Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Diablo Mod 5.9l In English?
#1
Napisano 03.09.2009 10:17
I'm attempting to translate it via google translator, but as you can imagine, it is very difficult.
Any help would be greatly appreciated..
Thanks!
#2 Gość__*
Napisano 03.09.2009 10:24
#3
Napisano 03.09.2009 13:49
Hmm, next ver. Miczu add multilingual, maybe ... :>
Well, I asked Miczu to split it for few .inc files, then I would do it but believe me, browsing thought 8000 lines isn't cool...
#4
Napisano 03.09.2009 15:01
Thanks everyone for your help on making this mod in English
Is there a time frame as to when a new version may come out?
#5
Napisano 03.09.2009 15:59
Miczu said that he doesn't have any motivation.Is there a time frame as to when a new version may come out?
#6
Napisano 03.09.2009 16:28
I totally understand about the browsing through ~8000 lines... I've done it already.. but my translations aren't near as accurate as what they should be.. lol Thanks to Google's lovely translator
Thanks everyone for your help on making this mod in English
Is there a time frame as to when a new version may come out?
If you need help with language I can help you, but ML version this must be released at forums.
[ Dodano: 03-09-2009, 17:30 ]
Miczu said that he doesn't have any motivation.
The problem is, that many people just can't compile locally, so one .sma file is much easier to work with for them, too bad for us it isn't.
#7
Napisano 04.09.2009 20:15
public iteminfo(id) { new itemvalue[100] if (player_item_id[id] <= 10) itemvalue = "Common" if (player_item_id[id] <= 30) itemvalue = "Uncommon" else itemvalue = "Rare" if (player_item_id[id] > 42) itemvalue = "Unique" new itemEffect[200] new TempSkill[11] //There must be a smarter way if (player_b_vampire[id] > 0) { num_to_str(player_b_vampire[id],TempSkill,10) add(itemEffect,199,"Kradnie ") add(itemEffect,199,TempSkill) add(itemEffect,199," hp jak uderzysz wroga ") } if (player_b_damage[id] > 0) { num_to_str(player_b_damage[id],TempSkill,10) add(itemEffect,199,"Zadaje ") add(itemEffect,199,TempSkill) add(itemEffect,199," dodatkowe obrazenia za kazdym razem jak uderzysz wroga ") } if (player_b_money[id] > 0) { num_to_str(player_b_money[id],TempSkill,10) add(itemEffect,199,"Dadaje ") add(itemEffect,199,TempSkill) add(itemEffect,199," zlota i w kazdej rundzie na start otrzymasz 50 zlota. Mozesz takze uzyc tego przedmiotu by zredukowac normalne obrazenia o 50% ") } if (player_b_gravity[id] > 0) { num_to_str(player_b_gravity[id],TempSkill,10) add(itemEffect,199,"Wysoki skok jest zredukowany do ") add(itemEffect,199,TempSkill) add(itemEffect,199,". Uzyj tego przedmiotu jak bedziesz w powietrzu. Uszkodzenia zaleza od wysokosci skoku i twojej sily ") } if (player_b_inv[id] > 0) { num_to_str(player_b_inv[id],TempSkill,10) add(itemEffect,199,"Twoja widocznosc jest zredukowana z 255 do ") add(itemEffect,199,TempSkill) add(itemEffect,199," ") } if (player_b_grenade[id] > 0) { num_to_str(player_b_grenade[id],TempSkill,10) add(itemEffect,199,"Masz 1/") add(itemEffect,199,TempSkill) add(itemEffect,199," szanse do natychmiastowego zabicia HE ") } if (player_b_reduceH[id] > 0) { num_to_str(player_b_reduceH[id],TempSkill,10) add(itemEffect,199,"Twoje zdrowie jest zredukowane o ") add(itemEffect,199,TempSkill) add(itemEffect,199," z kazdej rundy, sila nie liczy sie tu ") } if (player_b_theif[id] > 0) { num_to_str(player_b_theif[id],TempSkill,10) add(itemEffect,199,"Masz 1/7 szans na okradniecie kogos