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#5 KryzysMajatkowy

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Napisano 03.02.2015 15:54

a w maps nic ? Wszystko ma zostać puste? 

 


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#6 VENTEX

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Napisano 03.02.2015 20:30

Wgraj sobie te 3 mapki do maps i dodaj też nazwy tych 3 map do mapcycle. Reszte map z mapcycle wyrzuć.


Użytkownik VENTEX edytował ten post 03.02.2015 20:31

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#7 KryzysMajatkowy

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Napisano 04.02.2015 00:08

W maps oraz w mapcycle mam tylko te 3mapy.
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#8 KryzysMajatkowy

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Napisano 04.02.2015 10:52

Witam, nie mogę zedytować tamtego postu. 

Może w gamemodes.example albo w gamemodes mam coś źle? 

 

 

gamemodes.servers.example

// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt 

"GameModes_Server.txt"{"gameTypes"{"classic"{"gameModes"{

/////////////////////////////////////////
// COMPETITIVE
/////////////////////////////////////////
"competitive"{

		
		"maxplayers"		"11"			// Note that maxplayers doesn't go in the convar block.
											// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
		"exec"
		{
											// Any config files listed here will be executed after the ones in gamemodes.txt.
			
			"exec"					"server_last.cfg" 
		}

		"mg_bomb"						// List of mapgroups valid for this game mode ( competitive )
		{
			"moje_mapy"		""
		}


}
/////////////////////////////////////////
// CASUAL
/////////////////////////////////////////
"casual"{



		"maxplayers"		"30"

		"exec"
		{
			"exec"					"server_last.cfg"
		}

		"mg_bomb"						// List of mapgroups valid for this game mode ( casual )
		{
			"moje_mapy"		""
		}



}}}"gungame"{"gameModes"{

/////////////////////////////////////////
// ARMS RACE
/////////////////////////////////////////
"gungameprogressive"{



		"maxplayers"			"10"

		// These are the configs that get executed when a game mode of this type is created
		"exec"
		{
			"exec"					"server_last.cfg"
		}
					
		"mapgroupsMP"
		{
			"mg_armsrace"	""
		}

		"weaponprogression_ct"
		{
			"deagle"		{ "kills"	"5" }
			"awp"			{ "kills"	"5" }
			"knifegg"		{ "kills"	"1" }
		}
					
		"weaponprogression_t"
		{
			"deagle"		{ "kills"	"5" }
			"awp"			{ "kills"	"5" }
			"knifegg"		{ "kills"	"1" }
		}



/////////////////////////////////////////
// DEMOLITION
/////////////////////////////////////////
"gungametrbomb"
{


		"maxplayers"			"10"

		// These are the configs that get executed when a game mode of this type is created
		"exec"
		{
			"exec"					"server_last.cfg"
		}

		"mapgroupsMP"
		{
			"mg_demolition"		""
		}

		"weaponprogression_ct"
		{
			"m4a1"			{ "kills"	"1" }
			"awp"			{ "kills"	"1" }
			"Scar20"		{ "kills"	"1" }
		}
			
		"weaponprogression_t"
		{
			"ak47"			{ "kills"	"1" }
			"awp"			{ "kills"	"1" }
			"g3sg1"			{ "kills"	"1" }
		}


}}}}

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the 
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


	"mapgroups"
	{
		"mg_bomb"									// mapgroup definition
		{
			"name"			"moje_mapy"
			"maps"
			{
				"de_dust2"		""
				"de_nuke"		""
				"de_inferno"		""
			}
		}
	}
}

gamemodes

// DO NOT MODIFY THIS FILE
// 
// To customize your server, see gamemodes_server.txt.example


"GameModes.txt"
{
	"gameTypes"
	{
		"classic"
		{
			"value"				"0"
			"nameID"			"#SFUI_GameTypeClassic"

			"gameModes"
			{
				"casual"
				{
					"value"			 	"0"
					"nameID"		 	"#SFUI_GameModeCasual"
					"descID"		 	"#SFUI_GameModeCasualDesc"
                    "descID_List"       "#SFUI_GameModeCasualDescSPList"
					"matchmakingvalue"	"casual"
					"uid"				"1"
					"maxplayers"			"20"

					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_CashColon"				"value" "$400" }
						"1"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Minutes" }
						"2"		{ "label" "#SFUI_TimePerRoundColon"		"value" "3 #SFUI_Minutes" }
						"3"		{ "label" "#SFUI_BuyTimeColon"			"value" "45 #SFUI_Seconds" }
						"4"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateAnyone" }
						"5"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty2" }
					}

					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_casual.cfg"
						"exec" "gamemode_casual_server.cfg"
					}

					// Map groups for offline modes
					"mapgroupsSP"
					{
						"random_classic"	"0"
                        //Operation Maps Here
						"mg_cs_workout"		"1"
						"mg_cs_backalley"	"2"
						"mg_de_marquis"		"3"
						"mg_de_facade"		"4"
						"mg_de_season"		"5"
						"mg_de_bazaar"		"6"

						//active maps
                        "mg_de_dust2"		"7"
						"mg_de_nuke"		"8"
						"mg_de_mirage"		"9"
						"mg_de_inferno"		"10"
						"mg_de_cbble"		"11"
						"mg_de_overpass"	"12"
						"mg_de_cache"	    "13"
                        //inactive maps
                        "mg_de_train"		"14"
						"mg_de_aztec"		"15"
						"mg_de_dust"		"16"
						"mg_de_vertigo"	    "17"
                        "mg_cs_office"      "18"
                        "mg_cs_italy"		"19"
                        "mg_cs_assault"    	"20"
                        "mg_cs_militia"	    "21"
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						//Operation Map Group
                        "mg_op_op05"		"0"
                       
                        //Other Maps Groups
                        "mg_active"			"1"
						"mg_reserves"		"2"
					}
				}
	
				"competitive"
				{
					"value"			  	"1"
					"nameID"		  	"#SFUI_GameModeCompetitive"
					"descID"		  	"#SFUI_GameModeCompetitiveDesc"
                    "descID_List"       "#SFUI_GameModeCompetitiveDescList"
					"matchmakingvalue"	"competitive"
					"uid"				"2"
					"maxplayers"		"10"

					"show_rich_presence_map_game"  "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
					"show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
					"show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
				
					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_CashColon"				"value" "$800" }
						"1"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Rounds" }
						"2"		{ "label" "#SFUI_TimePerRoundColon"		"value" "2 #SFUI_Minutes" }
						"3"		{ "label" "#SFUI_BuyTimeColon"			"value" "45 #SFUI_Seconds" }
						"4"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateTeamOnly" }
						"5"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty3" }
					}

					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_competitive.cfg"
						"exec" "gamemode_competitive_server.cfg"
					}
					
					// Map groups for offline modes
					"mapgroupsSP"
					{
						"random_classic"	"0"
                        //Operation Maps Here
						"mg_cs_workout"		"1"
						"mg_cs_backalley"	"2"
						"mg_de_marquis"		"3"
						"mg_de_facade"		"4"
						"mg_de_season"		"5"
						"mg_de_bazaar"		"6"

						//active maps
                        "mg_de_dust2"		"7"
						"mg_de_nuke"		"8"
						"mg_de_mirage"		"9"
						"mg_de_inferno"		"10"
						"mg_de_cbble"		"11"
						"mg_de_overpass"	"12"
						"mg_de_cache"	    "13"
                        //inactive maps
                        "mg_de_train"		"14"
						"mg_de_aztec"		"15"
						"mg_de_dust"		"16"
						"mg_de_vertigo"	    "17"
                        "mg_cs_office"      "18"
                        "mg_cs_italy"		"19"
                        "mg_cs_assault"    	"20"
                        "mg_cs_militia"	    "21"
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
                        // Original Comp Mapgroup
                        //Operation Maps Here
						"mg_cs_workout"		"0"
						"mg_cs_backalley"	"1"
						"mg_de_marquis"		"2"
						"mg_de_facade"		"3"
						"mg_de_season"		"4"
						"mg_de_bazaar"		"5"
     
						//active maps
                        "mg_de_dust2"		"6"
						"mg_de_nuke"		"7"
						"mg_de_mirage"		"8"
						"mg_de_inferno"		"9"
						"mg_de_cbble"		"10"
						"mg_de_overpass"	"11"
						"mg_de_cache"	    "12"
                        //inactive maps
                        "mg_de_train"		"13"
						"mg_de_aztec"		"14"
						"mg_de_dust"		"15"
						"mg_de_vertigo"	    "16"
                        "mg_cs_office"      "17"
                        "mg_cs_italy"		"18"
                        "mg_cs_assault"    	"19"
                        "mg_cs_militia"	    "20"
					}
				}
			}	
		}

		"gungame"
		{
			"value"				"1"
			"nameID"			"#SFUI_GameTypeGungame"

			// This is the list of game modes supported by this game type.
			"gameModes"
			{
				"gungameprogressive"
				{
					"value"				"0"
					"nameID"			"#SFUI_GameModeGGProgressive"
					"descID"			"#SFUI_GameModeGGProgressiveDesc"
                    			"descID_List"       		"#SFUI_GameModeGGProgressiveDescList"
					"matchmakingvalue"	"competitive"
					"uid"				"11"
					"maxplayers"			"10"

					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Minutes" }
						"1"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateAnyone" }
						"2"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty2" }
					}

					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_armsrace.cfg"
						"exec" "gamemode_armsrace_server.cfg"
					}
					
