Przystosowując pewien skrypt do swych wymagań (co w nim jest, czego niema, co co robi etc.) chciałem dodać opcję, iż dany bonus jest tylko na określony w sekundach czas. Oto skrypt, do którego chcę dodać ta opcję:
/* AMX Mod X script. * * Deathrun Shop * Copyright (C) 2009 tuty * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * * Credits: * -------- * - xPaw ( for menu because new amxx menu doesnt suport cvars... thank you ) * - connor ( sugestion ) */ #include <amxmodx> #include <amxmisc> #include <fakemeta> #include <fakemeta_util> #define PLUGIN "Deathrun Shop" #define VERSION "1.0" #define AUTHOR "tuty" #pragma semicolon 1 #define PICKUP_SND "items/gunpickup2.wav" #define OFFSET_MONEY 115 #define ADVERTISE_JOIN_TIME 7.0 new gDrShopOn; new gSilentCost; new gHealthCost; new gArmorCost; new gSpeedCost; new gGravityCost; new gInvisCost; new gMsgMoney; new gMaxPlayers; new gMenu; new gSpeedCvar; new gGravityCvar; new gAdvertiseCvar; new HasSilent[ 33 ]; new HasHealth[ 33 ]; new HasArmor[ 33 ]; new HasSpeed[ 33 ]; new HasGravity[ 33 ]; new HasInvis[ 33 ]; new bool:bSilent[ 33 ]; public plugin_init() { register_plugin( PLUGIN, VERSION, AUTHOR ); register_forward( FM_PlayerPreThink, "forward_player_prethink" ); register_logevent( "logevent_round_start", 2, "1=Round_Start" ); register_event( "DeathMsg", "Hook_Deathmessage", "a" ); register_clcmd( "say /shop", "DeathrunShop" ); register_clcmd( "say_team /shop", "DeathrunShop" ); register_clcmd( "say shop", "DeathrunShop" ); register_clcmd( "say_team shop", "DeathrunShop" ); register_clcmd( "/shop", "DeathrunShop" ); register_clcmd( "shop", "DeathrunShop" ); gMenu = register_menuid( "Deathrun Shop" ); register_menucmd( gMenu, 1023, "menu_shop" ); gDrShopOn = register_cvar( "deathrun_shop", "1" ); gSilentCost = register_cvar( "deathrun_silent_cost", "4000" ); gHealthCost = register_cvar( "deathrun_health_cost", "6000" ); gArmorCost = register_cvar( "deathrun_armor_cost", "6000" ); gSpeedCost = register_cvar( "deathrun_speed_cost", "16000" ); gGravityCost = register_cvar( "deathrun_gravity_cost", "8000" ); gInvisCost = register_cvar( "deathrun_invisibility_cost", "16000" ); gSpeedCvar = register_cvar( "deathrun_speed_power", "400.0" ); gGravityCvar = register_cvar( "deathrun_gravity_power", "0.5" ); gAdvertiseCvar = register_cvar( "deathrun_advertise_message", "1" ); gMsgMoney = get_user_msgid( "Money" ); gMaxPlayers = get_maxplayers(); register_dictionary( "deathrunshop.txt" ); } public plugin_precache() { engfunc( EngFunc_PrecacheSound, PICKUP_SND ); } public client_connect( id ) { HasSilent[ id ] = false; HasHealth[ id ] = false; HasArmor[ id] = false; HasSpeed[ id ] = false; HasGravity[ id ] = false; HasInvis[ id ] = false; } public client_disconnect( id ) { bSilent[ id ] = false; HasSilent[ id ] = false; HasHealth[ id ] = false; HasArmor[ id] = false; HasSpeed[ id ] = false; HasGravity[ id ] = false; HasInvis[ id ] = false; } public client_putinserver( id ) { if( get_pcvar_num( gAdvertiseCvar ) != 0 ) { set_task( ADVERTISE_JOIN_TIME, "ShowPlayerInfo", id ); } } public forward_player_prethink( id ) { if( bSilent[ id ] ) { set_pev( id, pev_flTimeStepSound, 999 ); } } public DeathrunShop( id ) { if( get_pcvar_num( gDrShopOn ) != 1 ) { client_print( id, print_chat, "%L", id, "DRSHOP_DISABLED" ); return PLUGIN_HANDLED; } if( !is_user_alive( id ) ) { client_print( id, print_chat, "%L", id, "DRSHOP_ONLY_ALIVE" ); return PLUGIN_HANDLED; } new szBuffer[ 512 ]; new iLen; iLen = formatex( szBuffer, charsmax( szBuffer ), "rDeathrun Shop^n^n"); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "r1. wSilent Walk - y%d$^n", get_pcvar_num( gSilentCost ) ); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "r2. w+150 Health Points - y%d$^n", get_pcvar_num( gHealthCost ) ); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "r3. w+150 Armor Points - y%d$^n", get_pcvar_num( gArmorCost ) ); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "r4. wFaster Speed r(20 seconds) w- y%d$^n", get_pcvar_num( gSpeedCost ) ); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "r5. wGravity r(20 seconds) w- y%d$^n", get_pcvar_num( gGravityCost ) ); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "r6. w80(percent) Invisible r(20 seconds) w- y%d$^n^n^n", get_pcvar_num( gInvisCost ) ); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "r7. wExit" ); new keys = ( 1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<4 | 1<<5 | 1<<6 ); show_menu( id, keys, szBuffer ); return PLUGIN_CONTINUE; } public menu_shop( id, key ) { new whichmoney = fm_get_user_money( id ); switch( key ) { case 0: { if( HasSilent[ id ] ) { allready_have( id ); return PLUGIN_HANDLED; } if( whichmoney < get_pcvar_num( gSilentCost ) ) { dont_have( id ); return PLUGIN_HANDLED; } fm_set_user_footsteps( id, 1 ); client_print( id, print_chat, "%L", id, "DRSHOP_SILENTWALK_ITEM" ); fm_set_user_money( id, whichmoney - get_pcvar_num( gSilentCost ) ); client_sound_play( id ); HasSilent[ id ] = true; } case 1: { if( HasHealth[ id ] ) { allready_have( id ); return PLUGIN_HANDLED; } if( whichmoney < get_pcvar_num( gHealthCost ) ) { dont_have( id ); return PLUGIN_HANDLED; } fm_set_user_health( id, 150 ); client_print( id, print_chat, "%L", id, "DRSHOP_HEALTH_ITEM" ); fm_set_user_money( id, whichmoney - get_pcvar_num( gHealthCost ) ); client_sound_play( id ); HasHealth[ id ] = true; } case 2: { if( HasArmor[ id ] ) { allready_have( id ); return PLUGIN_HANDLED; } if( whichmoney < get_pcvar_num( gArmorCost ) ) { dont_have( id ); return PLUGIN_HANDLED; } fm_set_user_armor( id, 150 ); client_print( id, print_chat, "%L", id, "DRSHOP_ARMOR_ITEM" ); fm_set_user_money( id, whichmoney - get_pcvar_num( gArmorCost ) ); client_sound_play( id ); HasArmor[ id ] = true; } case 3: { if( HasSpeed[ id ] ) { allready_have( id ); return PLUGIN_HANDLED; } if( whichmoney < get_pcvar_num( gSpeedCost ) ) { dont_have( id ); return PLUGIN_HANDLED; } fm_set_user_maxspeed( id, get_pcvar_float( gSpeedCvar ) ); client_print( id, print_chat, "%L", id, "DRSHOP_SPEED_ITEM" ); fm_set_user_money( id, whichmoney - get_pcvar_num( gSpeedCost ) ); client_sound_play( id ); HasSpeed[ id ] = true; } case 4: { if( HasGravity[ id ] ) { allready_have( id ); return PLUGIN_HANDLED; } if( whichmoney < get_pcvar_num( gGravityCost ) ) { dont_have( id ); return PLUGIN_HANDLED; } fm_set_user_gravity( id, get_pcvar_float( gGravityCvar ) ); client_print( id, print_chat, "%L", id, "DRSHOP_GRAVITY_ITEM" ); fm_set_user_money( id, whichmoney - get_pcvar_num( gGravityCost ) ); client_sound_play( id ); HasGravity[ id ] = true; } case 5: { if( HasInvis[ id ] ) { allready_have( id ); return PLUGIN_HANDLED; } if( whichmoney < get_pcvar_num( gInvisCost ) ) { dont_have( id ); return PLUGIN_HANDLED; } fm_set_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 100 ); client_print( id, print_chat, "%L", id, "DRSHOP_INVISIBILITY_ITEM" ); fm_set_user_money( id, whichmoney - get_pcvar_num( gInvisCost ) ); client_sound_play( id ); HasInvis[ id ] = true; } case 6: { client_print( id, print_chat, "%L", id, "DRSHOP_MENU_CLOSED" ); return PLUGIN_HANDLED; } } return PLUGIN_HANDLED; } public logevent_round_start() { if( get_pcvar_num( gDrShopOn ) == 1 ) { for( new id = 1; id <= gMaxPlayers; id++ ) { HasSilent[ id ] = false; HasHealth[ id ] = false; HasArmor[ id] = false; HasSpeed[ id ] = false; HasGravity[ id ] = false; HasInvis[ id ] = false; fm_set_user_gravity( id, 1.0 ); fm_set_user_maxspeed( id, 0.0 ); fm_set_user_footsteps( id, 0 ); } } return PLUGIN_CONTINUE; } public Hook_Deathmessage() { if( get_pcvar_num( gDrShopOn ) == 1 ) { new id = read_data( 2 ); HasSilent[ id ] = false; HasHealth[ id ] = false; HasArmor[ id] = false; HasSpeed[ id ] = false; HasGravity[ id ] = false; HasInvis[ id ] = false; fm_set_rendering( id ); fm_set_user_gravity( id, 1.0 ); fm_set_user_maxspeed( id, 0.0 ); fm_set_user_footsteps( id, 0 ); } return PLUGIN_CONTINUE; } public ShowPlayerInfo( id ) { set_hudmessage( 0, 0, 255, -1.0, 0.82, 0, 6.0, 12.0 ); show_hudmessage( id, "%L", id, "DRSHOP_HUD_INFO" ); } allready_have( id) { client_print( id, print_chat, "%L", id, "DRSHOP_ALLREADY_HAVE" ); } dont_have( id ) { client_print( id, print_chat, "%L", id, "DRSHOP_DONTHAVE_MONEY" ); } client_sound_play( index ) { client_cmd( index, "speak %s", PICKUP_SND ); } stock fm_get_user_money( index ) { new money = get_pdata_int( index, OFFSET_MONEY ); return money; } stock fm_set_user_money( index, money, flash = 1 ) { set_pdata_int( index, OFFSET_MONEY, money ); fm_set_money( index, money, flash ); return 1; } stock fm_set_money( index, money, flash ) { message_begin( MSG_ONE_UNRELIABLE, gMsgMoney, {0, 0, 0}, index ); write_long( money ); write_byte( flash ? 1 : 0 ); message_end(); } stock fm_set_user_footsteps( index, set = 1 ) { if( set ) { set_pev( index, pev_flTimeStepSound, 999 ); bSilent[ index ] = true; } else { set_pev( index, pev_flTimeStepSound, 400 ); bSilent[ index ] = false; } return 1; }Dodać chcę ją do dwóch-trzech bonusów, nie do wszystkich. Tak, aby po zakupie zmieniało przykładowo gravity na xx, po upływie tego czasu zmieniało z powrotem na standardowe.
Pozdrawiam!