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[CSGO] Warmup DeathMatch (v1.0, 2015-01-21)


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Napisano 21.01.2015 21:57

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<div><b><div align="center"><font size="+6">Warmup DeathMatch<br /><font size="3">(warmupDM)</font><br /></font></div></b><div align="center"><br />v1.0</div><font size="-2"><br /></font> <b><u>Introduction/Features</u></b>: <br /><br />There are lot of plugins out there for death-match game-play and a lot more for adding a warmup round to the CS series. This plugin is simply none of the above and both of them at the same time.<br />Using this plugin you can modify the game-play of <b>default</b> warmup mode of the game without adding a custom warmup round or affecting the actual match.<br /><ul><li><b>Random weapon</b>: Using this plugin you can give random weapons to the players after each re-spawn. It is also possible to prevent users from dropping their gun.</li>
<li><b>Removing default weapons</b>: It is possible to remove all of the weapons in the map as well as removing the default weapons of the players. Useful in aim_* and fy_* maps.</li>
<li><b>Warmup Only</b>: If you want to run a simple death-match server without any actual round you can use this plugin to end the game right after warmup round. Simply by killing all of the players!</li>
<li><b>Kill reward</b>: Using this plugin you can increase the ammo and health point of the attacker (killer).</li>
<li><b>Per map, per map prefix and auto detection of guns</b>: It is possible to define different sets of guns per each map or for different map groups. If no guns mentioned, plugin will try to detect the weapons from the map it-self. Useful when loading aim_* and fy_* maps. It is also possible to set a number as the chance of giving that weapon to the player.</li>
</ul><b><u>Known bugs</u></b>: <ul><li>Refilling ammo after reload not working with auto reload</li>
</ul><br /><u><b>CVars</b></u>:<ul><li><b>sm_warmupdm_version</b>: Version of plugin</li>
<li><b>sm_warmupdm_enable</b>: (0/1) Enabling and disabling of the plugin</li>
<li><b>sm_warmupdm_fillonreload</b>: (0/1) Refilling the primary and secondary weapons after reload</li>
<li><b>sm_warmupdm_fillonkill</b>: (0/1) Refilling the primary and secondary weapons after scoring a kill</li>
<li><b>sm_warmupdm_hponkill</b>: (0-999) Number of health points to add to the attacker after scoring a kill (zero to disable)</li>
<li><b>sm_warmupdm_fillmagazine</b>: (0/1) When refilling the weapons, fill their active magazine/clip as well</li>
<li><b>sm_warmupdm_nomatch</b>: (0/1) End the game right after end of warmup round</li>
<li><b>sm_warmupdm_noweapons</b>: (0/1) Removing the weapons from the map and players' slots</li>
<li><b>sm_warmupdm_noknife</b>: (0/1) Removing the knife from players' inventory</li>
<li><b>sm_warmupdm_nodrop</b>: (0/1) Prevent dropping of guns by players and after their death</li>
</ul> <u><b><br />Per Map/(Map Prefix) Configuration File</b></u>:<br /><br /><i>addons/sourcemod/configs/warmupdm_config.txt </i>is the file responsible for storing the custom weapon sets for each map. It is possible to define a weapon set for a specific map as well as definig a set for a group of maps by they prefix; with full support for workshop maps. It is also possible to specify a number as the chance of giving that gun to a player. Please take a look at the following example:<br /><!-- BEGIN TEMPLATE: bbcode_code_printable -->
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<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&quot;WarmupPerMapConfig&quot;<br />{<br />&nbsp; &nbsp; &quot;aim_usp_a&quot;<br />&nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;weapon_usp_silencer&quot;&nbsp; &nbsp; &nbsp; &nbsp; &quot;1&quot;<br />&nbsp; &nbsp; }<br />&nbsp; &nbsp; &quot;awp_&quot;<br />&nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;weapon_awp&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;1&quot;<br />&nbsp; &nbsp; }<br />&nbsp; &nbsp; &quot;default&quot;<br />&nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;weapon_ak47&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;49&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;weapon_m4a1&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;49&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;weapon_awp&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;2&quot;<br />&nbsp; &nbsp; }<br />}</code><hr />
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<!-- END TEMPLATE: bbcode_code_printable --> <u><b>Changelog</b></u>:<ul><li> v1.0 - 2015-01-21: Initial release</li>
</ul><u><b><br />How to install</b></u>:<br /><ul><li>Download the latest version of the plugin <font color="Red"><b>ONLY </b></font>from the following link: <a href="https://github.com/f...mupDM/releases"target="_blank">[Github - warmupDM's Releases]</a></li>
<li>Extract both &quot;<i>plugins</i>&quot; and &quot;<i>configs</i>&quot; folders to the <i>addons/sourcemod</i> path</li>
<li>Edit <i>configs/warmupdm_config.txt</i> to your needs</li>
</ul><u><b>Source</b></u>:<br /><br />Source code of this plugin is available at the following address: <a href="https://github.com/falahati/warmupDM"target="_blank">[Github - watmupDM]</a></div>


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<a href="http://www.sourcemod...51"><strong>GetPlugin</strong></a> or
<a href="https://forums.allie...1421873340">GetSource</a> (warmupDM.sp - 12.3 KB)


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