					// Map groups for offline modes
					"mapgroupsSP"
					{
						"random_ar"		"0"
						"mg_ar_baggage"		"1"
						"mg_ar_monastery"	"2"
						"mg_ar_shoots"		"3"
						"mg_ar_lake"		"4"
						"mg_ar_stmarc"		"5"
						"mg_ar_safehouse"	"6"
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						"mg_armsrace"	"0"
					}

					"weaponprogression_ct"
					{
						"bizon"			{ "kills"	"2" }
						"ump45"			{ "kills"	"2" }
						"p90"			{ "kills"	"2" }
						"nova"			{ "kills"	"2" }
						"mag7"			{ "kills"	"2" }
						"xm1014"		{ "kills"	"2" }
						"sawedoff"		{ "kills"	"2" }
						"galilar"		{ "kills"	"2" }
						"ak47"			{ "kills"	"2" }
						"m4a1"			{ "kills"	"2" }
						"sg556"			{ "kills"	"2" }
						"aug"			{ "kills"	"2" }
						"awp"			{ "kills"	"2" }
						"scar20"		{ "kills"	"2" }
						"negev"			{ "kills"	"2" }
						"tec9"			{ "kills"	"2" }
						"p250"			{ "kills"	"2" }
						"deagle"		{ "kills"	"2" }
						"fiveseven"		{ "kills"	"2" }
						"elite"			{ "kills"	"2" }
						"knifegg"			{ "kills"	"1" }
					}
					
					"weaponprogression_t"
					{
						"bizon"			{ "kills"	"2" }
						"ump45"			{ "kills"	"2" }
						"p90"			{ "kills"	"2" }
						"nova"			{ "kills"	"2" }
						"mag7"			{ "kills"	"2" }
						"xm1014"		{ "kills"	"2" }
						"sawedoff"		{ "kills"	"2" }
						"galilar"		{ "kills"	"2" }
						"ak47"			{ "kills"	"2" }
						"m4a1"			{ "kills"	"2" }
						"sg556"			{ "kills"	"2" }
						"aug"			{ "kills"	"2" }
						"awp"			{ "kills"	"2" }
						"scar20"		{ "kills"	"2" }
						"negev"			{ "kills"	"2" }
						"tec9"			{ "kills"	"2" }
						"p250"			{ "kills"	"2" }
						"deagle"		{ "kills"	"2" }
						"fiveseven"		{ "kills"	"2" }
						"elite"			{ "kills"	"2" }
						"knifegg"			{ "kills"	"1" }
					}
				}

				"gungametrbomb"
				{
					"value"				"1"
					"nameID"			"#SFUI_GameModeGGBomb"
					"descID"			"#SFUI_GameModeGGBombDesc"
                    			"descID_List"       		"#SFUI_GameModeGGBombDescList"
					"matchmakingvalue"	"competitive"
					"uid"				"12"
					"maxplayers"			"10"

					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_WinMatchColon"			"value" "10 #SFUI_Rounds" }
						"1"		{ "label" "#SFUI_TimePerRoundColon"		"value" "90 #SFUI_Seconds" }
						"2"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateTeamOnly" }
						"3"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty3" }
					}

					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_demolition.cfg"
						"exec" "gamemode_demolition_server.cfg"
					}

					// Map groups for offline modes
					"mapgroupsSP"
					{
						"random_demo"		"0"
						"mg_de_bank"		"1"
						"mg_de_lake"		"2"
						"mg_de_safehouse"	"3"
						"mg_de_sugarcane"	"4"
						"mg_de_stmarc"		"5"
						"mg_de_shorttrain"	"6"
						"mg_de_shortdust"	"7"
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						"mg_demolition"		"0"
					}

					"weaponprogression_ct"
					{
						"m4a1"			{ "kills"	"1" }
						//"m4a1_silencer"	{ "kills"	"1" }
						"p90"			{ "kills"	"1" }
						"ump45"			{ "kills"	"1" }
						"deagle"		{ "kills"	"1" }
						"nova"			{ "kills"	"1" }
						"fiveseven"		{ "kills"	"1" }
						"hkp2000"		{ "kills"	"1" }
						//"usp_silencer"	{ "kills"	"1" }
						"ssg08"			{ "kills"	"1" }
						"awp"			{ "kills"	"1" }
						"Scar20"		{ "kills"	"1" }
					}
					
					"weaponprogression_t"
					{
						"ak47"			{ "kills"	"1" }
						"p90"			{ "kills"	"1" }
						"bizon"			{ "kills"	"1" }
						"deagle"		{ "kills"	"1" }
						"nova"			{ "kills"	"1" }
						"p250"			{ "kills"	"1" }
						"glock"			{ "kills"	"1" }
						"ssg08"			{ "kills"	"1" }
						"awp"			{ "kills"	"1" }
						"g3sg1"			{ "kills"	"1" }
					}
				}

				"deathmatch"
				{
					"value"				"2"
					"nameID"			"#SFUI_Deathmatch"
					"descID"			"#SFUI_DeathmatchDesc"
                   			"descID_List"     		"#SFUI_GameModeCasualDescSPList"
					"matchmakingvalue"	"competitive"
					"uid"				"13"
					"maxplayers"		"16"

					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{

						"0"		{ "label" "#SFUI_WinMatchColon"			"value" "10 #SFUI_Rounds" }
						"1"		{ "label" "#SFUI_TimePerRoundColon"		"value" "90 #SFUI_Seconds" }
						"2"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateTeamOnly" }
						"3"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty3" }
					}

					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_deathmatch.cfg"
						"exec" "gamemode_deathmatch_server.cfg"
					}

					"mapgroupsSP"
					{
						"random_classic"	"0"
                        //operation maps
						"mg_cs_workout"		"1"
						"mg_cs_backalley"	"2"
						"mg_de_marquis"		"3"
						"mg_de_facade"		"4"
						"mg_de_season"		"5"
						"mg_de_bazaar"		"6"

						//active maps
                        "mg_de_dust2"		"7"
						"mg_de_nuke"		"8"
						"mg_de_mirage"		"9"
						"mg_de_inferno"		"10"
						"mg_de_cbble"		"11"
						"mg_de_overpass"	"12"
						"mg_de_cache"	    "13"
                        //inactive maps
                        "mg_de_train"		"14"
						"mg_de_aztec"		"15"
						"mg_de_dust"		"16"
						"mg_de_vertigo"	    "17"
                        "mg_cs_office"      "18"
                        "mg_cs_italy"		"19"
                        "mg_cs_assault"    	"20"
                        "mg_cs_militia"	    "21"
						
						"mg_de_bank"		"22"
						"mg_de_lake"		"23"
						"mg_de_safehouse"	"24"
						"mg_de_sugarcane"	"25"
						"mg_de_stmarc"		"26"
						"mg_de_shorttrain"	"27"
						"mg_de_shortdust"	"28"

						"mg_ar_baggage"		"29"
						"mg_ar_monastery"	"30"
						"mg_ar_shoots"		"31"
						"mg_ar_lake"		"32"
						"mg_ar_stmarc"		"33"
						"mg_ar_safehouse"	"34"
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						//operation maps map group
                        "mg_op_op05"		"0"
                        //Other maps groups
						"mg_active"			"1"
						"mg_reserves"	    "2"
					}
				}
			}
		}
        
		"training"
		{
			"value"				"2"
			"nameID"			"#SFUI_GameTypeFreestyle"
			"singleplayeronly"	"1"
	
			"gameModes"
			{
				"training"
				{
					"value"				"0"
					"nameID"			"#SFUI_GameTypeTraining"
					"descID"			"#SFUI_GameModeTrainingDesc"
                    			"descID_List"       		"#SFUI_GameModeTrainingDescList"
					"showdisclaimer"	"1"
					"uid"				"21"
					"maxplayers"		"1"
	
					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_CashColon"				"value" "$16,000" }
						"1"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Minutes" }
						"2"		{ "label" "#SFUI_TimePerRoundColon"		"value" "5 #SFUI_Minutes" }
						"3"		{ "label" "#SFUI_BuyTimeColon"			"value" "90 #SFUI_Seconds" }
						"4"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateAnyone" }
						// Bot data is determined by user selection.
					}
	
					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_training.cfg"
						"exec" "gamemode_training_server.cfg"
					}

					// Map groups for offline modes
					"mapgroupsSP"
					{
						"mg_training1"		"0"
					}
				}
			}
		}

		"custom"
		{
			"value"				"3"
			"nameID"			"#SFUI_GameTypeCustom"
	
			"gameModes"
			{
				"custom"
				{
					"value"				"0"
					"nameID"			"#SFUI_GameModeCustom"
					"descID"			"#SFUI_GameModeCustomDesc"
                    			"descID_List"       		"#SFUI_GameModeCustomDescList"
					"showdisclaimer"	"1"
					"uid"				"30"
					"maxplayers"		"100"
	
					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_CashColon"				"value" "$16,000" }
						"1"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Minutes" }
						"2"		{ "label" "#SFUI_TimePerRoundColon"		"value" "5 #SFUI_Minutes" }
						"3"		{ "label" "#SFUI_BuyTimeColon"			"value" "90 #SFUI_Seconds" }
						"4"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateAnyone" }
						// Bot data is determined by user selection.
					}
	
					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						//"exec" "gamemode_custom.cfg"
					}
				}
			}
		}
	}

