Witam.
Mam problem z fast download'em na moim serwerze cs cod mod.
Mam problem z fast download'em na moim serwerze cs cod mod.
Serwer postawiony na: VPS, Debian-6.0-64bit,
Gdy wchodzę na serwer mam w konsoli (konsoli cs'a) takie coś:
Gdy wchodzę na serwer mam w konsoli (konsoli cs'a) takie coś:
Couldn't find map maps/de_dust2.bsp, server will download the map Error: server failed to transmit file 'gfx/career/icon_!.tga' Error: server failed to transmit file 'gfx/career/icon_!-bigger.tga' Error: server failed to transmit file 'gfx/career/icon_i.tga' Error: server failed to transmit file 'gfx/career/icon_i-bigger.tga' Error: server failed to transmit file 'gfx/career/icon_skulls.tga' Error: server failed to transmit file 'gfx/career/round_corner_ne.tga' Error: server failed to transmit file 'gfx/career/round_corner_nw.tga' Error: server failed to transmit file 'gfx/career/round_corner_se.tga' Error: server failed to transmit file 'gfx/career/round_corner_sw.tga' Error: server failed to transmit file 'resource/Tutor
Pliki ściągają się ze zwykłą prędkością HLDS'a, wszyskto mam dobrze skonfigurowane w server.cfg:
Spoiler
// default server name. Change to "Bob's Server", etc. hostname "[ EASY COD ] MGCR.PL [ 40001LvL FAST EXP ]" // Use this file to configure your DEDICATED server. // This config file is executed on server start. // Use this file to configure your DEDICATED server. // This config file is executed on server start. // This is a comment //sv_lan <0/1> 0=Public/LAN, 1=LAN Default: 0 sv_lan 0 // sv_contact <email/web address> Contact email for server admin sv_contact "[email protected]" // sv_region <1-7> - The region of the world to report the server in. // -1 World // 0 US East coast // 1 US West coast // 2 South America // 3 Europe // 4 Asia // 5 Australia // 6 Middle East // 7 Africa sv_region 0 //ROUND // mp_buytime <seconds> - The amount of time to allow purchasing weapons/equipment on round start mp_buytime 0.45 // mp_c4timer <seconds> - How long before the c4 explodes mp_c4timer 45 // mp_timelimit <minutes> - How long each map should be played before switching levels mp_timelimit 25 // mp_freezetime <seconds> - How long players are unable to move during round starts mp_freezetime 1 //mp_roundtime <1-9> How much time in minutes does a round last. Default: 5 mp_roundtime 2 // mp_startmoney <money> - Specify how much money players start off with mp_startmoney 6969 //mp_friendlyfire <0/1> Turn on/off friendlyfire. Default: Off mp_friendlyfire 0 //mp_footsteps <0/1> Turn on/off footsteps. Default: On mp_footsteps 1 //mp_flashlight <0/1> Turn on/off the ability for clients to use flashlight. Default: Off mp_flashlight 0 //mp_fraglimit <##> Amount of frags a player can exceed before changing maps. Default: 0 mp_fraglimit 0 //mp_maxrounds <##> Amount of round to play before server changes maps. Default: 0 mp_maxrounds 0 //mp_winlimit <0-20> Max number of rounds one team can win before server changes maps. Default: 0 mp_winlimit 0 // mp_spawnprotectiontime Time in seconds to Kick players who team-kill after round restart. Default: 5 mp_spawnprotectiontime 5 // mp_autoteambalance <0/1> Force clients to auto-join the opposite team if they are not balanced. Default: On mp_autoteambalance 1 //mp_limitteams <0-20> Max # of players 1 team can have over another. Default: 2 mp_limitteams 2 //mp_autokick <0/1> Kick idle/team-killing players. Default Off mp_autokick 0 //mp_tkpunish <0/1> Punish TK'ers on next round? Default: On mp_tkpunish 1 //mp_hostagepenalty <##> How many hostages a Terrorist can kill before being kicked, 0 to disable. Default: 5 mp_hostagepenalty 5 // disable autoaim sv_aim 0 // sv_cheats <0/1> - Whether to allow game cheat commands to be used by clients. 