z") add(itemEffect,199,TempSkill) add(itemEffect,199," zlota, za kazdym razem gdy uderzysz swojego wroga. Mozesz uzyc tego przedmiotu zeby zamienic 1000 zlota na 15 HP ") } if (player_b_respawn[id] > 0) { num_to_str(player_b_respawn[id],TempSkill,10) add(itemEffect,199,"Masz 1/") add(itemEffect,199,TempSkill) add(itemEffect,199," szanse do odrodzenia sie po zgonie ") } if (player_b_explode[id] > 0) { num_to_str(player_b_explode[id],TempSkill,10) add(itemEffect,199,"Gdy umierasz wybuchniesz w promieniu ") add(itemEffect,199,TempSkill) add(itemEffect,199," zadaje 75 obrazen wokol ciebie - im wiecej masz inteligencji tym wiekszy zasieg wybuchu ") } if (player_b_heal[id] > 0) { num_to_str(player_b_heal[id],TempSkill,10) add(itemEffect,199,"Zyskasz +") add(itemEffect,199,TempSkill) add(itemEffect,199," HP co kazde 5 sekund. Uzyj aby polozyc leczacy totem na 7 sekund ") } if (player_b_gamble[id] > 0) { num_to_str(player_b_gamble[id],TempSkill,10) add(itemEffect,199,"Zyskasz losowa umiejetnosc na poczatku rundy, Masz na to 1/") add(itemEffect,199,TempSkill) add(itemEffect,199," szans ") } if (player_b_blind[id] > 0) { num_to_str(player_b_blind[id],TempSkill,10) add(itemEffect,199,"Masz 1/") add(itemEffect,199,TempSkill) add(itemEffect,199,"szans zeby twoj przeciwnik stracil wzrok ") } if (player_b_fireshield[id] > 0) { num_to_str(player_b_fireshield[id],TempSkill,10) add(itemEffect,199,"Nie mozesz byc zabity przez chaos orb, hell orb albo firerope ") add(itemEffect,199,"Uzyj, zeby zadac obrazenia, spowolnic i oslepic kazdego wroga wokol ciebie ") } if (player_b_meekstone[id] > 0) { num_to_str(player_b_meekstone[id],TempSkill,10) add(itemEffect,199,"Mozesz polozyc falszywa bombe uzywajac klawisz E. Gdy przeciwna druzyna zblizy sie do niej, wybuchnie zadajac obrazenia ") } if (player_b_teamheal[id] > 0) { num_to_str(player_b_teamheal[id],TempSkill,10) add(itemEffect,199,"Uzyj, aby aktywowac tarcze na graczu. ") add(itemEffect,199," Cale uszkodzenia tarczy sa odzwierciedlone. Umrzesz jezeli zostaniesz trafiony") } if (player_b_redirect[id] > 0) { num_to_str(player_b_redirect[id],TempSkill,10) add(itemEffect,199,"Obrazenia sa zredukowane o") add(itemEffect,199,TempSkill) add(itemEffect,199," hitpoints ") } if (player_b_fireball[id] > 0) { num_to_str(player_b_fireball[id],TempSkill,10) add(itemEffect,199,"Mozesz wyczarowac ognista kule uzywajac tego przedmiotu. Zabije ona ludzi w zasiegu ") add(itemEffect,199,TempSkill) add(itemEffect,199,". Im wiecej masz inteligencji tym wieksze zadasz obrazenia ") } if (player_b_ghost[id] > 0) { num_to_str(player_b_ghost[id],TempSkill,10) add(itemEffect,199,"Uzyj tego przedmiotu, aby przenikac przez sciany przez") add(itemEffect,199,TempSkill) add(itemEffect,199," sekund ") } if (player_b_eye[id] > 0) { add(itemEffect,199,"Uzyj, aby polozyc magiczne oko(da sie tylko raz podlozyc) i uzyj ponownie zeby wlaczyc i wylaczyc je") } if (player_b_blink[id] > 0) { add(itemEffect,199,"Mozesz teleportowac sie przez uzywanie alternatywnego ataku twoim nozem (PPM). Im wiecej masz inteligencji tym teleportujesz sie na wiekszy dystans") } if (player_b_windwalk[id] > 0) { num_to_str(player_b_windwalk[id],TempSkill,10) add(itemEffect,199,"Uzyj, zeby stac sie niewidzialny. W tym czasie nie bedziesz mogl atakowac, ale za to staniesz sie szybszy na ") add(itemEffect,199,TempSkill) add(itemEffect,199," sekund ") } if (player_b_froglegs[id] > 0) { add(itemEffect,199,"Kucnij na 3 sekundy, a zrobisz dlugi skok") } if (player_b_dagon[id] == 1) { add(itemEffect,199,"Uzyj, zeby udezyc