	"mapgroups"
	{
		// 
		// Map cycle groups
		//
        // add operation group here is active
		"mg_op_op05"
		{
			"imagename"		        "mapgroup-vanguard"
			"nameID"		        "#SFUI_Mapgroup_op_op05"
			"tooltipID"		        "#SFUI_MapGroup_Tooltip_Desc_Active"
			"tooltipMaps"		    "cs_workout,cs_backalley,de_marquis,de_facade,de_season,de_bazaar"
			"name"			        "mg_op_op05"
            "requires_attr"                                     "season access"
            "requires_attr_value"   "4"
            "requires_attr_reward"                "minutes played"
            "show_medal_icon"       "5Operation$Community Season Five Summer 2014"
            "show_rich_presence"    "_vanguard"
            "grouptype"     "op_op05"
			"maps"
			{
                "cs_workout"		""
                "cs_backalley"		""
                "de_marquis"		""
                "de_facade"			""
                "de_season"			""
                "de_bazaar"			""
			}
		}		

        
        "mg_active"
		{
			"imagename"		        "mapgroup-active"
			"nameID"		        "#SFUI_Mapgroup_active"
			"tooltipID"		        "#SFUI_MapGroup_Tooltip_Desc_Active"
			"tooltipMaps"		    "de_dust2,de_nuke,de_mirage,de_inferno,de_cbble,de_overpass,de_cache"
			"name"			        "mg_active"
            "grouptype"     "active"
			"maps"
			{
                "de_dust2"		""
                "de_nuke"		""
                "de_mirage"		""
                "de_inferno"	""
                "de_cbble"		""
                "de_overpass"	""
                "de_cache"	    ""        
			}
		}
        
       "mg_reserves"
		{
			"imagename"		        "mapgroup-reserves"
			"nameID"		        "#SFUI_Mapgroup_reserves"
			"tooltipID"		        "#SFUI_MapGroup_Tooltip_Desc_Reserves"
			"tooltipMaps"		    "de_train,de_aztec,de_dust,de_vertigo,cs_office,cs_italy,cs_assault,cs_militia"
			"name"			        "mg_reserves"
            "grouptype"     "reserves"
			"maps"
			{
                "de_train"		""
                "de_aztec"		""
                "de_dust"		""
                "de_vertigo"	""
                "cs_office"     ""
                "cs_italy"		""
                "cs_assault"    ""
                "cs_militia"	""     
			}
		}

		"mg_deathmatch"
		{
			"imagename"		"mapgroup-bomb"
			"nameID"		"#SFUI_Mapgroup_allclassic"
			"tooltipID"		"#SFUI_MapGroup_Tooltip_Desc_DeathMatch"
			"name"			"mg_deathmatch"
			"maps"
			{
				"de_dust2"		""
				"de_train"		""
				"de_inferno"		""
				"de_mirage"		""
				"de_cbble"		""
				"de_overpass"		""
				"de_dust"		""
				"de_aztec"		""
				"de_nuke"		""
				"de_vertigo"		""
                "cs_militia"        ""
				"cs_assault"		""
				"cs_office"		""
				"cs_italy"		""
				"ar_monastery"	""
				"ar_shoots"		""
				"ar_baggage"		""
				"de_lake"		""
				"de_stmarc"		""
				"de_sugarcane"		""
				"de_bank"		""
				"de_safehouse"		""
				"de_shorttrain"		""
				"de_shortdust"		""
			}
		}

		"mg_armsrace"
		{
			"imagename"		"mapgroup-armsrace"
			"nameID"		"#SFUI_Mapgroup_armsrace"
			"tooltipID"		"#SFUI_MapGroup_Tooltip_Desc_Armsrace"
			"tooltipMaps"	"ar_monastery,ar_shoots,ar_baggage,de_lake,de_stmarc,de_bank,de_safehouse"
			"name"			"mg_armsrace"
			"maps"
			{
				"ar_monastery"	""
				"ar_shoots"		""
				"ar_baggage"		""
				"de_lake"		""
				"de_stmarc"		""
				"de_safehouse"		""
			}
		}

		"mg_demolition"
		{
			"imagename"		"mapgroup-demolition"
			"nameID"		"#SFUI_Mapgroup_demolition"
			"tooltipID"		"#SFUI_MapGroup_Tooltip_Desc_demo"
			"tooltipMaps"	"de_lake,de_stmarc,de_sugarcane,de_bank,de_safehouse,de_shorttrain,de_shortdust"
			"name"			"mg_demolition"
			"maps"
			{
				"de_lake"		""
				"de_stmarc"		""
				"de_sugarcane"		""
				"de_bank"		""
				"de_safehouse"		""
				"de_shorttrain"		""
				"de_shortdust"		""
			}
		}
        
// not used currently
//       "mg_hostage"
//		{
//			"imagename"		"mapgroup-hostage"
//			"nameID"		"#SFUI_Mapgroup_hostage"
//			"name"			"mg_hostage"
//			"maps"
//			{
//              "cs_militia"        ""
//              "cs_assault"		""
//				"cs_office"		    ""
//				"cs_italy"		    ""
//			}
//		}
//
//		"mg_bomb"
//		{
//			"imagename"		"mapgroup-bomb"
//			"nameID"		"#SFUI_Mapgroup_bomb"
//			"name"			"mg_bomb"
//			"maps"
//			{
//				"de_dust2"		""
//				"de_train"		""
//				"de_inferno"	""
//				"de_mirage"		""
//				"de_cbble"		""
//				"de_overpass"	""
//				"de_dust"		""
//				"de_aztec"		""
//				"de_nuke"		""
//				"de_vertigo"	""
//				"de_cache"		""
//			}
//		}
// end of not used currently
			
		//
		// Single map groups
		//

		"mg_de_train"
		{
			"imagename"		"map-train-overall"
			"nameID"		"#SFUI_Map_de_train"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Reserves"
			"name"			"mg_de_train"
			"icontag"		"bomb"
            "grouptype"     "reserves"
			"maps"
			{
				"de_train"		""
			}
		}

		"mg_de_dust"		
		{
			"imagename"		"map-dust-overall"
			"nameID"		"#SFUI_Map_de_dust"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Reserves"
			"name"			"mg_de_dust"	
			"icontag"		"bomb"
            "grouptype"     "reserves"
			"maps"
			{
				"de_dust"		""
			}	
		}

		"mg_de_dust2"
		{
			"imagename"		"map-dust2-overall"
			"nameID"		"#SFUI_Map_de_dust2"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Active"
			"name"			"mg_de_dust2"
			"icontag"		"bomb"
            "grouptype"     "active"
			"maps"
			{
				"de_dust2"		""
			}
		}

		"mg_de_aztec"
		{
			"imagename"		"map-aztec-overall"
			"nameID"		"#SFUI_Map_de_aztec"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Reserves"
			"name"			"mg_de_aztec"
			"icontag"		"bomb"
            "grouptype"     "reserves"
			"maps"
			{
				"de_aztec"		""
			}
		}

		"mg_de_inferno"
		{
			"imagename"		"map-inferno-overall"
			"nameID"		"#SFUI_Map_de_inferno"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Active"
			"name"			"mg_de_inferno"
			"icontag"		"bomb"
            "grouptype"     "active"
			"maps"
			{
				"de_inferno"		""
			}
		}

		"mg_de_mirage"
		{
			"imagename"		"map-mirage-overall"
			"nameID"		"#SFUI_Map_de_mirage"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Active"
			"name"			"mg_de_mirage"
			"icontag"		"bomb"
            "grouptype"     "active"
			"maps"
			{
				"de_mirage"		""
			}
		}
		
		"mg_de_nuke"
		{
			"imagename"		"map-nuke-overall"
			"nameID"		"#SFUI_Map_de_nuke"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Active"
			"name"			"mg_de_nuke"
			"icontag"		"bomb"
            "grouptype"     "active"
			"maps"
			{
				"de_nuke"		""
			}
		}
		"mg_de_vertigo"
		{
			"imagename"		"map-vertigo-overall"
			"nameID"		"#SFUI_Map_de_vertigo"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Reserves"
			"name"			"mg_de_vertigo"
			"icontag"		"bomb"
            "grouptype"     "reserves"
			"maps"
			{
				"de_vertigo"		""
			}
		}
		
		"mg_cs_italy"
		{
			"imagename"		"map-italy-overall"
			"nameID"		"#SFUI_Map_cs_italy"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Reserves"
			"name"			"mg_cs_italy"
			"icontag"		"hostage"
            "grouptype"     "reserves"
			"maps"
			{
				"cs_italy"		""
			}
		}

		"mg_cs_office"
		{
			"imagename"		"map-office-overall"
			"nameID"		"#SFUI_Map_cs_office"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Reserves"
			"name"			"mg_cs_office"
			"icontag"		"hostage"
            "grouptype"     "reserves"
			"maps"
			{
				"cs_office"		""
			}
		}
        
        "mg_cs_militia"
		{
			"imagename"		"map-militia-overall"
			"nameID"		"#SFUI_Map_cs_militia"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Reserves"
			"name"			"mg_cs_militia"
			"icontag"		"hostage"
            "grouptype"     "reserves"
			"maps"
			{
				"cs_militia"		""
			}
		}
        
       	"mg_cs_assault"
		{
			"imagename"		"map-assault-overall"
			"nameID"		"#SFUI_Map_cs_assault"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Reserves"
			"name"			"mg_cs_assault"
			"icontag"		"hostage"
            "grouptype"     "reserves"
			"maps"
			{
				"cs_assault"		""
			}
		}
     
       	"mg_de_overpass"
		{
			"imagename"		"map-overpass-overall"
			"nameID"		"#SFUI_Map_de_overpass"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Active"
			"name"			"mg_de_overpass"
			"icontag"		"bomb"
            "grouptype"     "active"
			"maps"
			{
				"de_overpass"		""
			}
		}	 