0 = off | 1 = on sv_cheats 0 //VOICE-CHATTING //sv_voiceenable <0/1> Allow clients to use mic. Default: 1 sv_voiceenable 1 //sv_alltalk <0/1> Players can hear all other players, no team restrictions. Default: Off sv_alltalk 0 //sv_voicecodec Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.. Default:voice_speex sv_voicecodec voice_speex //sv_voicequality <1-5> the bps of the voice. //1-2400bps //2-6000bps-DEFAULT //3-8000bps //4-11200bps //5-1520bps sv_voicequality 2 //mp_chattime <0-120> amount of time in seconds players can chat after the game is over. Lower value = faster map load change. Default: 10 mp_chattime 10 //RATES-SPEEDS //sv_gravity World Gravity Default: 800 sv_gravity 800 //sv_maxvelocity Maximum speed any ballistically moving object is allowed to attain per axis. Default: 3500 sv_maxvelocity 3500 //sv_maxspeed Maximum speed a player can move. Default: 320 sv_maxspeed 9999 //CLEINT CVARS //decalfrequency Amount of time in seconds a player can spray their decal. Default: 10 decalfrequency 10 //sv_consistency <0/1> Force cleints to pass consistency check for critical files before joining server? Default: 0 sv_consistency 0 //sv_timeout <##> After this many seconds without a message from a client, the client is dropped. Default: 65 sv_timeout 65 //mp_playerid <0/1/2> Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names. Default: 0 mp_playerid 0 // sv_pausable <0/1> - Whether to allow clients to pause the server. 0 = off | 1 = on sv_pausable 0 //sv_allowupload <0/1> Allow clients to upload their custom decals to the server. Default: 1 sv_allowupload 1 //sv_allowdownload <0/1> Allow clients to downnload files. Default: 1 sv_allowdownload 1 //sv_unlag <0/1> Enables player lag compensation. Default: 1 sv_unlag 1 //SPECTATING //mp_allowspectators <0/1> Allow spectators on the server. Default: 1 mp_allowspectators 1 //mp_forcecamera <0/1> Force dead players to first person mode, effectively disabling freelook. Default: Off mp_forcecamera 0 //sv_hltv <0/1> Enables HLTV on the server. Default: 0 sv_hltv 0 //BANDWIDTH RATES //sv_minrate <0-25000> Min bandwidth rate allowed on server. Default: 0 (unlimited) sv_minrate 0 // sv_maxrate <1000-25000> - The maximum bandwidth rate the server is allowed to transmit to clients sv_maxrate 10000 //sv_maxupdaterate Maximum updates per second that the server will allow. Default: 60 sv_maxupdaterate 60 //sv_minupdaterate Minimum updates per second that the server will allow. Default: 10 sv_minupdaterate 10 //sys_ticrate Max FPS (1000 Max) the server is to render sys_ticrate 200 //SERVER LOGGING // log <on/off> Enable server logging? Default: Off log off //sv_logbans <0/1> Log server bans in the server logs. Default: 0 sv_logbans 0 // sv_logecho <0/1> Echo log information to the console. Default: 1 sv_logecho 1 // sv_logfile <0/1> Log server information in the log file. Default: 1 sv_logfile 1 //sv_log_onefile <0/1> Log server information to only one file. Default: 0 sv_log_onefile 0 //sv_logsdir Folder in the game directory where server logs will be stored. //RECON //rcon_password Set rcon passsword. Leave blank to disable rcon rcon_password "" //sv_rcon_banpenalty <mins> Number of minutes to ban users who fail rcon authentication. Default: 0 sv_rcon_banpenalty 0 //sv_rcon_maxfailures <0-20> Max number of times a user can fail rcon authentication before being banned. Default: 10 sv_rcon_maxfailures 10 //sv_rcon_minfailures <0-20> Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned. Default: 5 sv_rcon_minfailures 5 //sv_rcon_minfailuretime <1-seconds> Number of seconds to track failed rcon authentications. Default: 30 sv_rcon_minfailuretime 30 // lists of banned players. // load ban files exec listip.cfg exec banned.cfg hpk_maxsize "0" sv_allowupload "0" sv_send_logos "0" sv_send_resources "1" mp_decals "300" sv_filetransfercompression "0" sv_downloadurl "http://mgcr.pl/cstrike/cstrike" sv_allowdownload "1"
Prosiłbym o pomoc/sugestie co może być nie tak.
Pozdrawiam!