wroga ognistym promieniem - mozesz ulepszyc ten przedmiot kupujac odpowiednie runy ") add(itemEffect,199,"Inteligencja zwiekszy zasieg przedmiotu") } if (player_b_sniper[id] > 0) { num_to_str(player_b_sniper[id],TempSkill,10) add(itemEffect,199,"Masz 1/") add(itemEffect,199,TempSkill) add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze scouta ") } if (player_b_jumpx[id] > 0) { num_to_str(player_b_jumpx[id],TempSkill,10) add(itemEffect,199,"Mozesz podskoczyc ") add(itemEffect,199,TempSkill) add(itemEffect,199," razy w loscie, uzywajac klawisza, ktorym skaczesz ") } if (player_b_smokehit[id] > 0) { add(itemEffect,199,"Twoje granaty dymne zabija natychmiast wroga jezeli go dotknie") } if (player_b_extrastats[id] > 0) { num_to_str(player_b_extrastats[id],TempSkill,10) add(itemEffect,199,"Zyskasz +") add(itemEffect,199,TempSkill) add(itemEffect,199," do wszystkich statystyk majac ten przedmiot ") } if (player_b_firetotem[id] > 0) { num_to_str(player_b_firetotem[id],TempSkill,10) add(itemEffect,199,"Uzyj tego przedmiotu, zeby polozyc eksplodujacy totem na ziemie. Totem wybuchnie po 7 sekundach. I zapali osoby w zasiegu ") add(itemEffect,199,TempSkill) } if (player_b_hook[id] > 0) { num_to_str(player_b_hook[id],TempSkill,10) add(itemEffect,199,"Uzyj, zeby wyrzucic hak na zasieg 600 jezeli kogos trafisz przyciagnie go do siebie. Im wiecej masz inteligencji tym szybszy bedzie hak") } if (player_b_darksteel[id] > 0) { new ddam = floatround(player_strength[id]*2*player_b_darksteel[id]/10.0)*3 num_to_str(player_b_darksteel[id],TempSkill,10) add(itemEffect,199,"Dostales 15 + 0.") add(itemEffect,199,TempSkill) add(itemEffect,199,"*sila: ") num_to_str(ddam,TempSkill,10) add(itemEffect,199,TempSkill) add(itemEffect,199," dodatkowych obrazen kiedy uderzysz swojego wroga od tylu ") } if (player_b_illusionist[id] > 0) { add(itemEffect,199,"Uzyj tego przedmiotu, zeby stac sie niewiedzialnym przez 7sekund. Kazde obrazenia jak bedziesz niewidzialny zabija cie") } if (player_b_mine[id] > 0) { add(itemEffect,199,"Uzyj, zeby polozyc niewidzialna mine. Kiedy mina ekspoduje zada 50hp+obrazenia magia. 3 miny mozesz polozyc w jednej rundzie") } if (player_item_id[id]==66) { add(itemEffect,199,"Wygladasz jak przeciwnik! Postaraj sie nie dac zdemaskowac.") } if (player_ultra_armor[id]>0) { add(itemEffect,199,"Masz szanse, ze pocisk odbije sie od twojego pancerza") } new Durability[10] num_to_str(item_durability[id],Durability,9) if (equal(itemEffect,"")) showitem(id,"None","None","Zabij kogos, aby dostac item albo kup (/rune)","None") if (!equal(itemEffect,"")) showitem(id,player_item_name[id],itemvalue,itemEffect,Durability) } /* ==================================================================================================== */ public award_item(id, itemnum) { if (player_item_id[id] != 0) return PLUGIN_HANDLED set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 4.0, 0.2, 0.3, 5) new rannum = random_num(1,68) new maxfind = player_agility[id] if (maxfind > 15) maxfind = 15 new rf = random_num(1,25-maxfind) if (itemnum > 0) rannum = itemnum else if (itemnum < 0) return PLUGIN_HANDLED if (rf == 3 && itemnum == 0) //We found a rare item { award_unique_item(id) rannum = -1 } //Set durability, make this item dependant? item_durability[id] = 250 switch(rannum) { case 1: { player_item_name[id] = "Bronze Amplifier" player_item_id[id] = rannum player_b_damage[id] = random_num(1,3) show_hudmessage(id, "Znalazles przedmiot: %s :: dodaje obrazenia +%i",player_item_name[id],player_b_damage[id]) } case 