       	"mg_de_cbble"
		{
			"imagename"		"map-cbble-overall"
			"nameID"		"#SFUI_Map_de_cbble"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Active"
			"name"			"mg_de_cbble"
			"icontag"		"bomb"
            "grouptype"     "active"
			"maps"
			{
				"de_cbble"		""
			}
		}
		//Operation Vanguard
        "mg_cs_workout"
		{
			"imagename"		"map-workout-overall"
			"nameID"		"#SFUI_Map_cs_workout"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Operation"
            "descriptionID"	"#SFUI_Map_Tooltip_Desc_workout"
            "authorID"		"Skybex"
			"name"			"mg_cs_workout"
			"icontag"		"hostage"
            "requires_attr"                                     "season access"
            "requires_attr_value"   "4"
            "requires_attr_reward"                "minutes played"
            "show_medal_icon"       "5Operation$Community Season Five Summer 2014"
            "show_rich_presence"    "_vanguard"
            "grouptype"     "op_op05"
			"maps"
			{
				"cs_workout"		""
			}
		}

        "mg_cs_backalley"
		{
			"imagename"		"map-backalley-overall"
			"nameID"		"#SFUI_Map_cs_backalley"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Operation"
            "descriptionID"	"#SFUI_Map_Tooltip_Desc_backalley"
            "authorID"		"H.Grunt"
			"name"			"mg_cs_backalley"
			"icontag"		"hostage"
            "requires_attr"                                     "season access"
            "requires_attr_value"   "4"
            "requires_attr_reward"                "minutes played"
            "show_medal_icon"       "5Operation$Community Season Five Summer 2014"
            "show_rich_presence"    "_vanguard"
            "grouptype"     "op_op05"
			"maps"
			{
				"cs_backalley"		""
			}
		}

        "mg_de_marquis"
		{
			"imagename"		"map-marquis-overall"
			"nameID"		"#SFUI_Map_de_marquis"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Operation"
            "descriptionID"	"#SFUI_Map_Tooltip_Desc_marquis"
            "authorID"		"Kane and DamDam"
			"name"			"mg_de_marquis"
			"icontag"		"bomb"
            "requires_attr"                                     "season access"
            "requires_attr_value"   "4"
            "requires_attr_reward"                "minutes played"
            "show_medal_icon"       "5Operation$Community Season Five Summer 2014"
            "show_rich_presence"    "_vanguard"
            "grouptype"     "op_op05"
			"maps"
			{
				"de_marquis"		""
			}
		}

        "mg_de_facade"
		{
			"imagename"		"map-facade-overall"
			"nameID"		"#SFUI_Map_de_facade"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Operation"
            "descriptionID"	"#SFUI_Map_Tooltip_Desc_facade"
            "authorID"		"TopHATTwaffle and maxgiddens"
			"name"			"mg_de_facade"
			"icontag"		"bomb"
            "requires_attr"                                     "season access"
            "requires_attr_value"   "4"
            "requires_attr_reward"                "minutes played"
            "show_medal_icon"       "5Operation$Community Season Five Summer 2014"
            "show_rich_presence"    "_vanguard"
            "grouptype"     "op_op05"
			"maps"
			{
				"de_facade"		""
			}
		}

        "mg_de_season"
		{
			"imagename"		"map-season-overall"
			"nameID"		"#SFUI_Map_de_season"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Operation"
            "descriptionID"	"#SFUI_Map_Tooltip_Desc_season"
            "authorID"		"ted and FMPONE"
			"name"			"mg_de_season"
			"icontag"		"bomb"
            "requires_attr"                                     "season access"
            "requires_attr_value"   "4"
            "requires_attr_reward"                "minutes played"
            "show_medal_icon"       "5Operation$Community Season Five Summer 2014"
            "show_rich_presence"    "_vanguard"
            "grouptype"     "op_op05"
			"maps"
			{
				"de_season"		""
			}
		}

        "mg_de_bazaar"
		{
			"imagename"		"map-bazaar-overall"
			"nameID"		"#SFUI_Map_de_bazaar"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Operation"
            "descriptionID"	"#SFUI_Map_Tooltip_Desc_bazaar"
            "authorID"		"Skybex"
			"name"			"mg_de_bazaar"
			"icontag"		"bomb"
            "requires_attr"                                     "season access"
            "requires_attr_value"   "4"
            "requires_attr_reward"                "minutes played"
            "show_medal_icon"       "5Operation$Community Season Five Summer 2014"
            "show_rich_presence"    "_vanguard"
            "grouptype"     "op_op05"
			"maps"
			{
				"de_bazaar"		""
			}
		}
		
		//Operation Breakout
        "mg_de_castle"
		{
			"imagename"		"map-castle-overall"
			"nameID"		"#SFUI_Map_de_castle"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Operation"
            "descriptionID"	"#SFUI_Map_Tooltip_Desc_castle"
            "authorID"		"Yanzl"
			"name"			"mg_de_castle"
			"icontag"		"bomb"
			"show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
            "grouptype"     "op_breakout"
			"maps"
			{
				"de_castle"		""
			}
		}
  
         "mg_de_overgrown"
		{
			"imagename"		"map-overgrown-overall"
			"nameID"		"#SFUI_Map_de_overgrown"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Operation"
            "descriptionID"	"#SFUI_Map_Tooltip_Desc_overgrown"
            "authorID"		"Psy"
			"name"			"mg_de_overgrown"
			"icontag"		"bomb"
			"show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
            "grouptype"     "op_breakout"
			"maps"
			{
				"de_overgrown"		""
			}
		}
  
         "mg_de_blackgold"
		{
			"imagename"		"map-blackgold-overall"
			"nameID"		"#SFUI_Map_de_blackgold"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Operation"
            "descriptionID"	"#SFUI_Map_Tooltip_Desc_blackgold"
            "authorID"		"az, Holiest Cow, The Horse Strangler"
			"name"			"mg_de_blackgold"
			"icontag"		"bomb"
			"show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
            "grouptype"     "op_breakout"
			"maps"
			{
				"de_blackgold"		""
			}
		}
  
         "mg_cs_rush"
		{
			"imagename"		"map-rush-overall"
			"nameID"		"#SFUI_Map_cs_rush"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Operation"
            "descriptionID"	"#SFUI_Map_Tooltip_Desc_rush"
            "authorID"		"Invalid nick"
			"name"			"mg_cs_rush"
			"icontag"		"hostage"
			"show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
            "grouptype"     "op_breakout"
			"maps"
			{
				"cs_rush"		""
			}
		}
  
          "mg_de_mist"
		{
			"imagename"		"map-mist-overall"
			"nameID"		"#SFUI_Map_de_mist"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Operation"
            "descriptionID"	"#SFUI_Map_Tooltip_Desc_mist"
            "authorID"		"Invalid nick"
			"name"			"mg_de_mist"
			"icontag"		"bomb"
			"show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
            "grouptype"     "op_breakout"
			"maps"
			{
				"de_mist"		""
			}
		}
  
           "mg_cs_insertion"
		{
			"imagename"		"map-insertion-overall"
			"nameID"		"#SFUI_Map_cs_insertion"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Operation"
            "descriptionID"	"#SFUI_Map_Tooltip_Desc_insertion"
            "authorID"		"Oskmos"
			"name"			"mg_cs_insertion"
			"icontag"		"hostage"
			"show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
            "grouptype"     "op_breakout"
			"maps"
			{
				"cs_insertion"		""
			}
		}
  
        //Operation Pheonix maps
        "mg_de_cache"
		{
			"imagename"		"map-cache-overall"
			"nameID"		"#SFUI_Map_de_cache"
			"tooltipID"		"#SFUI_Map_Tooltip_Desc_Active"
			"name"			"mg_de_cache"
			"icontag"		"bomb"
            "grouptype"     "active"
			"maps"
			{
				"de_cache"		""
			}
		}
        
        "mg_de_ali"
		{
			"imagename"		"map-ali-overall"
			"nameID"		"#SFUI_Map_de_ali"
			"name"			"mg_de_ali"
			"icontag"		"bomb"
			"maps"
			{
				"de_ali"		""
			}
		}
        
        "mg_de_seaside"
		{
			"imagename"		"map-seaside-overall"
			"nameID"		"#SFUI_Map_de_seaside"
			"name"			"mg_de_seaside"
			"icontag"		"bomb"
			"maps"
			{
				"de_seaside"		""
			}
		}
        
        "mg_cs_agency"
		{
			"imagename"		"map-agency-overall"
			"nameID"		"#SFUI_Map_cs_agency"
			"name"			"mg_cs_agency"
			"icontag"		"hostage"
			"maps"
			{
				"cs_agency"		""
			}
		}
        
        "mg_cs_thunder"
		{
			"imagename"		"map-thunder-overall"
			"nameID"		"#SFUI_Map_cs_thunder"
			"name"			"mg_cs_thunder"
			"icontag"		"hostage"
			"maps"
			{
				"cs_thunder"		""
			}
		}
		
		"mg_de_favela"
		{
			"imagename"		"map-favela-overall"
			"nameID"		"#SFUI_Map_de_favela"
			"name"			"mg_de_favela"
			"icontag"		"bomb"
			"maps"
			{
				"de_favela"		""
			}
		}

		"mg_cs_downtown"
		{
			"imagename"		"map-downtown-overall"
			"nameID"		"#SFUI_Map_cs_downtown"
			"name"			"mg_cs_downtown"
			"icontag"		"hostage"
			"maps"
			{
				"cs_downtown"		""
			}
		}

		"mg_cs_motel"
		{
			"imagename"		"map-motel-overall"
			"nameID"		"#SFUI_Map_cs_motel"
			"name"			"mg_cs_motel"
			"icontag"		"hostage"
			"maps"
			{
				"cs_motel"		""
			}
		}
        //old operation maps so that old saved matches can use this info
        "mg_de_gwalior"
		{
			"imagename"		"map-gwalior-overall"
			"nameID"		"#SFUI_Map_de_gwalior"
			"name"			"mg_de_gwalior"
			"icontag"		"bomb"
			"maps"
			{
				"de_gwalior"		""
			}
		}
        
