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[L4D2] Special Infected Warnings Vocalize Fix


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#1 Adminek AMXX.PL

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Posted 25.08.2014 01:52

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<div><font size="4">About :</font> This plugin aims to be a simple fix for some vocalization lines for Special Infected Warnings never being called upon.<br /><br />The &quot;I heard a (insert Infected)&quot; don't work for the Boomer, Charger, Smoker, Spitter and Tanks, and this plugin uses a simple fix to make them work, regardless of whether they are implemented in the server's talker files or not.<br /><br />Video Demonstration <a href="https://www.youtube.com/watch?v=2G7Fqnimc3M" target="_blank">Here</a><br /><br /><br /><br /><font size="4">How it works :</font><br />The plugin listens for any Special Infected Spawns, and if it finds one of the Specials who's line the warnings don't work for, it'll make the survivors vocalize the warnings after 2 seconds of the special having spawned.<br /><br />Each survivor has a 1/3 chance of actually vocalizing the lines, this was done to randomize the warnings and preventing all survivors from warning at the same time (Note : In the video, the 1/3 chance was removed for the sake of demonstration).<br /><br />*currently only implemented for the L4D2 survivors*<br /><br />This plugin requires <a href="https://forums.allie...ad.php?t=241585" target="_blank">Scene Processor</a> to compile and Scene Processor.smx to function.<br /><br /><br /><br /><font size="4">Change Log :</font><br /><!-- BEGIN TEMPLATE: bbcode_code_printable -->
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<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">Version 1.0&nbsp; &nbsp; 2014-08-24<br />Initial Release</code><hr />
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<a href="http://www.sourcemod...?file_id=137243"><strong>Get Plugin</strong></a> or
<a href="https://forums.allie...38;d=1408928307">Get Source</a> (l4d2_si_warnings_vocalize_fix.sp - 7.5 KB)


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<a href="https://forums.allie...38;d=1408928307">l4d2_si_warnings_vocalize_fix.smx</a> (5.3 KB)


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