2: { player_item_name[id] = "Silver Amplifier" player_item_id[id] = rannum player_b_damage[id] = random_num(3,6) show_hudmessage(id, "Znalazles przedmiot: %s :: dodaje obrazenia +%i ",player_item_name[id],player_b_damage[id]) } case 3: { player_item_name[id] = "Gold Amplifier" player_item_id[id] = rannum player_b_damage[id] = random_num(6,10) show_hudmessage(id, "Znalazles przedmiot: %s :: dodaje obrazenia +%i ",player_item_name[id],player_b_damage[id]) } case 4: { player_item_name[id] = "Vampyric Staff" player_item_id[id] = rannum player_b_vampire[id] = random_num(1,4) show_hudmessage(id, "Znalazles przedmiot: %s :: wysysasz %i hp przeciwnikowi",player_item_name[id],player_b_vampire[id]) } case 5: { player_item_name[id] = "Vampyric Amulet" player_item_id[id] = rannum player_b_vampire[id] = random_num(4,6) show_hudmessage(id, "Znalazles przedmiot: %s :: wysysasz %i hp przeciwnikowi",player_item_name[id],player_b_vampire[id]) } case 6: { player_item_name[id] = "Vampyric Scepter" player_item_id[id] = rannum player_b_vampire[id] = random_num(6,9) show_hudmessage(id, "Znalazles przedmiot: %s :: wysysasz %i hp przeciwnikowi",player_item_name[id],player_b_vampire[id]) } case 7: { player_item_name[id] = "Small bronze bag" player_item_id[id] = rannum player_b_money[id] = random_num(150,500) show_hudmessage(id, "Znalazles przedmiot: %s :: dostajesz %i zloto w kazdej rundzie. Uzyj, zeby chronil cie.",player_item_name[id],player_b_money[id]+player_intelligence[id]*50) } case 8: { player_item_name[id] = "Medium silver bag" player_item_id[id] = rannum player_b_money[id] = random_num(500,1200) show_hudmessage(id, "Znalazles przedmiot: %s :: dostajesz %i zloto w kazdej rundzie. Uzyj, zeby chronil cie.",player_item_name[id],player_b_money[id]+player_intelligence[id]*50) } case 9: { player_item_name[id] = "Large gold bag" player_item_id[id] = rannum player_b_money[id] = random_num(1200,3000) show_hudmessage(id, "Znalazles przedmiot: %s :: dostajesz %i zloto w kazdej rundzie. Uzyj, zeby chronil cie.",player_item_name[id],player_b_money[id]+player_intelligence[id]*50) } case 10: { player_item_name[id] = "Small angel wings" player_item_id[id] = rannum player_b_gravity[id] = random_num(1,5) if (is_user_alive(id)) set_gravitychange(id) show_hudmessage(id, "Znalazles przedmiot: %s :: +%i premia wyzszego skoku - Wcisnij e zeby uzyc",player_item_name[id],player_b_gravity[id]) } case 11: { player_item_name[id] = "Arch angel wings" player_item_id[id] = rannum player_b_gravity[id] = random_num(5,9) if (is_user_alive(id)) set_gravitychange(id) show_hudmessage(id, "Znalazles przedmiot: %s :: +%i premia wyzszego skoku - Wcisnij e zeby uzyc",player_item_name[id],player_b_gravity[id]) } case 12: { player_item_name[id] = "Invisibility Rope" player_item_id[id] = rannum player_b_inv[id] = random_num(150,200) show_hudmessage(id, "Znalazles przedmiot: %s :: +%i premii niewidocznosci",player_item_name[id],255-player_b_inv[id]) } case 13: { player_item_name[id] = "Invisibility Coat" player_item_id[id] = rannum player_b_inv[id] = random_num(110,150) show_hudmessage(id, "Znalazles przedmiot: %s :: +%i premii niewidocznosci",player_item_name[id],255-player_b_inv[id]) } case 14: { player_item_name[id] = "Invisibility Armor" player_item_id[id] = rannum player_b_inv[id] = random_num(70,110) show_hudmessage(id, "Znalazles przedmiot: %s :: +%i premii niewidocznosci",player_item_name[id],255-player_b_inv[id]) } case 15: { player_item_name[id] = "Firerope" player_item_id[id] = rannum