        "mg_de_chinatown"
		{
			"imagename"		"map-chinatown-overall"
			"nameID"		"#SFUI_Map_de_chinatown"
			"name"			"mg_de_chinatown"
			"icontag"		"bomb"
			"maps"
			{
				"de_chinatown"		""
			}
		}
        
        "mg_cs_siege"
		{
			"imagename"		"map-siege-overall"
			"nameID"		"#SFUI_Map_cs_siege"
			"name"			"mg_cs_siege"
			"icontag"		"hostage"
			"maps"
			{
				"cs_siege"		""
			}
		}
        
        "mg_cs_museum"
		{
			"imagename"		"map-museum-overall"
			"nameID"		"#SFUI_Map_cs_museum"
			"name"			"mg_cs_museum"
			"icontag"		"hostage"
			"maps"
			{
				"cs_museum"		""
			}
		}
        
		"mg_de_library"
		{
			"imagename"		"map-library-overall"
			"nameID"		"#SFUI_Map_de_library"
			"name"			"mg_de_library"
			"icontag"		"bomb"
			"maps"
			{
				"de_library"		""
			}
		}
        
        "mg_de_ruins"
		{
			"imagename"		"map-ruins-overall"
			"nameID"		"#SFUI_Map_de_ruins"
			"name"			"mg_de_ruins"
			"icontag"		"bomb"
			"maps"
			{
				"de_ruins"		""
			}
		}
        
        //end old operation Maps
		
		"mg_ar_baggage"
		{
			"imagename"		"map-baggage-overall"
			"nameID"		"#SFUI_Map_ar_baggage"
			"name"			"mg_ar_baggage"
			"maps"
			{
				"ar_baggage"		""
			}
		}

		"mg_ar_shoots"
		{
			"imagename"		"map-vietnam-overall"
			"nameID"		"#SFUI_Map_ar_shoots"
			"name"			"mg_ar_shoots"
			"maps"
			{
				"ar_shoots"		""
			}
		}
		"mg_ar_monastery"
		{
			"imagename"		"map-monastery-overall"
			"nameID"		"#SFUI_Map_ar_monastery"
			"name"			"mg_ar_monastery"
			"maps"
			{
				"ar_monastery"		""
			}
		}
		"mg_ar_lake"
		{
			"imagename"		"map-boathouse-overall"
			"nameID"		"#SFUI_Map_de_lake"
			"name"			"mg_ar_lake"
			"maps"
			{
				"de_lake"		""
			}
		}
		"mg_ar_stmarc"
		{
			"imagename"		"map-shacks-overall"
			"nameID"		"#SFUI_Map_de_stmarc"
			"name"			"mg_ar_stmarc"
			"maps"
			{
				"de_stmarc"		""
			}
		}
		"mg_ar_safehouse"
		{
			"imagename"		"map-house-overall"
			"nameID"		"#SFUI_Map_de_safehouse"
			"name"			"mg_ar_safehouse"
			"maps"
			{
				"de_safehouse"		""
			}
		}

		"mg_de_bank"
		{
			"imagename"		"map-bank-overall"
			"nameID"		"#SFUI_Map_de_bank"
			"name"			"mg_de_bank"
			"icontag"		"bomb"
			"maps"
			{
				"de_bank"		""
			}
		}

		"mg_de_lake"
		{
			"imagename"		"map-boathouse-overall"
			"nameID"		"#SFUI_Map_de_lake"
			"name"			"mg_de_lake"
			"icontag"		"bomb"
			"maps"
			{
				"de_lake"		""
			}
		}

		"mg_de_safehouse"
		{
			"imagename"		"map-house-overall"
			"nameID"		"#SFUI_Map_de_safehouse"
			"name"			"mg_de_safehouse"
			"icontag"		"bomb"
			"maps"
			{
				"de_safehouse"		""
			}
		}

		"mg_de_sugarcane"
		{
			"imagename"		"map-mill-overall"
			"nameID"		"#SFUI_Map_de_sugarcane"
			"name"			"mg_de_sugarcane"
			"icontag"		"bomb"
			"maps"
			{
				"de_sugarcane"	""
			}
		}

		"mg_de_stmarc"
		{
			"imagename"		"map-shacks-overall"
			"nameID"		"#SFUI_Map_de_stmarc"
			"name"			"mg_de_stmarc"
			"icontag"		"bomb"
			"maps"
			{
				"de_stmarc"		""
			}
		}

		"mg_de_shorttrain"
		{
			"imagename"		"map-train-overall"
			"nameID"		"#SFUI_Map_de_shorttrain"
			"name"			"mg_de_shorttrain"
			"icontag"		"bomb"
			"maps"
			{
				"de_shorttrain"		""
			}
		}

		"mg_de_shortdust"
		{
			"imagename"		"map-dust-overall"
			"nameID"		"#SFUI_Map_de_shortdust"
			"name"			"mg_de_shortdust"
			"icontag"		"bomb"
			"maps"
			{
				"de_shortdust"		""
			}
		}
		
		"mg_training1"
		{
			"imagename"		"map-alleyway-overall"
			"nameID"		"#SFUI_Map_training1"
			"name"			"mg_training1"
			"maps"
			{
				"training1"		""
			}
		}

		"random_ar"
		{
			"nameID"			"#SFUI_Map_random"
			"imagename"			"map-random-ar"
			"name"				"random"
			"maps"
			{
				//Empty
			}
		}
		
		"random_demo"
		{
			"nameID"			"#SFUI_Map_random"
			"imagename"			"map-random-demo"
			"name"				"random"
			"maps"
			{
				//Empty
			}
		}
		
		"random_classic"
		{
			"nameID"			"#SFUI_Map_random"
			"imagename"			"map-random-overall"
			"name"				"random"
			"maps"
			{
				//Empty
			}
		}
	}

	"maps"
	{
		//
		// Classic Maps
		//

		"cs_italy"
		{
			"nameID"			"#SFUI_Map_cs_italy"
			"name"				"cs_italy"
			"imagename"			"map-italy-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms_separatist.mdl"
			"t_models"
			{
				"tm_separatist"		""
				"tm_separatist_variantA"		""
				"tm_separatist_variantB"		""
				"tm_separatist_variantC"		""
				"tm_separatist_variantD"		""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				//"ctm_gign"		""
				//"ctm_gign_variantA"	""
				//"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
			"hostage_models"
			{
				"models/hostage/hostage.mdl"	""
				"models/hostage/hostage_variantA.mdl"	""
				"models/hostage/hostage_variantB.mdl"	""
				"models/hostage/hostage_variantC.mdl"	""
			}
		}
	
		"cs_office"
		{
			"nameID"			"#SFUI_Map_cs_office"
			"name"				"cs_office"
			"imagename"			"map-office-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms_anarchist.mdl"
			"t_models"
			{
				"tm_anarchist"		""
				"tm_anarchist_variantA"		""
				"tm_anarchist_variantb"		""
				"tm_anarchist_variantc"		""
				"tm_anarchist_variantd"		""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				//"ctm_fbi"		""
				//"ctm_fbi_variantA"	""
				//"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
			"hostage_models"
			{
				"models/hostage/hostage.mdl"	""
				"models/hostage/hostage_variantA.mdl"	""
				"models/hostage/hostage_variantB.mdl"	""
				"models/hostage/hostage_variantC.mdl"	""
			}
		}
 	
		"cs_militia"
		{
			"nameID"			"#SFUI_Map_cs_militia"
			"name"				"cs_militia"
			"imagename"			"map-militia-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				//"ctm_fbi"		""
				//"ctm_fbi_variantA"	""
				//"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
			"hostage_models"
			{
				"models/hostage/hostage.mdl"	""
				"models/hostage/hostage_variantA.mdl"	""
				"models/hostage/hostage_variantB.mdl"	""
				"models/hostage/hostage_variantC.mdl"	""
			}
		}
        
        "cs_assault"
		{
			"nameID"			"#SFUI_Map_cs_assault"
			"name"				"cs_assault"
			"imagename"			"map-assault-overall"
			"default_game_type"		"0" // Classic
			"default_game_mode"		"0" // Casual
			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				//"ctm_fbi"		""
				//"ctm_fbi_variantA"	""
				//"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
		}
	
		"de_aztec"
		{
			"nameID"			"#SFUI_Map_de_aztec"
			"name"				"de_aztec"
			"imagename"			"map-aztec-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}
		
		"de_train"
		{
			"nameID"			"#SFUI_Map_de_train"
			"name"				"de_train"
			"imagename"			"map-train-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms_balkan.mdl"
			"t_models"
			{
				"tm_balkan_variantA"		""
				"tm_balkan_variantB"		""
				//"tm_balkan_variantC"		""
				"tm_balkan_variantD"		""
				"tm_balkan_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}
	
		"de_dust"
		{
			"nameID"			"#SFUI_Map_de_dust"
			"name"				"de_dust"
			"imagename"			"map-dust-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms.mdl"
			"t_models"
			{
				"tm_leet_variantA"		""
				"tm_leet_variantB"		""
				"tm_leet_variantC"		""
				"tm_leet_variantD"		""
				"tm_leet_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_idf.mdl"
			"ct_models"
			{
				"ctm_idf"		""
				"ctm_idf_variantB"	""
				"ctm_idf_variantC"	""
				"ctm_idf_variantD"	""
				"ctm_idf_variantE"	""
			}
		}
		
