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[TF2] Dodgeball Redux


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Napisano 21.11.2014 17:50

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<div><div align="center"><b><font size="8">Dodgeball Redux</font></b><font size="1"><i>for TF2</i></font><br /><img src="http://www.clangs.co...eball_logo.png"border="0" alt="" /><br />Logo by <a href="https://www.behance.net/FacundoCabanne" target="_blank">FacundoCabanne </a>(<a href="http://facundocabanne.deviantart.com/" target="_blank">DeviantArt</a>)</div><b><font size="3">Description</font></b><br />A rewrite based on both asherkin's and Damizean's plugin.<br />This plugin only has one rocket at the same time, but it has many features that compensates for it (and everybody plays with one rocket anyways).<br /><br /><b><font size="3">Features</font></b><ul><li>Every class has the same speed and number of jumps(1)!</li>
<li>Restrict to flamethrower (it gives the default to every class, so you can play as engi, soldier, etc. And you wont have the degreaser's sound problem neither people taunt-killing with the rainblower.</li>
<li>During the round, another camera is created, and when a rocket is fired, this observer point it's attached to it.</li>
<li>Players don't push them self with each other.</li>
<li>The plugin detects if the current map is a dodgeball one.</li>
<li>Added a new type of reflect: Aimed or &quot;super shot&quot;. If you deflect the rocket while aiming exactly at an enemy, the target system will be ignored and the rocket will go to that player faster than normal.</li>
<li>An speedometer that shows rocket's speed, reflects, owner and target. The speed gets red on a Super Shot.</li>
</ul><br /><b><font size="3">CVars</font></b><br /><!-- BEGIN TEMPLATE: bbcode_quote_printable -->
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// Enables / Disables the Dodgeball Redux plugin.<br />// -<br />// Default: &quot;1&quot;<br />// Minimum: &quot;0.000000&quot;<br />// Maximum: &quot;1.000000&quot;<br />sm_db_enabled &quot;1&quot;<br /><br />// Force players to pyro class.<br />// -<br />// Default: &quot;0&quot;<br />// Minimum: &quot;0.000000&quot;<br />// Maximum: &quot;1.000000&quot;<br />sm_db_onlypyro &quot;0&quot;<br /><br />// Time that takes to re-spawn a new rocket.<br />// -<br />// Default: &quot;2.0&quot;<br />// Minimum: &quot;0.100000&quot;<br />sm_db_rocket_spawntime &quot;2.0&quot;<br /><br />// Base damage of the rocket. It will be bigger than this, because it will be crit. <br />// -<br />// Default: &quot;200&quot;<br />// Minimum: &quot;1.000000&quot;<br />sm_db_rocket_basedamage &quot;200&quot;<br /><br />// Value that the base rocket speed (1100) is multiplied by for the initial speed.<br />// -<br />// Default: &quot;0.9&quot;<br />// Minimum: &quot;0.000000&quot;<br />sm_db_rocket_speedmul &quot;0.9&quot;<br /><br />// Increment of the speed on every reflect<br />// -<br />// Default: &quot;0.05&quot;<br />// Minimum: &quot;0.000000&quot;<br />sm_db_rocket_deflectinc &quot;0.05&quot;<br /><br />// Turn rate per tick<br />// -<br />// Default: &quot;0.05&quot;<br />// Minimum: &quot;0.000000&quot;<br />sm_db_rocket_turnrate &quot;0.05&quot;<br /><br />// Select a the closest target on deflect. If it's 0 it will be random.<br />// -<br />// Default: &quot;1&quot;<br />// Minimum: &quot;0.000000&quot;<br />// Maximum: &quot;1.000000&quot;<br />sm_db_target_closest &quot;1&quot;<br /><br />// If the player is aiming to another player, the rocket will go to that player.<br />// -<br />// Default: &quot;1&quot;<br />// Minimum: &quot;0.000000&quot;<br />// Maximum: &quot;1.000000&quot;<br />sm_db_target_allowaim &quot;1&quot;<br /><br />// Speed multiplier when a rocket is deflected aiming, this will revert after the next defelct.<br />// -<br />// Default: &quot;1.5&quot;<br />// Minimum: &quot;0.000000&quot;<br />sm_db_aimedSpeedMul &quot;1.5&quot;<br /><br />// Shows Rocket's information on screen<br />// -<br />// Default: &quot;1&quot;<br />// Minimum: &quot;0.000000&quot;<br />// Maximum: &quot;1.000000&quot;<br />sm_db_showinfo &quot;1&quot;

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2014-11-21 (v0.1.0)<br />* Initial release.

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<!-- END TEMPLATE: bbcode_quote_printable --><b><font size="3">Installation instructions</font></b><br />Just place the dodgeball_redux.smx in your sourcemod/plugins/ folder.<br />This plugin will auto-generate a config file on tf/cfg/sourcemod/<br />You need the <a href="https://forums.allie....php?p=1050170"target="_blank">tf2items</a> extension and the <a href="https://forums.alliedmods.net/showthread.php?t=236206" target="_blank">steamtools</a> extension for this plugin.<br /><br /><b><font size="3">Credit</font></b><br />Both asherkin and Damizean for their plugins.<br /><br /><br />Note: I'll keep updating this plugin with anyrequest comes up and also I'll keep improving it's code. <br />Sorry for my bad English <font size="1">and my code.</font></div>


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<a href="http://www.sourcemod...71"><strong>GetPlugin</strong></a> or
<a href="https://forums.allie...1416588390">GetSource</a> (dodgeball_redux.sp - 27.9 KB)


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<a href="https://forums.allie...l_redux.smx</a>(16.5 KB)


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