player_b_grenade[id] = random_num(3,6) show_hudmessage(id, "Znalazles przedmiot: %s :: +1/%i szans natychmiastowego zabicia granatem HE",player_item_name[id],player_b_grenade[id]) } case 16: { player_item_name[id] = "Fire Amulet" player_item_id[id] = rannum player_b_grenade[id] = random_num(2,4) show_hudmessage(id, "Znalazles przedmiot: %s :: +1/%i szans natychmiastowego zabicia granatem HE",player_item_name[id],player_b_grenade[id]) } case 17: { player_item_name[id] = "Stalkers ring" player_item_id[id] = rannum player_b_reduceH[id] = 95 player_b_inv[id] = 8 item_durability[id] = 100 if (is_user_alive(id)) set_user_health(id,5) show_hudmessage(id, "Znalazles przedmiot: %s :: Masz 5 zycia i noz, jestes prawie niewidoczny",player_item_name[id]) } case 18: { player_item_name[id] = "Arabian Boots" player_item_id[id] = rannum player_b_theif[id] = random_num(500,1000) show_hudmessage(id, "Znalazles przedmiot: %s :: 1/5 szans by krasc zloto%i za kazdym razem jak uderzasz. Uzyj zeby zamienic zloto w zycia",player_item_name[id],player_b_theif[id]) } case 19: { player_item_name[id] = "Phoenix Ring" player_item_id[id] = rannum player_b_respawn[id] = random_num(3,6) show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do ponownego odrodzenia sie po smierci",player_item_name[id],player_b_respawn[id]) } case 20: { player_item_name[id] = "Sorcerers ring" player_item_id[id] = rannum player_b_respawn[id] = random_num(2,3) show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do ponownego odrodzenia sie po smierci",player_item_name[id],player_b_respawn[id]) } case 21: { player_item_name[id] = "Chaos Orb" player_item_id[id] = rannum player_b_explode[id] = random_num(150,275) show_hudmessage(id, "Znalazles przedmiot: %s :: Wybuchniesz zaraz po smierci w promieniu %i",player_item_name[id],player_b_explode[id]) } case 22: { player_item_name[id] = "Hell Orb" player_item_id[id] = rannum player_b_explode[id] = random_num(200,400) show_hudmessage(id, "Znalazles przedmiot: %s :: Wybuchniesz zaraz po smierci w promieniu %i",player_item_name[id],player_b_explode[id]) } case 23: { player_item_name[id] = "Gold statue" player_item_id[id] = rannum player_b_heal[id] = random_num(5,10) show_hudmessage(id, "Znalazles przedmiot: %s :: Regeneruje %i hp co kazde 5 sekund. Uzyj, zeby polozyc totem ktory bedzie leczyl wszystkich w zasiegu %i",player_item_name[id],player_b_heal[id],player_b_heal[id]) } case 24: { player_item_name[id] = "Daylight Diamond" player_item_id[id] = rannum player_b_heal[id] = random_num(10,20) show_hudmessage(id, "Znalazles przedmiot: %s :: Regeneruje %i hp co kazde 5 sekund. Uzyj, zeby polozyc totem ktory bedzie leczyl wszystkich w zasiegu %i",player_item_name[id],player_b_heal[id],player_b_heal[id]) } case 25: { player_item_name[id] = "Blood Diamond" player_item_id[id] = rannum player_b_heal[id] = random_num(20,35) show_hudmessage(id, "Znalazles przedmiot: %s :: Regeneruje %i hp co kazde 5 sekund. Uzyj, zeby polozyc totem ktory bedzie leczyl wszystkich w zasiegu %i",player_item_name[id],player_b_heal[id],player_b_heal[id]) } case 26: { player_item_name[id] = "Wheel of Fortune" player_item_id[id] = rannum player_b_gamble[id] = random_num(2,3) show_hudmessage(id, "Znalazles przedmiot: %s :: +%i daje ci dodatkowa premie w kazdej rundzie",player_item_name[id],player_b_gamble[id]) } case 27: { player_item_name[id] = "Four leaf Clover" player_item_id[id] = rannum player_b_gamble[id] = random_num(4,5) show_hudmessage(id, "Znalazles przedmiot: %s :: +%i daje ci dodatkowa premie w kazdej