		"de_dust2"
		{
			"nameID"			"#SFUI_Map_de_dust2"
			"name"				"de_dust2"
			"imagename"			"map-dust2-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms.mdl"
			"t_models"
			{
				"tm_leet_variantA"		""
				"tm_leet_variantB"		""
				"tm_leet_variantC"		""
				"tm_leet_variantD"		""
				"tm_leet_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_idf.mdl"
			"ct_models"
			{
				"ctm_idf"		""
				"ctm_idf_variantB"	""
				"ctm_idf_variantC"	""
				"ctm_idf_variantD"	""
				"ctm_idf_variantE"	""
			}
		}
	
		"de_inferno"
		{
			"nameID"			"#SFUI_Map_de_inferno"
			"name"				"de_inferno"
			"imagename"			"map-inferno-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms_separatist.mdl"
			"t_models"
			{
				"tm_separatist"		""
				"tm_separatist_variantA"		""
				"tm_separatist_variantB"		""
				"tm_separatist_variantC"		""
				"tm_separatist_variantD"		""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				
				"ctm_sas"		""
				"ctm_sas_variantA"	""
				"ctm_sas_variantB"	""
				"ctm_sas_variantC"	""
				"ctm_sas_variantD"	""
			}
		}

		"de_mirage"
		{
			"nameID"			"#SFUI_Map_de_mirage"
			"name"				"de_mirage"
			"imagename"			"map-mirage-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms_leet.mdl"
			"t_models"
			{
				"tm_leet_variantA"	""
				"tm_leet_variantB"	""
				"tm_leet_variantC"	""
				"tm_leet_variantD"	""
				"tm_leet_variantE"	""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas"		""
				"ctm_sas_variantA"	""
				"ctm_sas_variantB"	""
				"ctm_sas_variantC"	""
				"ctm_sas_variantD"	""
			}
		}
		
		"de_nuke"
		{
			"nameID"			"#SFUI_Map_de_nuke"
			"name"				"de_nuke"
			"imagename"			"map-nuke-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms_balkan.mdl"
			"t_models"
			{
				"tm_balkan_variantA"		""
				"tm_balkan_variantB"		""
				//"tm_balkan_variantC"		""
				"tm_balkan_variantD"		""
				"tm_balkan_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas_variantA"		""
				"ctm_sas_variantB"		""
				"ctm_sas_variantC"		""
				"ctm_sas_variantD"		""
				"ctm_sas"		""
			}
		}
		
		"de_vertigo"
		{
			"nameID"			"#SFUI_Map_de_vertigo"
			"name"				"de_vertigo"
			"imagename"			"map-vertigo-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_swat.mdl"
			"ct_models"
			{
				"ctm_swat"		""
				"ctm_swat_variantA"	""
				"ctm_swat_variantB"	""
				"ctm_swat_variantC"	""
				"ctm_swat_variantD"	""
			}
		}
		
		"de_overpass"
		{
			"nameID"			"#SFUI_Map_de_overpass"
			"name"				"de_overpass"
			"imagename"			"map-overpass-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"         "models/weapons/t_arms_phoenix.mdl"
			"ct_arms"         "models/weapons/ct_arms_gsg9.mdl"
			"t_models"
			{
            "tm_phoenix"      ""
            "tm_phoenix_variantA"   ""
            "tm_phoenix_variantB"   ""
            "tm_phoenix_variantC"   ""
            "tm_phoenix_variantD"   ""
			}
			"ct_models"
			{
            //"ctm_gsg9"      ""
            //"ctm_gsg9_variantA"   ""
            //"ctm_gsg9_variantB"   ""
            "ctm_gsg9_variantC"   ""
            "ctm_gsg9_variantD"   ""
			}
		}
		
		"de_cbble"
		{
			"nameID"			"#SFUI_Map_de_cbble"
			"name"				"de_cbble"
			"imagename"			"map-cbble-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"      ""
				"tm_phoenix_variantA"   ""
				"tm_phoenix_variantB"   ""
				"tm_phoenix_variantC"   ""
				"tm_phoenix_variantD"   ""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				//"ctm_gign"		""
				//"ctm_gign_variantA"	""
				//"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
		}
        
        //
        //operation maps
        //

		"cs_workout"
		{
			"nameID"			"#SFUI_Map_cs_workout"
			"name"				"cs_workout"
			"imagename"			"map-workout-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
            "requires_attr"                                     "season access"
            "requires_attr_value"   "4"
            "requires_attr_reward"                "minutes played"
            "show_medal_icon"       "5Operation$Community Season Five Summer 2014"
			"t_arms"			"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas_variantA"		""
				"ctm_sas_variantB"		""
				"ctm_sas_variantC"		""
				"ctm_sas_variantD"		""
				"ctm_sas"		""
			}
		}

		"cs_backalley"
		{
			"nameID"			"#SFUI_Map_cs_backalley"
			"name"				"cs_backalley"
			"imagename"			"map-backalley-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
            "requires_attr"                                     "season access"
            "requires_attr_value"   "4"
            "requires_attr_reward"                "minutes played"
            "show_medal_icon"       "5Operation$Community Season Five Summer 2014"
			"t_arms"			"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
		}

		"de_marquis"
		{
			"nameID"			"#SFUI_Map_de_marquis"
			"name"				"de_marquis"
			"imagename"			"map-marquis-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
            "requires_attr"                                     "season access"
            "requires_attr_value"   "4"
            "requires_attr_reward"                "minutes played"
            "show_medal_icon"       "5Operation$Community Season Five Summer 2014"
			"t_arms"			"models/weapons/t_arms_anarchist.mdl"
			"t_models"
			{
				"tm_anarchist"		""
				"tm_anarchist_variantA"		""
				"tm_anarchist_variantb"		""
				"tm_anarchist_variantc"		""
				"tm_anarchist_variantd"		""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				//"ctm_gign"		""
				//"ctm_gign_variantA"	""
				//"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
		}

		"de_facade"
		{
			"nameID"			"#SFUI_Map_de_facade"
			"name"				"de_facade"
			"imagename"			"map-facade-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
            "requires_attr"                                     "season access"
            "requires_attr_value"   "4"
            "requires_attr_reward"                "minutes played"
            "show_medal_icon"       "5Operation$Community Season Five Summer 2014"
			"t_arms"			"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_swat.mdl"
			"ct_models"
			{
				"ctm_swat"		""
				"ctm_swat_variantA"	""
				"ctm_swat_variantB"	""
				"ctm_swat_variantC"	""
				"ctm_swat_variantD"	""
			}
		}
		
		"de_season"
		{
			"nameID"			"#SFUI_Map_de_season"
			"name"				"de_season"
			"imagename"			"map-season-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
            "requires_attr"                                     "season access"
            "requires_attr_value"   "4"
            "requires_attr_reward"                "minutes played"
            "show_medal_icon"       "5Operation$Community Season Five Summer 2014"
			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas_variantA"		""
				"ctm_sas_variantB"		""
				"ctm_sas_variantC"		""
				"ctm_sas_variantD"		""
				"ctm_sas"		""
			}
		}

		"de_bazaar"
		{
			"nameID"			"#SFUI_Map_de_bazaar"
			"name"				"de_bazaar"
			"imagename"			"map-bazaar-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
            "requires_attr"                                     "season access"
            "requires_attr_value"   "4"
            "requires_attr_reward"                "minutes played"
            "show_medal_icon"       "5Operation$Community Season Five Summer 2014"
			"t_arms"			"models/weapons/t_arms_leet.mdl"
			"t_models"
			{
				"tm_leet_variantA"	""
				"tm_leet_variantB"	""
				"tm_leet_variantC"	""
				"tm_leet_variantD"	""
				"tm_leet_variantE"	""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas_variantA"		""
				"ctm_sas_variantB"		""
				"ctm_sas_variantC"		""
				"ctm_sas_variantD"		""
				"ctm_sas"		""
			}
		}
		
		"de_castle"
		{
			"nameID"			"#SFUI_Map_de_castle"
			"name"				"de_castle"
			"imagename"			"map-castle-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
			"t_arms"			"models/weapons/t_arms_balkan.mdl"
			"t_models"
			{
				"tm_balkan_variantA"		""
				"tm_balkan_variantB"		""
				"tm_balkan_variantC"		""
				"tm_balkan_variantD"		""
				"tm_balkan_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas"		""
				"ctm_sas_variantA"	""
				"ctm_sas_variantB"	""
				"ctm_sas_variantC"	""
				"ctm_sas_variantD"	""
				"ctm_sas_variantE"	""
			}
		}
 
		"de_overgrown"
		{
			"nameID"			"#SFUI_Map_de_overgrown"
			"name"				"de_overgrown"
			"imagename"			"map-overgrown-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
			"t_arms"			"models/weapons/t_arms_leet.mdl"
			"t_models"
			{
				"tm_leet_variantA"	""
				"tm_leet_variantB"	""
				"tm_leet_variantC"	""
				"tm_leet_variantD"	""
				"tm_leet_variantE"	""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas"		""
				"ctm_sas_variantA"	""
				"ctm_sas_variantB"	""
				"ctm_sas_variantC"	""
				"ctm_sas_variantD"	""
				"ctm_sas_variantE"	""
			}
		}
 
		"de_blackgold"
		{
			"nameID"			"#SFUI_Map_de_blackgold"
			"name"				"de_blackgold"
			"imagename"			"map-blackgold-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}
 
