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[TF2] SyncR Rocket Sync Trainer v0.6.0


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Napisano 19.11.2014 08:46

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<div><i>SyncR</i> is a server-side SourceMod plugin for TF2 jump servers to assist rocket syncs.<br /><br /><b>Screencaps</b>:<br /><br /><a href="http://i.imgur.com/CtrGLiV.jpg"target="_blank"><img src="http://i.imgur.com/CtrGLiVs.jpg" border="0" alt="" /></a> <a href="http://i.imgur.com/unVnRnD.jpg" target="_blank"><img src="http://i.imgur.com/unVnRnDs.jpg" border="0" alt="" /></a> <a href="http://i.imgur.com/b6JqszO.jpg" target="_blank"><img src="http://i.imgur.com/b6JqszOs.jpg" border="0" alt="" /></a> <a href="http://i.imgur.com/x8Ddkl0.jpg" target="_blank"><img src="http://i.imgur.com/x8Ddkl0s.jpg" border="0" alt="" /></a><br /><br /><b>Technical demonstration</b>:<br /><a href="http://www.youtube.com/watch?v=wqNsQ-erCd4" target="_blank"> /><br /><b>Details</b>:<br /><br />Learning and executing syncs are tremendously difficult due to lack of visibility of the rocket due to aiming and ping limitations on a remote server. To mitigate these effects, the player must adjust their timing but learning this is inconsistent and difficult.<br /><br />This plugin provides three visual and one audio feedback mechanisms:<br /><ul><li><b>Visual</b><br />- The rocket time-to-impact is visualized via a colored laser emitted in front of the rocket (green to yellow and rose to red)<br />- Player body overlapping with an existing rocket changes the laser to blue, i.e. for triple syncs (cyan to blue)<br />- Crit rocket particles are attached to rockets launched sufficiently close to another<br /><br /></li>
<li><b>Audio</b><br />- Similar to crit particles, upon firing a rocket amounting to a close sync to an existing rocket, a crit rocket sound plays. Test trials indicate this feedback to be very satisfying for some learning players.</li>
</ul><br /><b>Server ConVars</b>:<br /><!-- BEGIN TEMPLATE: bbcode_code_printable -->
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<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">syncr_laser [0/1]&nbsp; &nbsp; &nbsp; &nbsp; - Show colored laser pointer<br />syncr_laser_all [0/1]&nbsp; &nbsp; - Show colored laser pointer of all players using SyncR<br />syncr_crit [0/1]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; - Show sync crit particle<br />syncr_sound [0/1]&nbsp; &nbsp; &nbsp; &nbsp; - Play sync crit sound<br />syncr_rave [0/1]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; - Toggles disco/rave lasers for bored admins<br /><br />syncr_warn_distance [Default: 450.0]&nbsp; - Imminent rocket impact distance to warn with red<br />syncr_threshold [Default: 30.0]&nbsp; &nbsp; &nbsp; &nbsp; - Distance required between rockets for crit feedback</code><hr />
</div>
<!-- END TEMPLATE: bbcode_code_printable --><b>Plugin dependencies</b>: SourceMod 1.6.3+, SMLib<br /><br /><b>Usage:</b><br /><br /><i>SyncR</i> can be toggled by a player using /syncr, while an admin can toggle for a player via /syncr &lt;name&gt;.<br /><br />---<br />Coding is done by me while the JumpBOT recordings were done by <a href="http://steamcommunit...1198055213324/"target="_blank">Fractal</a>.<br /><br />The project code is open-source GPLv3 and available to be tracked at <a href="https://bitbucket.org/GeominorAI/syncr" target="_blank">https://bitbucket.or...syncr</a></div>


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<a href="http://www.sourcemod...66"><strong>GetPlugin</strong></a> or
<a href="https://forums.allie...1416382988">GetSource</a> (syncr.sp - 13.1 KB)


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<a href="https://forums.allie...">syncr.smx</a>(18.5 KB)


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