rundzie",player_item_name[id],player_b_gamble[id]) } case 28: { player_item_name[id] = "Amulet of the sun" player_item_id[id] = rannum player_b_blind[id] = random_num(6,9) show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans na utrate wzroku kiedy uszkadzasz wroga",player_item_name[id],player_b_blind[id]) } case 29: { player_item_name[id] = "Sword of the sun" player_item_id[id] = rannum player_b_blind[id] = random_num(2,5) show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans na utrate wzroku kiedy uszkadzasz wroga",player_item_name[id],player_b_blind[id]) } case 30: { player_item_name[id] = "Fireshield" player_item_id[id] = rannum player_b_fireshield[id] = 1 show_hudmessage(id, "Znalazles przedmiot: %s :: Chroni od natychmiastowego zabicia HE i orbami. Wcisnij e zeby go uzyc",player_item_name[id],player_b_fireshield[id]) } case 31: { player_item_name[id] = "Stealth Shoes" player_item_id[id] = rannum player_b_silent[id] = 1 show_hudmessage(id, "Znalazles przedmiot: %s :: Twoj bieg cichnie",player_item_name[id]) } case 32: { player_item_name[id] = "Meekstone" player_item_id[id] = rannum player_b_meekstone[id] = 1 show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj, aby podlozyc sztuczna bombe",player_item_name[id]) } case 33: { player_item_name[id] = "Medicine Glar" player_item_id[id] = rannum player_b_teamheal[id] = random_num(10,20) show_hudmessage(id, "Znalazles przedmiot: %s :: Strzel do swojego, aby uleczyc %i hp - wcisnij E, zeby uzyc",player_item_name[id],player_b_teamheal[id]) } case 34: { player_item_name[id] = "Medicine Totem" player_item_id[id] = rannum player_b_teamheal[id] = random_num(20,30) show_hudmessage(id, "Znalazles przedmiot: %s :: Strzel do swojego, aby uleczyc %i hp - wcisnij E, zeby uzyc",player_item_name[id],player_b_teamheal[id]) } case 35: { player_item_name[id] = "Iron Armor" player_item_id[id] = rannum player_b_redirect[id] = random_num(3,6) show_hudmessage(id, "Znalazles przedmiot: %s :: +%i Obniza uszkodzenia zadawane graczowi",player_item_name[id],player_b_redirect[id]) } case 36: { player_item_name[id] = "Mitril Armor" player_item_id[id] = rannum player_b_redirect[id] = random_num(6,11) show_hudmessage(id, "Znalazles przedmiot: %s :: +%i Obniza uszkodzenia zadawane graczowi",player_item_name[id],player_b_redirect[id]) } case 37: { player_item_name[id] = "Godly Armor" player_item_id[id] = rannum player_b_redirect[id] = random_num(10,15) show_hudmessage(id, "Znalazles przedmiot: %s :: +%i Obniza uszkodzenia zadawane graczowi",player_item_name[id],player_b_redirect[id]) } case 38: { player_item_name[id] = "Fireball staff" player_item_id[id] = rannum player_b_fireball[id] = random_num(50,100) show_hudmessage(id, "Znalazles przedmiot: %s :: Uszkadza wszystko w promieniu %i",player_item_name[id],player_b_fireball[id]) } case 39: { player_item_name[id] = "Fireball scepter" player_item_id[id] = rannum player_b_fireball[id] = random_num(100,200) show_hudmessage(id, "Znalazles przedmiot: %s :: Uszkadza wszystko w promieniu %i",player_item_name[id],player_b_fireball[id]) } case 40: { player_item_name[id] = "Ghost Rope" player_item_id[id] = rannum player_b_ghost[id] = random_num(3,6) show_hudmessage(id, "Znalazles przedmiot: %s :: Mozesz przenikac przez sciany przez %i sekund",player_item_name[id],player_b_ghost[id]) } case 41: { player_item_name[id] = "Nicolas Eye" player_item_id[id] = rannum player_b_eye[id] = -1 show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj aby polozyc kamere i uzyj ponownie zeby uzyc i