 		"cs_rush"
		{
			"nameID"			"#SFUI_Map_cs_rush"
			"name"				"cs_rush"
			"imagename"			"map-rush-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
			"t_arms"			"models/weapons/t_arms_pirate.mdl"
			"t_models"
			{
				"tm_pirate"		""
				"tm_pirate_variantA"	""
				"tm_pirate_variantC"	""
				"tm_pirate_variantD"	""
				"tm_pirate_variantB"	""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas"		""
				"ctm_sas_variantA"	""
				"ctm_sas_variantB"	""
				"ctm_sas_variantC"	""
				"ctm_sas_variantD"	""
				"ctm_sas_variantE"	""
			}
		}
 
 		"de_mist"
		{
			"nameID"			"#SFUI_Map_de_mist"
			"name"				"de_mist"
			"imagename"			"map-mist-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}
 
		"cs_insertion"
		{
			"nameID"			"#SFUI_Map_cs_insertion"
			"name"				"cs_insertion"
			"imagename"			"map-insertion-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}
 
		//
        //old operation maps
        //
		
		"de_cache"
		{
			"nameID"			"#SFUI_Map_de_cache"
			"name"				"de_cache"
			"imagename"			"map-cache-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				//"ctm_gign"		""
				//"ctm_gign_variantA"	""
				//"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
		}
        
        "de_ali"
		{
			"nameID"			"#SFUI_Map_de_ali"
			"name"				"de_ali"
			"imagename"			"map-ali-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms_separatist.mdl"
			"t_models"
			{
				"tm_separatist"		""
				"tm_separatist_variantA"		""
				"tm_separatist_variantB"		""
				"tm_separatist_variantC"		""
				"tm_separatist_variantD"		""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas_variantA"		""
				"ctm_sas_variantB"		""
				"ctm_sas_variantC"		""
				"ctm_sas_variantD"		""
				"ctm_sas"		""
			}
		}
        
        "de_seaside"
		{
			"nameID"			"#SFUI_Map_de_seaside"
			"name"				"de_seaside"
			"imagename"			"map-seaside-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms_pirate.mdl"
			"t_models"
			{
				"tm_pirate"		""
				"tm_pirate_variantA"	""
				"tm_pirate_variantC"	""
				"tm_pirate_variantD"	""
				"tm_pirate_variantB"	""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
		}
        
		"cs_agency"
		{
			"nameID"			"#SFUI_Map_cs_agency"
			"name"				"cs_agency"
			"imagename"			"map-agency-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
		}

		"cs_downtown"
		{
			"nameID"			"#SFUI_Map_cs_downtown"
			"name"				"cs_downtown"
			"imagename"			"map-downtown-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
		}
        
        "de_favela"
		{
			"nameID"			"#SFUI_Map_de_favela"
			"name"				"de_favela"
			"imagename"			"map-favela-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms_pirate.mdl"
			"t_models"
			{
				"tm_pirate"		""
				"tm_pirate_variantA"	""
				"tm_pirate_variantC"	""
				"tm_pirate_variantD"	""
				"tm_pirate_variantB"	""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}
		
		"cs_motel"
		{
			"nameID"			"#SFUI_Map_cs_motel"
			"name"				"cs_motel"
			"imagename"			"map-motel-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_swat.mdl"
			"ct_models"
			{
				"ctm_swat"		""
				"ctm_swat_variantA"	""
				"ctm_swat_variantB"	""
				"ctm_swat_variantC"	""
				"ctm_swat_variantD"	""
			}
		}
        

        
        "de_gwalior"
		{
			"nameID"			"#SFUI_Map_de_gwalior"
			"name"				"de_gwalior"
			"imagename"			"map-gwalior-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms_balkan.mdl"
			"t_models"
			{
				"tm_balkan_variantA"		""
				"tm_balkan_variantB"		""
				"tm_balkan_variantC"		""
				"tm_balkan_variantD"		""
				"tm_balkan_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas_variantA"		""
				"ctm_sas_variantB"		""
				"ctm_sas_variantC"		""
				"ctm_sas_variantD"		""
				"ctm_sas"		""
			}
		}
        
        "de_ruins"
		{
			"nameID"			"#SFUI_Map_de_ruins"
			"name"				"de_ruins"
			"imagename"			"map-ali-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}

		"de_chinatown"
		{
			"nameID"			"#SFUI_Map_de_chinatown"
			"name"				"de_chinatown"
			"imagename"			"map-chinatown-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_swat.mdl"
			"ct_models"
			{
				"ctm_swat"		""
				"ctm_swat_variantA"	""
				"ctm_swat_variantB"	""
				"ctm_swat_variantC"	""
				"ctm_swat_variantD"	""
			}
		}
        
        "cs_siege"
		{
			"nameID"			"#SFUI_Map_cs_siege"
			"name"				"cs_siege"
			"imagename"			"map-siege-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms_pirate.mdl"
			"t_models"
			{
				"tm_pirate"		""
				"tm_pirate_variantA"	""
				"tm_pirate_variantC"	""
				"tm_pirate_variantD"	""
				"tm_pirate_variantB"	""
			}
			"ct_arms"			"models/weapons/ct_arms_swat.mdl"
			"ct_models"
			{
				"ctm_swat"		""
				"ctm_swat_variantA"	""
				"ctm_swat_variantB"	""
				"ctm_swat_variantC"	""
				"ctm_swat_variantD"	""
			}
		}
        
        "de_library"
		{
			"nameID"			"#SFUI_Map_de_library"
			"name"				"de_library"
			"imagename"			"map-library-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_gsg9.mdl"
			"ct_models"
			{
				//"ctm_gsg9"		""
				//"ctm_gsg9_variantA"	""
				//"ctm_gsg9_variantB"	""
				"ctm_gsg9_variantC"	""
				"ctm_gsg9_variantD"	""
			}
		}
        
        "cs_museum"
		{
			"nameID"			"#SFUI_Map_cs_museum"
			"name"				"cs_museum"
			"imagename"			"map-museum-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"			"models/weapons/t_arms_anarchist.mdl"
			"t_models"
			{
				"tm_anarchist"		""
				"tm_anarchist_variantA"		""
				"tm_anarchist_variantb"		""
				"tm_anarchist_variantc"		""
				"tm_anarchist_variantd"		""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
		}
				
		//
		// Gun Game Maps
		//

		"ar_baggage"
		{
			"nameID"			"#SFUI_Map_ar_baggage"
			"name"				"ar_baggage"
			"imagename"			"map-baggage-overall"
			"default_game_type"		"1" // GunGame
			"default_game_mode"		"0" // Progressive
			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_gsg9.mdl"
			"ct_models"
			{
				//"ctm_gsg9"		""
				//"ctm_gsg9_variantA"	""
				//"ctm_gsg9_variantB"	""
				"ctm_gsg9_variantC"	""
				"ctm_gsg9_variantD"	""
			}
		}
		
		"ar_shoots"
		{
			"nameID"			"#SFUI_Map_ar_shoots"
			"name"				"ar_shoots"
			"imagename"			"map-vietnam-overall"
			"default_game_type"		"1" // GunGame
			"default_game_mode"		"0" // Progressive
			"t_arms"			"models/weapons/t_arms_pirate.mdl"
			"t_models"
			{
				"tm_pirate"		""
				"tm_pirate_variantA"	""
				"tm_pirate_variantC"	""
				"tm_pirate_variantD"	""
				"tm_pirate_variantB"	""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				//"ctm_gign"		""
				//"ctm_gign_variantA"	""
				//"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
		}
		
		"ar_monastery"
		{
			"nameID"			"#SFUI_Map_ar_monastery"
			"name"				"ar_monastery"
			"imagename"			"map-tibet-overall"
			"default_game_type"		"1" // GunGame
			"default_game_mode"		"0" // Progressive
			"t_arms"			"models/weapons/t_arms_balkan.mdl"
			"t_models"
			{
				"tm_balkan_variantA"		""
				"tm_balkan_variantB"		""
				//"tm_balkan_variantC"		""
				"tm_balkan_variantD"		""
				"tm_balkan_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_gsg9.mdl"
			"ct_models"
			{
				//"ctm_gsg9"		""
				//"ctm_gsg9_variantA"	""
				//"ctm_gsg9_variantB"	""
				"ctm_gsg9_variantC"	""
				"ctm_gsg9_variantD"	""
			}
		}

		"de_lake"
		{
			"nameID"			"#SFUI_Map_de_lake"
			"name"				"de_lake"
			"imagename"			"map-boathouse-overall"
			"default_game_type"		"1" // GunGame
			"default_game_mode"		"1" // Bomb
			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}

		"de_bank"
		{
			"nameID"			"#SFUI_Map_de_bank"
			"name"				"de_bank"
			"imagename"			"map-bank-overall"
			"default_game_type"		"1" // GunGame
			"default_game_mode"		"1" // Bomb
			"t_arms"			"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_swat.mdl"
			"ct_models"
			{
				"ctm_swat"			""
				"ctm_swat_variantA"		""
				"ctm_swat_variantB"		""
				"ctm_swat_variantC"		""
				"ctm_swat_variantD"		""

			}
		}

		"de_safehouse"
		{
			"nameID"			"#SFUI_Map_de_safehouse"
			"name"				"de_safehouse"
			"imagename"			"map-house-overall"
			"default_game_type"		"1" // GunGame
			"default_game_mode"		"1" // Bomb
			"t_arms"			"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_swat.mdl"
			"ct_models"
			{

				"ctm_swat"			""
				"ctm_swat_variantA"		""
				"ctm_swat_variantB"		""
				"ctm_swat_variantC"		""
				"ctm_swat_variantD"		""
			}
		}

		"de_sugarcane"
		{
			"nameID"			"#SFUI_Map_de_sugarcane"
			"name"				"de_sugarcane"
			"imagename"			"map-mill-overall"
			"default_game_type"		"1" // GunGame
			"default_game_mode"		"1" // Bomb
			"t_arms"			"models/weapons/t_arms_pirate.mdl"
			"t_models"
			{
				"tm_pirate"		""
				"tm_pirate_variantA"	""
				"tm_pirate_variantC"	""
				"tm_pirate_variantD"	""
				"tm_pirate_variantB"	""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				//"ctm_gign"		""
				//"ctm_gign_variantA"	""
				//"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
		}

		"de_stmarc"
		{
			"nameID"			"#SFUI_Map_de_stmarc"
			"name"				"de_stmarc"
			"imagename"			"map-shacks-overall"
			"default_game_type"		"1" // GunGame
			"default_game_mode"		"1" // Bomb
			"t_arms"			"models/weapons/t_arms_pirate.mdl"
			"t_models"
			{
				"tm_pirate"		""
				"tm_pirate_variantA"	""
				"tm_pirate_variantC"	""
				"tm_pirate_variantD"	""
				"tm_pirate_variantB"	""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				//"ctm_gign"		""
				//"ctm_gign_variantA"	""
				//"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
		}

		"de_shorttrain"
		{
			"nameID"			"#SFUI_Map_de_shorttrain"
			"name"				"de_shorttrain"
			"imagename"			"map-train-overall"
			"default_game_type"		"1" // GunGame
			"default_game_mode"		"1" // Bomb
			"t_arms"			"models/weapons/t_arms_balkan.mdl"
			"t_models"
			{
				"tm_balkan_variantA"		""
				"tm_balkan_variantB"		""
				//"tm_balkan_variantC"		""
				"tm_balkan_variantD"		""
				"tm_balkan_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas_variantA"		""
				"ctm_sas_variantB"		""
				"ctm_sas_variantC"		""
				"ctm_sas_variantD"		""
				"ctm_sas"		""
			}
		}

		"de_shortdust"
		{
			"nameID"			"#SFUI_Map_de_shortdust"
			"name"				"de_shortdust"
			"imagename"			"map-dust-overall"
			"default_game_type"		"1" // GunGame
			"default_game_mode"		"1" // Bomb
			"t_arms"			"models/weapons/t_arms.mdl"
			"t_models"
			{
				"tm_leet_variantA"		""
				"tm_leet_variantB"		""
				"tm_leet_variantC"		""
				"tm_leet_variantD"		""
				"tm_leet_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_idf.mdl"
			"ct_models"
			{
				"ctm_idf"		""
				"ctm_idf_variantB"	""
				"ctm_idf_variantC"	""
				"ctm_idf_variantD"	""
				"ctm_idf_variantE"	""
			}
		}
		
		//
		// Random Map
		//

		"random"
		{
			"nameID"			"#SFUI_Map_random"
			"name"				"random"
			"minplayers"		"#SFUI_VariesByMap"
			"maxplayers"		"#SFUI_VariesByMap"
			"imagename"			"map-random-overall"
			"t_models"
			{
				// these will be pulled from the assigned map
			}
			"ct_models"
			{
				// these will be pulled from the assigned map
			}
		}

		"training1"
		{
			"nameID"			"#SFUI_Map_training1"
			"name"				"training1"
			"minplayers"		"1"
			"maxplayers"		"1"
			"extraspectators"	"2"
			"imagename"			"map-alleyway-overall"
			"default_game_type"		"2" // Training
			"default_game_mode"		"0" // 
			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
			}
		}
	}
	
	"botDifficulty"
	{
		"none"
		{
			"nameID" "#SFUI_BotDifficulty0"
			"value" "0"
			"awardProgressDisabled" "1"
			"convars"
			{
				"bot_difficulty"		"0"
				"bot_dont_shoot"		"1"
				"bot_quota"				"0"
			}
		}
		
		"dumb"
		{
			"nameID" "#SFUI_BotDifficulty1"
			"value" "1"
			"awardProgressDisabled" "1"
			"convars"
			{
				"bot_difficulty"		"0"
				"bot_dont_shoot"		"1"
			}
		}
		
		"easy"
		{
			"nameID" "#SFUI_BotDifficulty2"
			"value" "2"
			"awardProgressDisabled" "0"
			"convars"
			{
				"bot_difficulty"		"0"
				"bot_dont_shoot"		"0"
			}
		}
		
		"medium"
		{
			"nameID" "#SFUI_BotDifficulty3"
			"value" "3"
			"awardProgressDisabled" "0"
			"convars"
			{
				"bot_difficulty"		"1"
				"bot_dont_shoot"		"0"
			}
		}
		
		"hard"
		{
			"nameID" "#SFUI_BotDifficulty4"
			"value" "4"
			"awardProgressDisabled" "0"
			"convars"
			{
				"bot_difficulty"		"2"
				"bot_dont_shoot"		"0"
			}
		}
		
		"expert"
		{
			"nameID" "#SFUI_BotDifficulty5"
			"value" "5"
			"awardProgressDisabled" "0"
			"convars"
			{
				"bot_difficulty"		"3"
				"bot_dont_shoot"		"0"
			}
		}
	}
	
	"mpSessionVisibility"
	{
		"public"
		{
			"nameID" "#SFUI_SessionVisibilityPublic"
			"value" "0"
			"matchmakingvalue" "public"
		}
		
		"private"
		{
			"nameID" "#SFUI_SessionVisibilityPrivate"
			"value" "1"
			"matchmakingvalue" "private"
		}
	}

	"maptypes"
	{
		"de_"
		{
			"nameID" "#SFUI_BombMap"
			"imagename" "icon-overview-bomb"
		}
		
		"cs_"
		{
			"nameID" "#SFUI_HostageMap"
			"imagename" "icon-overview-hostage"
		}

		"gungameprogressive"
		{
			"nameID" "#SFUI_GunGameProgressiveMap"
			"imagename" "icon-overview-progressive"
		}
		
		"gungametrbomb"
		{
			"nameID" "#SFUI_GunGameTRMap"
			"imagename" "icon-overview-trbomb"
		}

		"training"
		{
			"nameID" "#SFUI_TrainingSelectMap"
			"imagename" "icon-overview-select"
		}
				
		"unknown"
		{
			"nameID" "?"
		}
	}
}


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#9 maRoff

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Napisano 04.02.2015 14:51

To use this file, rename it to GameModes_Server.txt

Zrobiłeś to? plik na pierwszy rzut oka wygląda okej.


Użytkownik maRoff edytował ten post 04.02.2015 14:53

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GameManiak.pl - poszukujemy ludzi do pomocy w prowadzeniu serwisu. (Administratorów, administratorów serwerów, moderatorów, redaktorów funpage itd.) Dysponujemy serwerami:
CS:GO 4FUN - csgo4fun.gamemaniak.pl:27046 | CS:GO Multi-1v1 Arena ELO - csgo.gamemaniak.pl:27145 | TeamSpeak 3 - ts3.gamemaniak.pl:8464
Kontakt PW / STEAM lub GG:1499088
Rabat -25% na usługi w biznes-host.pl | ES6B-N9WB-HUBY | B5WR-4J8B-4TDB | NT81-12C2-E137 | 8K22-H2KV-2PNC | 7JC5-334R-J73E |

#10 KryzysMajatkowy

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Napisano 04.02.2015 18:05

Tak, teraz zmieniłem z gamemodes_server.txt.example na to co wyżej podałeś. Dam znać czy coś poszło :)


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#11 KryzysMajatkowy

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Napisano 04.02.2015 18:35

Dalej się nie zmienia, 

dodaje plik:

hostname "PsychoFrags [Only DD2/INF/NUKE]  @ Zabijaka.pl"
sv_password ""
rcon_password "twojrconserwera_-------" 

writeid
writeip

exec banned_user.cfg
exec banned_ip.cfg
log on
host_name_store "1"
host_info_show "1"
host_players_show "2"
sv_pure "1"
sv_lan "0"
sv_cheats "0"
sv_log_onefile "0"
sv_logbans "0"
sv_logecho "1"
sv_logfile "1"
sv_logflush "0"
sv_debug_ugc_downloads "1"
sv_workshop_allow_other_maps "1"
sv_allowdownload "1"
sv_allowupload "1"
sv_downloadurl "http://twojsid.fd.zabijaka.pl/"
sv_region "3"
sv_tags "Zabijaka.pl"
sv_alltalk "0"
sv_deadtalk "1"
sv_full_alltalk "0"
sv_spawn_afk_bomb_drop_time "30"
sv_competitive_official_5v5 "1"
sv_friction "4.1"
sv_accelerate "4.8"
sv_airaccelerate "16"
sv_hibernate_when_empty "1"
sv_hibernate_postgame_delay "0"
sv_broadcast_ugc_downloads "1"
sv_broadcast_ugc_download_progress_interval "60"
sv_quota_stringcmdspersecond "128"
sv_infinite_ammo "0"
sv_showimpacts "0"
mp_ignore_round_win_conditions "0"
developer "0"
ds_get_newest_subscribed_files
mp_join_grace_time "30" 
mp_match_end_restart "1"
mp_afterroundmoney "0"
mp_autokick "0"
mp_playercashawards "1"
mp_teamcashawards "1"
mp_death_drop_defuser "1"
mp_defuser_allocation "0"
mp_forcecamera "1"      
mp_death_drop_gun	"1"
mp_death_drop_grenade	"2"
bot_difficulty "3"                           
bot_chatter "off"                         
bot_join_after_player "0"   
bot_quota "0"         
bot_quota_mode "fill" 
sv_allow_votes 0
sv_allow_wait_command 0

proszę o pomoc, moge komus nawet powierzyć ftp..


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