zatrzymac",player_item_name[id]) } case 42: { player_item_name[id] = "Knife Ruby" player_item_id[id] = rannum player_b_blink[id] = floatround(halflife_time()) show_hudmessage(id, "Znalazles przedmiot: %s :: Twoj noz pozwala ci teleportowac sie raz na 3 sekundy",player_item_name[id]) } case 43: { player_item_name[id] = "Lothars Edge" player_item_id[id] = rannum player_b_windwalk[id] = random_num(4,7) show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj a staniesz sie niewidzialny przez %i sekund i w tym czasie nie mozesz atakowac ale za to szybko biegasz",player_item_name[id],player_b_windwalk[id]) } case 44: { player_item_name[id] = "Sword" player_item_id[id] = rannum player_sword[id] = 1 show_hudmessage(id, "Znalazles przedmiot: %s :: zadajesz wieksze obrazenia nozem",player_item_name[id]) } case 45: { player_item_name[id] = "Magic Booster" player_item_id[id] = rannum player_b_froglegs[id] = 1 show_hudmessage(id, "Znalazles przedmiot: %s :: Kucnij na 3 sekundy, a zrobisz dlugi skok",player_item_name[id]) } case 46: { player_item_name[id] = "Dagon I" player_item_id[id] = rannum player_b_dagon[id] = 1 show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj zeby uderzyc twojego przeciwnika piorunem ognia",player_item_name[id]) } case 47: { player_item_name[id] = "Scout Extender" player_item_id[id] = rannum player_b_sniper[id] = random_num(3,4) show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia scoutem",player_item_name[id],player_b_sniper[id]) } case 48: { player_item_name[id] = "Scout Amplifier" player_item_id[id] = rannum player_b_sniper[id] = random_num(2,3) show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia scoutem",player_item_name[id],player_b_sniper[id]) } case 49: { player_item_name[id] = "Air booster" player_item_id[id] = rannum player_b_jumpx[id] = 1 show_hudmessage(id, "Znalazles przedmiot: %s :: Mozesz zrobic podwojny skok w powietrzu",player_item_name[id],player_b_sniper[id]) } case 50: { player_item_name[id] = "Iron Spikes" player_item_id[id] = rannum player_b_smokehit[id] = 1 show_hudmessage(id, "Znalazles przedmiot: %s :: Jezeli uderzasz kogos granatami dymym, to on zginie",player_item_name[id]) } case 51: { player_item_name[id] = "Point Booster" player_item_id[id] = rannum player_b_extrastats[id] = random_num(1,3) BoostStats(id,player_b_extrastats[id]) show_hudmessage(id, "Znalazles przedmiot: %s :: Zyskasz +%i do wszystkich statystyk",player_item_name[id],player_b_extrastats[id]) } case 52: { player_item_name[id] = "Totem amulet" player_item_id[id] = rannum player_b_firetotem[id] = random_num(250,400) show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj, aby polozyc wybuchowy totem ognia",player_item_name[id]) } case 53: { player_item_name[id] = "Magic Hook" player_item_id[id] = rannum player_b_hook[id] = 1 show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj, aby rzucic hakiem",player_item_name[id]) } case 54: { player_item_name[id] = "Darksteel Glove" player_item_id[id] = rannum player_b_darksteel[id] = random_num(1,5) show_hudmessage(id, "Znalazles przedmiot: %s :: Dodatkowe uszkodzenia, gdy trafisz kogos od ty³u",player_item_name[id]) } case 55: { player_item_name[id] = "Darksteel Gaunlet" player_item_id[id] = rannum player_b_darksteel[id] = random_num(7,9) show_hudmessage(id, "Znalazles przedmiot: %s :: Dodatkowe uszkodzenia, gdy trafisz kogos od ty³u",player_item_name[id]) } case 56: { player_item_name[id] = "Illusionists Cape" player_item_id[id] = rannum player_b_illusionist[id] = 1 show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj, aby stac sie niewidoczny dla wszystkich",player_item_name[id]) } case 57: { player_item_name[id] = "Techies scepter" player_item_id[id] = rannum player_b_mine[id] = 3 show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj, zeby polozyc niewidzialna mine",player_item_name[id]) } case 58: { player_item_name[id] = "Ninja ring" player_item_id[id] = rannum player_b_blink[id] = floatround(halflife_time()) player_b_froglegs[id] = 1 show_hudmessage(id, "Znalazles przedmiot: %s :: Twoj noz pozwala ci teleportowac sie co 3 sekundy i zrobic dlugi skok jak kucniesz na 3 sekundy",player_item_name[id]) } case 59: { player_item_name[id] = "Mag ring" player_item_id[id] = rannum player_ring[id]=1 player_b_fireball[id] = random_num(50,80) show_hudmessage(id, "Znalazles przedmiot : %s :: Ten przedmiot dodaje ci +5 inteligencji i robi ognista kule, wcisnij E aby urzyc",player_item_name[id]) } case 60: { player_item_name[id] = "Nekromanta ring" player_item_id[id] = rannum player_b_respawn[id] = random_num(2,4) player_b_vampire[id] = random_num(3,5) show_hudmessage(id, "Znalazles przedmiot : %s :: dzięki temu itemowi masz szanse na ponowne odrodzenie sie i wysysasz zycie wrogowi",player_item_name[id]) } case 61: { player_item_name[id] = "Barbarzynca ring" player_item_id[id] = rannum player_b_explode[id] = random_num(120,330) player_ring[id]=2 show_hudmessage(id, "Znalazles przedmiot : %s :: Ten item dodaje ci +5 sily i jak zginiesz wybuchasz",player_item_name[id]) } case 62: { player_item_name[id] = "Paladyn ring" player_item_id[id] = rannum player_b_redirect[id] = random_num(7,17) player_b_blind[id] = random_num(3,4) show_hudmessage(id, "Znalazles przedmiot : %s :: Redukuje normalne obrazenia i masz szanse na oslepienie wroga",player_item_name[id]) } case 63: { player_item_name[id] = "Mnich ring" player_item_id[id] = rannum player_b_grenade[id] = random_num(1,4) player_b_heal[id] = random_num(20,35) show_hudmessage(id, "Znalazles przedmiot : %s :: Masz szanse na natychmiastowe zabicie z HE. Twoje hp bedzie sie regenerowac co 5 sekund oraz mozesz polozyc leczacy totem na 7 sekund",player_item_name[id]) } case 64: { player_item_name[id] = "Zabojca ring" player_item_id[id] = rannum player_b_jumpx[id] = 1 player_ring[id]=3 show_hudmessage(id, "Znalazles przedmiot : %s :: Dostajesz +5 do zwinnosci. Mozesz zrobic podwojny skok w powietrzu",player_item_name[id]) } case 65: { player_item_name[id] = "Flashbang necklace" player_item_id[id] = rannum wear_sun[id] = 1 show_hudmessage (id, "Znalazles przedmiot : %s :: Flashbangi na ciebie nie dzialaja",player_item_name[id]) } case 66: { player_item_name[id] = "Chameleon" player_item_id[id] = 66 changeskin(id,0) show_hudmessage (id, "Znalazles przedmiot : %s :: Wygladasz jak przeciwnik",player_item_name[id]) } case 67: { player_item_name[id] = "Stong Armor" player_item_id[id] = 67 player_ultra_armor[id]=random_num(3,6) player_ultra_armor_left[id]=player_ultra_armor[id] show_hudmessage (id, "Znalazles przedmiot : %s :: Twoj pancerz moze odbic do %i pociskow",player_item_name[id],player_ultra_armor[id]) } case 68: { player_item_name[id] = "Ultra Armor" player_item_id[id] = 68 player_ultra_armor[id]=random_num(7,11) player_ultra_armor_left[id]=player_ultra_armor[id] show_hudmessage (id, "Znalazles przedmiot : %s :: Twoj pancerz moze odbic do %i pociskow",player_item_name[id],player_ultra_armor[id]) } } BoostRing(id) return PLUGIN_CONTINUE }
Thanks Alot!!
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